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Overrun
( 5)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
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Overseer of the Damned
( 7)
Creature — Demon
(5/5)
Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
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Overseer of Vault 76
( 3)
Legendary Creature — Human Advisor
(3/3)
First Contact — Whenever Overseer of Vault 76 or another creature with power 3 or less enters the battlefield under your control, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
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Oversimplify
( 5)
Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
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Oversold Cemetery
( 2)
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Overt Operative
( 4)
Creature — Human Ninja Rigger
(2/3)
Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Overtaker
( 2)
Creature — Merfolk Spellshaper
(1/1)
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Overwhelm
( 7)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Creatures you control get +3/+3 until end of turn.
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Overwhelmed Apprentice
( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Overwhelmed Archivist
( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Overwhelming Denial
( 4)
Instant
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) This spell can't be countered. Counter target spell.
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Overwhelming Encounter
( 5)
Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1–9 | Creatures you control get +2/+2 until end of turn. 10–19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.
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Overwhelming Forces
( 8)
Sorcery
Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
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Overwhelming Intellect
( 6)
Instant
Counter target creature spell. Draw cards equal to that spell's mana value.
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Overwhelming Remorse
( 5)
Instant
This spell costs less to cast for each creature card in your graveyard. Exile target creature or planeswalker.
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Overwhelming Splendor
( 8)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
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Overwhelming Stampede
( 5)
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Overzealous Muscle
( 5)
Creature — Ogre Mercenary
(5/4)
Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.)
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Ovika, Enigma Goliath
( 7)
Legendary Creature — Phyrexian Nightmare
(6/6)
Flying Ward—, Pay 3 life. Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
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Ovinize
( 2)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
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Ovinomancer
( 3)
Creature — Human Wizard
(0/1)
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
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Ow
( 1)
Enchantment
Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them.
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Owen Grady, Raptor Trainer
( 3)
Legendary Creature — Human Soldier Scientist
(3/2)
Partner with Blue, Loyal Raptor : Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
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Owl Familiar
( 2)
Creature — Bird
(1/1)
Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.
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Owlbear
( 5)
Creature — Bird Bear
(4/4)
Trample Keen Senses — When Owlbear enters the battlefield, draw a card.
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Owlbear Cub
( 3)
Creature — Bird Bear
(3/3)
Mama's Coming — Whenever Owlbear Cub attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
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Owlbear Shepherd
( 3)
Creature — Goblin Druid
(1/4)
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
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Owlin Shieldmage
( 5)
Creature — Bird Warlock
(3/3)
Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
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Ox Drover
( 4)
Creature — Human Peasant
(4/4)
Vigilance Ox Drover can't be blocked by Oxen. Whenever Ox Drover enters the battlefield or attacks, target opponent creates a 2/4 white Ox creature token and you draw a card.
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Ox of Agonas
( 5)
Creature — Ox
(4/2)
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards. Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Ox of Agonas escapes with a +1/+1 counter on it.
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Oxidda Daredevil
( 2)
Creature — Goblin Artificer
(2/1)
Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.
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Oxidda Finisher
( 7)
Creature — Ogre Rebel
(7/5)
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Trample
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Oxidda Golem
( 6)
Artifact Creature — Golem
(3/2)
Affinity for Mountains (This spell costs less to cast for each Mountain you control.) Haste
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Oxidda Scrapmelter
( 4)
Creature — Beast
(3/3)
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
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Oxidize
( 1)
Instant
Destroy target artifact. It can't be regenerated.
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Oyaminartok, Polar Werebear
( 4)
Legendary Creature — — Giant Bear
(4/5)
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. , Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add . Spend this mana only to cast blue creature spells.
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Oyobi, Who Split the Heavens
( 7)
Legendary Creature — Spirit
(3/6)
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Pack Attack
( 3)
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.
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Pack Guardian
( 4)
Creature — Wolf Spirit
(4/3)
Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
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Pack Hunt
( 4)
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
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Pack Leader
( 2)
Creature — Dog
(2/2)
Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
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Pack Mastiff
( 2)
Creature — Dog
(2/2)
: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
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Pack Rat
( 2)
Creature — Rat
(*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control. , Discard a card: Create a token that's a copy of Pack Rat.
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Pack's Betrayal
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Pack's Disdain
( 2)
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
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Pack's Favor
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn.
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Packsong Pup
( 2)
Creature — Wolf
(1/1)
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power.
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Pact of Negation
( 0)
Instant
Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Pact of the Serpent
( 3)
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
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Pact of the Titan
( 0)
Instant
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Pact Weapon
( 4)
Artifact — Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
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Padeem, Consul of Innovation
( 4)
Legendary Creature — Vedalken Artificer
(1/4)
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
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Pain Distributor
( 3)
Creature — Devil Citizen
(2/3)
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
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Pain Kami
( 3)
Creature — Spirit
(2/2)
, Sacrifice Pain Kami: It deals X damage to target creature.
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Pain Magnification
( 3)
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
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Pain Seer
( 2)
Creature — Human Wizard
(2/2)
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
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Painbringer
( 4)
Creature — Human Minion
(1/1)
, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
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Painful Bond
( 2)
Instant
Draw two cards, then cards in your hand with mana value 3 or greater perpetually gain "When you cast this spell, you lose 1 life."
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Painful Lesson
( 3)
Sorcery
Target player draws two cards and loses 2 life.
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Painful Memories
( 2)
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
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Painful Quandary
( 5)
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
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Painful Truths
( 3)
Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
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Painiac
( 3)
Creature — Brainiac
(0/3)
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
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Pain's Reward
( 3)
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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Painsmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
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Painter's Servant
( 2)
Artifact Creature — Scarecrow
(1/3)
As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
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Painwracker Oni
( 5)
Creature — Demon Spirit
(5/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
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Pair o' Dice Lost
( 5)
Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
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Paired Tactician
( 3)
Creature — Human Warrior
(3/2)
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
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Pako, Arcane Retriever
( 5)
Legendary Creature — Elemental Dog
(3/3)
Partner with Haldan, Avid Arcanist Haste Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
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Palace Familiar
( 2)
Creature — Bird
(1/1)
Flying When Palace Familiar dies, draw a card.
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Palace Guard
( 3)
Creature — Human Soldier
(1/4)
Palace Guard can block any number of creatures.
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Palace Jailer
( 4)
Creature — Human Soldier
(2/2)
When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
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Palace Sentinels
( 4)
Creature — Human Soldier
(2/4)
When Palace Sentinels enters the battlefield, you become the monarch.
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Palace Siege
( 5)
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
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Paladin Class
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost more to cast. : Level 2 //Level_2// Creatures you control get +1/+1. : Level 3 //Level_3// Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
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Paladin Danse, Steel Maverick
( 3)
Legendary Artifact Creature — Synth Knight
(3/3)
Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
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Paladin Elizabeth Taggerdy
( 3)
Legendary Creature — Human Knight
(3/2)
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
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Paladin en-Vec
( 3)
Creature — Human Knight
(2/2)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
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Paladin of Atonement
( 2)
Creature — Vampire Knight
(1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.
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Paladin of Prahv
( 6)
Creature — Human Knight
(3/4)
Whenever Paladin of Prahv deals damage, you gain that much life. Forecast — , Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)
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Paladin of Predation
( 7)
Creature — Phyrexian Knight
(6/7)
Toxic 6 (Players dealt combat damage by this creature also get six poison counters.) Paladin of Predation can't be blocked by creatures with power 2 or less.
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Paladin of the Bloodstained
( 4)
Creature — Vampire Knight
(3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
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Paladin's Shield
( 2)
Artifact — Equipment
Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Palani's Hatcher
( 5)
Creature — Dinosaur
(5/3)
Other Dinosaurs you control have haste. When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens. At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
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Palantír of Orthanc
( 3)
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
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Pale Bears
( 3)
Creature — Bear
(2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Pale Moon
( 2)
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
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Pale Recluse
( 6)
Creature — Spider
(4/5)
Reach (This creature can block creatures with flying.) Forestcycling , plainscycling (, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
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Pale Rider of Trostad
( 2)
Creature — Spirit
(3/3)
Skulk (This creature can't be blocked by creatures with greater power.) When Pale Rider of Trostad enters the battlefield, discard a card.
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Paleoloth
( 6)
Creature — Beast
(5/5)
Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.
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