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Pious Warrior
( 4)
Creature — Human Rebel Warrior
(2/3)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
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Pious Wayfarer
( 1)
Creature — Human Scout
(1/2)
Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.
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Pip-Boy 3000
( 1)
Artifact — Equipment
Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip
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Piper Wright, Publick Reporter
( 2)
Legendary Creature — Human Detective
(1/2)
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
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Piper's Melody
( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Pippin, Guard of the Citadel
( 2)
Legendary Creature — Halfling Soldier
(2/2)
Vigilance, ward : Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
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Pippin, Warden of Isengard
( 2)
Legendary Creature — Halfling Advisor
(2/2)
Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) , : Create a Food token. , Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
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Pippin's Bravery
( 1)
Instant
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
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Pir, Imaginative Rascal
( 3)
Legendary Creature — Human
(1/1)
Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.) If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
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Piracy
( 2)
Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
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Piracy Charm
( 1)
Instant
Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card.
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Piranha Marsh
( 0)
Land
Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. : Add .
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Pirate Hat
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Pirate Ship
( 5)
Creature — Human Pirate
(4/3)
Pirate Ship can't attack unless defending player controls an Island. : Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship.
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Pirated Copy
( 5)
Creature — Shapeshifter Pirate
(0/0)
You may have Pirated Copy enter the battlefield as a copy of any creature on the battlefield, except it's a Pirate in addition to its other types and it has "Whenever this creature or another creature with the same name deals combat damage to a player, you draw a card."
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Pirate's Cutlass
( 3)
Artifact — Equipment
When Pirate's Cutlass enters the battlefield, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Pirate's Pillage
( 4)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Pirate's Prize
( 4)
Sorcery
Draw two cards. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Pir's Whim
( 4)
Sorcery
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
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Piston Sledge
( 3)
Artifact — Equipment
When Piston Sledge enters the battlefield, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
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Piston-Fist Cyclops
( 3)
Creature — Cyclops
(4/3)
Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
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Pistus Strike
( 3)
Instant
Destroy target creature with flying. Its controller gets a poison counter.
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Pit Fight
( 2)
Instant
Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
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Pit Imp
( 1)
Creature — Imp
(0/1)
Flying : Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn.
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Pit Keeper
( 2)
Creature — Human Wizard
(2/1)
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
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Pit of Offerings
( 0)
Land — Cave
Pit of Offerings enters the battlefield tapped. When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards. : Add . : Add one mana of any of the exiled cards' colors.
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Pit Raptor
( 4)
Creature — Bird Mercenary
(4/3)
Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .
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Pit Scorpion
( 3)
Creature — Scorpion
(1/1)
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>
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Pit Spawn
( 7)
Creature — Demon
(6/4)
First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay . Whenever Pit Spawn deals damage to a creature, exile that creature.
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Pit Trap
( 2)
Artifact
, , Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
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Pitchburn Devils
( 5)
Creature — Devil
(3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
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Pitchstone Wall
( 3)
Creature — Wall
(2/5)
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
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Pitfall Trap
( 3)
Instant — Trap
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost. Destroy target attacking creature without flying.
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Pith Driller
( 5)
Artifact Creature — Phyrexian Horror
(2/4)
( can be paid with either or 2 life.) When Pith Driller enters the battlefield, put a -1/-1 counter on target creature.
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Pithing Needle
( 1)
Artifact
As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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Pithing Spyglass (playtest)
( 2)
Artifact
As CARDNAME enters the battlefield, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability.
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Pitiless Horde
( 3)
Creature — Orc Berserker
(5/3)
At the beginning of your upkeep, you lose 2 life. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Pitiless Plunderer
( 4)
Creature — Human Pirate
(1/4)
Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Pitiless Pontiff
( 2)
Creature — Vampire Cleric
(2/2)
, Sacrifice another creature: Pitiless Pontiff gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Pitiless Vizier
( 4)
Creature — Minotaur Cleric
(4/2)
Whenever you cycle or discard a card, Pitiless Vizier gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Moonshae Pixie (Pixie Dust)
( 2)
Instant — Adventure
Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Pixie Guide
( 2)
Creature — Faerie
(1/3)
Flying Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
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Pixie Illusionist
( 1)
Creature — Faerie Wizard
(1/1)
Kicker (You may pay an additional as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. : Target land you control becomes the basic land type of your choice until end of turn.
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Placid Rottentail
( 1)
Creature — Fungus Rabbit
(1/1)
Vigilance , Exile Placid Rottentail from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Plagiarize
( 4)
Instant
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
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Plague Beetle
( 1)
Creature — Insect
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Plague Belcher
( 3)
Creature — Zombie Beast
(5/4)
Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life.
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Plague Boiler
( 3)
Artifact
At the beginning of your upkeep, put a plague counter on Plague Boiler. : Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
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Plague Dogs
( 5)
Creature — Phyrexian Zombie Dog
(3/3)
When Plague Dogs dies, all creatures get -1/-1 until end of turn. , Sacrifice Plague Dogs: Draw a card.
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Plague Drone
( 4)
Creature — Demon
(3/3)
Flying Rot Fly — If an opponent would gain life, that player loses that much life instead.
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Plague Engineer
( 3)
Creature — Phyrexian Carrier
(2/2)
Deathtouch As Plague Engineer enters the battlefield, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.
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Plague Fiend
( 2)
Creature — Insect
(1/1)
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .
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Plague Mare
( 3)
Creature — Nightmare Horse
(2/2)
Plague Mare can't be blocked by white creatures. When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.
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Plague Myr
( 2)
Artifact Creature — Phyrexian Myr
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) : Add .
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Plague Nurse
( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 2 : Each other creature you control with toxic gains toxic 1 until end of turn. Activate only once each turn. (A player dealt combat damage by a creature with toxic also gets poison counters equal to that creature's total toxic value.)
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Plague of Vermin
( 7)
Sorcery
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
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Plague Rats
( 3)
Creature — Rat
(*/*)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
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Plague Reaver
( 3)
Creature — Beast
(6/5)
At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice Plague Reaver: Choose target opponent. Return Plague Reaver to the battlefield under that player's control at the beginning of their next upkeep.
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Plague Sliver
( 4)
Creature — Sliver
(5/5)
All Slivers have "At the beginning of your upkeep, this permanent deals 1 damage to you."
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Plague Spitter
( 3)
Creature — Phyrexian Horror
(2/2)
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter dies, it deals 1 damage to each creature and each player.
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Plague Spores
( 6)
Sorcery
Destroy target nonblack creature and target land. They can't be regenerated.
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Plague Stinger
( 2)
Creature — Phyrexian Insect Horror
(1/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Plague Wight
( 2)
Creature — Zombie
(2/1)
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
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Plague Wind
( 9)
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
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Plague Witch
( 2)
Creature — Elf Spellshaper
(1/1)
, , Discard a card: Target creature gets -1/-1 until end of turn.
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Plaguecrafter
( 3)
Creature — Human Shaman
(3/2)
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can't discards a card.
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Plaguecrafter's Familiar
( 2)
Creature — — Rat
(1/1)
Deathtouch When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.
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Plagued Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
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Plaguemaw Beast
( 5)
Creature — Phyrexian Beast
(4/3)
, Sacrifice a creature: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Plains
( 0)
Basic Land — Plains
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Planar Ally
( 5)
Creature — Angel
(3/3)
Flying Whenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
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Planar Atlas
( 2)
Artifact
Planar Atlas enters the battlefield tapped. When Planar Atlas enters the battlefield, you may look at the top four cards of your library. If you do, reveal up to one land card from among them, then put that card on top of your library and the rest on the bottom in a random order. : Add .
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Planar Birth
( 2)
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
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Planar Bridge
( 6)
Legendary Artifact
, : Search your library for a permanent card, put it onto the battlefield, then shuffle.
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Planar Chaos
( 3)
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
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Planar Collapse
( 2)
Enchantment
At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated.
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Planar Despair
( 5)
Sorcery
Domain — All creatures get -1/-1 until end of turn for each basic land type among lands you control.
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Planar Disruption
( 2)
Enchantment — Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Planar Gate
( 6)
Artifact
Creature spells you cast cost less to cast.
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Planar Guide
( 1)
Creature — Human Cleric
(1/1)
, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners' control.
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Planar Incision
( 2)
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
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Planar Overlay
( 3)
Sorcery
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
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Planar Portal
( 6)
Artifact
, : Search your library for a card, put that card into your hand, then shuffle.
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Planar Void
( 1)
Enchantment
Whenever another card is put into a graveyard from anywhere, exile that card.
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Planebound Accomplice
( 3)
Creature — Human Wizard
(1/3)
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
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Plane-Merge Elf (playtest)
( 5)
Creature — — Elf Warrior
(3/3)
Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with CARDNAME, creatures you control get +1/+1 until end of turn.
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Planequake (playtest)
( 1)
Sorcery
CARDNAME deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.
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Planeswalker's Favor
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
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Planeswalker's Fury
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. Planeswalker's Fury deals damage equal to that card's mana value to that player. Activate only as a sorcery.
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Planeswalker's Mirth
( 3)
Enchantment
: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.
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