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Bronze Horse
( 7)
Artifact Creature — Horse
(4/4)
Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
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Brood Birthing
( 2)
Sorcery
If you control an Eldrazi Spawn, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ." Otherwise, create one of those tokens.
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Brood Butcher
( 5)
Creature — Eldrazi Drone
(3/3)
Devoid (This card has no color.) When Brood Butcher enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." , Sacrifice a creature: Target creature gets -2/-2 until end of turn.
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Brood of Cockroaches
( 2)
Creature — Insect
(1/1)
When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.
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Broodbirth Viper
( 5)
Creature — Snake
(3/3)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.
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Broodhatch Nantuko
( 2)
Creature — Insect Druid
(1/1)
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Brotherhood Outcast
( 3)
Creature — Human Soldier
(3/2)
When Brotherhood Outcast enters the battlefield, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Brotherhood Scribe
( 2)
Creature — Human Artificer
(1/3)
Metalcraft — : You get (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more during your turn, creatures you control get +1/+1 until end of turn.
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Brotherhood Vertibird
( 3)
Artifact — Vehicle
(*/4)
Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
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Brotherhood's End
( 3)
Sorcery
Choose one — • Brotherhood's End deals 3 damage to each creature and each planeswalker. • Destroy all artifacts with mana value 3 or less.
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Brothers Yamazaki
( 3)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Brought Back
( 2)
Instant
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
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Brudiclad, Telchor Engineer
( 6)
Legendary Artifact Creature — Phyrexian Artificer
(4/4)
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
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Bruenor Battlehammer
( 4)
Legendary Creature — Dwarf Warrior
(5/3)
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay rather than pay the equip cost of the first equip ability you activate each turn.
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Bruna, Light of Alabaster
( 6)
Legendary Creature — Angel
(5/5)
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
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Bruna, the Fading Light
( 7)
Legendary Creature — Angel Horror
(5/7)
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
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Bruse Tarl, Boorish Herder
( 4)
Legendary Creature — Human Ally
(3/3)
Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
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Bruse Tarl, Roving Rancher
( 4)
Legendary Creature — Human Warrior
(4/3)
Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
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Brushfire Elemental
( 2)
Creature — Elemental
(1/1)
Haste Brushfire Elemental can't be blocked by creatures with power 2 or less. Landfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.
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Brushstroke Paintermage
( 4)
Creature — Human Wizard
(2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
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Brushwagg
( 3)
Creature — Brushwagg
(3/2)
Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
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Brutal Cathar
( 3)
Creature — Human Soldier Werewolf
(2/2)
When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Brutal Hordechief
( 4)
Creature — Orc Warrior
(3/3)
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. : Creatures your opponents control block this turn if able, and you choose how those creatures block.
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Brutal Nightstalker
( 5)
Creature — Nightstalker
(3/2)
When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.
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Brutalizer Exarch
( 6)
Creature — Phyrexian Cleric
(3/3)
When Brutalizer Exarch enters the battlefield, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
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Brute Strength
( 2)
Instant
Target creature gets +3/+1 and gains trample until end of turn.
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Bruvac the Grandiloquent
( 3)
Legendary Creature — Human Advisor
(1/4)
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
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Aquatic Alchemist (Bubble Up)
( 3)
Sorcery — Adventure
Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
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Budoka Pupil
( 3)
Creature — Human Monk
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
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Built to Smash
( 1)
Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
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Bull Aurochs
( 2)
Creature — Aurochs
(2/1)
Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
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Bull Elephant
( 4)
Creature — Elephant
(4/4)
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
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Bull Hippo
( 4)
Creature — Hippo
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Bull Rush
( 1)
Instant
Target creature gets +2/+0 until end of turn.
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Bull-Rush Bruiser
( 4)
Creature — Minotaur Warrior
(4/3)
Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.
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Bull's Strength
( 2)
Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
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Bullwhip
( 4)
Artifact
, : Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.
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Bump in the Night
( 1)
Sorcery
Target opponent loses 3 life. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Buried in the Garden
( 4)
Enchantment — Aura
Enchant land When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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Burn at the Stake
( 5)
Sorcery
As an additional cost to cast this spell, tap any number of untapped creatures you control. Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.
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Burn Bright
( 3)
Instant
Creatures you control get +2/+0 until end of turn.
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Burn Down the House
( 5)
Sorcery
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
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Burn from Within
( 1)
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
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Burn the Accursed
( 5)
Instant
Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
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Burn the Impure
( 2)
Instant
Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.
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Burning Cinder Fury of Crimson Chaos Fire
( 4)
Enchantment
Whenever any player taps a permanent, that player choose one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, Burning Cinder Fury of Crimson Chaos Fire deals 3 damage to that player.
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Burning Earth
( 4)
Enchantment
Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.
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Burning Hands
( 2)
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
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Burning Prophet
( 2)
Creature — Human Wizard
(1/3)
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
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Burning Shield Askari
( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Burning Shield Askari gains first strike until end of turn.
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Burning Wish
( 2)
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
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Burning-Tree Shaman
( 3)
Creature — Centaur Shaman
(3/4)
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
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Burnished Hart
( 3)
Artifact Creature — Elk
(2/2)
, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Burrenton Shield-Bearers
( 5)
Creature — Kithkin Soldier
(3/3)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
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Burst Lightning
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
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Bushi Tenderfoot
( 1)
Creature — Human Soldier
(1/1)
When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.
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Bushmeat Poacher
( 4)
Creature — Human Soldier
(2/4)
, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
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Bushwhack
( 1)
Sorcery
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Hustle // Bustle (Bustle)
( 6)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.
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Butch DeLoria, Tunnel Snake
( 2)
Legendary Creature — Human Rogue
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) Tunnel Snakes Rule — Whenever Butch DeLoria, Tunnel Snake attacks, it gets +1/+1 until end of turn for each other Rogue and/or Snake you control. : Put a menace counter on another target creature. It becomes a Rogue in addition to its other types.
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Butcher Ghoul
( 2)
Creature — Zombie
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Butcher of Malakir
( 7)
Creature — Vampire Warrior
(5/4)
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
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Butcher of the Horde
( 4)
Creature — Demon
(5/4)
Flying Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.
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Butcher Orgg
( 7)
Creature — Orgg
(6/6)
You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures they control.
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Butcher's Cleaver
( 3)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip
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Butcher's Glee
( 3)
Instant
Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Buzzing Whack-a-Doodle
( 4)
Artifact
As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise, it has Buzz. • Whack — : Target player loses 2 life. • Doodle — : You gain 3 life. • Buzz — , : Draw a card.
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Bygone Bishop
( 3)
Creature — Spirit Cleric
(2/3)
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Cabal Archon
( 3)
Creature — Human Cleric
(2/2)
, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
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Cabal Shrine
( 3)
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
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Cabal Therapist
( 1)
Creature — Horror
(1/1)
Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name.
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Cabal Therapy
( 1)
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. Flashback—Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Cabaretti Charm
( 3)
Instant
Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
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Cache Raiders
( 5)
Creature — Merfolk Rogue
(4/4)
At the beginning of your upkeep, return a permanent you control to its owner's hand.
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Cached Defenses
( 3)
Sorcery
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
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Cacophodon
( 4)
Creature — Dinosaur
(2/5)
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
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Cacophony Scamp
( 1)
Creature — Phyrexian Goblin Warrior
(1/1)
Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) When Cacophony Scamp dies, it deals damage equal to its power to any target.
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Cacophony Unleashed
( 7)
Enchantment
When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures. Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
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Cactusfolk Sureshot
( 4)
Creature — Plant Mercenary
(4/4)
Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
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Cadaverous Knight
( 3)
Creature — Zombie Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Regenerate Cadaverous Knight.
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Cadira, Caller of the Small
( 3)
Legendary Creature — Orc Ranger
(3/3)
Trample Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
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Cage of Hands
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. : Return Cage of Hands to its owner's hand.
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Calamity of the Titans
( 6)
Sorcery
As an additional cost to cast this spell, reveal a colorless creature card from your hand. Exile each creature and planeswalker with mana value less than the revealed card's mana value.
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Calculating Lich
( 6)
Creature — Zombie Wizard
(5/5)
Menace Whenever a creature attacks one of your opponents, that player loses 1 life.
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Caldera Hellion
( 5)
Creature — Hellion
(3/3)
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.
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