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Crag Puca
Crag Puca Blue or RedBlue or RedBlue or Red (3)
Creature — Shapeshifter (2/4)

Blue or Red: Switch Crag Puca's power and toughness until end of turn.

Eventide (Uncommon)
Dominus of Fealty
Dominus of Fealty Blue or RedBlue or RedBlue or RedBlue or RedBlue or Red (5)
Creature — Spirit Avatar (4/4)

Flying

At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Eventide (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Inside Out
Inside Out 1Blue or Red (2)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Eventide (Common)
Mindwrack Liege
Mindwrack Liege 3Blue or RedBlue or RedBlue or Red (6)
Creature — Horror (4/4)

Other blue creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Blue or RedBlue or RedBlue or RedBlue or Red: You may put a blue or red creature card from your hand onto the battlefield.

Eventide (Rare)
Other Versions
Double Masters 2022 (Rare)
Mirror Sheen
Mirror Sheen 1Blue or RedBlue or Red (3)
Enchantment

1Blue or RedBlue or Red: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.

Eventide (Rare)
Noggle Bandit
Noggle Bandit 1Blue or RedBlue or Red (3)
Creature — Noggle Rogue (2/2)

Noggle Bandit can't be blocked except by creatures with defender.

Eventide (Common)
Noggle Bridgebreaker
Noggle Bridgebreaker 2Blue or RedBlue or Red (4)
Creature — Noggle Rogue (4/3)

When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.

Eventide (Common)
Noggle Hedge-Mage
Noggle Hedge-Mage 2Blue or Red (3)
Creature — Noggle Wizard (2/2)

When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents.

When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.

Eventide (Uncommon)
Noggle Ransacker
Noggle Ransacker 2Blue or Red (3)
Creature — Noggle Rogue (2/1)

When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.

Eventide (Uncommon)
Other Versions
Planechase 2012 Edition (Uncommon)
Planechase Anthology (Uncommon)
Nucklavee
Nucklavee 4Blue or RedBlue or Red (6)
Creature — Beast (4/4)

When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand.

When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.

Eventide (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Riverfall Mimic
Riverfall Mimic 1Blue or Red (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.

Eventide (Common)
Shrewd Hatchling
Shrewd Hatchling 3Blue or Red (4)
Creature — Elemental (6/6)

Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.

Blue or Red: Target creature can't block Shrewd Hatchling this turn.

Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.

Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.

Eventide (Uncommon)
Other Versions
Duel Decks: Izzet vs. Golgari (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Stream Hopper
Stream Hopper Blue or Red (1)
Creature — Goblin (1/1)

Blue or Red: Stream Hopper gains flying until end of turn.

Eventide (Common)
Unnerving Assault
Unnerving Assault 2Blue or Red (3)
Instant

Creatures your opponents control get -1/-0 until end of turn if Blue was spent to cast this spell, and creatures you control get +1/+0 until end of turn if Red was spent to cast this spell. (Do both if BlueRed was spent.)

Eventide (Uncommon)
Canker Abomination
Canker Abomination 2Black or GreenBlack or Green (4)
Creature — Treefolk Horror (6/6)

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

Eventide (Uncommon)
Other Versions
Ultimate Masters (Common)
Cankerous Thirst
Cankerous Thirst 3Black or Green (4)
Instant

If Black was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If Green was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if BlackGreen was spent.)

Eventide (Uncommon)
Creakwood Liege
Creakwood Liege 1Black or GreenBlack or GreenBlack or Green (4)
Creature — Horror (2/2)

Other black creatures you control get +1/+1.

Other green creatures you control get +1/+1.

At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.

Eventide (Rare)
Other Versions
Modern Masters 2015 Edition (Rare)
Double Masters 2022 (Rare)
Deity of Scars
Deity of Scars Black or GreenBlack or GreenBlack or GreenBlack or GreenBlack or Green (5)
Creature — Spirit Avatar (7/7)

Trample

Deity of Scars enters the battlefield with two -1/-1 counters on it.

Black or Green, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Eventide (Rare)
Desecrator Hag
Desecrator Hag 2Black or GreenBlack or Green (4)
Creature — Hag (2/2)

When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Eventide (Common)
Other Versions
Magic: The Gathering-Commander (Common)
Commander Anthology 2018 (Common)
Doomgape
Doomgape 4Black or GreenBlack or GreenBlack or Green (7)
Creature — Elemental (10/10)

Trample

At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

Eventide (Rare)
Other Versions
Duel Decks: Izzet vs. Golgari (Rare)
Drain the Well
Drain the Well 2Black or GreenBlack or Green (4)
Sorcery

Destroy target land. You gain 2 life.

Eventide (Common)
Gift of the Deity
Gift of the Deity 4Black or Green (5)
Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.

Eventide (Common)
Hag Hedge-Mage
Hag Hedge-Mage 2Black or Green (3)
Creature — Hag Shaman (2/2)

When Hag Hedge-Mage enters the battlefield, if you control two or more Swamps, you may have target player discard a card.

When Hag Hedge-Mage enters the battlefield, if you control two or more Forests, you may put target card from your graveyard on top of your library.

Eventide (Uncommon)
Noxious Hatchling
Noxious Hatchling 3Black or Green (4)
Creature — Elemental (6/6)

Noxious Hatchling enters the battlefield with four -1/-1 counters on it.

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling.

Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.

Eventide (Uncommon)
Odious Trow
Odious Trow Black or Green (1)
Creature — Troll (1/1)

1Black or Green: Regenerate Odious Trow.

Eventide (Common)
Quillspike
Quillspike 2Black or Green (3)
Creature — Beast (1/1)

Black or Green, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.

Eventide (Uncommon)
Rendclaw Trow
Rendclaw Trow 2Black or Green (3)
Creature — Troll (2/2)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Sapling of Colfenor
Sapling of Colfenor 3Black or GreenBlack or Green (5)
Legendary Creature — Treefolk Shaman (2/5)

Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

Eventide (Rare)
Other Versions
Commander 2021 (Rare)
Stalker Hag
Stalker Hag Black or GreenBlack or GreenBlack or Green (3)
Creature — Hag (3/2)

Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

Eventide (Uncommon)
Woodlurker Mimic
Woodlurker Mimic 1Black or Green (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Worm Harvest
Worm Harvest 2Black or GreenBlack or GreenBlack or Green (5)
Sorcery

Create a 1/1 black and green Worm creature token for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Other Versions
Modern Masters (Uncommon)
Commander 2016 (Rare)
Commander 2018 (Rare)
Balefire Liege
Balefire Liege 2Red or WhiteRed or WhiteRed or White (5)
Creature — Spirit Horror (2/4)

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.

Eventide (Rare)
Other Versions
Planechase (Rare)
Double Masters 2022 (Rare)
Battlegate Mimic
Battlegate Mimic 1Red or White (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Eventide (Common)
Other Versions
Planechase (Common)
Belligerent Hatchling
Belligerent Hatchling 3Red or White (4)
Creature — Elemental (6/6)

First strike

Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.

Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.

Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Eventide (Uncommon)
Double Cleave
Double Cleave 1Red or White (2)
Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Eventide (Common)
Other Versions
Planechase (Common)
Ultimate Masters (Common)
Duergar Assailant
Duergar Assailant Red or White (1)
Creature — Dwarf Soldier (1/1)

Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.

Eventide (Common)
Duergar Hedge-Mage
Duergar Hedge-Mage 2Red or White (3)
Creature — Dwarf Shaman (2/2)

When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

Eventide (Uncommon)
Other Versions
Planechase (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander Anthology (Uncommon)
March of the Machine Commander (Uncommon)
Duergar Mine-Captain
Duergar Mine-Captain 2Red or White (3)
Creature — Dwarf Soldier (2/1)

1Red or White, Untap: Attacking creatures get +1/+0 until end of turn. (Untap is the untap symbol.)

Eventide (Uncommon)
Figure of Destiny
Figure of Destiny Red or White (1)
Creature — Kithkin (1/1)

Red or White: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.

Red or WhiteRed or WhiteRed or White: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.

Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.

Eventide (Rare)
Other Versions
Premium Deck Series: Fire and Lightning (Rare)
Modern Masters (Rare)
Duel Decks: Heroes vs. Monsters (Rare)
Double Masters 2022 (Rare)
Fire at Will
Fire at Will Red or WhiteRed or WhiteRed or White (3)
Instant

Fire at Will deals 3 damage divided as you choose among one, two, or three target attacking or blocking creatures.

Eventide (Common)
Hearthfire Hobgoblin
Hearthfire Hobgoblin Red or WhiteRed or WhiteRed or White (3)
Creature — Goblin Soldier (2/2)

Double strike

Eventide (Uncommon)
Other Versions
Planechase (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Hobgoblin Dragoon
Hobgoblin Dragoon 2Red or White (3)
Creature — Goblin Knight (1/2)

Flying, first strike

Eventide (Common)
Moonhold
Moonhold 2Red or White (3)
Instant

Target player can't play lands this turn if Red was spent to cast this spell and can't cast creature spells this turn if White was spent to cast this spell. (Do both if RedWhite was spent.)

Eventide (Uncommon)
Nobilis of War
Nobilis of War Red or WhiteRed or WhiteRed or WhiteRed or WhiteRed or White (5)
Creature — Spirit Avatar (3/4)

Flying

Attacking creatures you control get +2/+0.

Eventide (Rare)
Other Versions
Duel Decks: Heroes vs. Monsters (Rare)
Modern Masters 2015 Edition (Rare)
Rise of the Hobgoblins
Rise of the Hobgoblins Red or WhiteRed or White (2)
Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay Variable Colorless. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

Red or White: Red creatures and white creatures you control gain first strike until end of turn.

Eventide (Rare)
Scourge of the Nobilis
Scourge of the Nobilis 2Red or White (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has "Red or White: This creature gets +1/+0 until end of turn."

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Eventide (Common)
Spitemare
Spitemare 2Red or WhiteRed or White (4)
Creature — Elemental (3/3)

Whenever Spitemare is dealt damage, it deals that much damage to any target.

Eventide (Uncommon)
Other Versions
Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Waves of Aggression
Waves of Aggression 3Red or WhiteRed or White (5)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Cold-Eyed Selkie
Cold-Eyed Selkie 1Green or BlueGreen or Blue (3)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Eventide (Rare)
Other Versions
Modern Masters (Rare)
Commander 2015 (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Commander 2018 (Rare)
Ikoria Commander (Rare)
Adventures in the Forgotten Realms Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Fable of Wolf and Owl
Fable of Wolf and Owl 3Green or BlueGreen or BlueGreen or Blue (6)
Enchantment

Whenever you cast a green spell, you may create a 2/2 green Wolf creature token.

Whenever you cast a blue spell, you may create a 1/1 blue Bird creature token with flying.

Eventide (Rare)
Favor of the Overbeing
Favor of the Overbeing 1Green or Blue (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is green, it gets +1/+1 and has vigilance.

As long as enchanted creature is blue, it gets +1/+1 and has flying.

Eventide (Common)
Gilder Bairn
Gilder Bairn 1Green or BlueGreen or Blue (3)
Creature — Ouphe (1/3)

2Green or Blue, Untap: Double the number of each kind of counter on target permanent. (Untap is the untap symbol.)

Eventide (Uncommon)
Grazing Kelpie
Grazing Kelpie 3Green or Blue (4)
Creature — Beast (2/3)

Green or Blue, Sacrifice Grazing Kelpie: Put target card from a graveyard on the bottom of its owner's library.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Groundling Pouncer
Groundling Pouncer 1Green or Blue (2)
Creature — Faerie (2/1)

Green or Blue: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying.

Eventide (Uncommon)
Invert the Skies
Invert the Skies 3Green or Blue (4)
Instant

Creatures your opponents control lose flying until end of turn if Green was spent to cast this spell, and creatures you control gain flying until end of turn if Blue was spent to cast this spell. (Do both if GreenBlue was spent.)

Eventide (Uncommon)
Murkfiend Liege
Murkfiend Liege 2Green or BlueGreen or BlueGreen or Blue (5)
Creature — Horror (4/4)

Other green creatures you control get +1/+1.

Other blue creatures you control get +1/+1.

Untap all green and/or blue creatures you control during each other player's untap step.

Eventide (Rare)
Other Versions
Commander 2013 Edition (Rare)
Commander Anthology (Rare)
Commander Legends (Rare)
Double Masters 2022 (Rare)
Overbeing of Myth
Overbeing of Myth Green or BlueGreen or BlueGreen or BlueGreen or BlueGreen or Blue (5)
Creature — Spirit Avatar (*/*)

Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.

At the beginning of your draw step, draw an additional card.

Eventide (Rare)
Selkie Hedge-Mage
Selkie Hedge-Mage 2Green or Blue (3)
Creature — Merfolk Wizard (2/2)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.

When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.

Eventide (Uncommon)
Shorecrasher Mimic
Shorecrasher Mimic 1Green or Blue (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.

Eventide (Common)
Slippery Bogle
Slippery Bogle Green or Blue (1)
Creature — Beast (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Eventide (Common)
Other Versions
Ultimate Masters (Uncommon)
Snakeform
Snakeform 2Green or Blue (3)
Instant

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.

Draw a card.

Eventide (Common)
Other Versions
Commander 2015 (Common)
Ravnica Clue Edition (Common)
Spitting Image
Spitting Image 4Green or BlueGreen or Blue (6)
Sorcery

Create a token that's a copy of target creature.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Other Versions
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Commander Legends (Rare)
Commander 2021 (Rare)
Sturdy Hatchling
Sturdy Hatchling 3Green or Blue (4)
Creature — Elemental (6/6)

Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.

Green or Blue: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)

Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.

Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.

Eventide (Uncommon)
Trapjaw Kelpie
Trapjaw Kelpie 4Green or BlueGreen or Blue (6)
Creature — Beast (3/3)

Flash

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Wistful Selkie
Wistful Selkie Green or BlueGreen or BlueGreen or Blue (3)
Creature — Merfolk Wizard (2/2)

When Wistful Selkie enters the battlefield, draw a card.

Eventide (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Altar Golem
Altar Golem 7 (7)
Artifact Creature — Golem (*/*)

Trample

Altar Golem's power and toughness are each equal to the number of creatures on the battlefield.

Altar Golem doesn't untap during your untap step.

Tap five untapped creatures you control: Untap Altar Golem.

Eventide (Rare)
Antler Skulkin
Antler Skulkin 5 (5)
Artifact Creature — Scarecrow (3/3)

2: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Fang Skulkin
Fang Skulkin 2 (2)
Artifact Creature — Scarecrow (2/1)

2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Hoof Skulkin
Hoof Skulkin 3 (3)
Artifact Creature — Scarecrow (2/2)

3: Target green creature gets +1/+1 until end of turn.

Eventide (Common)
Jawbone Skulkin
Jawbone Skulkin 1 (1)
Artifact Creature — Scarecrow (1/1)

2: Target red creature gains haste until end of turn.

Eventide (Common)
Leering Emblem
Leering Emblem 2 (2)
Artifact — Equipment

Whenever you cast a spell, equipped creature gets +2/+2 until end of turn.

Equip 2

Eventide (Rare)
Scarecrone
Scarecrone 3 (3)
Artifact Creature — Scarecrow (1/2)

1, Sacrifice a Scarecrow: Draw a card.

4, Tap: Return target artifact creature card from your graveyard to the battlefield.

Eventide (Rare)
Other Versions
Jumpstart (Rare)
Shell Skulkin
Shell Skulkin 4 (4)
Artifact Creature — Scarecrow (3/2)

3: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Eventide (Common)
Ward of Bones
Ward of Bones 6 (6)
Artifact

Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.

Each opponent who controls more lands than you can't play lands.

Eventide (Rare)
Cascade Bluffs
Cascade Bluffs (0)
Land

Tap: Add Colorless.

Blue or Red, Tap: Add BlueBlue, BlueRed, or RedRed.

Eventide (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
Commander Masters (Rare)
Outlaws of Thunder Junction Commander (Rare)
Fetid Heath
Fetid Heath (0)
Land

Tap: Add Colorless.

White or Black, Tap: Add WhiteWhite, WhiteBlack, or BlackBlack.

Eventide (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
March of the Machine Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Flooded Grove
Flooded Grove (0)
Land

Tap: Add Colorless.

Green or Blue, Tap: Add GreenGreen, GreenBlue, or BlueBlue.

Eventide (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Rugged Prairie
Rugged Prairie (0)
Land

Tap: Add Colorless.

Red or White, Tap: Add RedRed, RedWhite, or WhiteWhite.

Eventide (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
Commander Masters (Rare)
Outlaws of Thunder Junction Commander (Rare)
Springjack Pasture
Springjack Pasture (0)
Land

Tap: Add Colorless.

4, Tap: Create a 0/1 white Goat creature token.

Tap, Sacrifice X Goats: Add X mana of any one color. You gain X life.

Eventide (Rare)
Other Versions
Commander 2013 Edition (Rare)
Twilight Mire
Twilight Mire (0)
Land

Tap: Add Colorless.

Black or Green, Tap: Add BlackBlack, BlackGreen, or GreenGreen.

Eventide (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
12 >
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