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Skarrgan Firebird
( 6)
Creature — Phoenix
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying : Return Skarrgan Firebird from your graveyard to your hand. Activate only if an opponent was dealt damage this turn.
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Skarrgan Hellkite
( 5)
Creature — Dragon
(4/4)
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying : Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
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Skarrgan Pit-Skulk
( 1)
Creature — Human Warrior
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
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Skarrgan Skybreaker
( 7)
Creature — Giant Shaman
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) , Sacrifice Skarrgan Skybreaker: It deals damage equal to its power to any target.
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Skatewing Spy
( 4)
Creature — Vedalken Rogue Mutant
(2/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.
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Skeletonize
( 5)
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with ": Regenerate this creature."
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Skewer the Critics
( 3)
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Skewer the Critics deals 3 damage to any target.
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Skinbrand Goblin
( 2)
Creature — Goblin Warrior
(2/1)
Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
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Skinrender
( 4)
Creature — Phyrexian Zombie
(3/3)
When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
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Skinwing
( 4)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying. Equip
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Skirk Commando
( 3)
Creature — Goblin
(2/1)
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Skithiryx, the Blight Dragon
( 5)
Legendary Creature — Phyrexian Dragon Skeleton
(4/4)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Skithiryx, the Blight Dragon gains haste until end of turn. : Regenerate Skithiryx.
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Skitter Eel
( 4)
Creature — Fish Crab
(3/3)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
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Skull Rend
( 5)
Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
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Skull Saucer
( 6)
Creature — Zombie Head
(4/1)
Flying When Skull Saucer enters the battlefield, destroy target creature and put your head on the table. Sacrifice Skull Saucer when your head stops touching the table.
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Sky Hussar
( 5)
Creature — Human Knight
(4/3)
Flying When Sky Hussar enters the battlefield, untap all creatures you control. Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
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Sky-Eel School
( 5)
Creature — Fish
(3/3)
Flying When Sky-Eel School enters the battlefield, draw a card, then discard a card.
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Skymark Roc
( 4)
Creature — Bird
(3/3)
Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.
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Skyscribing
( 2)
Sorcery
Each player draws X cards. Forecast — , Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
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Skywise Teachings
( 4)
Enchantment
Whenever you cast a noncreature spell, you may pay . If you do, create a 2/2 blue Djinn Monk creature token with flying.
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Slag Fiend
( 1)
Creature — Phyrexian Construct
(*/*)
Slag Fiend's power and toughness are each equal to the number of artifact cards in all graveyards.
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Slagstorm
( 3)
Sorcery
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
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Slash Panther
( 5)
Artifact Creature — Phyrexian Cat
(4/2)
( can be paid with either or 2 life.) Haste
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Slaughter Games
( 4)
Sorcery
This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
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Slaughterhorn
( 3)
Creature — Beast
(3/2)
Bloodrush — , Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
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Slaughterhouse Bouncer
( 5)
Creature — Ogre Warrior
(3/3)
Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
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Slaying Mantis
( 7)
Creature — Insect Wrestler
(6/6)
Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered.
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Slice in Twain
( 4)
Instant
Destroy target artifact or enchantment. Draw a card.
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Slitherhead
( 1)
Creature — Plant Zombie
(1/1)
Scavenge (, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
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Slithering Shade
( 1)
Creature — Shade
(0/1)
Defender (This creature can't attack.) : Slithering Shade gets +1/+1 until end of turn. Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
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Sly Spy (Sly Spy (a))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
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Sly Spy (Sly Spy (b))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (c))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
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Sly Spy (Sly Spy (d))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
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Sly Spy (Sly Spy (e))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
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Sly Spy (Sly Spy (f))
( 3)
Creature — Human Spy
(2/2)
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
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Smoke Teller
( 2)
Creature — Human Shaman
(2/2)
: Look at target face-down creature.
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Smoldering Efreet
( 2)
Creature — Efreet Monk
(2/2)
When Smoldering Efreet dies, it deals 2 damage to you.
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Snapsail Glider
( 3)
Artifact Creature — Construct
(2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
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Snickering Squirrel
( 1)
Creature — Squirrel Advisor
(1/1)
You may tap Snickering Squirrel to increase the result of a die any player rolled by 1.
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Socketed Sprocketer
( 1)
Artifact Creature — Cyborg Knight
(1/1)
: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.) You may uninstall a result from Socketed Sprocketer to use it for a die you rolled. Uninstall a 6 from Socketed Sprocketer: Draw a card.
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Soliton
( 5)
Artifact Creature — Construct
(3/4)
: Untap Soliton.
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Sonic Assault
( 3)
Instant
Tap target creature. Sonic Assault deals 2 damage to that creature's controller. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Soul Conduit
( 6)
Artifact
, : Two target players exchange life totals.
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Soul Parry
( 2)
Instant
Prevent all damage one or two target creatures would deal this turn.
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Soul Ransom
( 4)
Enchantment — Aura
Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
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Soulfire Grand Master
( 2)
Creature — Human Monk
(2/2)
Lifelink Instant and sorcery spells you control have lifelink. : The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
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Soulflayer
( 6)
Creature — Demon
(4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
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Souls of the Faultless
( 3)
Creature — Spirit
(0/4)
Defender (This creature can't attack.) Whenever Souls of the Faultless is dealt combat damage, you gain that much life and attacking player loses that much life.
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Soulsworn Jury
( 3)
Creature — Spirit
(1/4)
Defender (This creature can't attack.) , Sacrifice Soulsworn Jury: Counter target creature spell.
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Soulsworn Spirit
( 4)
Creature — Spirit
(2/1)
Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Spark Trooper
( 4)
Creature — Elemental Soldier
(6/1)
Trample, lifelink, haste At the beginning of the end step, sacrifice Spark Trooper.
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Spawn of Mayhem
( 4)
Creature — Demon
(4/4)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Flying, trample At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
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Spawn of Rix Maadi
( 5)
Creature — Horror
(5/3)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Species Gorger
( 5)
Creature — Frog Beast
(6/6)
At the beginning of your upkeep, return a creature you control to its owner's hand.
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Spell Suck
( 4)
Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Spellskite
( 2)
Artifact Creature — Phyrexian Horror
(0/4)
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Sphere of the Suns
( 2)
Artifact
Sphere of the Suns enters the battlefield tapped and with three charge counters on it. , Remove a charge counter from Sphere of the Suns: Add one mana of any color.
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Sphinx of New Prahv
( 4)
Creature — Sphinx
(4/3)
Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast.
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Sphinx's Insight
( 4)
Instant
Draw two cards. Addendum — If you cast this spell during your main phase, you gain 2 life.
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Spikeshot Goblin
( 3)
Creature — Goblin Shaman
(1/2)
, : Spikeshot Goblin deals damage equal to its power to any target.
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Spikewheel Acrobat
( 4)
Creature — Human Rogue
(5/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
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Spin Engine
( 3)
Artifact Creature — Construct
(3/1)
: Target creature can't block Spin Engine this turn.
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Spine of Ish Sah
( 7)
Artifact
When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand.
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Spinebiter
( 6)
Creature — Phyrexian Beast
(3/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) You may have Spinebiter assign its combat damage as though it weren't blocked.
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Spined Thopter
( 3)
Artifact Creature — Phyrexian Thopter
(2/1)
( can be paid with either or 2 life.) Flying
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Spiraling Duelist
( 4)
Creature — Human Berserker
(3/1)
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
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Spire Monitor
( 5)
Creature — Phyrexian Drake
(3/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Spire Serpent
( 5)
Creature — Serpent
(3/5)
Defender Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
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Splatter Thug
( 3)
Creature — Human Warrior
(2/2)
First strike Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Split Screen
( 4)
Artifact
When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together.
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Sporeback Troll
( 4)
Creature — Troll Mutant
(0/0)
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) : Regenerate target creature with a +1/+1 counter on it.
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Spread the Sickness
( 5)
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Sprinting Warbrute
( 5)
Creature — Ogre Berserker
(5/4)
Sprinting Warbrute attacks each combat if able. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Sprouting Renewal
( 3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
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Spy Eye
( 4)
Creature — Eye Spy
(1/3)
Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
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Squadron Hawk
( 2)
Creature — Bird
(1/1)
Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
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Squealing Devil
( 2)
Creature — Devil
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay . If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless was spent to cast it.
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Squirrel Dealer
( 1)
Creature — Raccoon Lizard Bird
(1/1)
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
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Stampeding Elk Herd
( 5)
Creature — Elk
(5/5)
Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
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Stangg
( 6)
Legendary Creature — Human Warrior
(3/4)
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
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Steady Progress
( 3)
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
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Steady-Handed Mook
( 3)
Creature — Human Rigger
(1/1)
Deathtouch When Steady-Handed Mook enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steam Vents
( 0)
Land — Island Mountain
(: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Steamcore Weird
( 4)
Creature — Weird
(1/3)
When Steamcore Weird enters the battlefield, if was spent to cast it, it deals 2 damage to any target.
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Steamflogger Boss
( 4)
Creature — Goblin Rigger
(3/3)
Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.
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Steamflogger of the Month
( 5)
Creature — Goblin Rigger
(3/3)
When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamflogger Service Rep
( 3)
Creature — Goblin Rigger
(1/1)
Whenever another Goblin enters the battlefield under your control, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steamflogger Temp
( 2)
Creature — Goblin Rigger
(2/1)
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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