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Dimir Cutpurse
( 3)
Creature — Spirit
(2/2)
Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.
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Dire Undercurrents
( 5)
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
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Dirge of Dread
( 3)
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling (, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Discerning Peddler
( 2)
Creature — Human Rogue
(2/2)
When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.
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Disciple of Grace
( 2)
Creature — Human Cleric
(1/2)
Protection from black Cycling (, Discard this card: Draw a card.)
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Disciple of Law
( 2)
Creature — Human Cleric
(1/2)
Protection from red Cycling (, Discard this card: Draw a card.)
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Disciple of Malice
( 2)
Creature — Human Cleric
(1/2)
Protection from white Cycling (, Discard this card: Draw a card.)
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Disinformation Campaign
( 3)
Enchantment
When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.
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Divide by Zero
( 3)
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Diviner of Fates
( 3)
Creature — — Cephalid Wizard
(2/3)
When Diviner of Fates enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
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Djeru's Renunciation
( 2)
Instant
Tap up to two target creatures. Cycling (, Discard this card: Draw a card.)
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Djeru's Resolve
( 1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling (, Discard this card: Draw a card.)
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Don't Blink
( 2)
Instant
Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling (, Discard this card: Draw a card.)
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Doom Foretold
( 4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
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Dragon Mage
( 7)
Creature — Dragon Wizard
(5/5)
Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
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Dragon Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Cycling (, Discard this card: Draw a card.) When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
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Dragonborn Looter
( 2)
Creature — Dragon Rogue
(1/2)
, : Draw a card, then discard a card.
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Drannith Healer
( 2)
Creature — Human Cleric
(2/2)
Whenever you cycle another card, you gain 1 life. Cycling (, Discard this card: Draw a card.)
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Drannith Stinger
( 2)
Creature — Human Wizard
(2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling (, Discard this card: Draw a card.)
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Drastic Revelation
( 5)
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
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Dream Salvage
( 1)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
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Dream Strix
( 3)
Creature — Bird Illusion
(3/2)
Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Dream Trawler
( 6)
Creature — Sphinx
(3/5)
Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
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Drifting Djinn
( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay . Cycling (, Discard this card: Draw a card.)
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Drifting Meadow
( 0)
Land
Drifting Meadow enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Drowned Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Discard a card, then draw a card.
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Duelist of the Mind
( 2)
Creature — Human Advisor
(*/3)
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
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Easy Prey
( 2)
Instant
Destroy target creature with mana value 2 or less. Cycling (, Discard this card: Draw a card.)
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Echo Inspector
( 4)
Creature — Bird Rogue
(2/3)
Flying When Echo Inspector enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Ecstatic Electromancer
( 3)
Creature — Goblin Wizard
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card.
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Edge of Autumn
( 2)
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
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Electric Revelation
( 3)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
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Elite Instructor
( 3)
Creature — Human Wizard
(2/2)
When Elite Instructor enters the battlefield, draw a card, then discard a card.
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Elspeth's Nightmare
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
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Emmessi Tome
( 4)
Artifact
, : Draw two cards, then discard a card.
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Enclave Cryptologist
( 1)
Creature — Merfolk Wizard
(0/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 : Draw a card, then discard a card. LEVEL 3+ 0/1 : Draw a card.
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Enthusiastic Study
( 3)
Instant
Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Epiphany Storm
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ", , Discard a card: Draw a card."
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Esper Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.
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Evangel of Synthesis
( 2)
Creature — Phyrexian Human Cleric
(2/3)
When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.
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Expunge
( 3)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling (, Discard this card: Draw a card.)
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Exsanguinator Cavalry
( 3)
Creature — Vampire Knight
(2/3)
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Eyetwitch
( 1)
Creature — Eye Bat
(1/1)
Flying When Eyetwitch dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Fa'adiyah Seer
( 2)
Creature — Human Shaman
(1/1)
: Draw a card and reveal it. If it isn't a land card, discard it.
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Fable of the Mirror-Breaker
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Create a 2/2 red Goblin Shaman creature token with "Whenever this creature attacks, create a Treasure token." II — You may discard up to two cards. If you do, draw that many cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Facet Reader
( 2)
Creature — Human Wizard
(1/2)
, : Draw a card, then discard a card.
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Fade from Memory
( 1)
Instant
Exile target card from a graveyard. Cycling (, Discard this card: Draw a card.)
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Failed Inspection
( 4)
Instant
Counter target spell. Draw a card, then discard a card.
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Faithful Mending
( 2)
Instant
You gain 2 life, draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Faithless Looting
( 1)
Sorcery
Draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Faithless Salvaging
( 2)
Instant
Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Falkenrath Celebrants
( 5)
Creature — Vampire
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Falkenrath Pit Fighter
( 1)
Creature — Vampire Warrior
(2/1)
, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
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Farid, Enterprising Salvager
( 3)
Legendary Creature — Human Soldier
(3/3)
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap. , Sacrifice an artifact: Choose one — • Put a +1/+1 counter on Farid. It gains menace until end of turn. • Goad target creature. • Discard a card, then draw a card.
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Fateful Showdown
( 4)
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
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Fend Off
( 2)
Instant
Prevent all combat damage that would be dealt by target creature this turn. Cycling (, Discard this card: Draw a card.)
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Field Trip
( 3)
Sorcery
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Fiery Encore
( 5)
Sorcery
Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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First Day of Class
( 2)
Instant
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Fissure Wizard
( 2)
Creature — Goblin Wizard
(2/1)
When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card.
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Flame Blitz
( 1)
Enchantment
At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker. Cycling (, Discard this card: Draw a card.)
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Flame Jet
( 2)
Sorcery
Flame Jet deals 3 damage to target player or planeswalker. Cycling (, Discard this card: Draw a card.)
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Flamethrower Sonata
( 2)
Sorcery
Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.
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Floodwaters
( 6)
Sorcery
Return up to two target creatures to their owners' hands. Cycling (, Discard this card: Draw a card.)
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Flourishing Fox
( 1)
Creature — Fox
(1/1)
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox. Cycling (, Discard this card: Draw a card.)
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Flow of Knowledge
( 5)
Instant
Draw a card for each Island you control, then discard two cards.
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Flux
( 3)
Sorcery
Each player discards any number of cards, then draws that many cards. Draw a card.
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Footfall Crater
( 1)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature gains trample and haste until end of turn." Cycling (, Discard this card: Draw a card.)
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Force Away
( 2)
Instant
Return target creature to its owner's hand. Ferocious — If you control a creature with power 4 or greater, you may draw a card. If you do, discard a card.
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Forget
( 2)
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
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Forgotten Cave
( 0)
Land
Forgotten Cave enters the battlefield tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Forgotten Creation
( 4)
Creature — Zombie Horror
(3/3)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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Forsake the Worldly
( 3)
Instant
Exile target artifact or enchantment. Cycling (, Discard this card: Draw a card.)
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Fractured Sanity
( 3)
Sorcery
Each opponent mills fourteen cards. Cycling (, Discard this card: Draw a card.) When you cycle Fractured Sanity, each opponent mills four cards.
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Frantic Search
( 3)
Instant
Draw two cards, then discard two cards. Untap up to three lands.
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Frontline Sage
( 3)
Creature — Human Wizard
(0/1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) , : Draw a card, then discard a card.
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Frostveil Ambush
( 5)
Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Cycling (, Discard this card: Draw a card.)
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Fungal Shambler
( 7)
Creature — Fungus Beast
(6/4)
Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
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Furtive Analyst
( 3)
Creature — Human Wizard
(1/4)
Vigilance , : Draw a card, then discard a card.
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Furtive Courier
( 3)
Creature — Merfolk Advisor
(3/2)
Furtive Courier can't be blocked as long as you've sacrificed an artifact this turn. Whenever Furtive Courier attacks, draw a card, then discard a card.
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Gallia of the Endless Dance
( 2)
Legendary Creature — Satyr
(2/2)
Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
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Galvanic Giant
( 4)
Creature — Giant Wizard
(3/3)
Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.
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Gate to the Afterlife
( 3)
Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card. , , Sacrifice Gate to the Afterlife: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
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