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"Classic Sixth Edition" (335)

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Orcish Artillery
Orcish Artillery 1RedRed (3)
Creature — Orc Warrior (1/3)

Tap: Orcish Artillery deals 2 damage to any target and 3 damage to you.

Classic Sixth Edition (Uncommon)
Orcish Oriflamme
Orcish Oriflamme 3Red (4)
Enchantment

Attacking creatures you control get +1/+0.

Classic Sixth Edition (Uncommon)
Order of the Sacred Torch
Order of the Sacred Torch 1WhiteWhite (3)
Creature — Human Knight (2/2)

Tap, Pay 1 life: Counter target black spell.

Classic Sixth Edition (Rare)
Ornithopter
Ornithopter 0 (0)
Artifact Creature — Thopter (0/2)

Flying

Classic Sixth Edition (Uncommon)
Pacifism
Pacifism 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Classic Sixth Edition (Common)
Painful Memories
Painful Memories 1Black (2)
Sorcery

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

Classic Sixth Edition (Common)
Panther Warriors
Panther Warriors 4Green (5)
Creature — Cat Warrior (6/3)

Classic Sixth Edition (Common)
Patagia Golem
Patagia Golem 4 (4)
Artifact Creature — Golem (2/3)

3: Patagia Golem gains flying until end of turn.

Classic Sixth Edition (Uncommon)
Pearl Dragon
Pearl Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying

1White: Pearl Dragon gets +0/+1 until end of turn.

Classic Sixth Edition (Rare)
Pentagram of the Ages
Pentagram of the Ages 4 (4)
Artifact

4, Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Classic Sixth Edition (Rare)
Perish
Perish 2Black (3)
Sorcery

Destroy all green creatures. They can't be regenerated.

Classic Sixth Edition (Uncommon)
Pestilence
Pestilence 2BlackBlack (4)
Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.

Black: Pestilence deals 1 damage to each creature and each player.

Classic Sixth Edition (Uncommon)
Phantasmal Terrain
Phantasmal Terrain BlueBlue (2)
Enchantment — Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

Classic Sixth Edition (Common)
Phantom Warrior
Phantom Warrior 1BlueBlue (3)
Creature — Illusion Warrior (2/2)

Phantom Warrior can't be blocked.

Classic Sixth Edition (Uncommon)
Phyrexian Vault
Phyrexian Vault 3 (3)
Artifact

2, Tap, Sacrifice a creature: Draw a card.

Classic Sixth Edition (Uncommon)
Pillage
Pillage 1RedRed (3)
Sorcery

Destroy target artifact or land. It can't be regenerated.

Classic Sixth Edition (Uncommon)
Plains
Plains (0)
Basic Land — Plains

Classic Sixth Edition (Land)
Polymorph
Polymorph 3Blue (4)
Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

Classic Sixth Edition (Rare)
Power Sink
Power Sink Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Classic Sixth Edition (Uncommon)
Pradesh Gypsies
Pradesh Gypsies 2Green (3)
Creature — Human Nomad (1/1)

1Green, Tap: Target creature gets -2/-0 until end of turn.

Classic Sixth Edition (Common)
Primal Clay
Primal Clay 4 (4)
Artifact Creature — Shapeshifter (*/*)

As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Classic Sixth Edition (Rare)
Prodigal Sorcerer
Prodigal Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Prodigal Sorcerer deals 1 damage to any target.

Classic Sixth Edition (Common)
Prosperity
Prosperity Variable ColorlessBlue (1)
Sorcery

Each player draws X cards.

Classic Sixth Edition (Uncommon)
Psychic Transfer
Psychic Transfer 4Blue (5)
Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

Classic Sixth Edition (Rare)
Psychic Venom
Psychic Venom 1Blue (2)
Enchantment — Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Classic Sixth Edition (Common)
Pyrotechnics
Pyrotechnics 4Red (5)
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

Classic Sixth Edition (Common)
Python
Python 1BlackBlack (3)
Creature — Snake (3/2)

Classic Sixth Edition (Common)
Radjan Spirit
Radjan Spirit 3Green (4)
Creature — Spirit (3/2)

Tap: Target creature loses flying until end of turn.

Classic Sixth Edition (Uncommon)
Rag Man
Rag Man 2BlackBlack (4)
Creature — Human Minion (2/1)

BlackBlackBlack, Tap: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.

Classic Sixth Edition (Rare)
Raging Goblin
Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Classic Sixth Edition (Common)
Raise Dead
Raise Dead Black (1)
Sorcery

Return target creature card from your graveyard to your hand.

Classic Sixth Edition (Common)
Rampant Growth
Rampant Growth 1Green (2)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Classic Sixth Edition (Common)
Razortooth Rats
Razortooth Rats 2Black (3)
Creature — Rat (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Classic Sixth Edition (Common)
Recall
Recall Variable ColorlessVariable ColorlessBlue (1)
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Classic Sixth Edition (Rare)
Reckless Embermage
Reckless Embermage 3Red (4)
Creature — Human Wizard (2/2)

1Red: Reckless Embermage deals 1 damage to any target and 1 damage to itself.

Classic Sixth Edition (Rare)
Redwood Treefolk
Redwood Treefolk 4Green (5)
Creature — Treefolk (3/6)

Classic Sixth Edition (Common)
Regal Unicorn
Regal Unicorn 2White (3)
Creature — Unicorn (2/3)

Classic Sixth Edition (Common)
Regeneration
Regeneration 1Green (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Green: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Classic Sixth Edition (Common)
Relearn
Relearn 1BlueBlue (3)
Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Classic Sixth Edition (Uncommon)
Relentless Assault
Relentless Assault 2RedRed (4)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Classic Sixth Edition (Rare)
Remedy
Remedy 1White (2)
Instant

Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

Classic Sixth Edition (Common)
Remove Soul
Remove Soul 1Blue (2)
Instant

Counter target creature spell.

Classic Sixth Edition (Common)
Reprisal
Reprisal 1White (2)
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

Classic Sixth Edition (Uncommon)
Resistance Fighter
Resistance Fighter White (1)
Creature — Human Soldier (1/1)

Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

Classic Sixth Edition (Common)
Reverse Damage
Reverse Damage 1WhiteWhite (3)
Instant

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Classic Sixth Edition (Rare)
River Boa
River Boa 1Green (2)
Creature — Snake (2/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Green: Regenerate River Boa.

Classic Sixth Edition (Uncommon)
Rod of Ruin
Rod of Ruin 4 (4)
Artifact

3, Tap: Rod of Ruin deals 1 damage to any target.

Classic Sixth Edition (Uncommon)
Rowen
Rowen 2GreenGreen (4)
Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Classic Sixth Edition (Rare)
Ruins of Trokair
Ruins of Trokair (0)
Land

Ruins of Trokair enters the battlefield tapped.

Tap: Add White.

Tap, Sacrifice Ruins of Trokair: Add WhiteWhite.

Classic Sixth Edition (Uncommon)
Sabretooth Tiger
Sabretooth Tiger 2Red (3)
Creature — Cat (2/1)

First strike

Classic Sixth Edition (Common)
Sage Owl
Sage Owl 1Blue (2)
Creature — Bird (1/1)

Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Classic Sixth Edition (Common)
Samite Healer
Samite Healer 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Classic Sixth Edition (Common)
Scaled Wurm
Scaled Wurm 7Green (8)
Creature — Wurm (7/6)

Classic Sixth Edition (Common)
Scathe Zombies
Scathe Zombies 2Black (3)
Creature — Zombie (2/2)

Classic Sixth Edition (Common)
Sea Monster
Sea Monster 4BlueBlue (6)
Creature — Serpent (6/6)

Sea Monster can't attack unless defending player controls an Island.

Classic Sixth Edition (Common)
Segovian Leviathan
Segovian Leviathan 4Blue (5)
Creature — Leviathan (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Classic Sixth Edition (Uncommon)
Sengir Autocrat
Sengir Autocrat 3Black (4)
Creature — Human (2/2)

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

Classic Sixth Edition (Rare)
Serenity
Serenity 1White (2)
Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Classic Sixth Edition (Rare)
Serra's Blessing
Serra's Blessing 1White (2)
Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Classic Sixth Edition (Uncommon)
Shanodin Dryads
Shanodin Dryads Green (1)
Creature — Nymph Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Classic Sixth Edition (Common)
Shatter
Shatter 1Red (2)
Instant

Destroy target artifact.

Classic Sixth Edition (Common)
Shatterstorm
Shatterstorm 2RedRed (4)
Sorcery

Destroy all artifacts. They can't be regenerated.

Classic Sixth Edition (Rare)
Shock
Shock Red (1)
Instant

Shock deals 2 damage to any target.

Classic Sixth Edition (Common)
Sibilant Spirit
Sibilant Spirit 5Blue (6)
Creature — Spirit (5/6)

Flying

Whenever Sibilant Spirit attacks, defending player may draw a card.

Classic Sixth Edition (Rare)
Skull Catapult
Skull Catapult 4 (4)
Artifact

1, Tap, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

Classic Sixth Edition (Uncommon)
Sky Diamond
Sky Diamond 2 (2)
Artifact

Sky Diamond enters the battlefield tapped.

Tap: Add Blue.

Classic Sixth Edition (Uncommon)
Snake Basket
Snake Basket 4 (4)
Artifact

Variable Colorless, Sacrifice Snake Basket: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.

Classic Sixth Edition (Rare)
Soldevi Sage
Soldevi Sage 1Blue (2)
Creature — Human Wizard (1/1)

Tap, Sacrifice two lands: Draw three cards, then discard one of them.

Classic Sixth Edition (Uncommon)
Soul Net
Soul Net 1 (1)
Artifact

Whenever a creature dies, you may pay 1. If you do, you gain 1 life.

Classic Sixth Edition (Uncommon)
Spell Blast
Spell Blast Variable ColorlessBlue (1)
Instant

Counter target spell with mana value X. (For example, if that spell's mana cost is 3BlueBlue, X is 5.)

Classic Sixth Edition (Common)
Spirit Link
Spirit Link White (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Whenever enchanted creature deals damage, you gain that much life.

Classic Sixth Edition (Uncommon)
Spitting Drake
Spitting Drake 3Red (4)
Creature — Drake (2/2)

Flying

Red: Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.

Classic Sixth Edition (Uncommon)
Spitting Earth
Spitting Earth 1Red (2)
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Classic Sixth Edition (Common)
Stalking Tiger
Stalking Tiger 3Green (4)
Creature — Cat (3/3)

Stalking Tiger can't be blocked by more than one creature.

Classic Sixth Edition (Common)
Standing Troops
Standing Troops 2White (3)
Creature — Human Soldier (1/4)

Vigilance

Classic Sixth Edition (Common)
Staunch Defenders
Staunch Defenders 3WhiteWhite (5)
Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

Classic Sixth Edition (Uncommon)
Stone Rain
Stone Rain 2Red (3)
Sorcery

Destroy target land.

Classic Sixth Edition (Common)
Storm Cauldron
Storm Cauldron 5 (5)
Artifact

Each player may play an additional land during each of their turns.

Whenever a land is tapped for mana, return it to its owner's hand.

Classic Sixth Edition (Rare)
Storm Crow
Storm Crow 1Blue (2)
Creature — Bird (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Classic Sixth Edition (Common)
Strands of Night
Strands of Night 2BlackBlack (4)
Enchantment

BlackBlack, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

Classic Sixth Edition (Uncommon)
Stream of Life
Stream of Life Variable ColorlessGreen (1)
Sorcery

Target player gains X life.

Classic Sixth Edition (Common)
Stromgald Cabal
Stromgald Cabal 1BlackBlack (3)
Creature — Human Knight (2/2)

Tap, Pay 1 life: Counter target white spell.

Classic Sixth Edition (Rare)
Stupor
Stupor 2Black (3)
Sorcery

Target opponent discards a card at random, then discards a card.

Classic Sixth Edition (Uncommon)
Sulfurous Springs
Sulfurous Springs (0)
Land

Tap: Add Colorless.

Tap: Add Black or Red. Sulfurous Springs deals 1 damage to you.

Classic Sixth Edition (Rare)
Summer Bloom
Summer Bloom 1Green (2)
Sorcery

You may play up to three additional lands this turn.

Classic Sixth Edition (Uncommon)
Sunweb
Sunweb 3White (4)
Creature — Wall (5/6)

Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.

Classic Sixth Edition (Rare)
Svyelunite Temple
Svyelunite Temple (0)
Land

Svyelunite Temple enters the battlefield tapped.

Tap: Add Blue.

Tap, Sacrifice Svyelunite Temple: Add BlueBlue.

Classic Sixth Edition (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Classic Sixth Edition (Land)
Syphon Soul
Syphon Soul 2Black (3)
Sorcery

Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Classic Sixth Edition (Common)
Talruum Minotaur
Talruum Minotaur 2RedRed (4)
Creature — Minotaur Berserker (3/3)

Haste

Classic Sixth Edition (Common)
Tariff
Tariff 1White (2)
Sorcery

Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.

Classic Sixth Edition (Rare)
Teferi's Puzzle Box
Teferi's Puzzle Box 4 (4)
Artifact

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

Classic Sixth Edition (Rare)
Terror
Terror 1Black (2)
Instant

Destroy target nonartifact, nonblack creature. It can't be regenerated.

Classic Sixth Edition (Common)
The Hive
The Hive 5 (5)
Artifact

5, Tap: Create a 1/1 colorless Insect artifact creature token with flying named Wasp. (It can't be blocked except by creatures with flying or reach.)

Classic Sixth Edition (Rare)
Thicket Basilisk
Thicket Basilisk 3GreenGreen (5)
Creature — Basilisk (2/4)

Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Classic Sixth Edition (Uncommon)
Throne of Bone
Throne of Bone 1 (1)
Artifact

Whenever a player casts a black spell, you may pay 1. If you do, you gain 1 life.

Classic Sixth Edition (Uncommon)
Tidal Surge
Tidal Surge 1Blue (2)
Sorcery

Tap up to three target creatures without flying.

Classic Sixth Edition (Common)
Trained Armodon
Trained Armodon 1GreenGreen (3)
Creature — Elephant (3/3)

Classic Sixth Edition (Common)
Tranquil Grove
Tranquil Grove 1Green (2)
Enchantment

1GreenGreen: Destroy all other enchantments.

Classic Sixth Edition (Rare)
Tranquility
Tranquility 2Green (3)
Sorcery

Destroy all enchantments.

Classic Sixth Edition (Common)
1234 >
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