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Fountain of Cho
( 0)
Land
Fountain of Cho enters the battlefield tapped. : Put a storage counter on Fountain of Cho. , Remove any number of storage counters from Fountain of Cho: Add for each storage counter removed this way.
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Fountain Watch
( 5)
Creature — Human Cleric
(2/4)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)
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Furious Assault
( 3)
Enchantment
Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker.
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Game Preserve
( 3)
Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
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General's Regalia
( 3)
Artifact
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
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Ghoul's Feast
( 2)
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
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Giant Caterpillar
( 4)
Creature — Insect
(3/3)
, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
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Glittering Lion
( 3)
Creature — Cat
(2/2)
Prevent all damage that would be dealt to Glittering Lion. : Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
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Glittering Lynx
( 1)
Creature — Cat
(1/1)
Prevent all damage that would be dealt to Glittering Lynx. : Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
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Glowing Anemone
( 4)
Creature — Jellyfish Beast
(1/3)
When Glowing Anemone enters the battlefield, you may return target land to its owner's hand.
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Greel's Caress
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -3/-0.
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Groundskeeper
( 1)
Creature — Human Druid
(1/1)
: Return target basic land card from your graveyard to your hand.
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Gulf Squid
( 4)
Creature — Squid Beast
(2/2)
When Gulf Squid enters the battlefield, tap all lands target player controls.
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Gush
( 5)
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
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Harvest Mage
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
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Haunted Crossroads
( 3)
Enchantment
: Put target creature card from your graveyard on top of your library.
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Hazy Homunculus
( 2)
Creature — Homunculus Illusion
(1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
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Heightened Awareness
( 5)
Enchantment
As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
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Henge Guardian
( 5)
Artifact Creature — Dragon Wurm
(3/4)
: Henge Guardian gains trample until end of turn.
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Hickory Woodlot
( 0)
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.
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High Market
( 0)
Land
: Add . , Sacrifice a creature: You gain 1 life.
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High Seas
( 3)
Enchantment
Red creature spells and green creature spells cost more to cast.
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Highway Robber
( 4)
Creature — Human Mercenary
(2/2)
When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
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Hired Giant
( 4)
Creature — Giant
(4/4)
When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
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Hollow Warrior
( 4)
Artifact Creature — Golem Warrior
(4/4)
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
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Honor the Fallen
( 2)
Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
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Hoodwink
( 2)
Instant
Return target artifact, enchantment, or land to its owner's hand.
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Horn of Plenty
( 6)
Artifact
Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step.
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Horned Troll
( 3)
Creature — Troll
(2/2)
: Regenerate Horned Troll.
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Howling Wolf
( 4)
Creature — Wolf
(2/2)
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
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Hunted Wumpus
( 4)
Creature — Beast
(6/6)
When Hunted Wumpus enters the battlefield, each other player may put a creature card from their hand onto the battlefield.
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Ignoble Soldier
( 3)
Creature — Human Soldier
(3/1)
Whenever Ignoble Soldier becomes blocked, prevent all combat damage that would be dealt by it this turn.
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Indentured Djinn
( 3)
Creature — Djinn
(4/4)
Flying When Indentured Djinn enters the battlefield, each other player may draw up to three cards.
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Infernal Genesis
( 6)
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
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Infiltrate
( 1)
Instant
Target creature can't be blocked this turn.
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Inflame
( 1)
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
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Insubordination
( 2)
Enchantment — Aura
Enchant creature At the beginning of the end step of enchanted creature's controller, Insubordination deals 2 damage to that player unless that creature attacked this turn.
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Intimidation
( 5)
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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Invigorate
( 3)
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life. Target creature gets +4/+4 until end of turn.
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Inviolability
( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt to enchanted creature.
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Iron Lance
( 2)
Artifact
, : Target creature gains first strike until end of turn.
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Island
( 0)
Basic Land — Island
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Ivory Mask
( 4)
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
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Jeweled Spirit
( 5)
Creature — Spirit
(3/3)
Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
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Jeweled Torque
( 2)
Artifact
As Jeweled Torque enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.
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Jolrael's Favor
( 2)
Enchantment — Aura
Flash Enchant creature : Regenerate enchanted creature.
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Jolting Merfolk
( 4)
Creature — Merfolk
(2/2)
Fading 4 <I>(This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Jolting Merfolk: Tap target creature.
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Karn's Touch
( 2)
Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>
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Keldon Arsonist
( 3)
Creature — Human Soldier
(1/1)
, Sacrifice two lands: Destroy target land.
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Keldon Battlewagon
( 5)
Artifact Creature — Juggernaut
(0/3)
Trample Keldon Battlewagon can't block. When Keldon Battlewagon attacks, sacrifice it at end of combat. Tap an untapped creature you control: Keldon Battlewagon gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
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Keldon Berserker
( 4)
Creature — Human Soldier Berserker
(2/3)
Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
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Keldon Firebombers
( 5)
Creature — Human Soldier
(3/3)
When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
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Kill Switch
( 3)
Artifact
, : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
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Kris Mage
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Kris Mage deals 1 damage to any target.
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Kyren Archive
( 3)
Artifact
At the beginning of your upkeep, you may exile the top card of your library face down. , Discard your hand, Sacrifice Kyren Archive: Put all cards exiled with Kyren Archive into their owner's hand.
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Kyren Glider
( 2)
Creature — Goblin
(1/1)
Flying Kyren Glider can't block.
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Kyren Legate
( 2)
Creature — Goblin
(1/1)
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost. Haste
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Kyren Negotiations
( 4)
Enchantment
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.
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Kyren Sniper
( 3)
Creature — Goblin
(1/1)
At the beginning of your upkeep, you may have Kyren Sniper deal 1 damage to target player or planeswalker.
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Laccolith Grunt
( 3)
Creature — Beast
(2/2)
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
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Laccolith Rig
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
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Laccolith Titan
( 7)
Creature — Beast
(6/6)
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
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Laccolith Warrior
( 4)
Creature — Beast Warrior
(3/3)
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
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Laccolith Whelp
( 1)
Creature — Beast
(1/1)
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
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Land Grant
( 2)
Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
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Larceny
( 5)
Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
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Lashknife
( 2)
Enchantment — Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
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Last Breath
( 2)
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
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Latulla's Orders
( 2)
Enchantment — Aura
Flash Enchant creature Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
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Lava Runner
( 3)
Creature — Lizard
(2/2)
Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land.
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Lawbringer
( 3)
Creature — Kor Rebel
(2/2)
, Sacrifice Lawbringer: Exile target red creature.
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Lesser Gargadon
( 4)
Creature — Beast
(6/4)
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.
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Ley Line
( 4)
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
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Liability
( 3)
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
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Lightbringer
( 3)
Creature — Kor Rebel
(2/2)
, Sacrifice Lightbringer: Exile target black creature.
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Lin Sivvi, Defiant Hero
( 3)
Legendary Creature — Human Rebel
(1/3)
, : Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. : Put target Rebel card from your graveyard on the bottom of your library.
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Lithophage
( 5)
Creature — Insect
(7/7)
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
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Living Terrain
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
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Lumbering Satyr
( 4)
Creature — Satyr Beast
(5/4)
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
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Lunge
( 3)
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Mageta's Boon
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+2.
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Maggot Therapy
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/-2.
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Magistrate's Scepter
( 3)
Artifact
, : Put a charge counter on Magistrate's Scepter. , Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
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