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Charismatic Vanguard
( 3)
Creature — Dwarf Soldier
(3/2)
: Creatures you control get +1/+1 until end of turn.
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Charm Peddler
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
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Charmed Clothier
( 5)
Creature — Faerie Advisor
(3/3)
Flying When Charmed Clothier enters the battlefield, create a Royal Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)
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Charmed Sleep
( 3)
Enchantment — Aura
Enchant creature When Charmed Sleep enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Charmed Stray
( 1)
Creature — Cat
(1/1)
Lifelink When Charmed Stray enters the battlefield, put a +1/+1 counter on each other creature you control named Charmed Stray.
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Chartooth Cougar
( 6)
Creature — Cat Beast
(4/4)
: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Chasm Drake
( 5)
Creature — Drake
(3/3)
Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.
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Chatter of the Squirrel
( 1)
Sorcery
Create a 1/1 green Squirrel creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chatterstorm
( 2)
Sorcery
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Cheap Ass
( 2)
Creature — Donkey Townsfolk
(1/3{1/2})
Spells you cast cost o½ less to cast.
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Chemister's Trick
( 2)
Instant
Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Chicken Egg
( 2)
Creature — Egg
(0/1)
At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice Chicken Egg and create a 4/4 red Giant Bird creature token.
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Chicken Troupe
( 2)
Creature — Bird Performer
(2/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) When Chicken Troupe enters the battlefield, you get , then you may put a sticker on a nonland permanent you own.
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Child of the Volcano
( 4)
Creature — Elemental
(3/3)
Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)
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Child of Thorns
( 1)
Creature — Spirit
(1/1)
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
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Children of Korlis
( 1)
Creature — Human Rebel Cleric
(1/1)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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Chill of the Grave
( 3)
Instant
This spell costs less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Chillbringer
( 5)
Creature — Elemental
(3/3)
Flying When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
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Chilling Shade
( 3)
Snow Creature — Shade
(1/1)
Flying : Chilling Shade gets +1/+1 until end of turn. ( can be paid with one mana from a snow source.)
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Chilling Trap
( 1)
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
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Chime of Night
( 2)
Enchantment — Aura
Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
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Chimney Goyf (playtest)
( 5)
Creature — — Lhurgoyf Imp
(*/*+1)
Flying CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When CARDNAME dies, target opponent puts a card from their hand on top of their library.
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Chimney Imp
( 5)
Creature — Imp
(1/2)
Flying When Chimney Imp dies, target opponent puts a card from their hand on top of their library.
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Chimney Rabble
( 4)
Creature — Phyrexian Goblin Warrior
(3/3)
Haste When Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.
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Chipper Chopper
( 4)
Artifact Creature — Cyborg Rigger
(1/1)
Flying When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Chittering Host
( 0)
Creature — Eldrazi Horror
(5/6)
Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.
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Chittering Rats
( 3)
Creature — Rat
(2/2)
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top of their library.
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Chivalrous Chevalier
( 5)
Artifact Creature — Cyborg Knight
(3/3)
Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
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Choking Restraints
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. , Sacrifice Choking Restraints: Exile enchanted creature.
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Choking Sands
( 3)
Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
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Choking Tethers
( 4)
Instant
Tap up to four target creatures. Cycling (, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.
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Choking Vines
( 1)
Instant
Cast this spell only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)
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Cho-Manno's Blessing
( 2)
Enchantment — Aura
Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
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Chomping Kavu
( 4)
Creature — Kavu
(3/3)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) This creature can't be blocked by creatures with power 2 or less.
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Chorus of Might
( 4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Chorus of the Tides
( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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Chorus of Woe
( 1)
Sorcery
Creatures you control get +1/+0 until end of turn.
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Chosen by Heliod
( 2)
Enchantment — Aura
Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2.
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Chosen of Markov
( 3)
Creature — Human
(2/2)
, Tap an untapped Vampire you control: Transform Chosen of Markov.
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Chromatic Sphere
( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Chromatic Star
( 1)
Artifact
, , Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card.
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Chrome Cat
( 3)
Artifact Creature — Cat
(3/2)
When Chrome Cat enters the battlefield, scry 1.
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Chrome Courier
( 3)
Artifact Creature — Thopter
(1/1)
Flying When Chrome Courier enters the battlefield, reveal the top two cards of your library. Put one of them into your hand and the other into your graveyard. If you put an artifact card into your hand this way, you gain 3 life.
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Chrome Prowler
( 3)
Artifact Creature — Phyrexian Cat
(3/2)
Flash When Chrome Prowler enters the battlefield, tap target creature an opponent controls.
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Chrome Steed
( 4)
Artifact Creature — Horse
(2/2)
Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
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Chronic Flooding
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
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Chronicler of Heroes
( 3)
Creature — Centaur Wizard
(3/3)
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
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Chronobot (playtest)
( 2)
Artifact Creature — — Construct
(2/2)
When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
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Chronostutter
( 6)
Instant
Put target creature into its owner's library second from the top.
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Chub Toad
( 3)
Creature — Frog
(1/1)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
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Churning Eddy
( 4)
Sorcery
Return target creature and target land to their owners' hands.
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Cinder Barrens
( 0)
Land
Cinder Barrens enters the battlefield tapped. : Add or .
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Cinder Crawler
( 2)
Creature — Salamander
(1/2)
: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
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Cinder Hellion
( 5)
Creature — Hellion
(4/4)
Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker.
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Cinder Pyromancer
( 3)
Creature — Elemental Shaman
(0/1)
: Cinder Pyromancer deals 1 damage to target player or planeswalker. Whenever you cast a red spell, you may untap Cinder Pyromancer.
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Cinder Storm
( 7)
Sorcery
Cinder Storm deals 7 damage to any target.
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Cinder Wall
( 1)
Creature — Wall
(3/3)
Defender When Cinder Wall blocks, destroy it at end of combat.
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Cinderbones
( 3)
Creature — Elemental Skeleton
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Regenerate Cinderbones.
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Cinderhaze Wretch
( 5)
Creature — Elemental Shaman
(3/2)
: Target player discards a card. Activate only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
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Cinderheart Giant
( 7)
Creature — Giant Berserker
(7/6)
Trample When Cinderheart Giant dies, it deals 7 damage to a creature an opponent controls chosen at random.
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Circle of Protection: Art
( 2)
Enchantment
As Circle of Protection: Art enters the battlefield, choose an artist. : The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. : Return Circle of Protection: Art to its owner's hand.
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Circle of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of the Land Druid
( 2)
Creature — Gnome Druid
(1/1)
When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
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Circle of the Moon Druid
( 3)
Creature — Human Elf Druid
(2/4)
Bear Form — As long as it's your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)
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Circuits Act
( 3)
Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
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Circular Logic
( 3)
Instant
Counter target spell unless its controller pays for each card in your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Citadel Gate
( 0)
Land — Gate
Citadel Gate enters the battlefield tapped. As Citadel Gate enters the battlefield, choose a color other than white. : Add or one mana of the chosen color.
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Citanul Druid
( 2)
Creature — Human Druid
(1/1)
Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.
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Citanul Stalwart
( 1)
Creature — Elf Druid Soldier
(1/1)
, Tap an untapped artifact or creature you control: Add one mana of any color.
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Citizen's Arrest
( 3)
Enchantment
When Citizen's Arrest enters the battlefield, exile target creature or planeswalker an opponent controls until Citizen's Arrest leaves the battlefield.
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Civic Gardener
( 2)
Creature — Human Citizen
(2/2)
Whenever Civic Gardener attacks, untap target creature or land.
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Civic Stalwart
( 4)
Creature — Elephant Soldier
(3/3)
When Civic Stalwart enters the battlefield, creatures you control get +1/+1 until end of turn.
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Civic Wayfinder
( 3)
Creature — Elf Druid Warrior
(2/2)
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Civil Servant
( 2)
Creature — Cat Citizen
(2/3)
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
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Claim of Erebos
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ", : Target player loses 2 life."
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Clairvoyance
( 1)
Instant
Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.
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Clam Session
( 3)
Creature — Clamfolk
(2/5)
As Clam Session enters the battlefield, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.
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Clambassadors
( 4)
Creature — Clamfolk
(4/4)
Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.
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Clam-I-Am
( 3)
Creature — Clamfolk
(2/2)
If you roll a 3 on a six-sided die, you may reroll that die.
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Clarion Cathars
( 4)
Creature — Human Knight
(3/3)
When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token.
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Clattering Skeletons
( 4)
Creature — Skeleton
(4/3)
When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)
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Claustrophobia
( 3)
Enchantment — Aura
Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Clawing Torment
( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
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Claws of Valakut
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
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Claws of Wirewood
( 4)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling (, Discard this card: Draw a card.)
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Clay Revenant
( 1)
Artifact Creature — Golem
(1/2)
Clay Revenant enters the battlefield tapped. : Return Clay Revenant from your graveyard to your hand.
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