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Nightshade Peddler
Nightshade Peddler 1Green (2)
Creature — Human Druid (1/1)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

Avacyn Restored (Common)
Nightshade Schemers
Nightshade Schemers 4Black (5)
Creature — Faerie Wizard (3/2)

Flying

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.

Morningtide (Uncommon)
Nightshade Seer
Nightshade Seer 3Black (4)
Creature — Human Wizard (1/1)

2Black, Tap: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Urza's Destiny (Uncommon)
Nightshade Stinger
Nightshade Stinger Black (1)
Creature — Faerie Rogue (1/1)

Flying

Nightshade Stinger can't block.

Jumpstart (Common)
Other Versions
Lorwyn (Common)
Nightsnare
Nightsnare 3Black (4)
Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.

Magic Origins (Common)
Nightsoil Kami
Nightsoil Kami 4GreenGreen (6)
Creature — Spirit (6/4)

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)

Saviors of Kamigawa (Common)
Nightsquad Commando
Nightsquad Commando 2Black (3)
Creature — Human Soldier (2/3)

When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.

Ikoria: Lair of Behemoths (Common)
Nightstalker Engine
Nightstalker Engine 4Black (5)
Creature — Nightstalker (*/3)

Nightstalker Engine's power is equal to the number of creature cards in your graveyard.

Portal Second Age (Rare)
Nightveil Predator
Nightveil Predator BlueBlueBlackBlack (4)
Creature — Vampire (3/3)

Flying, deathtouch

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Ravnica Remastered (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Nightwing Shade
Nightwing Shade 4Black (5)
Creature — Shade (2/2)

Flying

1Black: Nightwing Shade gets +1/+1 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Nikara, Lair Scavenger
Nikara, Lair Scavenger 2Black (3)
Legendary Creature — Human Cleric (2/2)

Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)

Menace

Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.

Ikoria Commander (Mythic Rare)
Nikko-Onna
Nikko-Onna 2White (3)
Creature — Spirit (2/2)

When Nikko-Onna enters the battlefield, destroy target enchantment.

Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.

Saviors of Kamigawa (Uncommon)
Niko Aris
Niko Aris Variable ColorlessWhiteBlueBlue (3)
Legendary Planeswalker — Niko (3)

When Niko Aris enters the battlefield, create X Shard tokens. (They're enchantments with "2, Sacrifice this enchantment: Scry 1, then draw a card.")

+1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.

−1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.

−1: Create a Shard token.

Kaldheim (Mythic Rare)
Nikya of the Old Ways
Nikya of the Old Ways 3RedGreen (5)
Legendary Creature — Centaur Druid (5/5)

You can't cast noncreature spells.

Whenever you tap a land for mana, add one mana of any type that land produced.

Ravnica Allegiance (Rare)
Nim Abomination
Nim Abomination 2Black (3)
Creature — Zombie (3/4)

At the beginning of your end step, if Nim Abomination is untapped, you lose 3 life.

Darksteel (Uncommon)
Nim Deathmantle
Nim Deathmantle 2 (2)
Artifact — Equipment

Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 4. If you do, return that card to the battlefield and attach Nim Deathmantle to it.

Equip 4

Double Masters 2022 (Rare)
Other Versions
Scars of Mirrodin (Rare)
Nim Lasher
Nim Lasher 2Black (3)
Creature — Zombie (1/1)

Nim Lasher gets +1/+0 for each artifact you control.

Mirrodin (Common)
Nim Replica
Nim Replica 3 (3)
Artifact Creature — Zombie (3/1)

2Black, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.

Mirrodin (Common)
Nim Shambler
Nim Shambler 2BlackBlack (4)
Creature — Zombie (2/1)

Nim Shambler gets +1/+0 for each artifact you control.

Sacrifice a creature: Regenerate Nim Shambler.

Mirrodin (Uncommon)
Nimana Sell-Sword
Nimana Sell-Sword 3Black (4)
Creature — Human Warrior Ally (2/2)

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

Zendikar (Common)
Nimana Skitter-Sneak
Nimana Skitter-Sneak 3Black (4)
Creature — Human Rogue (3/4)

As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Zendikar Rising (Common)
Nimana Skydancer
Nimana Skydancer 2Black (3)
Creature — Human Rogue (2/1)

Flash

Flying

When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Zendikar Rising (Common)
Nimble Brigand
Nimble Brigand 2Blue (3)
Creature — Human Rogue (1/3)

Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Whenever Nimble Brigand deals combat damage to a player, draw a card.

Outlaws of Thunder Junction (Uncommon)
Nimble Innovator
Nimble Innovator 3Blue (4)
Creature — Vedalken Artificer (2/2)

When Nimble Innovator enters the battlefield, draw a card.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Nimble Larcenist
Nimble Larcenist WhiteBlueBlack (3)
Creature — Bird Rogue (2/1)

Flying

When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.

Streets of New Capenna (Uncommon)
Nimble Trapfinder
Nimble Trapfinder 1Blue (2)
Creature — Human Rogue (2/1)

Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

Zendikar Rising (Rare)
Nimble-Blade Khenra
Nimble-Blade Khenra 1Red (2)
Creature — Jackal Warrior (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Nimbleclaw Adept
Nimbleclaw Adept 3Blue (4)
Creature — Dragon Wizard (2/3)

Bigby's Hand — Tap: Untap two other target permanents. Activate only as a sorcery and only once each turn.

Commander Legends: Battle for Baldur's Gate (Common)
Nimblewright Schematic
Nimblewright Schematic 2 (2)
Artifact

When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.

Commander Legends: Battle for Baldur's Gate (Common)
Nimbus Champion
Nimbus Champion 5Blue (6)
Creature — Avatar Warrior (4/4)

Flying

Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.

Battlebond (Uncommon)
Nimbus Maze
Nimbus Maze (0)
Land

Tap: Add Colorless.

Tap: Add White. Activate only if you control an Island.

Tap: Add Blue. Activate only if you control a Plains.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Future Sight (Rare)
Iconic Masters (Rare)
Nimbus Naiad
Nimbus Naiad 2Blue (3)
Enchantment Creature — Nymph (2/2)

Bestow 4Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.

Theros (Common)
Nimraiser Paladin
Nimraiser Paladin 4Black (5)
Creature — Phyrexian Knight (4/4)

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

When Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.

Phyrexia: All Will Be One (Uncommon)
Nimrodel Watcher
Nimrodel Watcher 1Blue (2)
Creature — Elf Scout (2/1)

Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Nin, the Pain Artist
Nin, the Pain Artist BlueRed (2)
Legendary Creature — Vedalken Wizard (1/1)

Variable ColorlessBlueRed, Tap: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.

Commander 2017 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Nine-Tail White Fox
Nine-Tail White Fox 2Blue (3)
Creature — Fox Spirit (2/2)

Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Ninja
Ninja (0)
Creature — Ninja (+1/+0)

You may activate Ninja's augment ability any time you could cast an instant.

Whenever this creature deals combat damage to a player,

Augment 2Black (2Black, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.)

Unstable (Uncommon)
Ninja of the Deep Hours
Ninja of the Deep Hours 3Blue (4)
Creature — Human Ninja (2/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

Jumpstart: Historic Horizons (Common)
Other Versions
Betrayers of Kamigawa (Common)
Planechase 2012 Edition (Common)
Commander 2015 (Common)
Planechase Anthology (Common)
Commander 2018 (Common)
Time Spiral Remastered (Bonus)
Ninja of the New Moon
Ninja of the New Moon 3BlackBlack (5)
Creature — Spirit Ninja (6/3)

Ninjutsu 3Black (3Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Modern Horizons (Common)
Ninja's Kunai
Ninja's Kunai 1 (1)
Artifact — Equipment

Equipped creature has "1, Tap, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Kamigawa: Neon Dynasty (Common)
Ninth Bridge Patrol
Ninth Bridge Patrol 1White (2)
Creature — Dwarf Soldier (1/1)

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Commander Legends (Common)
Nirkana Assassin
Nirkana Assassin 2Black (3)
Creature — Vampire Assassin Ally (2/3)

Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Jumpstart 2022 (Common)
Other Versions
Battle for Zendikar (Common)
Nirkana Cutthroat
Nirkana Cutthroat 2Black (3)
Creature — Vampire Warrior (3/2)

Level up 2Black (2Black: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

4/3

Deathtouch

LEVEL 3+

5/4

First strike, deathtouch

Rise of the Eldrazi (Uncommon)
Nirkana Revenant
Nirkana Revenant 4BlackBlack (6)
Creature — Vampire Shade (4/4)

Whenever you tap a Swamp for mana, add an additional Black.

Black: Nirkana Revenant gets +1/+1 until end of turn.

Innistrad: Crimson Vow Commander (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Battlebond (Mythic Rare)
Nishoba Brawler
Nishoba Brawler 1Green (2)
Creature — Cat Warrior (*/3)

Trample

Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.

Dominaria United (Uncommon)
Nissa of Shadowed Boughs
Nissa of Shadowed Boughs 2BlackGreen (4)
Legendary Planeswalker — Nissa (4)

Landfall — Whenever a land enters the battlefield under your control, put a loyalty counter on Nissa of Shadowed Boughs.

+1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.

−5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.

Zendikar Rising (Mythic Rare)
Nissa Revane
Nissa Revane 2GreenGreen (4)
Legendary Planeswalker — Nissa (2)

+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.

+1: You gain 2 life for each Elf you control.

−7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.

Zendikar (Mythic Rare)
Nissa, Ascended Animist
Nissa, Ascended Animist 3GreenGreenPhyrexian GreenPhyrexian Green (7)
Legendary Planeswalker — Nissa (7)

Compleated (Phyrexian Green can be paid with Green or 2 life. For each Phyrexian Green paid with life, this planeswalker enters with two fewer loyalty counters.)

+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.

−1: Destroy target artifact or enchantment.

−7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.

Phyrexia: All Will Be One (Mythic Rare)
Nissa, Genesis Mage
Nissa, Genesis Mage 5GreenGreen (7)
Legendary Planeswalker — Nissa (5)

+2: Untap up to two target creatures and up to two target lands.

−3: Target creature gets +5/+5 until end of turn.

−10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Hour of Devastation (Mythic Rare)
Nissa, Nature's Artisan
Nissa, Nature's Artisan 4GreenGreen (6)
Legendary Planeswalker — Nissa (5)

+3: You gain 3 life.

−4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand.

−12: Creatures you control get +5/+5 and gain trample until end of turn.

Kaladesh (Mythic Rare)
Nissa, Resurgent Animist
Nissa, Resurgent Animist 2Green (3)
Legendary Creature — Elf Scout (3/3)

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Mythic Rare)
Nissa, Sage Animist
Nissa, Sage Animist (0)
Legendary Planeswalker — Nissa (3)

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Nissa, Steward of Elements
Nissa, Steward of Elements Variable ColorlessGreenBlue (2)
Legendary Planeswalker — Nissa (X)

+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

−6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Ikoria Commander (Mythic Rare)
Nissa, Vastwood Seer
Nissa, Vastwood Seer 2Green (3)
Legendary Creature — Elf Scout (2/2)

When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Nissa, Vital Force
Nissa, Vital Force 3GreenGreen (5)
Legendary Planeswalker — Nissa (5)

+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

−3: Return target permanent card from your graveyard to your hand.

−6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."

Kaladesh Remastered (Mythic Rare)
Other Versions
Kaladesh (Mythic Rare)
Nissa, Voice of Zendikar
Nissa, Voice of Zendikar 1GreenGreen (3)
Legendary Planeswalker — Nissa (3)

+1: Create a 0/1 green Plant creature token.

−2: Put a +1/+1 counter on each creature you control.

−7: You gain X life and draw X cards, where X is the number of lands you control.

Duel Decks: Nissa vs. Ob Nixilis (Mythic Rare)
Other Versions
Oath of the Gatewatch (Mythic Rare)
Nissa, Who Shakes the World
Nissa, Who Shakes the World 3GreenGreen (5)
Legendary Planeswalker — Nissa (5)

Whenever you tap a Forest for mana, add an additional Green.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

−8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.

War of the Spark (Rare)
Nissa, Worldwaker
Nissa, Worldwaker 3GreenGreen (5)
Legendary Planeswalker — Nissa (3)

+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

−7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.

Archenemy: Nicol Bolas (Mythic Rare)
Other Versions
Magic 2015 Core Set (Mythic Rare)
Nissa's Chosen
Nissa's Chosen GreenGreen (2)
Creature — Elf Warrior (2/3)

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Zendikar (Common)
Nissa's Defeat
Nissa's Defeat 2Green (3)
Sorcery

Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Hour of Devastation (Uncommon)
Nissa's Encouragement
Nissa's Encouragement 4Green (5)
Sorcery

Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.

Hour of Devastation (Rare)
Nissa's Expedition
Nissa's Expedition 4Green (5)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Commander 2021 (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
Nissa's Judgment
Nissa's Judgment 4Green (5)
Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

Ravnica Clue Edition (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Nissa's Pilgrimage
Nissa's Pilgrimage 2Green (3)
Sorcery

Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.

Commander 2017 (Common)
Other Versions
Magic Origins (Common)
Nissa's Renewal
Nissa's Renewal 5Green (6)
Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Commander 2021 (Rare)
Other Versions
Battle for Zendikar (Rare)
Zendikar Rising Commander (Rare)
Nissa's Revelation
Nissa's Revelation 5GreenGreen (7)
Sorcery

Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.

Game Night (Rare)
Other Versions
Magic Origins (Rare)
Nissa's Triumph
Nissa's Triumph GreenGreen (2)
Sorcery

Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.

War of the Spark (Uncommon)
Nissa's Zendikon
Nissa's Zendikon 3Green (4)
Enchantment — Aura

Enchant land

Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Zendikar Rising (Common)
Nivix Barrier
Nivix Barrier 3Blue (4)
Creature — Illusion Wall (0/4)

Flash (You may cast this spell any time you could cast an instant.)

Defender (This creature can't attack.)

When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.

Magic Origins (Common)
Nivix Guildmage
Nivix Guildmage BlueRed (2)
Creature — Human Wizard (2/2)

1BlueRed: Draw a card, then discard a card.

2BlueRed: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Guild Kit: Izzet (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2017 (Uncommon)
Nivix, Aerie of the Firemind
Nivix, Aerie of the Firemind (0)
Land

Tap: Add Colorless.

2BlueRed, Tap: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.

Duel Decks: Izzet vs. Golgari (Uncommon)
Other Versions
Guildpact (Uncommon)
Nivmagus Elemental
Nivmagus Elemental Blue or Red (1)
Creature — Elemental (1/2)

Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)

Return to Ravnica (Rare)
Niv-Mizzet, Dracogenius
Niv-Mizzet, Dracogenius 2BlueBlueRedRed (6)
Legendary Creature — Dragon Wizard (5/5)

Flying

Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card.

BlueRed: Niv-Mizzet, Dracogenius deals 1 damage to any target.

Commander 2017 (Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Modern Masters 2017 Edition (Rare)
Niv-Mizzet, Guildpact
Niv-Mizzet, Guildpact WhiteBlueBlackRedGreen (5)
Legendary Creature — Dragon Avatar (6/6)

Flying, hexproof from multicolored

Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

Murders at Karlov Manor (Rare)
Niv-Mizzet, Parun
Niv-Mizzet, Parun BlueBlueBlueRedRedRed (6)
Legendary Creature — Dragon Wizard (5/5)

This spell can't be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Ravnica Remastered (Rare)
No Escape
No Escape 2Blue (3)
Instant

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Scry 1.

Jumpstart 2022 (Common)
Other Versions
War of the Spark (Common)
Gallifrey Falls // No More (No More)
Gallifrey Falls // No More (No More) 2White (3)
Instant

Any number of target creatures you control phase out.

Fuse (You may cast one or both halves of this card from your hand.)

Doctor Who Commander (Rare)
No Quarter
No Quarter 3Red (4)
Enchantment

Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.

Whenever a creature blocks a creature with lesser power, destroy the attacking creature.

Tempest (Rare)
No Way Out
No Way Out 2Black (3)
Sorcery

Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Common)
Nobilis of War
Nobilis of War Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White (5)
Creature — Spirit Avatar (3/4)

Flying

Attacking creatures you control get +2/+0.

Modern Masters 2015 Edition (Rare)
Other Versions
Eventide (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Noble Banneret
Noble Banneret 2WhiteWhite (4)
Creature — Human Knight (3/3)

Draft Noble Banneret face up.

As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.

As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

Conspiracy: Take the Crown (Uncommon)
Noble Benefactor
Noble Benefactor 2Blue (3)
Creature — Human Cleric (2/2)

When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.

Weatherlight (Uncommon)
Noble Elephant
Noble Elephant 3White (4)
Creature — Elephant (2/2)

Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mirage (Common)
Noble Heritage
Noble Heritage 1White (2)
Legendary Enchantment — Background

Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Commander Legends: Battle for Baldur's Gate (Rare)
Noble Hierarch
Noble Hierarch Green (1)
Creature — Human Druid (0/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Add Green, White, or Blue.

Double Masters (Rare)
Other Versions
Conflux (Rare)
Modern Masters 2015 Edition (Rare)
Ultimate Masters (Rare)
Ultimate Box Toppers (Special)
Noble Panther
Noble Panther 1GreenWhite (3)
Creature — Cat (3/3)

1: Noble Panther gains first strike until end of turn.

Invasion (Rare)
Noble Quarry
Noble Quarry 2Green (3)
Enchantment Creature — Unicorn (1/1)

Bestow 5Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

All creatures able to block Noble Quarry or enchanted creature do so.

Enchanted creature gets +1/+1.

Commander 2015 (Uncommon)
Other Versions
Born of the Gods (Uncommon)
Noble Stand
Noble Stand 4White (5)
Enchantment

Whenever a creature you control blocks, you gain 2 life.

Nemesis (Uncommon)
Noble Templar
Noble Templar 5White (6)
Creature — Human Cleric Soldier (3/6)

Vigilance

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Masters 25 (Common)
Other Versions
Scourge (Common)
Magic: The Gathering—Conspiracy (Common)
Vintage Masters (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Nocturnal Feeder
Nocturnal Feeder 2Black (3)
Creature — Vampire Rogue (2/1)

Flying

When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.

Jumpstart (Common)
Nocturnal Raid
Nocturnal Raid 2BlackBlack (4)
Instant

Black creatures get +2/+0 until end of turn.

Mirage (Uncommon)
Other Versions
Seventh Edition (Uncommon)
No-Dachi
No-Dachi 2 (2)
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Champions of Kamigawa (Uncommon)
Noetic Scales
Noetic Scales 4 (4)
Artifact

At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.

Urza's Saga (Rare)
Noggin Whack
Noggin Whack 2BlackBlack (4)
Tribal Sorcery — Rogue

Prowl 1Black (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Target player reveals three cards from their hand. You choose two of them. That player discards those cards.

Morningtide (Uncommon)
Noggle Bandit
Noggle Bandit 1Blue or RedBlue or Red (3)
Creature — Noggle Rogue (2/2)

Noggle Bandit can't be blocked except by creatures with defender.

Eventide (Common)
Noggle Bridgebreaker
Noggle Bridgebreaker 2Blue or RedBlue or Red (4)
Creature — Noggle Rogue (4/3)

When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.

Eventide (Common)
Noggle Hedge-Mage
Noggle Hedge-Mage 2Blue or Red (3)
Creature — Noggle Wizard (2/2)

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.

When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

Eventide (Uncommon)
Noggle Ransacker
Noggle Ransacker 2Blue or Red (3)
Creature — Noggle Rogue (2/1)

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Planechase Anthology (Uncommon)
Other Versions
Eventide (Uncommon)
Planechase 2012 Edition (Uncommon)
Nogi, Draco-Zealot
Nogi, Draco-Zealot 1RedRed (3)
Legendary Creature — Kobold Shaman (3/3)

Dragon spells you cast cost 1 less to cast.

Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.

Game Night: Free-For-All (Mythic Rare)
Noise Marine
Noise Marine 4Red (5)
Creature — Astartes Warrior (3/2)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Sonic Blaster — When Noise Marine enters the battlefield, it deals damage equal to the number of spells you've cast this turn to any target.

Warhammer 40,000 Commander (Uncommon)
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