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Dack Fayden
Dack Fayden 1BlueRed (3)
Legendary Planeswalker — Dack (3)

+1: Target player draws two cards, then discards two cards.

−2: Gain control of target artifact.

−6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Ravnica Allegiance Mythic Edition (Mythic Rare)
Other Versions
Magic: The Gathering—Conspiracy (Mythic Rare)
Vintage Masters (Mythic Rare)
Eternal Masters (Mythic Rare)
Dagger of the Worthy
Dagger of the Worthy 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Hour of Devastation (Uncommon)
Dalakos, Crafter of Wonders
Dalakos, Crafter of Wonders 1BlueRed (3)
Legendary Creature — Merfolk Artificer (2/4)

Tap: Add ColorlessColorless. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

Theros Beyond Death (Rare)
Damia, Sage of Stone
Damia, Sage of Stone 4BlackGreenBlue (7)
Legendary Creature — Gorgon Wizard (4/4)

Deathtouch

Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

Commander Anthology 2018 (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Damping Field
Damping Field 2White (3)
Enchantment

Players can't untap more than one artifact during their untap steps.

Antiquities (Uncommon)
Dance of Many
Dance of Many BlueBlue (2)
Enchantment

When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.

When Dance of Many leaves the battlefield, exile the token.

When the token leaves the battlefield, sacrifice Dance of Many.

At the beginning of your upkeep, sacrifice Dance of Many unless you pay BlueBlue.

Masters Edition III (Uncommon)
Other Versions
Fifth Edition (Rare)
The Dark (Rare)
Chronicles (Rare)
Dance of Shadows
Dance of Shadows 3BlackBlack (5)
Sorcery — Arcane

Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Champions of Kamigawa (Uncommon)
Dance of the Dead
Dance of the Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 1Black. If the player does, untap that creature.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Dance of the Manse
Dance of the Manse Variable ColorlessWhiteBlue (2)
Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Kamigawa: Neon Dynasty Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Dance of the Skywise
Dance of the Skywise 1Blue (2)
Instant

Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

Dragons of Tarkir (Uncommon)
Dance of the Tumbleweeds
Dance of the Tumbleweeds 1Green (2)
Sorcery

Spree (Choose one or more additional costs.)

+ 1 — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.

+ 3 — Create an X/X green Elemental creature token, where X is the number of lands you control.

Outlaws of Thunder Junction (Common)
Daraja Griffin
Daraja Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Sacrifice Daraja Griffin: Destroy target black creature.

Visions (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Darien, King of Kjeldor
Darien, King of Kjeldor 4WhiteWhite (6)
Legendary Creature — Human Soldier (3/3)

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

Murders at Karlov Manor Commander (Rare)
Other Versions
Coldsnap (Rare)
Masters 25 (Rare)
Daring Fiendbonder
Daring Fiendbonder 3Black (4)
Creature — Human Warlock (5/1)

Haste

Daring Fiendbonder attacks each combat if able.

1Black, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.

Ikoria Commander (Rare)
Daring Thief
Daring Thief 2Blue (3)
Creature — Human Rogue (2/3)

Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

Journey into Nyx (Rare)
Daring Thunder-Thief
Daring Thunder-Thief 3Blue (4)
Creature — Turtle Rogue (4/4)

Flash

Daring Thunder-Thief enters the battlefield tapped.

Outlaws of Thunder Junction (Common)
Dark Confidant
Dark Confidant 1Black (2)
Creature — Human Wizard (2/1)

At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Ravnica Remastered (Mythic Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Modern Masters (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
Double Masters (Mythic Rare)
SNC Store Championship (Mythic Rare)
Dark Favor
Dark Favor 1Black (2)
Enchantment — Aura

Enchant creature

When Dark Favor enters the battlefield, you lose 1 life.

Enchanted creature gets +3/+1.

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Magic 2013 (Common)
Dark Heart of the Wood
Dark Heart of the Wood BlackGreen (2)
Enchantment

Sacrifice a Forest: You gain 3 life.

Ravnica: City of Guilds (Uncommon)
Other Versions
The Dark (Common)
Dark Offering
Dark Offering 4BlackBlack (6)
Sorcery

Destroy target nonblack creature. You gain 3 life.

Portal Second Age (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Darksteel Forge
Darksteel Forge 9 (9)
Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Double Masters (Mythic Rare)
Other Versions
Darksteel (Rare)
Planechase (Rare)
Magic 2014 Core Set (Mythic Rare)
Darkthicket Wolf
Darkthicket Wolf 1Green (2)
Creature — Wolf (2/2)

2Green: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn.

Innistrad (Common)
Darling of the Masses
Darling of the Masses 2GreenWhite (4)
Creature — Elf Citizen (2/4)

Other Citizens you control get +1/+0.

Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.

Streets of New Capenna (Uncommon)
Darting Merfolk
Darting Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Blue: Return Darting Merfolk to its owner's hand.

Mercadian Masques (Common)
Daru Sanctifier
Daru Sanctifier 3White (4)
Creature — Human Cleric (1/4)

Morph 1White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Daru Sanctifier is turned face up, destroy target enchantment.

Legions (Common)
Daru Warchief
Daru Warchief 2WhiteWhite (4)
Creature — Human Soldier (1/1)

Soldier spells you cast cost 1 less to cast.

Soldier creatures you control get +1/+2.

Scourge (Uncommon)
Daryl, Hunter of Walkers
Daryl, Hunter of Walkers 2RedGreen (4)
Legendary Creature — Human Archer (4/4)

At the beginning of your upkeep, target opponent creates three Walker tokens.

Tap: Daryl deals 2 damage to target creature.

Whenever a Zombie an opponent controls dies, draw a card.

Secret Lair Drop (Mythic Rare)
Daughter of Autumn
Daughter of Autumn 2GreenGreen (4)
Legendary Creature — Avatar (2/4)

White: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Homelands (Rare)
Daunting Defender
Daunting Defender 4White (5)
Creature — Human Cleric (3/3)

If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

Onslaught (Common)
Davriel's Shadowfugue
Davriel's Shadowfugue 3Black (4)
Sorcery

Target player discards two cards and loses 2 life.

War of the Spark (Common)
Dawn Gryff
Dawn Gryff 2White (3)
Creature — Hippogriff (2/2)

Flying

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Dawn of a New Age
Dawn of a New Age 1White (2)
Enchantment

Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control.

At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Dawn of Hope
Dawn of Hope 1White (2)
Enchantment

Whenever you gain life, you may pay 2. If you do, draw a card.

3White: Create a 1/1 white Soldier creature token with lifelink.

Wilds of Eldraine Enchanting Tales (Rare)
Other Versions
Guilds of Ravnica (Rare)
Jumpstart 2022 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Dawn of the Dead
Dawn of the Dead 2BlackBlackBlack (5)
Enchantment

At the beginning of your upkeep, you lose 1 life.

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Torment (Rare)
Dawnfeather Eagle
Dawnfeather Eagle 4White (5)
Creature — Bird (3/3)

Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

Kaladesh Remastered (Common)
Other Versions
Aether Revolt (Common)
Dawnfluke
Dawnfluke 3White (4)
Creature — Elemental (0/3)

Flash

When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.

Evoke White (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Lorwyn (Common)
Dawnglow Infusion
Dawnglow Infusion Variable ColorlessGreen or White (1)
Sorcery

You gain X life if Green was spent to cast this spell and X life if White was spent to cast this spell. (Do both if GreenWhite was spent.)

Shadowmoor (Uncommon)
Dawn's Reflection
Dawn's Reflection 3Green (4)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

Commander 2018 (Common)
Other Versions
Fifth Dawn (Common)
Daxos of Meletis
Daxos of Meletis 1WhiteBlue (3)
Legendary Creature — Human Soldier (2/2)

Daxos of Meletis can't be blocked by creatures with power 3 or greater.

Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Streets of New Capenna Commander (Rare)
Other Versions
Theros (Rare)
Commander 2018 (Rare)
Day of Destiny
Day of Destiny 3White (4)
Legendary Enchantment

Legendary creatures you control get +2/+2.

Doctor Who Commander (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Dominaria United Commander (Rare)
Day of Judgment
Day of Judgment 2WhiteWhite (4)
Sorcery

Destroy all creatures.

Strixhaven Mystical Archive (Mythic Rare)
Other Versions
Zendikar (Rare)
Magic 2011 (Rare)
Magic 2012 (Rare)
Explorers of Ixalan (Rare)
Day of the Dragons
Day of the Dragons 4BlueBlueBlue (7)
Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Kaldheim Commander (Rare)
Other Versions
Scourge (Rare)
Commander 2015 (Rare)
Iconic Masters (Rare)
Day of the Moon
Day of the Moon 2Red (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon. (Until your next turn, they attack each combat if able and attack a player other than you if able.)

Doctor Who Commander (Rare)
Dazzling Reflection
Dazzling Reflection 1White (2)
Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

Oath of the Gatewatch (Common)
Dead Before Sunrise
Dead Before Sunrise 3Red (4)
Instant

Until end of turn, outlaw creatures you control get +1/+0 and gain "Tap: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)

Outlaws of Thunder Junction Commander (Rare)
Dead of Winter
Dead of Winter 2Black (3)
Sorcery

All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.

Modern Horizons (Rare)
Deadfall
Deadfall 2Green (3)
Enchantment

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Legends (Uncommon)
Deadwood Treefolk
Deadwood Treefolk 5Green (6)
Creature — Treefolk (3/6)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

Dominaria Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Deafening Clarion
Deafening Clarion 1RedWhite (3)
Sorcery

Choose one or both —

• Deafening Clarion deals 3 damage to each creature.

• Creatures you control gain lifelink until end of turn.

Guilds of Ravnica (Rare)
Deafening Silence
Deafening Silence White (1)
Enchantment

Each player can't cast more than one noncreature spell each turn.

Throne of Eldraine (Uncommon)
Life // Death (Death)
Life // Death (Death) 1Black (2)
Sorcery

Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Death Frenzy
Death Frenzy 3BlackGreen (5)
Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

Khans of Tarkir (Uncommon)
Death of a Thousand Stings
Death of a Thousand Stings 4Black (5)
Instant — Arcane

Target player loses 1 life and you gain 1 life.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

Saviors of Kamigawa (Common)
Death Pit Offering
Death Pit Offering 2BlackBlack (4)
Enchantment

When Death Pit Offering enters the battlefield, sacrifice all creatures you control.

Creatures you control get +2/+2.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Death Pits of Rath
Death Pits of Rath 3BlackBlack (5)
Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Tempest Remastered (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Tempest (Rare)
Deathforge Shaman
Deathforge Shaman 4Red (5)
Creature — Ogre Shaman (4/3)

Multikicker Red (You may pay an additional Red any number of times as you cast this spell.)

When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Worldwake (Uncommon)
Fell Horseman (Deathly Ride)
Fell Horseman (Deathly Ride) 1Black (2)
Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
Death-Priest of Myrkul
Death-Priest of Myrkul 2BlackBlack (4)
Creature — Tiefling Cleric (2/2)

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay 1. If you do, create a 1/1 black Skeleton creature token.

Adventures in the Forgotten Realms (Uncommon)
Debt of Loyalty
Debt of Loyalty 1WhiteWhite (3)
Instant

Regenerate target creature. You gain control of that creature if it regenerates this way.

Weatherlight (Rare)
Decanter of Endless Water
Decanter of Endless Water 3 (3)
Artifact

You have no maximum hand size.

Tap: Add one mana of any color.

Commander Legends: Battle for Baldur's Gate (Common)
Deceiver of Form
Deceiver of Form 6Colorless (7)
Creature — Eldrazi (8/8)

(Colorless represents colorless mana.)

At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

Oath of the Gatewatch (Rare)
Decimator of the Provinces
Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)

Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Declaration of Naught
Declaration of Naught BlueBlue (2)
Enchantment

As Declaration of Naught enters the battlefield, choose a card name.

Blue: Counter target spell with the chosen name.

Morningtide (Rare)
Decorated Griffin
Decorated Griffin 4White (5)
Creature — Griffin (2/3)

Flying

1White: Prevent the next 1 combat damage that would be dealt to you this turn.

Theros (Uncommon)
Decree of Annihilation
Decree of Annihilation 8RedRed (10)
Sorcery

Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands.

Cycling 5RedRed (5RedRed, Discard this card: Draw a card.)

When you cycle Decree of Annihilation, destroy all lands.

From the Vault: Annihilation (2014) (Mythic Rare)
Other Versions
Scourge (Rare)
Decree of Justice
Decree of Justice Variable ColorlessVariable Colorless2WhiteWhite (4)
Sorcery

Create X 4/4 white Angel creature tokens with flying.

Cycling 2White (2White, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay Variable Colorless. If you do, create X 1/1 white Soldier creature tokens.

Jumpstart 2022 (Rare)
Other Versions
Scourge (Rare)
Vintage Masters (Rare)
Commander 2014 (Rare)
Duel Decks: Elspeth vs. Kiora (Rare)
Masters 25 (Rare)
Ikoria Commander (Rare)
Decree of Pain
Decree of Pain 6BlackBlack (8)
Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling 3BlackBlack (3BlackBlack, Discard this card: Draw a card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Commander Masters (Rare)
Other Versions
Scourge (Rare)
Commander's Arsenal (Rare)
Commander 2013 Edition (Rare)
Commander 2017 (Rare)
Warhammer 40,000 Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Decree of Savagery
Decree of Savagery 7GreenGreen (9)
Instant

Put four +1/+1 counters on each creature you control.

Cycling 4GreenGreen (4GreenGreen, Discard this card: Draw a card.)

When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Scourge (Rare)
Decree of Silence
Decree of Silence 6BlueBlue (8)
Enchantment

Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.

Cycling 4BlueBlue (4BlueBlue, Discard this card: Draw a card.)

When you cycle Decree of Silence, you may counter target spell.

Scourge (Rare)
Dee Kay, Finder of the Lost
Dee Kay, Finder of the Lost 1BlueBlack (3)
Legendary Creature — Zombie Employee (1/4)

When Dee Kay, Finder of the Lost enters the battlefield, open an Attraction.

Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.

Whenever you roll a 4, you may tap or untap target artifact or creature.

Whenever you roll a 6, return target creature card from your graveyard to your hand.

Unfinity (Uncommon)
Deekah, Fractal Theorist
Deekah, Fractal Theorist 4Blue (5)
Legendary Creature — Human Wizard (3/3)

Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.

3Blue: Target creature token can't be blocked this turn.

Commander 2021 (Rare)
Deep Forest Hermit
Deep Forest Hermit 3GreenGreen (5)
Creature — Elf Druid (1/1)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.

Modern Horizons (Rare)
Deep Freeze
Deep Freeze 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Dominaria (Common)
Deepfathom Echo
Deepfathom Echo 2GreenBlue (4)
Creature — Merfolk Spirit (4/4)

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Rare)
Deepfathom Skulker
Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

3Colorless: Target creature can't be blocked this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Rare)
Deepfire Elemental
Deepfire Elemental 4BlackRed (6)
Creature — Elemental (4/4)

Variable ColorlessVariable Colorless1: Destroy target artifact or creature with mana value X.

Commander 2013 Edition (Uncommon)
Other Versions
Coldsnap (Uncommon)
Deep-Fried Plague Myr
Deep-Fried Plague Myr (0)
Stickers

2 — Whenever this creature attacks, scry 1.

3 — When this permanent leaves the battlefield, you may destroy target artifact or enchantment.

3 — 4/5

4 — 8/4

Unfinity (Common)
Deeproot Wayfinder
Deeproot Wayfinder 1Green (2)
Creature — Merfolk Scout (2/3)

Whenever Deeproot Wayfinder deals combat damage to a player or battle, surveil 1, then you may return a land card from your graveyard to the battlefield tapped. (To surveil 1, look at the top card of your library. You may put that card into your graveyard.)

March of the Machine (Rare)
Defabricate
Defabricate 1Blue (2)
Instant

Choose one —

• Counter target artifact or enchantment spell. If a spell is countered this way, exile it instead of putting it into its owner's graveyard.

• Counter target activated or triggered ability.

The Brothers' War (Uncommon)
Deface
Deface Red (1)
Sorcery

Choose one —

• Destroy target artifact.

• Destroy target creature with defender.

Ravnica Allegiance (Common)
Defang
Defang 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Avacyn Restored (Common)
Defeat
Defeat 1Black (2)
Sorcery

Destroy target creature with power 2 or less.

Dragons of Tarkir (Common)
Defective Detective
Defective Detective 2Blue (3)
Creature — Human Spy (2/1)

Defective Detective can't be blocked.

When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Unstable (Common)
Defend the Campus
Defend the Campus 3White (4)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Destroy target creature with power 4 or greater.

Strixhaven: School of Mages (Common)
Defend the Celestus
Defend the Celestus 2GreenGreen (4)
Instant

Distribute three +1/+1 counters among one, two, or three target creatures you control.

Innistrad: Midnight Hunt (Uncommon)
Defend the Hearth
Defend the Hearth 1Green (2)
Instant

Prevent all combat damage that would be dealt to players this turn.

Theros (Common)
Defender en-Vec
Defender en-Vec 3White (4)
Creature — Human Cleric (2/4)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.

Nemesis (Common)
Defender of Chaos
Defender of Chaos 2Red (3)
Creature — Human Knight (2/1)

Flash

Protection from white

Urza's Legacy (Common)
Defender of Law
Defender of Law 2White (3)
Creature — Human Knight (2/1)

Flash

Protection from red

Urza's Legacy (Common)
Defender of the Order
Defender of the Order 3White (4)
Creature — Human Cleric (2/4)

Morph WhiteWhite (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Legions (Rare)
Defenders of Humanity
Defenders of Humanity Variable Colorless2White (3)
Enchantment

When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.

Variable Colorless2White, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Warhammer 40,000 Commander (Rare)
Defenestrate
Defenestrate 2Black (3)
Instant

Destroy target creature without flying.

Innistrad: Midnight Hunt (Common)
Defenestrated Phantom
Defenestrated Phantom 4WhiteWhite (6)
Creature — Spirit (4/3)

Flying

Disguise 4White (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

Murders at Karlov Manor (Common)
Defense Grid
Defense Grid 2 (2)
Artifact

Each spell costs 3 more to cast except during its controller's turn.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Legacy (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Defense of the Heart
Defense of the Heart 3Green (4)
Enchantment

At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.

Wilds of Eldraine Enchanting Tales (Mythic Rare)
Other Versions
Urza's Legacy (Rare)
Defensive Formation
Defensive Formation White (1)
Enchantment

Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Urza's Saga (Uncommon)
Defensive Maneuvers
Defensive Maneuvers 3White (4)
Instant

Creatures of the creature type of your choice get +0/+4 until end of turn.

Onslaught (Common)
Defensive Stance
Defensive Stance Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/+1.

New Phyrexia (Common)
Defiant Bloodlord
Defiant Bloodlord 5BlackBlack (7)
Creature — Vampire (4/5)

Flying

Whenever you gain life, target opponent loses that much life.

Commander 2021 (Rare)
Other Versions
Battle for Zendikar (Rare)
Defiant Elf
Defiant Elf Green (1)
Creature — Elf (1/1)

Trample

Legions (Common)
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