|
Gilt-Leaf Ambush
( 3)
Tribal Instant — Elf
Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
|
|
|
Gleam of Battle
( 6)
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
|
|
|
Goblin Firebomb
( 1)
Artifact
Flash , , Sacrifice Goblin Firebomb: Destroy target permanent.
|
|
|
Goblin Flectomancer
( 3)
Creature — Goblin Wizard
(2/2)
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
|
|
|
Gorbag of Minas Morgul
( 2)
Legendary Creature — Orc Soldier
(2/2)
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one — • Draw a card. • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Gray Harbor Merfolk
( 2)
Creature — Merfolk Rogue
(0/3)
Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
|
|
|
Gray Merchant of Alphabet
( 5)
Creature — Zombie Performer
(2/4)
When Gray Merchant of Alphabet enters the battlefield, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.
|
|
|
Hammerfest Boomtacular
( 5)
Enchantment
Whenever you cast a spell with a Goblin Explosioneers watermark, Hammerfest Boomtacular deals 2 damage to any target.
|
|
|
Harold and Bob, First Numens
( 3)
Legendary Creature — Treefolk Mutant
(3/3)
Vigilance, reach When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ‘: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
|
|
|
Helm of Obedience
( 4)
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
|
|
|
Humble Defector
( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
|
|
|
Humbler of Mortals
( 6)
Enchantment Creature — Elemental
(5/5)
Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
|
|
|
Hunted by The Family
( 7)
Sorcery
Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice — That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.
|
|
|
Hymn of Rebirth
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
|
|
|
Imoti, Celebrant of Bounty
( 5)
Legendary Creature — Naga Druid
(3/1)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
|
|
|
Implement of Combustion
( 1)
Artifact
, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker. When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
|
|
|
Instrument of the Bards
( 1)
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. , : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
|
|
|
Jasmine Boreal of the Seven
( 3)
Legendary Creature — Human Druid
(2/4)
: Add . Spend this mana only to cast creature spells with no abilities. Creatures you control with no abilities can't be blocked by creatures with abilities.
|
|
|
Kambal, Consul of Allocation
( 3)
Legendary Creature — Human Advisor
(2/3)
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
|
|
|
Kambal, Profiteering Mayor
( 3)
Legendary Creature — Human Advisor
(2/4)
Whenever one or more tokens enter the battlefield under your opponents' control, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn. Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
|
|
|
Kami of Bamboo Groves
( 1)
Enchantment Creature — — Spirit
(1/1)
When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Channel — , Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.
|
|
|
Kami of Celebration
( 5)
Creature — Spirit
(3/3)
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.) Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
|
|
|
Kami of Terrible Secrets
( 4)
Creature — Spirit
(3/4)
When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
|
|
|
Kediss, Emberclaw Familiar
( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
|
|
|
Keldon Firebombers
( 5)
Creature — Human Soldier
(3/3)
When Keldon Firebombers enters the battlefield, each player sacrifices all lands they control except for three.
|
|
|
Kessig Flamebreather
( 2)
Creature — Human Shaman
(1/3)
Whenever you cast a noncreature spell, Kessig Flamebreather deals 1 damage to each opponent.
|
|
|
Khorvath Brightflame
( 6)
Legendary Creature — Dragon
(3/4)
Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.) Flying, haste Knights your team controls have flying and haste.
|
|
|
Knight of the Holy Nimbus
( 2)
Creature — Human Rebel Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) : Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
|
|
|
Lambholt Pacifist
( 2)
Creature — Human Shaman Werewolf
(3/3)
Lambholt Pacifist can't attack unless you control a creature with power 4 or greater. At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.
|
|
|
Leyline of Combustion
( 4)
Enchantment
If Leyline of Combustion is in your opening hand, you may begin the game with it on the battlefield. Whenever you and/or at least one permanent you control becomes the target of a spell or ability an opponent controls, Leyline of Combustion deals 2 damage to that player.
|
|
|
Library of Lat-Nam
( 5)
Sorcery
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
|
|
|
Life and Limb
( 4)
Enchantment
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
|
|
|
Lifebane Zombie
( 3)
Creature — Zombie Warrior
(3/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Lifebane Zombie enters the battlefield, target opponent reveals their hand. You choose a green or white creature card from it and exile that card.
|
|
|
Lifespark Spellbomb
( 1)
Artifact
, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land. , Sacrifice Lifespark Spellbomb: Draw a card.
|
|
|
Lithoform Blight
( 2)
Enchantment — Aura
Enchant land When Lithoform Blight enters the battlefield, draw a card. Enchanted land loses all land types and abilities and has ": Add " and ", Pay 1 life: Add one mana of any color."
|
|
|
Log Flume (Log Flume (b))
( 0)
Artifact — Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Lights — 5, 6
|
|
|
Magus of the Abyss
( 4)
Creature — Human Wizard
(4/3)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
|
|
|
Magus of the Bazaar
( 2)
Creature — Human Wizard
(0/1)
: Draw two cards, then discard three cards.
|
|
|
Magus of the Bridge
( 3)
Creature — Human Wizard
(4/4)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.
|
|
|
Magus of the Library
( 2)
Creature — Human Wizard
(1/1)
: Add . : Draw a card. Activate only if you have exactly seven cards in hand.
|
|
|
Magus of the Tabernacle
( 4)
Creature — Human Wizard
(2/6)
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay ."
|
|
|
Makeshift Battalion
( 3)
Creature — Human Soldier
(3/2)
Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
|
|
|
Makeshift Binding
( 3)
Enchantment
When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.
|
|
|
Mandate of Abaddon
( 4)
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
|
|
|
Mantle of Webs
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
|
|
|
March from the Black Gate
( 2)
Enchantment
When March from the Black Gate enters the battlefield and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
|
|
|
March from the Tomb
( 5)
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
|
|
|
March of Burgeoning Life
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
|
|
|
Marisi, Breaker of the Coil
( 4)
Legendary Creature — Cat Warrior
(5/4)
Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
|
|
Martyr of Bones
( 1)
Creature — Human Wizard
(1/1)
, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
|
|
|
Mask of Griselbrand
( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip
|
|
|
Maulfist Doorbuster
( 4)
Creature — Human Warrior
(4/2)
When Maulfist Doorbuster enters the battlefield, you get (two energy counters). Whenever Maulfist Doorbuster attacks, you may pay . If you do, target creature can't block this turn.
|
|
|
Maw of the Obzedat
( 5)
Creature — Thrull
(3/3)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
|
|
|
Mayor of Avabruck
( 2)
Creature — Human Advisor Werewolf
(1/1)
Other Human creatures you control get +1/+1. At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.
|
|
|
Merfolk Branchwalker
( 2)
Creature — Merfolk Scout
(2/1)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Merfolk Mistbinder
( 2)
Creature — Merfolk Shaman
(2/2)
Other Merfolk you control get +1/+1.
|
|
|
Merfolk Observer
( 2)
Creature — Merfolk Rogue
(2/1)
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
|
|
|
Merfolk Windrobber
( 1)
Creature — Merfolk Rogue
(1/1)
Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
|
|
|
Ministrant of Obligation
( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
|
|
|
Minthara of the Absolute
( 4)
Legendary Creature — — Elf Cleric
(2/4)
Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, perpetually increase Minthara's intensity and the intensity of cards named Minthara of the Absolute in your hand, library, and graveyard by 1. This ability triggers only once each turn.
|
|
|
Mirror of the Forebears
( 2)
Artifact
As Mirror of the Forebears enters the battlefield, choose a creature type. : Until end of turn, Mirror of the Forebears becomes a copy of target creature you control of the chosen type, except it's an artifact in addition to its other types.
|
|
|
Mission Briefing
( 2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
|
|
|
Mobile Fort
( 4)
Artifact Creature — Wall
(0/6)
Defender (This creature can't attack.) : Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
|
|
|
Molten Firebird
( 5)
Creature — Phoenix
(2/2)
Flying When Molten Firebird dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step. : Exile Molten Firebird.
|
|
|
Mournful Zombie
( 3)
Creature — Zombie
(2/1)
, : Target player gains 1 life.
|
|
|
Mr. Orfeo, the Boulder
( 4)
Legendary Creature — Rhino Warrior
(2/4)
Whenever you attack, double target creature's power until end of turn.
|
|
|
Murmurs from Beyond
( 3)
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
|
|
|
Myojin of Blooming Dawn
( 8)
Legendary Creature — Spirit
(4/6)
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
|
|
|
Myojin of Grim Betrayal
( 8)
Legendary Creature — Spirit
(5/2)
Myojin of Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
|
|
|
Myojin of Life's Web
( 9)
Legendary Creature — Spirit
(8/8)
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
|
|
|
Myojin of Roaring Blades
( 8)
Legendary Creature — Spirit
(7/4)
Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
|
|
|
Myrkul, Lord of Bones
( 7)
Legendary Creature — God
(7/5)
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
|
|
|
Mythos of Brokkos
( 4)
Sorcery
If was spent to cast this spell, search your library for a card, put that card into your graveyard, then shuffle. Return up to two permanent cards from your graveyard to your hand.
|
|
|
Nexus of Becoming
( 6)
Artifact
At the beginning of combat on your turn, draw a card. Then you may exile an artifact or creature card from your hand. If you do, create a token that's a copy of the exiled card, except it's a 3/3 Golem artifact creature in addition to its other types.
|
|
|
Nezumi Shortfang
( 2)
Creature — Rat Rogue
(1/1)
, : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
|
|
|
Niambi, Faithful Healer
( 3)
Legendary Creature — Human Cleric
(2/2)
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Niblis of the Mist
( 3)
Creature — Spirit
(2/1)
Flying When Niblis of the Mist enters the battlefield, you may tap target creature.
|
|
|
Nimble Trapfinder
( 2)
Creature — Human Rogue
(2/1)
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
|
|
|
Nimbus of the Isles
( 5)
Creature — Elemental
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
|
|
|
Noosegraf Mob
( 6)
Creature — Zombie
(0/0)
Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
|
|
|
Numbing Jellyfish
( 4)
Host Creature — Jellyfish
(2/3)
When this creature enters the battlefield, roll a six-sided die. Target player mills X cards, where X is the result.
|
|
|
Obstinate Familiar
( 1)
Creature — Lizard
(1/1)
If you would draw a card, you may skip that draw instead.
|
|
|
Olivia, Mobilized for War
( 3)
Legendary Creature — Vampire Knight
(3/3)
Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
|
|
|
Orb of Dreams
( 3)
Artifact
Permanents enter the battlefield tapped.
|
|
|