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Giant Crab
( 5)
Creature — Crab
(3/3)
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Giant Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Gliding Licid
( 3)
Creature — Licid
(2/2)
, : Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature has flying.
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Goblin Bombardment
( 2)
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
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Grave Pact
( 4)
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
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Gravedigger
( 4)
Creature — Zombie
(2/2)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
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Grindstone
( 1)
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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Grollub
( 3)
Creature — Beast
(3/3)
Whenever Grollub is dealt damage, each opponent gains that much life.
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Hammerhead Shark
( 2)
Creature — Shark
(2/3)
Hammerhead Shark can't attack unless defending player controls an Island.
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Hand to Hand
( 3)
Enchantment
During combat, players can't cast instant spells or activate abilities that aren't mana abilities.
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Hanna's Custody
( 3)
Enchantment
All artifacts have shroud. (They can't be the targets of spells or abilities.)
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Harrow
( 3)
Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
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Hatred
( 5)
Instant
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
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Havoc
( 2)
Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
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Heart Sliver
( 2)
Creature — Sliver
(1/1)
All Sliver creatures have haste.
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Heartstone
( 3)
Artifact
Activated abilities of creatures cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Heartwood Dryad
( 2)
Creature — Dryad
(2/1)
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
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Heartwood Giant
( 5)
Creature — Giant
(4/4)
, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker.
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Heartwood Treefolk
( 4)
Creature — Treefolk
(3/4)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Heat of Battle
( 2)
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
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Helm of Possession
( 4)
Artifact
You may choose not to untap Helm of Possession during your untap step. , , Sacrifice a creature: Gain control of target creature for as long as you control Helm of Possession and Helm of Possession remains tapped.
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Hermit Druid
( 2)
Creature — Human Druid
(1/1)
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
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Hero's Resolve
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+5.
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Hesitation
( 2)
Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
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Hibernation Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hidden Retreat
( 3)
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
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High Ground
( 1)
Enchantment
Each creature you control can block an additional creature each combat.
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Honor Guard
( 1)
Creature — Human Soldier
(1/1)
: Honor Guard gets +0/+1 until end of turn.
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Horn of Greed
( 3)
Artifact
Whenever a player plays a land, that player draws a card.
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Horned Sliver
( 3)
Creature — Sliver
(2/2)
All Sliver creatures have trample.
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Hornet Cannon
( 4)
Artifact
, : Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step.
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Humility
( 4)
Enchantment
All creatures lose all abilities and have base power and toughness 1/1.
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Imps' Taunt
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
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Insight
( 3)
Enchantment
Whenever an opponent casts a green spell, you draw a card.
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Interdict
( 2)
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <I>(Mana abilities can't be targeted.)</I> Draw a card.
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Intruder Alarm
( 3)
Enchantment
Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
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Intuition
( 3)
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
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Invasion Plans
( 3)
Enchantment
All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.
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Invulnerability
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Island
( 0)
Basic Land — Island
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Jackal Pup
( 1)
Creature — Jackal
(2/1)
Whenever Jackal Pup is dealt damage, it deals that much damage to you.
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Jackalope Herd
( 4)
Creature — Rabbit Beast
(4/5)
When you cast a spell, return Jackalope Herd to its owner's hand.
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Jet Medallion
( 2)
Artifact
Black spells you cast cost less to cast.
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Jinxed Idol
( 2)
Artifact
At the beginning of your upkeep, Jinxed Idol deals 2 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Idol.
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Jinxed Ring
( 2)
Artifact
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring. <I>(This effect lasts indefinitely.)</I>
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Keeper of the Beasts
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
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Keeper of the Dead
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.
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Keeper of the Flame
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. Keeper of the Flame deals 2 damage to that player.
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Keeper of the Light
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
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Keeper of the Mind
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
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Kezzerdrix
( 4)
Creature — Rabbit Beast
(4/4)
First strike At the beginning of your upkeep, if your opponents control no creatures, Kezzerdrix deals 4 damage to you.
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Killer Whale
( 5)
Creature — Whale
(3/5)
: Killer Whale gains flying until end of turn.
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Kindle
( 2)
Instant
Kindle deals X damage to any target, where X is 2 plus the number of cards named Kindle in all graveyards.
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Knight Of Dawn (Knight of Dawn)
( 3)
Creature — Human Knight
(2/2)
First strike : Knight of Dawn gains protection from the color of your choice until end of turn.
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Kor Chant
( 3)
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
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Krakilin
( 2)
Creature — Beast
(0/0)
Krakilin enters the battlefield with X +1/+1 counters on it. : Regenerate Krakilin.
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Lab Rats
( 1)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 black Rat creature token.
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Lancers en-Kor
( 5)
Creature — Kor Soldier
(3/3)
Trample : The next 1 damage that would be dealt to Lancers en-Kor this turn is dealt to target creature you control instead.
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Leap
( 1)
Instant
Target creature gains flying until end of turn. Draw a card.
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Leeching Licid
( 2)
Creature — Licid
(1/1)
, : Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player.
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Legacy's Allure
( 2)
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure. Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. <I>(This effect lasts indefinitely.)</I>
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Legerdemain
( 4)
Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it. <I>(This effect lasts indefinitely.)</I>
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Light of Day
( 4)
Enchantment
Black creatures can't attack or block.
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Limited Resources
( 1)
Enchantment
When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
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Living Death
( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Lobotomy
( 4)
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
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Lotus Petal
( 0)
Artifact
, Sacrifice Lotus Petal: Add one mana of any color.
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Lowland Basilisk
( 3)
Creature — Basilisk
(1/3)
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
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Maddening Imp
( 3)
Creature — Imp
(1/1)
Flying : Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
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Mage il-Vec
( 3)
Creature — Human Wizard
(2/2)
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
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Magmasaur
( 5)
Creature — Elemental Dinosaur
(0/0)
Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
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Magnetic Web
( 2)
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. , : Put a magnet counter on target creature.
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Mana Breach
( 3)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
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Mana Leak
( 2)
Instant
Counter target spell unless its controller pays .
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Mana Severance
( 2)
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
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Manabond
( 1)
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
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Manakin
( 2)
Artifact Creature — Construct
(1/1)
: Add .
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Maniacal Rage
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't block.
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Manta Riders
( 1)
Creature — Merfolk
(1/1)
: Manta Riders gains flying until end of turn.
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Marble Titan
( 4)
Creature — Giant
(3/3)
Creatures with power 3 or greater don't untap during their controllers' untap steps.
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Marsh Lurker
( 4)
Creature — Beast
(3/2)
Sacrifice a Swamp: Marsh Lurker gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Mask of the Mimic
( 1)
Instant
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
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Master Decoy
( 2)
Creature — Human Soldier
(1/2)
, : Tap target creature.
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Mawcor
( 5)
Creature — Beast
(3/3)
Flying : Mawcor deals 1 damage to any target.
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Maze of Shadows
( 0)
Land
: Add . : Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
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Medicine Bag
( 3)
Artifact
, , Discard a card: Regenerate target creature.
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Meditate
( 3)
Instant
Draw four cards. You skip your next turn.
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Megrim
( 3)
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Mind Maggots
( 4)
Creature — Insect
(2/2)
When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
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