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Watertrap Weaver
Watertrap Weaver 2Blue (3)
Creature — Merfolk Wizard (2/2)

When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Ixalan (Common)
Waterveil Cavern
Waterveil Cavern (0)
Land

Tap: Add Colorless.

Tap: Add Blue or Black. Waterveil Cavern doesn't untap during your next untap step.

Champions of Kamigawa (Uncommon)
Waterwhirl
Waterwhirl 4BlueBlue (6)
Instant

Return up to two target creatures to their owners' hands.

Khans of Tarkir (Uncommon)
Watery Grave
Watery Grave (0)
Land — Island Swamp

(Tap: Add Blue or Black.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.

Gatecrash (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Zendikar Expeditions (Mythic Rare)
Wave Elemental
Wave Elemental 2BlueBlue (4)
Creature — Elemental (2/3)

Blue, Tap, Sacrifice Wave Elemental: Tap up to three target creatures without flying.

Mirage (Uncommon)
Wave of Indifference
Wave of Indifference Variable ColorlessRed (1)
Sorcery

X target creatures can't block this turn.

Onslaught (Common)
Wave of Reckoning
Wave of Reckoning 4White (5)
Sorcery

Each creature deals damage to itself equal to its power.

Commander 2016 (Rare)
Other Versions
Mercadian Masques (Rare)
Wave of Terror
Wave of Terror 2Black (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your draw step, destroy each creature with converted mana cost equal to the number of age counters on Wave of Terror. They can't be regenerated.

Weatherlight (Rare)
Wave of Vitriol
Wave of Vitriol 5GreenGreen (7)
Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles it.

Commander 2014 (Rare)
Other Versions
Commander Anthology (Rare)
Wavecrash Triton
Wavecrash Triton 2Blue (3)
Creature — Merfolk Wizard (1/4)

Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Theros (Common)
Waves of Aggression
Waves of Aggression 3Red or WhiteRed or White (5)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Waveskimmer Aven
Waveskimmer Aven 2GreenWhiteBlue (5)
Creature — Bird Soldier (2/4)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Shards of Alara (Common)
Wave-Wing Elemental
Wave-Wing Elemental 5Blue (6)
Creature — Elemental (3/4)

Flying

Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.

Battle for Zendikar (Common)
Wax // Wane (Wax)
Wax // Wane (Wax) Green (1)
Instant

Target creature gets +2/+2 until end of turn.

Invasion (Uncommon)
Other Versions
Archenemy (Uncommon)
Waxing Moon
Waxing Moon 1Green (2)
Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

Eldritch Moon (Common)
Waxmane Baku
Waxmane Baku 2White (3)
Creature — Spirit (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.

1, Remove X ki counters from Waxmane Baku: Tap X target creatures.

Betrayers of Kamigawa (Common)
Other Versions
Modern Masters 2015 Edition (Common)
Way of the Thief
Way of the Thief 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature can't be blocked as long as you control a Gate.

Gatecrash (Common)
Wayfarer's Bauble
Wayfarer's Bauble 1 (1)
Artifact

2, Tap, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Commander 2017 (Common)
Other Versions
Fifth Dawn (Common)
Duel Decks: Venser vs. Koth (Common)
Commander 2013 Edition (Common)
Commander 2014 (Common)
Modern Masters 2015 Edition (Common)
Commander 2015 (Common)
Commander Anthology 2018 (Common)
Wayfaring Giant
Wayfaring Giant 5White (6)
Creature — Giant (1/3)

Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

Invasion (Uncommon)
Wayfaring Temple
Wayfaring Temple 1GreenWhite (3)
Creature — Elemental (*/*)

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.

Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

Return to Ravnica (Rare)
Other Versions
Modern Masters 2017 Edition (Uncommon)
Waylay
Waylay 2White (3)
Instant

Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.

Urza's Saga (Uncommon)
Wayward Angel
Wayward Angel 4WhiteWhite (6)
Creature — Angel Horror (4/4)

Flying, vigilance

Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

Odyssey (Rare)
Wayward Disciple
Wayward Disciple (0)
Creature — Human Cleric (2/4)

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

Shadows over Innistrad (Uncommon)
Wayward Giant
Wayward Giant 4Red (5)
Creature — Giant (4/5)

Menace

Kaladesh (Common)
Wayward Servant
Wayward Servant WhiteBlack (2)
Creature — Zombie (2/2)

Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

Amonkhet (Uncommon)
Wayward Soul
Wayward Soul 2BlueBlue (4)
Creature — Spirit (3/2)

Flying

Blue: Put Wayward Soul on top of its owner's library.

Exodus (Common)
Other Versions
Beatdown Box Set (Common)
Tempest Remastered (Common)
Wayward Swordtooth
Wayward Swordtooth 2Green (3)
Creature — Dinosaur (5/5)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

Rivals of Ixalan (Rare)
Weakness
Weakness Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-1.

Magic 2010 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Battle Royale Box Set (Common)
Masters Edition IV (Common)
Weakstone
Weakstone 4 (4)
Artifact

Attacking creatures get -1/-0.

Antiquities (Uncommon)
Other Versions
Masters Edition IV (Uncommon)
Weapon Surge
Weapon Surge Red (1)
Instant

Target creature you control gets +1/+0 and gains first strike until end of turn.

Overload 1Red (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Dragon's Maze (Common)
Weaponcraft Enthusiast
Weaponcraft Enthusiast 2Black (3)
Creature — Aetherborn Artificer (0/1)

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Kaladesh (Uncommon)
Weapons Trainer
Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)

Other creatures you control get +1/+0 as long as you control an Equipment.

Oath of the Gatewatch (Uncommon)
Wear // Tear (Wear)
Wear // Tear (Wear) 1Red (2)
Instant

Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Wear Away
Wear Away GreenGreen (2)
Instant — Arcane

Destroy target artifact or enchantment.

Splice onto Arcane 3Green (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Champions of Kamigawa (Common)
Weathered Bodyguards
Weathered Bodyguards 5White (6)
Creature — Human Soldier (2/5)

As long as Weathered Bodyguards is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to Weathered Bodyguards instead.

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Time Spiral (Rare)
Weathered Wayfarer
Weathered Wayfarer White (1)
Creature — Human Nomad Cleric (1/1)

White, Tap: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Activate this ability only if an opponent controls more lands than you.

Ninth Edition (Rare)
Other Versions
Onslaught (Rare)
Weatherlight
Weatherlight 4 (4)
Legendary Artifact — Vehicle (4/5)

Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3

Dominaria (Mythic Rare)
Weatherseed Elf
Weatherseed Elf Green (1)
Creature — Elf (1/1)

Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Urza's Legacy (Common)
Weatherseed Faeries
Weatherseed Faeries 2Blue (3)
Creature — Faerie (2/1)

Flying, protection from red

Urza's Legacy (Common)
Weatherseed Totem
Weatherseed Totem 3 (3)
Artifact

Tap: Add Green.

2GreenGreenGreen: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn.

When Weatherseed Totem is put into a graveyard from the battlefield, if it was a creature, return this card to its owner's hand.

Time Spiral (Uncommon)
Weatherseed Treefolk
Weatherseed Treefolk 2GreenGreenGreen (5)
Creature — Treefolk (5/3)

Trample

When Weatherseed Treefolk dies, return it to its owner's hand.

Urza's Legacy (Rare)
Weave Fate
Weave Fate 3Blue (4)
Instant

Draw two cards.

Magic Origins (Common)
Other Versions
Khans of Tarkir (Common)
Weaver of Currents
Weaver of Currents 1GreenBlue (3)
Creature — Naga Druid (2/2)

Tap: Add ColorlessColorless.

Amonkhet (Uncommon)
Weaver of Lies
Weaver of Lies 5BlueBlue (7)
Creature — Beast (4/4)

Morph 4Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Weaver of Lies is turned face up, turn any number of target creatures with morph abilities other than Weaver of Lies face down.

Legions (Rare)
Weaver of Lightning
Weaver of Lightning 2Red (3)
Creature — Human Shaman (1/4)

Reach

Whenever you cast an instant or sorcery spell, Weaver of Lightning deals 1 damage to target creature an opponent controls.

Eldritch Moon (Uncommon)
Web
Web Green (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)

Ninth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Web of Inertia
Web of Inertia 2Blue (3)
Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

Judgment (Uncommon)
Wee Dragonauts
Wee Dragonauts 1BlueRed (3)
Creature — Faerie Wizard (1/3)

Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

Guildpact (Common)
Other Versions
Duel Decks: Izzet vs. Golgari (Common)
Eternal Masters (Uncommon)
Weed Strangle
Weed Strangle 3BlackBlack (5)
Sorcery

Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Lorwyn (Common)
Weed-Pruner Poplar
Weed-Pruner Poplar 4Black (5)
Creature — Treefolk Assassin (3/3)

At the beginning of your upkeep, target creature other than Weed-Pruner Poplar gets -1/-1 until end of turn.

Morningtide (Common)
Wei Ambush Force
Wei Ambush Force 1Black (2)
Creature — Human Soldier (1/1)

Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.

Portal Three Kingdoms (Common)
Wei Assassins
Wei Assassins 3BlackBlack (5)
Creature — Human Soldier Assassin (3/2)

When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature.

Portal Three Kingdoms (Uncommon)
Wei Elite Companions
Wei Elite Companions 4Black (5)
Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Uncommon)
Other Versions
Masters Edition III (Common)
Wei Infantry
Wei Infantry 1Black (2)
Creature — Human Soldier (2/1)

Portal Three Kingdoms (Common)
Other Versions
Masters Edition III (Common)
Wei Night Raiders
Wei Night Raiders 2BlackBlack (4)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

Portal Three Kingdoms (Uncommon)
Other Versions
Masters Edition III (Uncommon)
Wei Scout
Wei Scout 1Black (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Wei Strike Force
Wei Strike Force 2Black (3)
Creature — Human Soldier (2/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Other Versions
Masters Edition III (Common)
Weight of Conscience
Weight of Conscience 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Morningtide (Common)
Weight of Memory
Weight of Memory 3BlueBlue (5)
Sorcery

Draw three cards. Target player puts the top three cards of their library into their graveyard.

Dominaria (Uncommon)
Weight of Spires
Weight of Spires Red (1)
Instant

Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.

Dissension (Uncommon)
Weight of the Underworld
Weight of the Underworld 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-2.

Magic Origins (Common)
Other Versions
Born of the Gods (Common)
Weird Harvest
Weird Harvest Variable ColorlessGreenGreen (2)
Sorcery

Each player may search their library for up to X creature cards, reveal those cards, and put them into their hand. Then each player who searched their library this way shuffles it.

Ninth Edition (Rare)
Other Versions
Onslaught (Rare)
Weirded Vampire
Weirded Vampire 3Black (4)
Creature — Vampire Horror (3/3)

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Eldritch Moon (Common)
Weirding Shaman
Weirding Shaman 1Black (2)
Creature — Goblin Shaman (2/1)

3Black, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.

Morningtide (Rare)
Weirding Wood
Weirding Wood 2Green (3)
Enchantment — Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Enchanted land has "Tap: Add two mana of any one color."

Shadows over Innistrad (Uncommon)
Welcome to the Fold
Welcome to the Fold 2BlueBlue (4)
Sorcery

Madness Variable ColorlessBlueBlue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If Welcome to the Fold's madness cost was paid, instead gain control of that creature if its toughness is X or less.

Shadows over Innistrad (Rare)
Welder Automaton
Welder Automaton 2 (2)
Artifact Creature — Construct (2/1)

3Red: Welder Automaton deals 1 damage to each opponent.

Aether Revolt (Common)
Weldfast Engineer
Weldfast Engineer 1BlackRed (3)
Creature — Human Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+0 until end of turn.

Aether Revolt (Uncommon)
Weldfast Monitor
Weldfast Monitor 3 (3)
Artifact Creature — Lizard (3/2)

Red: Weldfast Monitor gains menace until end of turn.

Kaladesh (Common)
Weldfast Wingsmith
Weldfast Wingsmith 3Blue (4)
Creature — Human Artificer (3/3)

Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn.

Kaladesh (Common)
Welding Jar
Welding Jar 0 (0)
Artifact

Sacrifice Welding Jar: Regenerate target artifact.

Mirrodin (Common)
Welding Sparks
Welding Sparks 2Red (3)
Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Kaladesh (Common)
Other Versions
Duel Decks: Elves vs. Inventors (Common)
Welkin Guide
Welkin Guide 4White (5)
Creature — Bird Cleric (2/2)

Flying

When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

Shards of Alara (Common)
Other Versions
Eternal Masters (Common)
Welkin Hawk
Welkin Hawk 1White (2)
Creature — Bird (1/1)

Flying

When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library.

Exodus (Common)
Welkin Tern
Welkin Tern 1Blue (2)
Creature — Bird (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Other Versions
Zendikar (Common)
Magic 2013 (Common)
Magic 2015 Core Set (Common)
Alive // Well (Well)
Alive // Well (Well) White (1)
Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Well of Discovery
Well of Discovery 6 (6)
Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

Prophecy (Rare)
Well of Ideas
Well of Ideas 5Blue (6)
Enchantment

When Well of Ideas enters the battlefield, draw two cards.

At the beginning of each other player's draw step, that player draws an additional card.

At the beginning of your draw step, draw two additional cards.

Commander 2014 (Rare)
Well of Knowledge
Well of Knowledge 3 (3)
Artifact

2: Draw a card. Any player may activate this ability but only during their draw step.

Weatherlight (Rare)
Well of Life
Well of Life 4 (4)
Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

Prophecy (Uncommon)
Well of Lost Dreams
Well of Lost Dreams 4 (4)
Artifact

Whenever you gain life, you may pay Variable Colorless, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Commander 2017 (Rare)
Other Versions
Darksteel (Rare)
Commander 2013 Edition (Rare)
Wellgabber Apothecary
Wellgabber Apothecary 4White (5)
Creature — Merfolk Cleric (2/3)

1White: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

Lorwyn (Common)
Well-Laid Plans
Well-Laid Plans 2Blue (3)
Enchantment

Prevent all damage that would be dealt to a creature by another creature if they share a color.

Invasion (Rare)
Wellspring
Wellspring 1GreenWhite (3)
Enchantment — Aura

Enchant land

When Wellspring enters the battlefield, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Mirage (Rare)
Wellwisher
Wellwisher 1Green (2)
Creature — Elf (1/1)

Tap: You gain 1 life for each Elf on the battlefield.

Commander 2014 (Common)
Other Versions
Onslaught (Common)
Duel Decks: Elves vs. Goblins (Common)
Duel Decks Anthology, Elves vs. Goblins (Common)
Commander Anthology (Common)
Werebear
Werebear 1Green (2)
Creature — Human Bear Druid (1/1)

Tap: Add Green.

Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

Odyssey (Common)
Other Versions
Eternal Masters (Common)
Werewolf of Ancient Hunger
Werewolf of Ancient Hunger (0)
Creature — Werewolf (*/*)

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

Shadows over Innistrad (Rare)
Werewolf Ransacker
Werewolf Ransacker (0)
Creature — Werewolf (5/4)

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

Dark Ascension (Uncommon)
Western Paladin
Western Paladin 2BlackBlack (4)
Creature — Zombie Knight (3/3)

BlackBlack, Tap: Destroy target white creature.

Eighth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Urza's Saga (Rare)
Westvale Abbey
Westvale Abbey (0)
Land

Tap: Add Colorless.

5, Tap, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

5, Tap, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

Shadows over Innistrad (Rare)
Westvale Cult Leader
Westvale Cult Leader (0)
Creature — Human Cleric (*/*)

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

Shadows over Innistrad (Rare)
Wetland Sambar
Wetland Sambar 1Blue (2)
Creature — Elk (2/1)

Khans of Tarkir (Common)
Whalebone Glider
Whalebone Glider 2 (2)
Artifact

2, Tap: Target creature with power 3 or less gains flying until end of turn.

Ice Age (Uncommon)
Wharf Infiltrator
Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Eldritch Moon (Rare)
Wheel and Deal
Wheel and Deal 3Blue (4)
Instant

Any number of target opponents each discard their hands, then draw seven cards.

Draw a card.

Onslaught (Rare)
Wheel of Fate
Wheel of Fate (0)
Sorcery

Suspend 4—1Red (Rather than cast this card from your hand, pay 1Red and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.

Commander 2016 (Rare)
Other Versions
Time Spiral (Rare)
Wheel of Fortune
Wheel of Fortune 2Red (3)
Sorcery

Each player discards their hand, then draws seven cards.

Revised Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Masters Edition IV (Rare)
Vintage Masters (Mythic Rare)
Wheel of Sun and Moon
Wheel of Sun and Moon Green or WhiteGreen or White (2)
Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Shadowmoor (Rare)
Wheel of Torture
Wheel of Torture 3 (3)
Artifact

At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.

Urza's Legacy (Rare)
Whelming Wave
Whelming Wave 2BlueBlue (4)
Sorcery

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Born of the Gods (Rare)
Other Versions
Duel Decks: Elspeth vs. Kiora (Rare)
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