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Woodlurker Mimic
Woodlurker Mimic 1Black or Green (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Woodripper
Woodripper 3GreenGreen (5)
Creature — Beast (4/6)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

1, Remove a fade counter from Woodripper: Destroy target artifact.

Nemesis (Uncommon)
Woodvine Elemental
Woodvine Elemental 4GreenWhite (6)
Creature — Elemental (4/4)

Trample

Parley — Whenever Woodvine Elemental attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Magic: The Gathering—Conspiracy (Uncommon)
Woodweaver's Puzzleknot
Woodweaver's Puzzleknot 2 (2)
Artifact

When Woodweaver's Puzzleknot enters the battlefield, you gain 3 life and get EnergyEnergyEnergy (three energy counters).

2Green, Sacrifice Woodweaver's Puzzleknot: You gain 3 life and get EnergyEnergyEnergy.

Kaladesh (Common)
Woodwraith Corrupter
Woodwraith Corrupter 3BlackBlackGreen (6)
Creature — Elemental Horror (3/6)

1BlackGreen, Tap: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

Ravnica: City of Guilds (Rare)
Woodwraith Strangler
Woodwraith Strangler 2BlackGreen (4)
Creature — Plant Zombie (2/2)

Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.

Ravnica: City of Guilds (Common)
Woolly Loxodon
Woolly Loxodon 5GreenGreen (7)
Creature — Elephant Warrior (6/7)

Morph 5Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Other Versions
Masters 25 (Common)
Woolly Mammoths
Woolly Mammoths 1GreenGreen (3)
Creature — Elephant (3/2)

Woolly Mammoths has trample as long as you control a snow land.

Ice Age (Common)
Other Versions
Masters Edition II (Common)
Woolly Razorback
Woolly Razorback 2WhiteWhite (4)
Creature — Boar Beast (7/7)

Woolly Razorback enters the battlefield with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.

Coldsnap (Rare)
Woolly Spider
Woolly Spider 1GreenGreen (3)
Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)

Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

Ice Age (Common)
Other Versions
Beatdown Box Set (Common)
Masters Edition II (Uncommon)
Woolly Thoctar
Woolly Thoctar RedGreenWhite (3)
Creature — Beast (5/4)

Shards of Alara (Uncommon)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Word of Binding
Word of Binding Variable ColorlessBlackBlack (2)
Sorcery

Tap X target creatures.

Fourth Edition (Common)
Other Versions
The Dark (Common)
Word of Blasting
Word of Blasting 1Red (2)
Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

Mercadian Masques (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Word of Command
Word of Command BlackBlack (2)
Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Unlimited Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Masters Edition IV (Rare)
Word of Seizing
Word of Seizing 3RedRed (5)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Commander 2015 (Rare)
Other Versions
Time Spiral (Rare)
Commander 2014 (Rare)
Word of Undoing
Word of Undoing Blue (1)
Instant

Return target creature and all white Auras you own attached to it to their owners' hands.

Ice Age (Common)
Other Versions
Masters Edition (Common)
Words of War
Words of War 2Red (3)
Enchantment

1: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.

Onslaught (Rare)
Words of Waste
Words of Waste 2Black (3)
Enchantment

1: The next time you would draw a card this turn, each opponent discards a card instead.

Onslaught (Rare)
Words of Wilding
Words of Wilding 2Green (3)
Enchantment

1: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

Onslaught (Rare)
Words of Wind
Words of Wind 2Blue (3)
Enchantment

1: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.

Onslaught (Rare)
Words of Wisdom
Words of Wisdom 1Blue (2)
Instant

You draw two cards, then each other player draws a card.

Odyssey (Common)
Words of Worship
Words of Worship 2White (3)
Enchantment

1: The next time you would draw a card this turn, you gain 5 life instead.

Onslaught (Rare)
Workhorse
Workhorse 6 (6)
Artifact Creature — Horse (0/0)

Workhorse enters the battlefield with four +1/+1 counters on it.

Remove a +1/+1 counter from Workhorse: Add Colorless.

Exodus (Rare)
Workshop Assistant
Workshop Assistant 3 (3)
Artifact Creature — Construct (1/2)

When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.

Kaladesh (Common)
World at War
World at War 3RedRed (5)
Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Rise of the Eldrazi (Rare)
World Breaker
World Breaker 6Green (7)
Creature — Eldrazi (5/7)

Devoid (This card has no color.)

When you cast this spell, exile target artifact, enchantment, or land.

Reach

2Colorless, Sacrifice a land: Return World Breaker from your graveyard to your hand. (Colorless represents colorless mana.)

Oath of the Gatewatch (Mythic Rare)
World Queller
World Queller 3WhiteWhite (5)
Creature — Avatar (4/4)

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.

Zendikar (Rare)
World Shaper
World Shaper 3Green (4)
Creature — Merfolk Shaman (3/3)

Whenever World Shaper attacks, you may put the top three cards of your library into your graveyard.

When World Shaper dies, put all land cards from your graveyard onto the battlefield tapped.

Rivals of Ixalan (Rare)
Worldgorger Dragon
Worldgorger Dragon 3RedRedRed (6)
Creature — Nightmare Dragon (7/7)

Flying, trample

When Worldgorger Dragon enters the battlefield, exile all other permanents you control.

When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Judgment (Rare)
Other Versions
Vintage Masters (Rare)
Eternal Masters (Mythic Rare)
Worldheart Phoenix
Worldheart Phoenix 3Red (4)
Creature — Phoenix (2/2)

Flying

You may cast Worldheart Phoenix from your graveyard by paying WhiteBlueBlackRedGreen rather than paying its mana cost. If you do, it enters the battlefield with two +1/+1 counters on it.

Conflux (Rare)
Other Versions
Modern Masters 2015 Edition (Uncommon)
Worldly Counsel
Worldly Counsel 1Blue (2)
Instant

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Conflux (Common)
Other Versions
Invasion (Common)
Worldly Tutor
Worldly Tutor Green (1)
Instant

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Classic Sixth Edition (Uncommon)
Other Versions
Mirage (Uncommon)
Worldpurge
Worldpurge 4White or BlueWhite or BlueWhite or BlueWhite or Blue (8)
Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.

Shadowmoor (Rare)
Worldslayer
Worldslayer 5 (5)
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)

Magic 2012 (Rare)
Other Versions
Mirrodin (Rare)
Worldspine Wurm
Worldspine Wurm 8GreenGreenGreen (11)
Creature — Wurm (15/15)

Trample

When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Return to Ravnica (Mythic Rare)
Worm Harvest
Worm Harvest 2Black or GreenBlack or GreenBlack or Green (5)
Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Commander 2016 (Rare)
Other Versions
Eventide (Rare)
Modern Masters (Uncommon)
Wormfang Behemoth
Wormfang Behemoth 3BlueBlue (5)
Creature — Nightmare Fish Beast (5/5)

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.

When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

Judgment (Rare)
Wormfang Crab
Wormfang Crab 3Blue (4)
Creature — Nightmare Crab (3/6)

Wormfang Crab can't be blocked.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Uncommon)
Wormfang Drake
Wormfang Drake 2Blue (3)
Creature — Nightmare Drake (3/4)

Flying

When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Common)
Wormfang Manta
Wormfang Manta 5BlueBlue (7)
Creature — Nightmare Fish Beast (6/1)

Flying

When Wormfang Manta enters the battlefield, you skip your next turn.

When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

Judgment (Rare)
Wormfang Newt
Wormfang Newt 1Blue (2)
Creature — Nightmare Salamander Beast (2/2)

When Wormfang Newt enters the battlefield, exile a land you control.

When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Common)
Wormfang Turtle
Wormfang Turtle 2Blue (3)
Creature — Nightmare Turtle Beast (2/4)

When Wormfang Turtle enters the battlefield, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Judgment (Uncommon)
Worms of the Earth
Worms of the Earth 2BlackBlackBlack (5)
Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.

The Dark (Rare)
Wormwood Dryad
Wormwood Dryad 2Green (3)
Creature — Dryad (3/1)

Green: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Forest.)

Black: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Time Spiral (Common)
Wormwood Treefolk
Wormwood Treefolk 3GreenGreen (5)
Creature — Treefolk (4/4)

GreenGreen: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)

BlackBlack: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

The Dark (Rare)
Other Versions
Masters Edition III (Uncommon)
Worn Powerstone
Worn Powerstone 3 (3)
Artifact

Worn Powerstone enters the battlefield tapped.

Tap: Add ColorlessColorless.

Commander 2017 (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Duel Decks: Phyrexia vs. the Coalition (Uncommon)
Commander 2014 (Uncommon)
Commander 2015 (Uncommon)
Eternal Masters (Uncommon)
Worry Beads
Worry Beads 3 (3)
Artifact

At the beginning of each player's upkeep, that player puts the top card of their library into their graveyard.

Mercadian Masques (Rare)
Worship
Worship 3White (4)
Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Ninth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Urza's Saga (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Worst Fears
Worst Fears 7Black (8)
Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Journey into Nyx (Mythic Rare)
Wort, Boggart Auntie
Wort, Boggart Auntie 2BlackRed (4)
Legendary Creature — Goblin Shaman (3/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Lorwyn (Rare)
Wort, the Raidmother
Wort, the Raidmother 4Red or GreenRed or Green (6)
Legendary Creature — Goblin Shaman (3/3)

When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Shadowmoor (Rare)
Other Versions
Modern Masters 2017 Edition (Rare)
Worthy Cause
Worthy Cause White (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness.

Tempest (Uncommon)
Wound Reflection
Wound Reflection 5Black (6)
Enchantment

At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)

Shadowmoor (Rare)
Wrack with Madness
Wrack with Madness 3Red (4)
Sorcery

Target creature deals damage to itself equal to its power.

Dark Ascension (Common)
Wrangle
Wrangle 1Red (2)
Sorcery

Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

Aether Revolt (Common)
Wrap in Flames
Wrap in Flames 3Red (4)
Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Rise of the Eldrazi (Common)
Modern Masters 2015 Edition (Common)
Wrap in Vigor
Wrap in Vigor 1Green (2)
Instant

Regenerate each creature you control.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Future Sight (Common)
Wrath of God
Wrath of God 2WhiteWhite (4)
Sorcery

Destroy all creatures. They can't be regenerated.

Commander 2013 Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Battle Royale Box Set (Rare)
Portal (Rare)
From the Vault: Annihilation (2014) (Mythic Rare)
Eternal Masters (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Wrath of Marit Lage
Wrath of Marit Lage 3BlueBlue (5)
Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

Eighth Edition (Uncommon)
Other Versions
Ice Age (Rare)
Wreak Havoc
Wreak Havoc 2RedGreen (4)
Sorcery

This spell can't be countered.

Destroy target artifact or land.

Guildpact (Uncommon)
Wreath of Geists
Wreath of Geists Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Innistrad (Uncommon)
Wrecking Ball
Wrecking Ball 2BlackRed (4)
Instant

Destroy target creature or land.

Magic: The Gathering-Commander (Common)
Other Versions
Dissension (Common)
Modern Masters 2015 Edition (Uncommon)
Commander Anthology (Common)
Wrecking Ogre
Wrecking Ogre 4Red (5)
Creature — Ogre Warrior (3/3)

Double strike

Bloodrush — 3RedRed, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

Gatecrash (Rare)
Wrench Mind
Wrench Mind BlackBlack (2)
Sorcery

Target player discards two cards unless they discard an artifact card.

Mirrodin (Common)
Other Versions
Iconic Masters (Common)
Wren's Run Packmaster
Wren's Run Packmaster 3Green (4)
Creature — Elf Warrior (5/5)

Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

2Green: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.

Commander 2014 (Rare)
Other Versions
Lorwyn (Rare)
Commander Anthology (Rare)
Wren's Run Vanquisher
Wren's Run Vanquisher 1Green (2)
Creature — Elf Warrior (3/3)

As an additional cost to cast this spell, reveal an Elf card from your hand or pay 3.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lorwyn (Uncommon)
Other Versions
Duel Decks: Elves vs. Goblins (Uncommon)
Duel Decks Anthology, Elves vs. Goblins (Uncommon)
Wretched Anurid
Wretched Anurid 1Black (2)
Creature — Zombie Frog Beast (3/3)

Whenever another creature enters the battlefield, you lose 1 life.

Onslaught (Common)
Wretched Banquet
Wretched Banquet Black (1)
Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

Conflux (Common)
Wretched Camel
Wretched Camel 1Black (2)
Creature — Zombie Camel (2/1)

When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.

Hour of Devastation (Common)
Wretched Confluence
Wretched Confluence 3BlackBlack (5)
Instant

Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.

Commander 2015 (Rare)
Other Versions
Commander Anthology (Rare)
Wretched Gryff
Wretched Gryff 7 (7)
Creature — Eldrazi Hippogriff (3/4)

Emerge 5Blue (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast this spell, draw a card.

Flying

Eldritch Moon (Common)
Wrexial, the Risen Deep
Wrexial, the Risen Deep 3BlueBlueBlack (6)
Legendary Creature — Kraken (5/8)

Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.)

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

Magic: The Gathering-Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Wring Flesh
Wring Flesh Black (1)
Instant

Target creature gets -3/-1 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Writ of Passage
Writ of Passage Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast — 1Blue, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.)

Dissension (Common)
Write into Being
Write into Being 2Blue (3)
Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Common)
Other Versions
Ugin's Fate promos (Common)
Wu Admiral
Wu Admiral 4Blue (5)
Creature — Human Soldier (3/3)

Wu Admiral gets +1/+1 as long as an opponent controls an Island.

Portal Three Kingdoms (Uncommon)
Wu Elite Cavalry
Wu Elite Cavalry 3Blue (4)
Creature — Human Soldier (2/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Other Versions
Masters Edition III (Common)
Wu Infantry
Wu Infantry 1Blue (2)
Creature — Human Soldier (2/1)

Portal Three Kingdoms (Common)
Wu Light Cavalry
Wu Light Cavalry 1Blue (2)
Creature — Human Soldier (1/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Wu Longbowman
Wu Longbowman 2Blue (3)
Creature — Human Soldier Archer (1/1)

Tap: Wu Longbowman deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.

Portal Three Kingdoms (Uncommon)
Other Versions
Masters Edition III (Common)
Wu Scout
Wu Scout 1Blue (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Wu Scout enters the battlefield, look at target opponent's hand.

Portal Three Kingdoms (Common)
Wu Spy
Wu Spy 1Blue (2)
Creature — Human Soldier Rogue (1/1)

When Wu Spy enters the battlefield, look at the top two cards of target player's library. Put one of them into their graveyard.

Portal Three Kingdoms (Uncommon)
Wu Warship
Wu Warship 2Blue (3)
Creature — Human Soldier (3/3)

Wu Warship can't attack unless defending player controls an Island.

Portal Three Kingdoms (Common)
Other Versions
Masters Edition III (Common)
Wurmcalling
Wurmcalling Variable ColorlessGreen (1)
Sorcery

Buyback 2Green (You may pay an additional 2Green as you cast this spell. If you do, put this card into your hand as it resolves.)

Create an X/X green Wurm creature token.

Time Spiral (Rare)
Wurmcoil Engine
Wurmcoil Engine 6 (6)
Artifact Creature — Wurm (6/6)

Deathtouch, lifelink

When Wurmcoil Engine dies, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.

Commander 2014 (Mythic Rare)
Other Versions
Scars of Mirrodin (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Wurm's Tooth
Wurm's Tooth 2 (2)
Artifact

Whenever a player casts a green spell, you may gain 1 life.

Magic 2012 (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Uncommon)
Tenth Edition (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Wurmskin Forger
Wurmskin Forger 5GreenGreen (7)
Creature — Elf Warrior (2/2)

When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.

Mirrodin (Common)
Wurmweaver Coil
Wurmweaver Coil 4GreenGreen (6)
Enchantment — Aura

Enchant green creature

Enchanted creature gets +6/+6.

GreenGreenGreen, Sacrifice Wurmweaver Coil: Create a 6/6 green Wurm creature token.

Guildpact (Rare)
Wydwen, the Biting Gale
Wydwen, the Biting Gale 2BlueBlack (4)
Legendary Creature — Faerie Wizard (3/3)

Flash

Flying

BlueBlack, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

Lorwyn (Rare)
Wyluli Wolf
Wyluli Wolf 1Green (2)
Creature — Wolf (1/1)

Tap: Target creature gets +1/+1 until end of turn.

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)
Arabian Nights (Common)
Masters Edition (Common)
Xanthic Statue
Xanthic Statue 8 (8)
Artifact

5: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.

Weatherlight (Rare)
Xantid Swarm
Xantid Swarm Green (1)
Creature — Insect (0/1)

Flying

Whenever Xantid Swarm attacks, defending player can't cast spells this turn.

Scourge (Rare)
Other Versions
Eternal Masters (Rare)
Xathrid Demon
Xathrid Demon 3BlackBlackBlack (6)
Creature — Demon (7/7)

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.

Commander 2014 (Mythic Rare)
Other Versions
Magic 2010 (Mythic Rare)
Xathrid Gorgon
Xathrid Gorgon 5Black (6)
Creature — Gorgon (3/6)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2Black, Tap: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)

Magic 2013 (Rare)
Xathrid Necromancer
Xathrid Necromancer 2Black (3)
Creature — Human Wizard (2/2)

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

Magic 2014 Core Set (Rare)
Xathrid Slyblade
Xathrid Slyblade 2Black (3)
Creature — Human Assassin (2/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

3Black: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch. (It deals combat damage before creatures without first strike. Any amount of damage it deals to a creature is enough to destroy it.)

Magic 2015 Core Set (Uncommon)
Xenagos, God of Revels
Xenagos, God of Revels 3RedGreen (5)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Born of the Gods (Mythic Rare)
Xenagos, the Reveler
Xenagos, the Reveler 2RedGreen (4)
Legendary Planeswalker — Xenagos (3)

+1: Add X mana in any combination of Red and/or Green, where X is the number of creatures you control.

0: Create a 2/2 red and green Satyr creature token with haste.

−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Theros (Mythic Rare)
Xenic Poltergeist
Xenic Poltergeist 1BlackBlack (3)
Creature — Spirit (1/1)

Tap: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.

Fifth Edition (Rare)
Other Versions
Fourth Edition (Rare)
Antiquities (Uncommon)
Masters Edition IV (Uncommon)
Xenograft
Xenograft 4Blue (5)
Enchantment

As Xenograft enters the battlefield, choose a creature type.

Each creature you control is the chosen type in addition to its other types.

New Phyrexia (Rare)
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