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Sawback Manticore
Sawback Manticore 3RedGreen (5)
Creature — Manticore (2/4)

4: Sawback Manticore gains flying until end of turn.

1: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.

Mirage (Rare)
Scryb Ranger
Scryb Ranger 1Green (2)
Creature — Faerie (1/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying, protection from blue

Return a Forest you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Time Spiral (Uncommon)
Security Detail
Security Detail 3White (4)
Enchantment

WhiteWhite: Put a 1/1 white Soldier creature token onto the battlefield. Activate this ability only if you control no creatures and only once each turn.

Mercadian Masques (Rare)
Setessan Griffin
Setessan Griffin 4White (5)
Creature — Griffin (3/2)

Flying

2GreenGreen: Setessan Griffin gets +2/+2 until end of turn. Activate this ability only once each turn.

Theros (Common)
Skinshifter
Skinshifter 1Green (2)
Creature — Human Shaman (1/1)

Green: Choose one — Until end of turn, Skinshifter becomes a 4/4 Rhino and gains trample; or until end of turn, Skinshifter becomes a 2/2 Bird and gains flying; or until end of turn, Skinshifter becomes a 0/8 Plant. Activate this ability only once each turn.

Magic 2012 (Rare)
Sky Hussar
Sky Hussar 3WhiteBlue (5)
Creature — Human Knight (4/3)

Flying

When Sky Hussar enters the battlefield, untap all creatures you control.

Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate this ability only during your upkeep and only once each turn.)

Dissension (Uncommon)
Skyscribing
Skyscribing Variable ColorlessBlueBlue (2)
Sorcery

Each player draws X cards.

Forecast — 2Blue, Reveal Skyscribing from your hand: Each player draws a card. (Activate this ability only during your upkeep and only once each turn.)

Commander 2013 Edition (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)Dissension (Uncommon)
Spirit en-Dal
Spirit en-Dal 2White (3)
Creature — Spirit (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Forecast — 1White, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Future Sight (Uncommon)
Spitting Drake
Spitting Drake 3Red (4)
Creature — Drake (2/2)

Flying

Red: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Classic Sixth Edition (Uncommon)
Other Versions
Visions (Uncommon)
Steel Hellkite
Steel Hellkite 6 (6)
Artifact Creature — Dragon (5/5)

Flying

2: Steel Hellkite gets +1/+0 until end of turn.

Variable Colorless: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.

Scars of Mirrodin (Rare)
Steeling Stance
Steeling Stance 1WhiteWhite (3)
Instant

Creatures you control get +1/+1 until end of turn.

Forecast — White, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Dissension (Common)
Tornado
Tornado 4Green (5)
Enchantment

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

2Green, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.

Masters Edition (Rare)
Other Versions
Alliances (Rare)
Touch of Vitae
Touch of Vitae 2Green (3)
Instant

Until end of turn, target creature gains haste and "0: Untap this creature. Activate this ability only once."

Draw a card at the beginning of the next turn's upkeep.

Ice Age (Uncommon)
Twinblade Slasher
Twinblade Slasher Green (1)
Creature — Elf Warrior (1/1)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1Green: Twinblade Slasher gets +2/+2 until end of turn. Activate this ability only once each turn.

Eventide (Uncommon)
Viashino Slaughtermaster
Viashino Slaughtermaster 1Red (2)
Creature — Viashino Warrior (1/1)

Double strike

BlackGreen: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate this ability only once each turn.

Conflux (Uncommon)
Walking Wall
Walking Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Wall of Roots
Wall of Roots 1Green (2)
Creature — Plant Wall (0/5)

Defender

Put a -0/-1 counter on Wall of Roots: Add Green to your mana pool. Activate this ability only once each turn.

Archenemy (Common)
Other Versions
Time Spiral "Timeshifted" (Special)Mirage (Common)
Wild Aesthir
Wild Aesthir 2White (3)
Creature — Bird (1/1)

Flying, first strike

WhiteWhite: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.

Masters Edition IV (Common)
Other Versions
Alliances (Common)Alliances (Common)
Wirewood Symbiote
Wirewood Symbiote Green (1)
Creature — Insect (1/1)

Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn.

Duel Decks: Elves vs. Goblins (Uncommon)
Other Versions
Scourge (Uncommon)
Wolfbitten Captive
Wolfbitten Captive Green (1)
Creature — Human Werewolf (1/1)

1Green: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Dark Ascension (Rare)
Writ of Passage
Writ of Passage Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast — 1Blue, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.)

Dissension (Common)
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