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White Scarab
White Scarab White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by white creatures.

Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

Ice Age (Uncommon)
White Shield Crusader
White Shield Crusader WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: White Shield Crusader gains flying until end of turn.

WhiteWhite: White Shield Crusader gets +1/+0 until end of turn.

Coldsnap (Uncommon)
White Sun's Twilight
White Sun's Twilight Variable ColorlessWhiteWhite (2)
Sorcery

You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)

Phyrexia: All Will Be One (Rare)
White Sun's Zenith
White Sun's Zenith Variable ColorlessWhiteWhiteWhite (3)
Instant

Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

Phyrexia: All Will Be One Commander (Rare)
Other Versions
Mirrodin Besieged (Rare)
Commander 2014 (Rare)
Commander 2017 (Rare)
Commander Legends (Rare)
White Ward
White Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from white. This effect doesn't remove White Ward.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Whitemane Lion
Whitemane Lion 1White (2)
Creature — Cat (2/2)

Flash

When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

Dominaria Remastered (Common)
Other Versions
Planar Chaos (Common)
Duel Decks: Venser vs. Koth (Common)
Commander 2014 (Common)
Eternal Masters (Common)
Masters 25 (Common)
Time Spiral Remastered (Common)
Whiteout
Whiteout 1Green (2)
Instant

All creatures lose flying until end of turn.

Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Whitesun's Passage
Whitesun's Passage 1White (2)
Instant

You gain 5 life.

Scars of Mirrodin (Common)
Whitewater Naiads
Whitewater Naiads 3BlueBlue (5)
Enchantment Creature — Nymph (4/4)

Constellation — Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn.

Commander 2018 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Who/What/When/Where/Why (Who // What // When // Where // Why)
Who/What/When/Where/Why (Who // What // When // Where // Why) (0)
Instant

Who

oXoW

Instant

Target player gains X life.

//

What

o2oR

Instant

Destroy target artifact.

//

When

o2oU

Instant

Counter target creature spell.

//

Where

o3oB

Instant

Destroy target land.

//

Why

o1oG

Instant

Destroy target enchantment.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Wicker Witch
Wicker Witch 3 (3)
Artifact Creature — Scarecrow (3/1)

Shadows over Innistrad (Common)
Wickerbough Elder
Wickerbough Elder 3Green (4)
Creature — Treefolk Shaman (4/4)

Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

Green, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

Streets of New Capenna Commander (Common)
Other Versions
Eventide (Common)
Archenemy (Common)
Ultimate Masters (Common)
Commander Legends (Common)
Widespread Thieving
Widespread Thieving 2Red (3)
Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you cast a multicolored spell, create a Treasure token. Then you may pay WhiteBlueBlackRedGreen. If you do, you may play the exiled card without paying its mana cost.

Streets of New Capenna (Rare)
Wielding the Green Dragon
Wielding the Green Dragon 1Green (2)
Sorcery

Target creature gets +4/+4 until end of turn.

Portal Three Kingdoms (Common)
Wight
Wight 1Black (2)
Creature — Zombie Soldier (3/2)

Wight enters the battlefield tapped.

Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Adventures in the Forgotten Realms (Rare)
Wight of Precinct Six
Wight of Precinct Six 1Black (2)
Creature — Zombie (1/1)

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Jumpstart (Common)
Other Versions
Gatecrash (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Commander 2016 (Uncommon)
Iconic Masters (Common)
Wild Aesthir
Wild Aesthir 2White (3)
Creature — Bird (1/1)

Flying, first strike

WhiteWhite: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

Masters Edition IV (Common)
Other Versions
Alliances (Common)
Wild Elephant
Wild Elephant 3Green (4)
Creature — Elephant (3/3)

Trample

Mirage (Common)
Wild Growth
Wild Growth Green (1)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green.

Magic The Gathering—Fallout (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Ice Age (Common)
Beatdown Box Set (Common)
Commander 2018 (Common)
Adventures in the Forgotten Realms Commander (Common)
Dominaria Remastered (Common)
Murders at Karlov Manor Commander (Common)
Wild Hunger
Wild Hunger 2Green (3)
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ultimate Masters (Uncommon)
Other Versions
Dark Ascension (Common)
Wild Jhovall
Wild Jhovall 3Red (4)
Creature — Cat (3/3)

Mercadian Masques (Common)
Wild Mammoth
Wild Mammoth 2Green (3)
Creature — Elephant (3/4)

At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.

Nemesis (Uncommon)
Wild Might
Wild Might 1Green (2)
Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays 2.

Prophecy (Common)
Wild Onslaught
Wild Onslaught 3Green (4)
Instant

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

Dominaria (Uncommon)
Wild Research
Wild Research 2Red (3)
Enchantment

1White: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

1Blue: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.

Apocalypse (Rare)
Wild Ricochet
Wild Ricochet 2RedRed (4)
Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Commander Legends (Rare)
Other Versions
Lorwyn (Rare)
Magic: The Gathering-Commander (Rare)
Magic 2014 Core Set (Rare)
Commander 2013 Edition (Rare)
Wild Shape
Wild Shape Green (1)
Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Wild Slash
Wild Slash Red (1)
Instant

Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to any target.

Fate Reforged (Uncommon)
Wilderness Hypnotist
Wilderness Hypnotist 2BlueBlue (4)
Creature — Merfolk Wizard (1/3)

Tap: Target red or green creature gets -2/-0 until end of turn.

Eventide (Common)
Wildgrowth Walker
Wildgrowth Walker 1Green (2)
Creature — Elemental (1/3)

Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.

Ixalan (Uncommon)
Wildheart Invoker
Wildheart Invoker 2GreenGreen (4)
Creature — Elf Shaman (4/3)

8: Target creature gets +5/+5 and gains trample until end of turn.

Commander Legends (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Masters 25 (Common)
Duel Decks: Elves vs. Inventors (Common)
Jumpstart (Common)
Wildsong Howler
Wildsong Howler (0)
Creature — Werewolf (4/4)

Whenever this creature enters the battlefield or transforms into Wildsong Howler, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Rare)
Wildwood Rebirth
Wildwood Rebirth 1Green (2)
Instant

Return target creature card from your graveyard to your hand.

Gatecrash (Common)
Wilhelt, the Rotcleaver
Wilhelt, the Rotcleaver 2BlueBlack (4)
Legendary Creature — Zombie Warrior (3/3)

Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.

Innistrad: Midnight Hunt Commander (Mythic Rare)
Will Kenrith
Will Kenrith 4BlueBlue (6)
Legendary Planeswalker — Will (4)

+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.

−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost 2 less to cast.

−8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."

Partner with Rowan Kenrith

Will Kenrith can be your commander.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Other Versions
Battlebond (Mythic Rare)
Will of the All-Hunter
Will of the All-Hunter 1White (2)
Instant

Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Will of the Naga
Will of the Naga 4BlueBlue (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Fate Reforged (Common)
Will, Scholar of Frost
Will, Scholar of Frost 4Blue (5)
Legendary Planeswalker — Will (4)

Instant and sorcery spells you cast cost 1 less to cast.

+1: Up to one target creature has base power and toughness 0/2 until your next turn.

−3: Draw two cards.

−7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.

Strixhaven: School of Mages (Mythic Rare)
Will-o'-the-Wisp
Will-o'-the-Wisp Black (1)
Creature — Spirit (0/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Black: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Masters 25 (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Ninth Edition (Rare)
Wind Shear
Wind Shear 2Green (3)
Instant

Attacking creatures with flying get -2/-2 and lose flying until end of turn.

Visions (Uncommon)
Windborne Charge
Windborne Charge 2WhiteWhite (4)
Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Zendikar (Uncommon)
Windbrisk Heights
Windbrisk Heights (0)
Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

Tap: Add White.

White, Tap: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Magic The Gathering—Fallout (Rare)
Other Versions
Lorwyn (Rare)
From the Vault: Realms (Mythic Rare)
Modern Event Deck 2014 (Rare)
Commander 2016 (Rare)
Ikoria Commander (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Phyrexia: All Will Be One Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Windreader Sphinx
Windreader Sphinx 5BlueBlue (7)
Creature — Sphinx (3/7)

Flying

Whenever a creature with flying attacks, you may draw a card.

Arena Base Set (Rare)
Other Versions
Magic 2014 Core Set (Mythic Rare)
Core Set 2019 (Rare)
Jumpstart (Rare)
Winds of Change
Winds of Change Red (1)
Sorcery

Each player shuffles the cards from their hand into their library, then draws that many cards.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
Legends (Uncommon)
Portal (Rare)
Winds of Rath
Winds of Rath 3WhiteWhite (5)
Sorcery

Destroy all creatures that aren't enchanted. They can't be regenerated.

Murders at Karlov Manor Commander (Rare)
Other Versions
Tempest (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Vintage Masters (Rare)
Tempest Remastered (Rare)
Commander 2018 (Rare)
Commander Legends (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Wilds of Eldraine Commander (Rare)
Windshaper Planetar
Windshaper Planetar 4White (5)
Creature — Angel (4/4)

Flash

Flying

When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)

Commander Legends: Battle for Baldur's Gate (Rare)
Windswept Heath
Windswept Heath (0)
Land

Tap, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Onslaught (Rare)
Khans of Tarkir (Rare)
Zendikar Expeditions (Mythic Rare)
Windwright Mage
Windwright Mage WhiteBlueBlack (3)
Artifact Creature — Human Wizard (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

Shards of Alara (Common)
Wing Shards
Wing Shards 1WhiteWhite (3)
Instant

Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Modern Horizons (Uncommon)
Other Versions
Scourge (Uncommon)
Commander 2014 (Uncommon)
Commander 2017 (Uncommon)
Iconic Masters (Uncommon)
Wing Shredder
Wing Shredder (0)
Creature — Werewolf (3/5)

Reach

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Winged Hive Tyrant
Winged Hive Tyrant 3BlueRed (5)
Creature — Tyranid (4/4)

Flying, haste

The Will of the Hive Mind — Other creatures you control with counters on them have flying and haste.

Warhammer 40,000 Commander (Rare)
Winged Shepherd
Winged Shepherd 5White (6)
Creature — Angel (3/3)

Flying, vigilance

Cycling White (White, Discard this card: Draw a card.)

Jumpstart: Historic Horizons (Common)
Other Versions
Amonkhet (Common)
Wingmantle Chaplain
Wingmantle Chaplain 3White (4)
Creature — Human Cleric (0/3)

Defender

When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

Dominaria United (Uncommon)
Wings of Aesthir
Wings of Aesthir WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Wings of Hope
Wings of Hope WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3 and has flying.

Invasion (Common)
Wings of Hubris
Wings of Hubris 2 (2)
Artifact — Equipment

Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Theros Beyond Death (Common)
Wings of the Cosmos
Wings of the Cosmos White (1)
Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Kaldheim (Common)
Wings of the Guard
Wings of the Guard 1White (2)
Creature — Bird (1/1)

Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Conspiracy: Take the Crown (Common)
Wingshield Agent
Wingshield Agent 2Blue (3)
Creature — Human Soldier (2/3)

Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

Streets of New Capenna (Uncommon)
Winter's Chill
Winter's Chill Variable ColorlessBlue (1)
Instant

Cast this spell only during combat before blockers are declared.

X can't be greater than the number of snow lands you control.

Choose X target attacking creatures. For each of those creatures, its controller may pay 1 or 2. If that player doesn't, destroy that creature at end of combat. If that player pays only 1, prevent all combat damage that would be dealt to and dealt by that creature this combat.

Ice Age (Rare)
Winter's Night
Winter's Night RedGreenWhite (3)
World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Winterthorn Blessing
Winterthorn Blessing GreenBlue (2)
Sorcery

Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.

Flashback 1GreenBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Wirefly Hive
Wirefly Hive 3 (3)
Artifact

3, Tap: Flip a coin. If you win the flip, create a 2/2 colorless Insect artifact creature token with flying named Wirefly. If you lose the flip, destroy all permanents named Wirefly.

Darksteel (Uncommon)
Wirewood Channeler
Wirewood Channeler 3Green (4)
Creature — Elf Druid (2/2)

Tap: Add X mana of any one color, where X is the number of Elves on the battlefield.

Kaldheim Commander (Uncommon)
Other Versions
Legions (Uncommon)
Wirewood Herald
Wirewood Herald 1Green (2)
Creature — Elf (1/1)

When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Onslaught (Common)
Duel Decks: Elves vs. Goblins (Common)
Wirewood Hivemaster
Wirewood Hivemaster 1Green (2)
Creature — Elf (1/1)

Whenever another nontoken Elf enters the battlefield, you may create a 1/1 green Insect creature token.

Legions (Uncommon)
Wish
Wish 2Red (3)
Sorcery

You may play a card you own from outside the game this turn.

Adventures in the Forgotten Realms (Rare)
Wishclaw Talisman
Wishclaw Talisman 1Black (2)
Artifact

Wishclaw Talisman enters the battlefield with three wish counters on it.

1, Tap, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.

Throne of Eldraine (Rare)
Wishcoin Crab
Wishcoin Crab 3Blue (4)
Creature — Crab (2/5)

Core Set 2021 (Common)
Other Versions
Guilds of Ravnica (Common)
Wishful Merfolk
Wishful Merfolk 1Blue (2)
Creature — Merfolk (3/2)

Defender

1Blue: Wishful Merfolk loses defender and becomes a Human until end of turn.

Jumpstart (Common)
Other Versions
Throne of Eldraine (Common)
Wishmonger
Wishmonger 3White (4)
Creature — Unicorn Monger (3/3)

2: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Wistful Thinking
Wistful Thinking 2Blue (3)
Sorcery

Target player draws two cards, then discards four cards.

Planar Chaos (Common)
Witch Engine
Witch Engine 5Black (6)
Creature — Horror (4/4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tap: Add BlackBlackBlackBlack. Target opponent gains control of Witch Engine. (Activate only as an instant.)

Urza's Saga (Rare)
Witch Hunt
Witch Hunt 4Red (5)
Enchantment

Players can't gain life.

At the beginning of your upkeep, Witch Hunt deals 4 damage to you.

At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.

Commander 2013 Edition (Rare)
Witch Hunter
Witch Hunter 2WhiteWhite (4)
Creature — Human Cleric (1/1)

Tap: Witch Hunter deals 1 damage to target player or planeswalker.

1WhiteWhite, Tap: Return target creature an opponent controls to its owner's hand.

Chronicles (Uncommon)
Other Versions
The Dark (Rare)
Time Spiral "Timeshifted" (Special)
Witch of the Moors
Witch of the Moors 3BlackBlack (5)
Creature — Human Warlock (4/4)

Deathtouch

At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature card from your graveyard to your hand.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Jumpstart (Rare)
Witchbane Orb
Witchbane Orb 4 (4)
Artifact

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Innistrad (Rare)
Witches' Eye
Witches' Eye 1 (1)
Artifact — Equipment

Equipped creature has "1, Tap: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Equip 1

Theros (Uncommon)
Witching Well
Witching Well Blue (1)
Artifact

When Witching Well enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3Blue, Sacrifice Witching Well: Draw two cards.

Commander Masters (Common)
Other Versions
Throne of Eldraine (Common)
Witch-king of Angmar
Witch-king of Angmar 3BlackBlack (5)
Legendary Creature — Wraith Noble (5/3)

Flying

Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.

Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Witch-king, Bringer of Ruin
Witch-king, Bringer of Ruin 4BlackBlack (6)
Legendary Creature — Wraith Noble (5/3)

Flying

Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control.

The Lord of the Rings: Tales of Middle Earth (Rare)
Witch-king, Sky Scourge
Witch-king, Sky Scourge 5BlackRed (7)
Legendary Creature — Wraith Noble (5/5)

Flying

Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Witch-Maw Nephilim
Witch-Maw Nephilim GreenWhiteBlueBlack (4)
Creature — Nephilim (1/1)

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.

Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Guildpact (Rare)
Witch's Cauldron
Witch's Cauldron Black (1)
Artifact

1Black, Tap, Sacrifice a creature: You gain 1 life and draw a card.

Commander Masters (Common)
Other Versions
Core Set 2021 (Uncommon)
Jumpstart 2022 (Uncommon)
Witch's Clinic
Witch's Clinic (0)
Land

Tap: Add Colorless.

2, Tap: Target commander gains lifelink until end of turn.

Commander 2021 (Rare)
Witch's Cottage
Witch's Cottage (0)
Land — Swamp

(Tap: Add Black.)

Witch's Cottage enters the battlefield tapped unless you control three or more other Swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

Throne of Eldraine (Common)
Witch's Familiar
Witch's Familiar 2Black (3)
Creature — Frog (2/3)

Arena Base Set (Common)
Other Versions
Magic 2015 Core Set (Common)
Witch's Mark
Witch's Mark 1Red (2)
Sorcery

You may discard a card. If you do, draw two cards.

Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

Wilds of Eldraine (Common)
Witch's Mist
Witch's Mist 2Black (3)
Enchantment

2Black, Tap: Destroy target creature that was dealt damage this turn.

Future Sight (Uncommon)
Witch's Oven
Witch's Oven 1 (1)
Artifact

Tap, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Throne of Eldraine (Uncommon)
Witch's Vengeance
Witch's Vengeance 1BlackBlack (3)
Sorcery

Creatures of the creature type of your choice get -3/-3 until end of turn.

Throne of Eldraine (Rare)
Witch's Web
Witch's Web 1Green (2)
Instant

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

Innistrad: Crimson Vow (Common)
Witchstalker
Witchstalker 1GreenGreen (3)
Creature — Wolf (3/3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.

Magic 2014 Core Set (Rare)
Witchstalker Frenzy
Witchstalker Frenzy 3Red (4)
Instant

This spell costs 1 less to cast for each creature that attacked this turn.

Witchstalker Frenzy deals 5 damage to target creature.

Wilds of Eldraine (Uncommon)
Withdraw
Withdraw BlueBlue (2)
Instant

Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays 1.

Prophecy (Common)
Withengar Unbound
Withengar Unbound (0)
Legendary Creature — Demon (13/13)

Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

From the Vault: Transform (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Witherbloom Apprentice
Witherbloom Apprentice BlackGreen (2)
Creature — Human Druid (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 1 life and you gain 1 life.

Strixhaven: School of Mages (Uncommon)
Witherbloom Campus
Witherbloom Campus (0)
Land

Witherbloom Campus enters the battlefield tapped.

Tap: Add Black or Green.

4, Tap: Scry 1.

Strixhaven: School of Mages (Common)
Witherbloom Command
Witherbloom Command BlackGreen (2)
Sorcery

Choose two —

• Target player mills three cards, then you return a land card from your graveyard to your hand.

• Destroy target noncreature, nonland permanent with mana value 2 or less.

• Target creature gets -3/-1 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Strixhaven: School of Mages (Rare)
Witherbloom Pledgemage
Witherbloom Pledgemage 3Black or GreenBlack or Green (5)
Creature — Treefolk Warlock (5/5)

Magecraft — Whenever you cast or copy an instant or sorcery spell, you gain 1 life.

Strixhaven: School of Mages (Common)
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