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Driven // Despair (Despair)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
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Despark
( 2)
Instant
Exile target permanent with mana value 4 or greater.
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Desperate Castaways
( 2)
Creature — Human Pirate
(2/3)
Desperate Castaways can't attack unless you control an artifact.
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Desperate Farmer
( 3)
Creature — Human Peasant
(2/2)
Lifelink When another creature you control dies, transform Desperate Farmer.
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Desperate Gambit
( 1)
Instant
Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
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Desperate Lunge
( 2)
Instant
Target creature gets +2/+2 and gains flying until end of turn. You gain 2 life.
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Desperate Ravings
( 2)
Instant
Draw two cards, then discard a card at random. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Desperate Research
( 2)
Sorcery
Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.
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Desperate Sentry
( 3)
Creature — Human Soldier
(1/2)
When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token. Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Desperate Stand
( 2)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
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Despise
( 1)
Sorcery
Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.
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Despoil
( 4)
Sorcery
Destroy target land. Its controller loses 2 life.
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Despoiler of Souls
( 2)
Creature — Horror
(3/1)
Despoiler of Souls can't block. , Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.
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Despondency
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.
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Despotic Scepter
( 1)
Artifact
: Destroy target permanent you own. It can't be regenerated.
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Destiny Spinner
( 2)
Enchantment Creature — Human
(2/3)
Creature and enchantment spells you control can't be countered. : Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Destructive Tampering
( 3)
Sorcery
Choose one — • Destroy target artifact. • Creatures without flying can't block this turn.
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Detainment Spell
( 1)
Enchantment — Aura
Enchant creature Enchanted creature's activated abilities can't be activated. : Attach Detainment Spell to target creature.
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Detention Sphere
( 3)
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Devils' Playground
( 6)
Sorcery
Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
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Devious Cover-Up
( 4)
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
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Devoted Crop-Mate
( 3)
Creature — Human Warrior
(3/2)
You may exert Devoted Crop-Mate as it attacks. When you do, return target creature card with mana value 2 or less from your graveyard to the battlefield. (An exerted creature won't untap during your next untap step.)
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Devoted Grafkeeper
( 2)
Creature — Human Peasant
(2/1)
When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Devoted Paladin
( 5)
Creature — Orc Knight
(4/4)
Beacon of Hope — When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
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Devouring Deep
( 3)
Creature — Fish
(1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Devout Chaplain
( 3)
Creature — Human Cleric
(2/2)
, Tap two untapped Humans you control: Exile target artifact or enchantment.
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Devout Harpist
( 1)
Creature — Human
(1/1)
: Destroy target Aura attached to a creature.
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Dewdrop Spy
( 3)
Creature — Faerie Rogue
(2/2)
Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
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Dhund Operative
( 2)
Creature — Human Rogue
(2/2)
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
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Diamond Kaleidoscope
( 4)
Artifact
, : Create a 0/1 colorless Prism artifact creature token. Sacrifice a Prism token: Add one mana of any color.
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Diamond Pick-Axe
( 1)
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +1/+1 and has "Whenever this creature attacks, create a Treasure token." (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Equip
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Dictate of Kruphix
( 3)
Enchantment
Flash At the beginning of each player's draw step, that player draws an additional card.
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Dictation Quillograph
( 0)
Artifact — Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
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Didn't Say Please
( 3)
Instant
Counter target spell. Its controller mills three cards.
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Colossal Badger (Dig Deep)
( 2)
Sorcery — Adventure
Choose target creature. Mill four cards, then put a +1/+1 counter on that creature for each creature card milled this way.
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Dig Up the Body
( 3)
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Dihada's Ploy
( 3)
Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Diluvian Primordial
( 7)
Creature — Avatar
(5/5)
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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Dimir Cutpurse
( 3)
Creature — Spirit
(2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
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Dimir Spybug
( 2)
Creature — Insect
(1/1)
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on Dimir Spybug.
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Dina, Soul Steeper
( 2)
Legendary Creature — Dryad Druid
(1/3)
Whenever you gain life, each opponent loses 1 life. , Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
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Dinosaur Stampede
( 3)
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
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Dinosaurs on a Spaceship
( 6)
Creature — Dinosaur
(7/7)
Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4— Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste.
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Diplomacy of the Wastes
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
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Diplomatic Escort
( 2)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Counter target spell or ability that targets a creature.
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Diplomatic Immunity
( 2)
Enchantment — Aura
Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.
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Dire Fleet Captain
( 2)
Creature — Orc Pirate
(2/2)
Whenever Dire Fleet Captain attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
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Dire Fleet Interloper
( 4)
Creature — Human Pirate
(2/2)
Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Dire Fleet Poisoner
( 2)
Creature — Human Pirate
(2/2)
Flash Deathtouch When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
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Dire Wolf Prowler
( 3)
Creature — Wolf
(2/2)
: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
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Diregraf Captain
( 3)
Creature — Zombie Soldier
(2/2)
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
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Dire-Strain Rampage
( 3)
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback
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Disappear
( 4)
Enchantment — Aura
Enchant creature : Return enchanted creature and Disappear to their owners' hands.
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Disappearing Act
( 3)
Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand. Counter target spell.
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Disciple of Bolas
( 4)
Creature — Human Wizard
(2/1)
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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Disciple of Caelus Nin
( 5)
Creature — Human Wizard
(3/4)
When Disciple of Caelus Nin enters the battlefield, starting with you, each player chooses up to five permanents they control. All permanents other than Disciple of Caelus Nin that weren't chosen this way phase out. Permanents can't phase in.
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Disciple of Deceit
( 2)
Creature — Human Rogue
(1/3)
Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle.
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Disciple of Grace
( 2)
Creature — Human Cleric
(1/2)
Protection from black Cycling (, Discard this card: Draw a card.)
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Disciple of Griselbrand
( 2)
Creature — Human Cleric
(1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Disciple of Kangee
( 3)
Creature — Human Wizard
(2/2)
, : Target creature gains flying and becomes blue until end of turn.
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Disciple of Law
( 2)
Creature — Human Cleric
(1/2)
Protection from red Cycling (, Discard this card: Draw a card.)
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Disciple of Malice
( 2)
Creature — Human Cleric
(1/2)
Protection from white Cycling (, Discard this card: Draw a card.)
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Disciple of Perdition
( 2)
Creature — Human Warlock
(1/3)
When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
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Disciple of Phenax
( 4)
Creature — Human Cleric
(1/3)
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Disciple of the Old Ways
( 2)
Creature — Human Warrior
(2/2)
: Disciple of the Old Ways gains first strike until end of turn.
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Disciple of the Ring
( 5)
Creature — Human Wizard
(3/4)
, Exile an instant or sorcery card from your graveyard: Choose one — • Counter target noncreature spell unless its controller pays . • Disciple of the Ring gets +1/+1 until end of turn. • Tap target creature. • Untap target creature.
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Disciple of the Sun
( 5)
Creature — Human Cleric
(3/3)
Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand.
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Disciple of the Vault
( 1)
Creature — Human Cleric
(1/1)
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
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Disciples of Gix
( 6)
Creature — Phyrexian Human
(4/4)
When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle.
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Disciples of the Inferno
( 0)
Creature — Human Monk
(4/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a noncreature source you control would deal damage to a creature, battle, or opponent, it deals that much damage plus 2 instead.
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Disciplined Duelist
( 3)
Creature — Human Citizen
(2/1)
Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Discordant Piper
( 2)
Creature — Zombie Satyr
(2/1)
When Discordant Piper dies, create a 0/1 white Goat creature token.
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Discordant Spirit
( 4)
Creature — Spirit
(2/2)
At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
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Discover the Impossible
( 3)
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
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Discovery // Dispersal (Discovery)
( 2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Disempower
( 2)
Instant
Put target artifact or enchantment on top of its owner's library.
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Disinformation Campaign
( 3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.
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Dispatch
( 1)
Instant
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
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Dispatch Dispensary
( 0)
Artifact — Contraption
Whenever you crank Dispatch Dispensary, create a 2/2 black Rogue creature token with menace.
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Dispel
( 1)
Instant
Counter target instant spell.
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Dispense Justice
( 3)
Instant
Target player sacrifices an attacking creature. Metalcraft — That player sacrifices two attacking creatures instead if you control three or more artifacts.
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Discovery // Dispersal (Dispersal)
( 5)
Instant
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
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Dispersal Shield
( 2)
Instant
Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control.
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Dispersal Technician
( 5)
Creature — Vedalken Artificer
(3/2)
When Dispersal Technician enters the battlefield, you may return target artifact to its owner's hand.
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Disperse
( 2)
Instant
Return target nonland permanent to its owner's hand.
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Displace
( 3)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
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