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Zirda, the Dawnwaker
Zirda, the Dawnwaker 1Red or WhiteRed or White (3)
Legendary Creature — Elemental Fox (3/3)

Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for 3 as a sorcery.)

Abilities you activate that aren't mana abilities cost 2 less to activate. This effect can't reduce the mana in that cost to less than one mana.

1, Tap: Target creature can't block this turn.

March of the Machine Multiverse Legends (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Zndrsplt, Eye of Wisdom
Zndrsplt, Eye of Wisdom 4Blue (5)
Legendary Creature — Homunculus (1/4)

Partner with Okaun, Eye of Chaos (When this creature enters the battlefield, target player may put Okaun into their hand from their library, then shuffle.)

At the beginning of combat on your turn, flip a coin until you lose a flip.

Whenever a player wins a coin flip, draw a card.

Battlebond (Rare)
Zndrsplt's Judgment
Zndrsplt's Judgment 4Blue (5)
Sorcery

For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.

Streets of New Capenna Commander (Rare)
Other Versions
Battlebond (Rare)
Zodiac Dog
Zodiac Dog 2Red (3)
Creature — Dog (2/2)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Portal Three Kingdoms (Common)
Zodiac Dragon
Zodiac Dragon 7RedRed (9)
Creature — Dragon (8/8)

When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand.

Masters Edition III (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Zodiac Goat
Zodiac Goat Red (1)
Creature — Goat (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Portal Three Kingdoms (Common)
Zodiac Horse
Zodiac Horse 3Green (4)
Creature — Horse (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Portal Three Kingdoms (Uncommon)
Zodiac Monkey
Zodiac Monkey 1Green (2)
Creature — Monkey (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Common)
Other Versions
Ninth Edition (Common)
Zodiac Ox
Zodiac Ox 3Green (4)
Creature — Ox (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)
Zodiac Pig
Zodiac Pig 3Black (4)
Creature — Boar (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Uncommon)
Zodiac Rabbit
Zodiac Rabbit Green (1)
Creature — Rabbit (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Common)
Zodiac Rat
Zodiac Rat Black (1)
Creature — Rat (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Common)
Zodiac Rooster
Zodiac Rooster 1Green (2)
Creature — Bird (2/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)

Portal Three Kingdoms (Common)
Zodiac Snake
Zodiac Snake 2Black (3)
Creature — Snake (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Portal Three Kingdoms (Common)
Zodiac Tiger
Zodiac Tiger 2GreenGreen (4)
Creature — Cat (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Portal Three Kingdoms (Uncommon)
Zof Bloodbog
Zof Bloodbog (0)
Land

Zof Bloodbog enters the battlefield tapped.

Tap: Add Black.

Zendikar Rising (Uncommon)
Zof Shade
Zof Shade 3Black (4)
Creature — Shade (2/2)

2Black: Zof Shade gets +2/+2 until end of turn.

Magic 2015 Core Set (Common)
Other Versions
Rise of the Eldrazi (Common)
Zombie Outlander
Zombie Outlander BlueBlack (2)
Creature — Zombie Scout (2/2)

Protection from green

Conflux (Common)
Zombie token card
Unglued (Uncommon)
Zombified
Zombified (0)
Creature — Zombie (+2/+2)

4Black: Combine Zombified from your graveyard with target host.

2Black, Exile a creature card from your graveyard:

Augment 4Black (4Black, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Unstable (Uncommon)
Monster Manual (Zoological Study)
Monster Manual (Zoological Study) 2Green (3)
Sorcery — Adventure

Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Zopandrel, Hunger Dominus
Zopandrel, Hunger Dominus 5GreenGreen (7)
Legendary Creature — Phyrexian Horror (4/6)

Reach

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Phyrexian GreenPhyrexian Green, Sacrifice two other creatures: Put an indestructible counter on Zopandrel, Hunger Dominus. (Phyrexian Green can be paid with either Green or 2 life.)

Phyrexia: All Will Be One (Mythic Rare)
Zuberi, Golden Feather
Zuberi, Golden Feather 4White (5)
Legendary Creature — Griffin (3/3)

Flying

Other Griffin creatures get +1/+1.

Mirage (Rare)
Zulaport Duelist
Zulaport Duelist Blue (1)
Creature — Human Rogue (1/1)

Flash

When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)
Zurgo and Ojutai
Zurgo and Ojutai 2BlueRedWhite (5)
Legendary Creature — Orc Dragon (4/4)

Flying, haste

Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.

Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.

March of the Machine (Mythic Rare)
Zur's Weirding
Zur's Weirding 3Blue (4)
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Zurzoth, Chaos Rider
Zurzoth, Chaos Rider 2Red (3)
Legendary Creature — Devil (2/3)

Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.

Streets of New Capenna Commander (Rare)
Other Versions
Jumpstart (Rare)
Zyym, Mesmeric Lord (playtest)
Zyym, Mesmeric Lord (playtest) 1BlueBlackBlack (4)
Legendary Creature — — Vampire Wizard (3/4)

Flying, deathtouch

When CARDNAME enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.

Mystery Booster (Common)
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