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Undead Augur
( 2)
Creature — Zombie Wizard
(2/2)
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
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Undead Butler
( 2)
Creature — Zombie
(1/2)
When Undead Butler enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.) When Undead Butler dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
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Undead Executioner
( 4)
Creature — Zombie
(2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
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Undead Servant
( 4)
Creature — Zombie
(3/2)
When Undead Servant enters the battlefield, create a 2/2 black Zombie creature token for each card named Undead Servant in your graveyard.
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Undead Slayer
( 3)
Creature — Human Cleric
(2/2)
, : Exile target Skeleton, Vampire, or Zombie.
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Undead Warchief
( 4)
Creature — Zombie
(1/1)
Zombie spells you cast cost less to cast. Zombie creatures you control get +2/+1.
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Undercity Necrolisk
( 4)
Creature — Zombie Lizard
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
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Underrealm Lich
( 5)
Creature — Zombie Elf Shaman
(4/3)
If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.
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Unhallowed Phalanx
( 5)
Creature — Zombie Soldier
(1/13)
Unhallowed Phalanx enters the battlefield tapped.
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Unliving Psychopath
( 4)
Creature — Zombie Assassin
(0/4)
: Unliving Psychopath gets +1/-1 until end of turn. , : Destroy target creature with power less than Unliving Psychopath's power.
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Unscythe, Killer of Kings
( 4)
Legendary Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Whenever a creature dealt damage by equipped creature this turn dies, you may exile that card. If you do, create a 2/2 black Zombie creature token. Equip
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Unshakable Tail
( 3)
Creature — Zombie Detective
(3/2)
When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") , Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand.
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Varina, Lich Queen
( 4)
Legendary Creature — Zombie Wizard
(4/4)
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Vault 12: The Necropolis
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
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Vedalken Ghoul
( 2)
Creature — Vedalken Zombie
(1/1)
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
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Veilborn Ghoul
( 5)
Creature — Zombie
(4/1)
Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
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Vengeful Dead
( 4)
Creature — Zombie
(3/2)
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
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Vengeful Pharaoh
( 5)
Creature — Zombie
(5/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
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Venser, Corpse Puppet
( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
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Vesper Ghoul
( 3)
Creature — Zombie Druid
(1/1)
, Pay 1 life: Add one mana of any color.
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Victim of Night
( 2)
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
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Vile Entomber
( 4)
Creature — Zombie Warlock
(2/2)
Deathtouch When Vile Entomber enters the battlefield, search your library for a card, put that card into your graveyard, then shuffle.
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Vile Rebirth
( 1)
Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Vindictive Lich
( 4)
Creature — Zombie Wizard
(4/1)
When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life.
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Vizier of Many Faces
( 4)
Creature — Shapeshifter Cleric
(0/0)
You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm
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Vizier of the Scorpion
( 3)
Creature — Zombie Wizard
(1/1)
When Vizier of the Scorpion enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.
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Vladimir and Godfrey
( 3)
Legendary Creature — — Zombie Knight
(3/2)
Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
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Vogar, Necropolis Tyrant
( 5)
Legendary Creature — Zombie Giant
(4/4)
Menace Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant. When Vogar dies, draw a card for each +1/+1 counter on it.
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Voracious Null
( 3)
Creature — Zombie
(2/2)
, Sacrifice another creature: Put two +1/+1 counters on Voracious Null. Activate only as a sorcery.
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Vulturous Zombie
( 5)
Creature — Plant Zombie
(3/3)
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
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Wailing Ghoul
( 2)
Creature — Zombie
(1/3)
When Wailing Ghoul enters the battlefield, mill two cards.
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Wakedancer
( 3)
Creature — Human Shaman
(2/2)
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
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Walker
( 0)
Token Creature — — Zombie
(2/2)
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Walking Dead
( 2)
Creature — Zombie
(1/1)
: Regenerate Walking Dead.
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Walking Desecration
( 3)
Creature — Zombie
(1/1)
, : Creatures of the creature type of your choice attack this turn if able.
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Wall of Limbs
( 3)
Creature — Zombie Wall
(0/3)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. , Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
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Wand of Orcus
( 3)
Legendary Artifact — Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn. Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens. Equip
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Waning Wurm
( 4)
Creature — Zombie Wurm
(7/6)
Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Waste Not
( 2)
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add . Whenever an opponent discards a noncreature, nonland card, draw a card.
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Wayward Servant
( 2)
Creature — Zombie
(2/2)
Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
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Whipstitched Zombie
( 2)
Creature — Zombie
(2/2)
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay .
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Widespread Brutality
( 4)
Sorcery
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Wight
( 2)
Creature — Zombie Soldier
(3/2)
Wight enters the battlefield tapped. Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.
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Wight of Precinct Six
( 2)
Creature — Zombie
(1/1)
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
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Wildfire Eternal
( 4)
Creature — Zombie Jackal Cleric
(1/4)
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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Wilhelt, the Rotcleaver
( 4)
Legendary Creature — Zombie Warrior
(3/3)
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
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Withered Wretch
( 2)
Creature — Zombie Cleric
(2/2)
: Exile target card from a graveyard.
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Woebearer
( 5)
Creature — Zombie
(2/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
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Woodwraith Strangler
( 4)
Creature — Plant Zombie
(2/2)
Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.
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Wretched Anurid
( 2)
Creature — Zombie Frog Beast
(3/3)
Whenever another creature enters the battlefield, you lose 1 life.
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Wretched Camel
( 2)
Creature — Zombie Camel
(2/1)
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.
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Wretched Throng
( 2)
Creature — Zombie Horror
(2/1)
When Wretched Throng dies, you may search your library for a card named Wretched Throng, reveal it, put it into your hand, then shuffle.
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Writhing Necromass
( 7)
Creature — Zombie Giant
(5/5)
This spell costs less to cast for each creature card in your graveyard. Deathtouch
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Xathrid Necromancer
( 3)
Creature — Human Wizard
(2/2)
Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
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Yixlid Jailer
( 2)
Creature — Zombie Wizard
(2/1)
Cards in graveyards lose all abilities.
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Zombie Apocalypse
( 6)
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
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Zombie Assassin
( 5)
Creature — Zombie Assassin
(3/2)
, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
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Zombie Boa
( 5)
Creature — Zombie Snake
(3/3)
: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
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Zombie Brute
( 7)
Creature — Zombie
(5/4)
Amplify 1 <I>(As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)</I> Trample
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Zombie Cannibal
( 1)
Creature — Zombie
(1/1)
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
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Zombie Cheese Magician
( 0)
Stickers
2 — First strike 4 — Whenever this creature deals combat damage to a player, draw that many cards. 2 — 3/3 3 — 6/2
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Zombie Cutthroat
( 5)
Creature — Zombie
(3/4)
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Zombie Fanboy
( 3)
Creature — Zombie Gamer
(1/1)
As Zombie Fanboy enters the battlefield, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.
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Zombie Infestation
( 2)
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
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Zombie Master
( 3)
Creature — Zombie
(2/3)
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have ": Regenerate this permanent."
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Zombie Mob
( 4)
Creature — Zombie
(2/0)
Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
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Zombie Musher
( 4)
Snow Creature — Zombie
(2/3)
Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.) : Regenerate Zombie Musher. ( can be paid with one mana from a snow source.)
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Zombie Ogre
( 5)
Creature — Zombie Ogre
(3/5)
At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
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Zombie Scavengers
( 3)
Creature — Zombie
(3/1)
Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.
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Zombie Trailblazer
( 3)
Creature — Zombie Scout
(2/2)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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