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Gilded Drake
( 2)
Creature — Drake
(3/3)
Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
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Goblin Cadets
( 1)
Creature — Goblin
(2/1)
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
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Goblin Festival
( 2)
Enchantment
: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.
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Goblin Gardener
( 4)
Creature — Goblin
(2/1)
When Goblin Gardener dies, destroy target land.
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Goblin Lackey
( 1)
Creature — Goblin
(1/1)
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
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Goblin Marshal
( 6)
Creature — Goblin Warrior
(3/3)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens.
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Goblin Masons
( 2)
Creature — Goblin
(2/1)
When Goblin Masons dies, destroy target Wall.
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Goblin Matron
( 3)
Creature — Goblin
(1/1)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
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Goblin Medics
( 3)
Creature — Goblin Shaman
(1/1)
Whenever Goblin Medics becomes tapped, it deals 1 damage to any target.
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Goblin Patrol
( 1)
Creature — Goblin
(2/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin Raider
( 2)
Creature — Goblin Warrior
(2/2)
Goblin Raider can't block.
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Goblin Spelunkers
( 3)
Creature — Goblin Warrior
(2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Goblin War Buggy
( 2)
Creature — Goblin
(2/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Goblin Welder
( 1)
Creature — Goblin Artificer
(1/1)
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
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Grafted Skullcap
( 4)
Artifact
At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.
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Granite Grip
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
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Great Whale
( 7)
Creature — Whale
(5/5)
When Great Whale enters the battlefield, untap up to seven lands.
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Greater Good
( 4)
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
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Greener Pastures
( 3)
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, the player creates a 1/1 green Saproling creature token.
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Guma
( 3)
Creature — Cat
(2/2)
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Hawkeater Moth
( 4)
Creature — Insect
(1/2)
Flying Shroud (This creature can't be the target of spells or abilities.)
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Headlong Rush
( 2)
Instant
Attacking creatures gain first strike until end of turn.
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Healing Salve
( 1)
Instant
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
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Heart Warden
( 2)
Creature — Elf Druid
(1/1)
: Add . , Sacrifice Heart Warden: Draw a card.
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Heat Ray
( 1)
Instant
Heat Ray deals X damage to target creature.
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Herald of Serra
( 4)
Creature — Angel
(3/4)
Flying, vigilance Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Hermetic Study
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
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Hibernation
( 3)
Instant
Return all green permanents to their owners' hands.
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Hidden Ancients
( 2)
Enchantment
When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.
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Hidden Gibbons
( 1)
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
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Hidden Guerrillas
( 1)
Enchantment
When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.
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Hidden Herd
( 1)
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.
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Hidden Predators
( 1)
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
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Hidden Spider
( 1)
Enchantment
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
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Hidden Stag
( 2)
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature. Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.
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Hollow Dogs
( 5)
Creature — Phyrexian Zombie Dog
(3/3)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
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Hope and Glory
( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Hopping Automaton
( 3)
Artifact Creature — Construct
(2/2)
: Hopping Automaton gets -1/-1 and gains flying until end of turn.
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Hulking Ogre
( 3)
Creature — Ogre
(3/3)
Hulking Ogre can't block.
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Humble
( 2)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
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Hunting Moa
( 3)
Creature — Bird Beast
(3/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Hunting Moa enters the battlefield or dies, put a +1/+1 counter on target creature.
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Hush
( 4)
Sorcery
Destroy all enchantments. Cycling (, Discard this card: Draw a card.)
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Ill-Gotten Gains
( 4)
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
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Illuminated Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. , Sacrifice Illuminated Wings: Draw a card.
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Imaginary Pet
( 2)
Creature — Illusion
(4/4)
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
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Impatience
( 3)
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
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Impending Disaster
( 2)
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
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Incendiary
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a fuse counter on Incendiary. When enchanted creature dies, Incendiary deals X damage to any target, where X is the number of fuse counters on Incendiary.
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Intervene
( 1)
Instant
Counter target spell that targets a creature.
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Intrepid Hero
( 3)
Creature — Human Soldier
(1/1)
: Destroy target creature with power 4 or greater.
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Iridescent Drake
( 4)
Creature — Drake
(2/2)
Flying When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.
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Iron Maiden
( 3)
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4.
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Iron Will
( 1)
Instant
Target creature gets +0/+4 until end of turn. Cycling (, Discard this card: Draw a card.)
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Island
( 0)
Basic Land — Island
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Ivy Seer
( 4)
Creature — Elf Wizard
(1/1)
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Jagged Lightning
( 5)
Sorcery
Jagged Lightning deals 3 damage to each of two target creatures.
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Jhoira's Toolbox
( 2)
Artifact Creature — Insect
(1/1)
: Regenerate target artifact creature.
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Junk Diver
( 3)
Artifact Creature — Bird
(1/1)
Flying When Junk Diver dies, return another target artifact card from your graveyard to your hand.
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Karmic Guide
( 5)
Creature — Angel Spirit
(2/2)
Flying, protection from black Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
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Karn, Silver Golem
( 5)
Legendary Artifact Creature — Golem
(4/4)
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn. : Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
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Keldon Champion
( 4)
Creature — Human Barbarian
(3/2)
Haste Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
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Keldon Vandals
( 3)
Creature — Human Rogue
(4/1)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Keldon Vandals enters the battlefield, destroy target artifact.
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Kingfisher
( 4)
Creature — Bird
(2/2)
Flying When Kingfisher dies, draw a card.
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Knighthood
( 3)
Enchantment
Creatures you control have first strike.
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Landslide
( 1)
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player or planeswalker.
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Last-Ditch Effort
( 1)
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
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Launch
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
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Lava Axe
( 5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
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Lay Waste
( 4)
Sorcery
Destroy target land. Cycling (, Discard this card: Draw a card.)
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Levitation
( 4)
Enchantment
Creatures you control have flying.
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Lifeline
( 5)
Artifact
Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
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Lightning Dragon
( 4)
Creature — Dragon
(4/4)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) : Lightning Dragon gets +1/+0 until end of turn.
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Lilting Refrain
( 2)
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain. Sacrifice Lilting Refrain: Counter target spell unless its controller pays , where X is the number of verse counters on Lilting Refrain.
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Lingering Mirage
( 2)
Enchantment — Aura
Enchant land Enchanted land is an Island. Cycling (, Discard this card: Draw a card.)
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Lone Wolf
( 3)
Creature — Wolf
(2/2)
You may have Lone Wolf assign its combat damage as though it weren't blocked.
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Looming Shade
( 3)
Creature — Shade
(1/1)
: Looming Shade gets +1/+1 until end of turn.
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Lotus Blossom
( 2)
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. , Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
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Lull
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Cycling (, Discard this card: Draw a card.)
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Lurking Evil
( 3)
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
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Lurking Jackals
( 1)
Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
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Lurking Skirge
( 2)
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
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Magnify
( 1)
Instant
All creatures get +1/+1 until end of turn.
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Mana Leech
( 3)
Creature — Leech
(1/1)
You may choose not to untap Mana Leech during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
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Mantis Engine
( 5)
Artifact Creature — Insect
(3/3)
: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) : Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Mark of Fury
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand.
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Marker Beetles
( 3)
Creature — Insect
(2/3)
When Marker Beetles dies, target creature gets +1/+1 until end of turn. , Sacrifice Marker Beetles: Draw a card.
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Martyr's Cause
( 3)
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Mask of Law and Grace
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red.
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Master Healer
( 5)
Creature — Human Cleric
(1/4)
: Prevent the next 4 damage that would be dealt to any target this turn.
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Masticore
( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Masticore unless you discard a card. : Masticore deals 1 damage to target creature. : Regenerate Masticore.
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