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Vesper Ghoul
( 3)
Creature — Zombie Druid
(1/1)
, Pay 1 life: Add one mana of any color.
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Vesperlark
( 3)
Creature — Elemental
(2/1)
Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Vessel of Endless Rest
( 3)
Artifact
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. : Add one mana of any color.
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Vessel of Ephemera
( 2)
Enchantment
, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
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Vessel of Malignity
( 2)
Enchantment
, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
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Vessel of Nascency
( 1)
Enchantment
, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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Vessel of Paramnesia
( 2)
Enchantment
, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
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Vessel of the All-Consuming
( 0)
Enchantment Creature — Ogre Shaman
(3/3)
Trample Whenever Vessel of the All-Consuming deals damage, put a +1/+1 counter on it. Whenever Vessel of the All-Consuming deals damage to a player, if it has dealt 10 or more damage to that player this turn, they lose the game.
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Vestige of Emrakul
( 4)
Creature — Eldrazi Drone
(3/4)
Devoid (This card has no color.) Trample
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Vesuva
( 0)
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
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Vesuvan Doppelganger
( 5)
Creature — Shapeshifter
(0/0)
You may have Vesuvan Doppelganger enter the battlefield as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
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Vesuvan Drifter
( 3)
Creature — Shapeshifter
(2/4)
Flying You may look at the top card of your library any time. At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.
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Vesuvan Duplimancy
( 4)
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
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Vesuvan Shapeshifter
( 5)
Creature — Shapeshifter
(0/0)
As Vesuvan Shapeshifter enters the battlefield or is turned face up, you may choose another creature on the battlefield. If you do, until Vesuvan Shapeshifter is turned face down, it becomes a copy of that creature, except it has "At the beginning of your upkeep, you may turn this creature face down." Morph
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Veteran Armorsmith
( 2)
Creature — Human Soldier
(2/3)
Other Soldier creatures you control get +0/+1.
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Veteran Brawlers
( 2)
Creature — Human Soldier
(4/4)
Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
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Veteran Motorist
( 2)
Creature — Dwarf Pilot
(3/1)
When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
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Veteran of the Depths
( 4)
Creature — Merfolk Soldier
(2/2)
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.
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Veteran Soldier
( 2)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
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Veteran Swordsmith
( 3)
Creature — Human Soldier
(3/2)
Other Soldier creatures you control get +1/+0.
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Veteran's Armaments
( 2)
Tribal Artifact — Soldier Equipment
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip
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Veteran's Powerblade
( 3)
Artifact — Equipment
Equipped creature gets +2/+0. Equip Soldier Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Veteran's Reflexes
( 1)
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
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Veteran's Sidearm
( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Veteran's Voice
( 1)
Enchantment — Aura
Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
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Vexilus Praetor
( 4)
Creature — Custodes Warrior
(3/4)
Flash Vigilance Aegis of the Emperor — Commanders you control have protection from everything.
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Vexing Scuttler
( 8)
Creature — Eldrazi Crab
(4/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
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Vexing Shusher
( 2)
Creature — Goblin Shaman
(2/2)
This spell can't be countered. : Target spell can't be countered.
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Vexing Sphinx
( 3)
Creature — Sphinx
(4/4)
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Vexing Sphinx dies, draw a card for each age counter on it.
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Vhal, Candlekeep Researcher
( 4)
Legendary Creature — Human Wizard
(2/3)
Vigilance : Add an amount of equal to Vhal, Candlekeep Researcher's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
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Vial of Poison
( 1)
Artifact
, Sacrifice Vial of Poison: Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Vial Smasher the Fierce
( 3)
Legendary Creature — Goblin Berserker
(2/3)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
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Vial Smasher, Gleeful Grenadier
( 2)
Legendary Creature — Goblin Mercenary
(3/2)
Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Viashino Bey
( 4)
Creature — Viashino
(4/3)
If Viashino Bey attacks, all creatures you control attack if able.
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Viashino Bladescout
( 3)
Creature — Viashino Scout
(2/1)
Flash (You may cast this spell any time you could cast an instant.) When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
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Viashino Branchrider
( 1)
Creature — Viashino Warrior
(1/1)
Kicker (You may pay an additional as you cast this spell.) Haste If Viashino Branchrider was kicked, it enters the battlefield with two +1/+1 counters on it. : Viashino Branchrider gets +2/+0 until end of turn.
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Viashino Cutthroat
( 4)
Creature — Viashino
(5/3)
Haste At the beginning of the end step, return Viashino Cutthroat to its owner's hand.
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Viashino Fangtail
( 4)
Creature — Viashino Warrior
(3/3)
: Viashino Fangtail deals 1 damage to any target.
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Viashino Firstblade
( 3)
Creature — Viashino Soldier
(2/2)
Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
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Viashino Grappler
( 3)
Creature — Viashino
(3/1)
: Viashino Grappler gains trample until end of turn.
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Viashino Lashclaw
( 2)
Creature — Viashino Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
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Viashino Outrider
( 3)
Creature — Viashino
(4/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Viashino Pyromancer
( 2)
Creature — Viashino Wizard
(2/1)
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
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Viashino Racketeer
( 3)
Creature — Viashino Rogue
(2/1)
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
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Viashino Runner
( 4)
Creature — Viashino
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Viashino Sandscout
( 2)
Creature — Viashino Scout
(2/1)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandsprinter
( 3)
Creature — Viashino Warrior
(4/1)
Trample, haste At the beginning of the end step, return Viashino Sandsprinter to its owner's hand. (Return it only if it's on the battlefield.) Cycling (, Discard this card: Draw a card.)
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Viashino Sandstalker
( 3)
Creature — Viashino Warrior
(4/2)
Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.)
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Viashino Sandswimmer
( 4)
Creature — Viashino
(3/2)
: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.
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Viashino Shanktail
( 4)
Creature — Viashino Warrior
(3/1)
First strike Bloodrush — , Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
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Viashino Skeleton
( 4)
Creature — Viashino Skeleton
(2/1)
, Discard a card: Regenerate Viashino Skeleton.
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Viashino Slasher
( 2)
Creature — Viashino Warrior
(1/2)
: Viashino Slasher gets +1/-1 until end of turn.
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Viashino Slaughtermaster
( 2)
Creature — Viashino Warrior
(1/1)
Double strike : Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
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Viashino Spearhunter
( 3)
Creature — Viashino Warrior
(2/1)
First strike (This creature deals combat damage before creatures without first strike.)
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Viashino Weaponsmith
( 4)
Creature — Viashino
(2/2)
Whenever Viashino Weaponsmith becomes blocked by a creature, Viashino Weaponsmith gets +2/+2 until end of turn.
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Viashivan Dragon
( 6)
Creature — Dragon
(4/4)
Flying : Viashivan Dragon gets +1/+0 until end of turn. : Viashivan Dragon gets +0/+1 until end of turn.
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Vibrating Sphere
( 4)
Artifact
As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get -0/-2.
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Vicious Battlerager
( 4)
Creature — Dwarf Barbarian
(1/5)
When Vicious Battlerager enters the battlefield, you take the initiative. Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
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Vicious Betrayal
( 5)
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
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Vicious Conquistador
( 1)
Creature — Vampire Soldier
(1/2)
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
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Vicious Hunger
( 2)
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
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Vicious Kavu
( 3)
Creature — Kavu
(2/2)
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
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Vicious Offering
( 2)
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
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Vicious Rumors
( 1)
Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
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Vicious Shadows
( 7)
Enchantment
Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
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Viconia, Drow Apostate
( 3)
Legendary Creature — Elf Cleric
(2/3)
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
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Victory Chimes
( 3)
Artifact
Untap Victory Chimes during each other player's untap step. : A player of your choice adds .
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Victory's Envoy
( 5)
Creature — Human Cleric
(3/3)
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
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Victory's Herald
( 6)
Creature — Angel
(4/4)
Flying Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
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Victual Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: You gain 4 life."
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Vigil for the Lost
( 4)
Enchantment
Whenever a creature you control dies, you may pay . If you do, you gain X life.
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Vigilant Sentry
( 3)
Creature — Human Nomad
(2/2)
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."
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Vigilante Justice
( 4)
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
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Vigor Mortis
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield. If was spent to cast this spell, that creature enters the battlefield with an additional +1/+1 counter on it.
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Vigorous Charge
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
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Vigorspore Wurm
( 6)
Creature — Wurm
(6/4)
Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Vigorspore Wurm can't be blocked by more than one creature.
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Vildin-Pack Outcast
( 5)
Creature — Werewolf Horror
(4/4)
Trample : Vildin-Pack Outcast gets +1/-1 until end of turn. : Transform Vildin-Pack Outcast.
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Vile Consumption
( 3)
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
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Vile Manifestation
( 2)
Creature — Horror
(0/4)
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard. Cycling (, Discard this card: Draw a card.)
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Vilespawn Spider
( 2)
Creature — Spider
(2/3)
Reach At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.) , , Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
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Vilis, Broker of Blood
( 8)
Legendary Creature — Demon
(8/8)
Flying , Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)
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Village Cannibals
( 3)
Creature — Human
(2/2)
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
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Village Ironsmith
( 2)
Creature — Human Werewolf
(1/1)
First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
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Village Messenger
( 1)
Creature — Human Werewolf
(1/1)
Haste At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.
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Village Reavers
( 0)
Creature — Werewolf
(5/4)
Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Village Rites
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
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Village Survivors
( 5)
Creature — Human
(4/5)
Vigilance Fateful hour — As long as you have 5 or less life, other creatures you control have vigilance.
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Villagers of Estwald
( 3)
Creature — Human Werewolf
(2/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
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Villainous Ogre
( 3)
Creature — Ogre Warrior
(3/2)
Villainous Ogre can't block. As long as you control a Demon, Villainous Ogre has ": Regenerate Villainous Ogre."
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Villainous Wealth
( 3)
Sorcery
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Vindictive Flamestoker
( 1)
Creature — Phyrexian Wizard
(1/2)
Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker. , Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs less to activate for each oil counter on Vindictive Flamestoker.
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Vine Snare
( 3)
Instant
Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.
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Vine Trellis
( 2)
Creature — Plant Wall
(0/4)
Defender (This creature can't attack.) : Add .
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Vineglimmer Snarl
( 0)
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped. : Add or .
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Vinelasher Kudzu
( 2)
Creature — Plant
(1/1)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
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Vines of the Recluse
( 1)
Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)
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