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Beacon Behemoth
Beacon Behemoth 3GreenGreen (5)
Creature — Beast (5/3)

1: Target creature with power 5 or greater gains vigilance until end of turn.

Conflux (Common)
Beacon Hawk
Beacon Hawk 1White (2)
Creature — Bird (1/1)

Flying

Whenever Beacon Hawk deals combat damage to a player, you may untap target creature.

White: Beacon Hawk gets +0/+1 until end of turn.

Dissension (Common)
Beacon of Creation
Beacon of Creation 3Green (4)
Sorcery

Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Fifth Dawn (Rare)
Beacon of Destiny
Beacon of Destiny 1White (2)
Creature — Human Cleric (1/3)

Tap: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Legions (Rare)
Beacon of Destruction
Beacon of Destruction 3RedRed (5)
Instant

Beacon of Destruction deals 5 damage to any target. Shuffle Beacon of Destruction into its owner's library.

Tenth Edition (Rare)
Other Versions
Fifth Dawn (Rare)
Duel Decks: Mind vs. Might (Rare)
Beacon of Immortality
Beacon of Immortality 5White (6)
Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Tenth Edition (Rare)
Other Versions
Fifth Dawn (Rare)
Explorers of Ixalan (Rare)
Beacon of Tomorrows
Beacon of Tomorrows 6BlueBlue (8)
Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Fifth Dawn (Rare)
Other Versions
Duel Decks: Mind vs. Might (Rare)
Beacon of Unrest
Beacon of Unrest 3BlackBlack (5)
Sorcery

Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Commander 2016 (Rare)
Other Versions
Fifth Dawn (Rare)
Tenth Edition (Rare)
Planechase (Rare)
Archenemy (Rare)
Bear Cub
Bear Cub 1Green (2)
Creature — Bear (2/2)

Portal Second Age (Common)
Bear Umbra
Bear Umbra 2GreenGreen (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Rise of the Eldrazi (Rare)
Bearer of Overwhelming Truths
Bearer of Overwhelming Truths (0)
Creature — Human Wizard (3/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Uncommon)
Bearer of Silence
Bearer of Silence 1Black (2)
Creature — Eldrazi (2/1)

Devoid (This card has no color.)

When you cast this spell, you may pay 1Colorless. If you do, target opponent sacrifices a creature. (Colorless represents colorless mana.)

Flying

Bearer of Silence can't block.

Oath of the Gatewatch (Rare)
Bearer of the Heavens
Bearer of the Heavens 7Red (8)
Creature — Giant (10/10)

When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.

Journey into Nyx (Rare)
Bear's Companion
Bear's Companion 2GreenBlueRed (5)
Creature — Human Warrior (2/2)

When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.

Khans of Tarkir (Uncommon)
Bearscape
Bearscape 1GreenGreen (3)
Enchantment

1Green, Exile two cards from your graveyard: Create a 2/2 green Bear creature token.

Odyssey (Rare)
Beast Attack
Beast Attack 2GreenGreenGreen (5)
Instant

Create a 4/4 green Beast creature token.

Flashback 2GreenGreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Uncommon)
Other Versions
Duel Decks: Garruk vs. Liliana (Uncommon)
Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Beast Hunt
Beast Hunt 3Green (4)
Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Zendikar (Common)
Other Versions
Planechase (Common)
Beast of Burden
Beast of Burden 6 (6)
Artifact Creature — Golem (*/*)

Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Ninth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Urza's Legacy (Rare)
Promo set for Gatherer (Rare)
Beast Walkers
Beast Walkers 1WhiteWhite (3)
Creature — Human Beast Soldier (2/2)

Green: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Homelands (Rare)
Beast Within
Beast Within 2Green (3)
Instant

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Commander 2016 (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Planechase 2012 Edition (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Planechase Anthology (Uncommon)
Beastbreaker of Bala Ged
Beastbreaker of Bala Ged 1Green (2)
Creature — Human Warrior (2/2)

Level up 2Green (2Green: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

4/4

LEVEL 4+

6/6

Trample

Rise of the Eldrazi (Uncommon)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Beastcaller Savant
Beastcaller Savant 1Green (2)
Creature — Elf Shaman Ally (1/1)

Haste

Tap: Add one mana of any color. Spend this mana only to cast a creature spell.

Battle for Zendikar (Rare)
Beastmaster Ascension
Beastmaster Ascension 2Green (3)
Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Commander 2016 (Rare)
Other Versions
Zendikar (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Beastmaster's Magemark
Beastmaster's Magemark 2Green (3)
Enchantment — Aura

Enchant creature

Creatures you control that are enchanted get +1/+1.

Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Guildpact (Common)
Beasts of Bogardan
Beasts of Bogardan 4Red (5)
Creature — Beast (3/3)

Protection from red

Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

Chronicles (Uncommon)
Other Versions
Legends (Uncommon)
Beck // Call (Beck)
Beck // Call (Beck) GreenBlue (2)
Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Beckon Apparition
Beckon Apparition White or Black (1)
Instant

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.

Gatecrash (Common)
Other Versions
Eventide (Common)
Become Immense
Become Immense 5Green (6)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Target creature gets +6/+6 until end of turn.

Khans of Tarkir (Uncommon)
Bedlam
Bedlam 2RedRed (4)
Enchantment

Creatures can't block.

Seventh Edition (Rare)
Other Versions
Urza's Saga (Rare)
Bedlam Reveler
Bedlam Reveler 6RedRed (8)
Creature — Devil Horror (3/4)

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

Eldritch Moon (Rare)
Bee Sting
Bee Sting 3Green (4)
Sorcery

Bee Sting deals 2 damage to any target.

Portal Second Age (Uncommon)
Other Versions
Portal (Uncommon)
Masters Edition IV (Uncommon)
Beetleback Chief
Beetleback Chief 2RedRed (4)
Creature — Goblin Warrior (2/2)

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

Commander 2014 (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Vintage Masters (Common)
Duel Decks: Speed vs. Cunning (Uncommon)
Eternal Masters (Uncommon)
Planechase Anthology (Uncommon)
Beetleform Mage
Beetleform Mage 1GreenBlue (3)
Creature — Human Insect Wizard (2/2)

GreenBlue: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

Dragon's Maze (Common)
Befoul
Befoul 2BlackBlack (4)
Sorcery

Destroy target land or nonblack creature. It can't be regenerated.

Champions of Kamigawa (Common)
Other Versions
Seventh Edition (Uncommon)
Urza's Saga (Common)
Beguiler of Wills
Beguiler of Wills 3BlueBlue (5)
Creature — Human Wizard (1/1)

Tap: Gain control of target creature with power less than or equal to the number of creatures you control.

Dark Ascension (Mythic Rare)
Behemoth Sledge
Behemoth Sledge 1GreenWhite (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has trample and lifelink.

Equip 3

Commander 2017 (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Commander 2013 Edition (Uncommon)
Behemoth's Herald
Behemoth's Herald Green (1)
Creature — Elf Shaman (1/1)

2Green, Tap, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.

Shards of Alara (Uncommon)
Behind the Scenes
Behind the Scenes 2Black (3)
Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

4White: Creatures you control get +1/+1 until end of turn.

Shadows over Innistrad (Uncommon)
Behold the Beyond
Behold the Beyond 5BlackBlack (7)
Sorcery

Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.

Shadows over Innistrad (Mythic Rare)
Belbe's Armor
Belbe's Armor 3 (3)
Artifact

Variable Colorless, Tap: Target creature gets -X/+X until end of turn.

Nemesis (Uncommon)
Belbe's Percher
Belbe's Percher 2Black (3)
Creature — Bird (2/2)

Flying

Belbe's Percher can block only creatures with flying.

Nemesis (Common)
Belbe's Portal
Belbe's Portal 5 (5)
Artifact

As Belbe's Portal enters the battlefield, choose a creature type.

3, Tap: You may put a creature card of the chosen type from your hand onto the battlefield.

Nemesis (Rare)
Belfry Spirit
Belfry Spirit 3WhiteWhite (5)
Creature — Spirit (1/1)

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

Guildpact (Uncommon)
Reason // Believe (Believe)
Reason // Believe (Believe) 4Green (5)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

Hour of Devastation (Rare)
Belligerent Brontodon
Belligerent Brontodon 5GreenWhite (7)
Creature — Dinosaur (4/6)

Each creature you control assigns combat damage equal to its toughness rather than its power.

Ixalan (Uncommon)
Belligerent Hatchling
Belligerent Hatchling 3Red or White (4)
Creature — Elemental (6/6)

First strike

Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.

Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Eventide (Uncommon)
Belligerent Sliver
Belligerent Sliver 2Red (3)
Creature — Sliver (2/2)

Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

Magic 2015 Core Set (Uncommon)
Belligerent Whiptail
Belligerent Whiptail 3Red (4)
Creature — Wurm (4/2)

Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.

Battle for Zendikar (Common)
Bellowing Aegisaur
Bellowing Aegisaur 5White (6)
Creature — Dinosaur (3/5)

Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.

Ixalan (Uncommon)
Bellowing Fiend
Bellowing Fiend 4Black (5)
Creature — Spirit (3/3)

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Seventh Edition (Rare)
Other Versions
Tempest (Rare)
Bellowing Saddlebrute
Bellowing Saddlebrute 3Black (4)
Creature — Orc Warrior (4/5)

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.

Khans of Tarkir (Uncommon)
Bellowing Tanglewurm
Bellowing Tanglewurm 3GreenGreen (5)
Creature — Wurm (4/4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other green creatures you control have intimidate.

Scars of Mirrodin (Uncommon)
Bellows Lizard
Bellows Lizard Red (1)
Creature — Lizard (1/1)

1Red: Bellows Lizard gets +1/+0 until end of turn.

Magic Origins (Common)
Other Versions
Return to Ravnica (Common)
Belltoll Dragon
Belltoll Dragon 5Blue (6)
Creature — Dragon (3/3)

Flying, hexproof

Megamorph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Dragons of Tarkir (Uncommon)
Belltower Sphinx
Belltower Sphinx 4Blue (5)
Creature — Sphinx (2/5)

Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of their library into their graveyard.

Magic 2012 (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Beloved Chaplain
Beloved Chaplain 1White (2)
Creature — Human Cleric (1/1)

Protection from creatures

Odyssey (Uncommon)
Benalish Cavalry
Benalish Cavalry 1White (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Time Spiral (Common)
Benalish Commander
Benalish Commander 3White (4)
Creature — Human Soldier (*/*)

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.

Suspend X—Variable ColorlessWhiteWhite. X can't be 0. (Rather than cast this card from your hand, you may pay Variable ColorlessWhiteWhite and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.

Planar Chaos (Rare)
Benalish Emissary
Benalish Emissary 2White (3)
Creature — Human Wizard (1/4)

Kicker 1Green (You may pay an additional 1Green as you cast this spell.)

When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

Invasion (Uncommon)
Benalish Heralds
Benalish Heralds 3White (4)
Creature — Human Soldier (2/4)

3Blue, Tap: Draw a card.

Invasion (Uncommon)
Benalish Hero
Benalish Hero White (1)
Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Masters Edition (Common)
Benalish Infantry
Benalish Infantry 2White (3)
Creature — Human Soldier (1/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Weatherlight (Common)
Benalish Knight
Benalish Knight 2White (3)
Creature — Human Knight (2/2)

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Weatherlight (Common)
Benalish Lancer
Benalish Lancer 2White (3)
Creature — Human Knight (2/2)

Kicker 2White (You may pay an additional 2White as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Invasion (Common)
Other Versions
Duel Decks: Knights vs. Dragons (Common)
Benalish Missionary
Benalish Missionary White (1)
Creature — Human Cleric (1/1)

1White, Tap: Prevent all combat damage that would be dealt by target blocked creature this turn.

Weatherlight (Common)
Benalish Trapper
Benalish Trapper 1White (2)
Creature — Human Soldier (1/2)

White, Tap: Tap target creature.

Invasion (Common)
Other Versions
Vintage Masters (Common)
Benalish Veteran
Benalish Veteran 2White (3)
Creature — Human Soldier (2/2)

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

Magic 2012 (Common)
Ben-Ben, Akki Hermit
Ben-Ben, Akki Hermit 2RedRed (4)
Legendary Creature — Goblin Shaman (1/1)

Tap: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Champions of Kamigawa (Rare)
Bend or Break
Bend or Break 3Red (4)
Sorcery

Each player separates all nontoken lands they control into two piles. For each player, one of their piles is chosen by one of their opponents of their choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Invasion (Rare)
Beneath the Sands
Beneath the Sands 2Green (3)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Common)
Benediction of Moons
Benediction of Moons White (1)
Sorcery

You gain 1 life for each player.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

Guildpact (Common)
Benefaction of Rhonas
Benefaction of Rhonas 2Green (3)
Sorcery

Reveal the top five cards of your library. You may put a creature card and/or an enchantment card from among them into your hand. Put the rest into your graveyard.

Amonkhet (Common)
Benefactor's Draught
Benefactor's Draught 1Green (2)
Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.

Draw a card.

Commander 2016 (Rare)
Benevolent Ancestor
Benevolent Ancestor 2White (3)
Creature — Spirit (0/4)

Defender (This creature can't attack.)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Ravnica: City of Guilds (Common)
Other Versions
Iconic Masters (Common)
Benevolent Bodyguard
Benevolent Bodyguard White (1)
Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Judgment (Common)
Other Versions
Vintage Masters (Common)
Eternal Masters (Common)
Benevolent Offering
Benevolent Offering 3White (4)
Instant

Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying.

Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.

Commander 2014 (Rare)
Benevolent Unicorn
Benevolent Unicorn 1White (2)
Creature — Unicorn (1/2)

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead.

Mirage (Common)
Benthic Behemoth
Benthic Behemoth 5BlueBlueBlue (8)
Creature — Serpent (7/6)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Seventh Edition (Rare)
Other Versions
Tempest (Rare)
Benthic Djinn
Benthic Djinn 2BlueBlack (4)
Creature — Djinn (5/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

At the beginning of your upkeep, you lose 2 life.

Mirage (Rare)
Benthic Explorers
Benthic Explorers 3Blue (4)
Creature — Merfolk Scout (2/4)

Tap, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

Alliances (Common)
Other Versions
Masters Edition III (Common)
Benthic Giant
Benthic Giant 5Blue (6)
Creature — Giant (4/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Theros (Common)
Benthic Infiltrator
Benthic Infiltrator 2Blue (3)
Creature — Eldrazi Drone (1/4)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Benthic Infiltrator can't be blocked.

Battle for Zendikar (Common)
Benthicore
Benthicore 6Blue (7)
Creature — Elemental (5/5)

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Lorwyn (Uncommon)
Bequeathal
Bequeathal Green (1)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you draw two cards.

Exodus (Common)
Bereavement
Bereavement 1Black (2)
Enchantment

Whenever a green creature dies, its controller discards a card.

Seventh Edition (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Berserk
Berserk Green (1)
Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Conspiracy: Take the Crown (Mythic Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Masters Edition (Rare)
From the Vault: Exiled (Mythic Rare)
Vintage Masters (Rare)
Berserk Murlodont
Berserk Murlodont 4Green (5)
Creature — Beast (3/3)

Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Legions (Common)
Berserkers of Blood Ridge
Berserkers of Blood Ridge 4Red (5)
Creature — Human Berserker (4/4)

Berserkers of Blood Ridge attacks each combat if able.

Magic 2011 (Common)
Other Versions
Magic 2010 (Common)
Berserkers' Onslaught
Berserkers' Onslaught 3RedRed (5)
Enchantment

Attacking creatures you control have double strike.

Dragons of Tarkir (Rare)
Beseech the Queen
Beseech the Queen Two or BlackTwo or BlackTwo or Black (6)
Sorcery

(Two or Black can be paid with any two mana or with Black. This card's converted mana cost is 6.)

Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Planechase (Uncommon)
Other Versions
Shadowmoor (Uncommon)
From the Vault: Lore (Mythic Rare)
Besmirch
Besmirch 1RedRed (3)
Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Conspiracy: Take the Crown (Uncommon)
Bestial Fury
Bestial Fury 2Red (3)
Enchantment — Aura

Enchant creature

When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Alliances (Common)
Other Versions
Masters Edition (Common)
Bestial Menace
Bestial Menace 3GreenGreen (5)
Sorcery

Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Worldwake (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Betrayal
Betrayal Blue (1)
Enchantment — Aura

Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.

Visions (Common)
Betrayal of Flesh
Betrayal of Flesh 5Black (6)
Instant

Choose one —

• Destroy target creature.

• Return target creature card from your graveyard to the battlefield.

Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

Mirrodin (Uncommon)
Betrothed of Fire
Betrothed of Fire 1Red (2)
Enchantment — Aura

Enchant creature

Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn.

Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

Weatherlight (Common)
Bewilder
Bewilder 2Blue (3)
Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

Time Spiral (Common)
Other Versions
Iconic Masters (Common)
Bident of Thassa
Bident of Thassa 2BlueBlue (4)
Legendary Enchantment Artifact

Whenever a creature you control deals combat damage to a player, you may draw a card.

1Blue, Tap: Creatures your opponents control attack this turn if able.

Commander 2015 (Rare)
Other Versions
Theros (Rare)
Masters 25 (Rare)
Bifurcate
Bifurcate 3Green (4)
Sorcery

Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Mercadian Masques (Rare)
Big Game Hunter
Big Game Hunter 1BlackBlack (3)
Creature — Human Rebel Assassin (1/1)

When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Planar Chaos (Uncommon)
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