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Blighted Agent
Blighted Agent 1Blue (2)
Creature — Human Rogue (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Blighted Agent can't be blocked.

New Phyrexia (Common)
Blighted Shaman
Blighted Shaman 1Black (2)
Creature — Human Cleric Shaman (1/1)

Tap, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.

Tap, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

Classic Sixth Edition (Uncommon)
Other Versions
Mirage (Uncommon)
Blightspeaker
Blightspeaker 1Black (2)
Creature — Human Rebel Cleric (1/1)

Tap: Target player loses 1 life.

4, Tap: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Modern Masters (Common)
Other Versions
Planar Chaos (Common)
Blind Seer
Blind Seer 2BlueBlue (4)
Legendary Creature — Human Wizard (3/3)

1Blue: Target spell or permanent becomes the color of your choice until end of turn.

Invasion (Rare)
Blind Zealot
Blind Zealot 1BlackBlack (3)
Creature — Human Cleric (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.

New Phyrexia (Common)
Blinding Mage
Blinding Mage 1White (2)
Creature — Human Wizard (1/2)

White, Tap: Tap target creature.

Magic 2011 (Common)
Other Versions
Magic 2010 (Common)
Blood Celebrant
Blood Celebrant Black (1)
Creature — Human Cleric (1/1)

Black, Pay 1 life: Add one mana of any color to your mana pool.

Legions (Common)
Blood Cultist
Blood Cultist 1BlackRed (3)
Creature — Human Wizard (1/1)

Tap: Blood Cultist deals 1 damage to target creature.

Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.

Shards of Alara (Uncommon)
Blood Knight
Blood Knight RedRed (2)
Creature — Human Knight (2/2)

First strike, protection from white

Planar Chaos (Uncommon)
Blood-Chin Rager
Blood-Chin Rager 1Black (2)
Creature — Human Warrior (2/2)

Whenever Blood-Chin Rager attacks, each Warrior creature you control can't be blocked this turn except by two or more creatures.

Dragons of Tarkir (Uncommon)
Bloodcrazed Hoplite
Bloodcrazed Hoplite 1Black (2)
Creature — Human Soldier (2/1)

Heroic — Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it.

Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.

Journey into Nyx (Common)
Bloodfire Enforcers
Bloodfire Enforcers 3Red (4)
Creature — Human Monk (5/2)

Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Fate Reforged (Uncommon)
Bloodsoaked Champion
Bloodsoaked Champion Black (1)
Creature — Human Warrior (2/1)

Bloodsoaked Champion can't block.

Raid — 1Black: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

Khans of Tarkir (Rare)
Bloodthorn Taunter
Bloodthorn Taunter 1Red (2)
Creature — Human Scout (1/1)

Haste

Tap: Target creature with power 5 or greater gains haste until end of turn.

Shards of Alara (Common)
Bog Glider
Bog Glider 2Black (3)
Creature — Human Mercenary (1/1)

Flying

Tap, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Prophecy (Common)
Bog Initiate
Bog Initiate 1Black (2)
Creature — Human Wizard (1/1)

1: Add Black to your mana pool.

Invasion (Common)
Bog Smugglers
Bog Smugglers 1BlackBlack (3)
Creature — Human Mercenary (2/2)

Swampwalk

Mercadian Masques (Common)
Bog Witch
Bog Witch 2Black (3)
Creature — Human Spellshaper (1/1)

Black, Tap, Discard a card: Add BlackBlackBlack to your mana pool.

Archenemy (Common)
Other Versions
Mercadian Masques (Common)
Bogardan Lancer
Bogardan Lancer 1Red (2)
Creature — Human Knight (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Future Sight (Common)
Bogbrew Witch
Bogbrew Witch 3Black (4)
Creature — Human Wizard (1/3)

2, Tap: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

Magic 2014 Core Set (Rare)
Bojuka Brigand
Bojuka Brigand 1Black (2)
Creature — Human Warrior Ally (1/1)

Bojuka Brigand can't block.

Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.

Worldwake (Common)
Bola Warrior
Bola Warrior 1Red (2)
Creature — Human Spellshaper Warrior (1/1)

Red, Tap, Discard a card: Target creature can't block this turn.

Nemesis (Common)
Bomber Corps
Bomber Corps 1Red (2)
Creature — Human Soldier (1/2)

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.

Gatecrash (Common)
Border Guard
Border Guard 2White (3)
Creature — Human Soldier (1/4)

Starter 1999 (Common)
Other Versions
Portal (Common)
Border Patrol
Border Patrol 4White (5)
Creature — Human Nomad (1/6)

Vigilance

Judgment (Common)
Borderland Marauder
Borderland Marauder 1Red (2)
Creature — Human Warrior (1/2)

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Magic 2015 Core Set (Common)
Borderland Ranger
Borderland Ranger 2Green (3)
Creature — Human Scout (2/2)

When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Avacyn Restored (Common)
Other Versions
Magic 2010 (Common)
Boros Elite
Boros Elite White (1)
Creature — Human Soldier (1/1)

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Gatecrash (Uncommon)
Boros Guildmage
Boros Guildmage Red or WhiteRed or White (2)
Creature — Human Wizard (2/2)

1Red: Target creature gains haste until end of turn.

1White: Target creature gains first strike until end of turn.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Planechase (Uncommon)Ravnica: City of Guilds (Uncommon)
Boros Swiftblade
Boros Swiftblade RedWhite (2)
Creature — Human Soldier (1/2)

Double strike

Planechase (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Bounty Hunter
Bounty Hunter 2BlackBlack (4)
Creature — Human Archer Minion (2/2)

Tap: Put a bounty counter on target nonblack creature.

Tap: Destroy target creature with a bounty counter on it.

Tempest (Rare)
Brago's Representative
Brago's Representative 2White (3)
Creature — Human Advisor (1/4)

While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Magic: The Gathering—Conspiracy (Common)
Braids, Cabal Minion
Braids, Cabal Minion 2BlackBlack (4)
Legendary Creature — Human Minion (2/2)

At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

Odyssey (Rare)
Braids, Conjurer Adept
Braids, Conjurer Adept 2BlueBlue (4)
Legendary Creature — Human Wizard (2/2)

At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.

Planar Chaos (Rare)
Branded Brawlers
Branded Brawlers Red (1)
Creature — Human Soldier (2/2)

Branded Brawlers can't attack if defending player controls an untapped land.

Branded Brawlers can't block if you control an untapped land.

Prophecy (Common)
Brimstone Mage
Brimstone Mage 2Red (3)
Creature — Human Shaman (2/2)

Level up 3Red (3Red: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/3

Tap: Brimstone Mage deals 1 damage to target creature or player.

LEVEL 3+

2/4

Tap: Brimstone Mage deals 3 damage to target creature or player.

Rise of the Eldrazi (Uncommon)
Brine Seer
Brine Seer 3Blue (4)
Creature — Human Wizard (1/1)

2Blue, Tap: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.

Urza's Destiny (Uncommon)
Brine Shaman
Brine Shaman 1Black (2)
Creature — Human Cleric Shaman (1/1)

Tap, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

1BlueBlue, Sacrifice a creature: Counter target creature spell.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Brood Keeper
Brood Keeper 3Red (4)
Creature — Human Shaman (2/3)

Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "Red: This creature gets +1/+0 until end of turn."

Magic 2015 Core Set (Uncommon)
Brothers of Fire
Brothers of Fire 1RedRed (3)
Creature — Human Shaman (2/2)

1RedRed: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.

Masters Edition (Common)
Other Versions
Fifth Edition (Common)Fourth Edition (Common)The Dark (Uncommon)
Brothers Yamazaki
Brothers Yamazaki 2Red (3)
Legendary Creature — Human Samurai (2/1)

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.

Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

Champions of Kamigawa (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Brushstroke Paintermage
Brushstroke Paintermage 3Blue (4)
Creature — Human Wizard (2/3)

Tap: Target permanent's artist becomes the artist of your choice until end of turn.

Unhinged (Common)
Budoka Gardener
Budoka Gardener 1Green (2)
Creature — Human Monk (2/1)

Tap: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

Champions of Kamigawa (Rare)
Budoka Pupil
Budoka Pupil 1GreenGreen (3)
Creature — Human Monk (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.

At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.

Betrayers of Kamigawa (Uncommon)
Burning Shield Askari
Burning Shield Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

RedRed: Burning Shield Askari gains first strike until end of turn.

Mirage (Common)
Burning-Tree Emissary
Burning-Tree Emissary Red or GreenRed or Green (2)
Creature — Human Shaman (2/2)

When Burning-Tree Emissary enters the battlefield, add RedGreen to your mana pool.

Gatecrash (Uncommon)
Bushi Tenderfoot
Bushi Tenderfoot White (1)
Creature — Human Soldier (1/1)

When a creature dealt damage by Bushi Tenderfoot this turn dies, flip Bushi Tenderfoot.

Champions of Kamigawa (Uncommon)
Cabal Archon
Cabal Archon 2Black (3)
Creature — Human Cleric (2/2)

Black, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

Onslaught (Uncommon)
Cabal Executioner
Cabal Executioner 2BlackBlack (4)
Creature — Human Cleric (2/2)

Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.

Morph 3BlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Cabal Inquisitor
Cabal Inquisitor 1Black (2)
Creature — Human Minion (1/1)

Threshold — 1Black, Tap, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.

Odyssey (Common)
Cabal Patriarch
Cabal Patriarch 3BlackBlackBlack (6)
Legendary Creature — Human Wizard (5/5)

2Black, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

2Black, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.

Odyssey (Rare)
Cabal Slaver
Cabal Slaver 2Black (3)
Creature — Human Cleric (2/1)

Whenever a Goblin deals combat damage to a player, that player discards a card.

Onslaught (Uncommon)
Cabal Surgeon
Cabal Surgeon 2BlackBlack (4)
Creature — Human Minion (2/1)

2BlackBlack, Tap, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

Torment (Common)
Cabal Torturer
Cabal Torturer 1BlackBlack (3)
Creature — Human Minion (1/1)

Black, Tap: Target creature gets -1/-1 until end of turn.

Threshold — 3BlackBlack, Tap: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Torment (Common)
Cabal Trainee
Cabal Trainee Black (1)
Creature — Human Minion (1/1)

Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

Judgment (Common)
Cackling Witch
Cackling Witch 1Black (2)
Creature — Human Spellshaper (1/1)

Variable ColorlessBlack, Tap, Discard a card: Target creature gets +X/+0 until end of turn.

Mercadian Masques (Uncommon)
Caller of the Hunt
Caller of the Hunt 2Green (3)
Creature — Human (*/*)

As an additional cost to cast Caller of the Hunt, choose a creature type.

Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Mercadian Masques (Rare)
Callow Jushi
Callow Jushi 1BlueBlue (3)
Creature — Human Wizard (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.

At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.

----

Jaraku the Interloper

Legendary Creature — Spirit

3/4

Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2.

Betrayers of Kamigawa (Uncommon)
Canyon Lurkers
Canyon Lurkers 4Red (5)
Creature — Human Rogue (5/2)

Morph 3Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Cao Cao, Lord of Wei
Cao Cao, Lord of Wei 3BlackBlack (5)
Legendary Creature — Human Soldier (3/3)

Tap: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.

From the Vault: Legends (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Cao Ren, Wei Commander
Cao Ren, Wei Commander 2BlackBlack (4)
Legendary Creature — Human Soldier Warrior (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.

Portal Three Kingdoms (Rare)
Capashen Knight
Capashen Knight 1White (2)
Creature — Human Knight (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

1White: Capashen Knight gets +1/+0 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Urza's Destiny (Common)
Capashen Templar
Capashen Templar 2White (3)
Creature — Human Knight (2/2)

White: Capashen Templar gets +0/+1 until end of turn.

Urza's Destiny (Common)
Capricious Sorcerer
Capricious Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.

Portal (Rare)
Captain of the Mists
Captain of the Mists 2Blue (3)
Creature — Human Wizard (2/3)

Whenever another Human enters the battlefield under your control, untap Captain of the Mists.

1Blue, Tap: You may tap or untap target permanent.

Avacyn Restored (Rare)
Captain of the Watch
Captain of the Watch 4WhiteWhite (6)
Creature — Human Soldier (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.

Duel Decks: Elspeth vs. Kiora (Rare)
Other Versions
Magic 2013 (Rare)Magic 2010 (Rare)
Captain Sisay
Captain Sisay 2GreenWhite (4)
Legendary Creature — Human Soldier (2/2)

Tap: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

From the Vault: Legends (Mythic Rare)
Other Versions
Invasion (Rare)
Caravan Escort
Caravan Escort White (1)
Creature — Human Knight (1/1)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Rise of the Eldrazi (Common)
Caregiver
Caregiver White (1)
Creature — Human Cleric (1/1)

White, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Ravnica: City of Guilds (Common)
Cartel Aristocrat
Cartel Aristocrat WhiteBlack (2)
Creature — Human Advisor (2/2)

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

Gatecrash (Uncommon)
Cartographer
Cartographer 2Green (3)
Creature — Human (2/2)

When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.

Odyssey (Common)
Other Versions
Exodus (Uncommon)
Catapult Master
Catapult Master 3WhiteWhite (5)
Creature — Human Soldier (3/3)

Tap five untapped Soldiers you control: Exile target creature.

Duel Decks: Elspeth vs. Tezzeret (Rare)
Other Versions
Onslaught (Rare)
Catapult Squad
Catapult Squad 1White (2)
Creature — Human Soldier (2/1)

Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Onslaught (Uncommon)
Cateran Kidnappers
Cateran Kidnappers 2BlackBlack (4)
Creature — Human Mercenary (4/2)

3, Tap: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Uncommon)
Cateran Persuader
Cateran Persuader BlackBlack (2)
Creature — Human Mercenary (2/1)

1, Tap: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

Mercadian Masques (Common)
Cathartic Adept
Cathartic Adept Blue (1)
Creature — Human Wizard (1/1)

Tap: Target player puts the top card of his or her library into his or her graveyard.

Shards of Alara (Common)
Cathedral Sanctifier
Cathedral Sanctifier White (1)
Creature — Human Cleric (1/1)

When Cathedral Sanctifier enters the battlefield, you gain 3 life.

Avacyn Restored (Common)
Cavalry Master
Cavalry Master 2WhiteWhite (4)
Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Time Spiral (Uncommon)
Cave People
Cave People 1RedRed (3)
Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RedRed, Tap: Target creature gains mountainwalk until end of turn.

Fifth Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)The Dark (Uncommon)
Ceremonial Guard
Ceremonial Guard 2Red (3)
Creature — Human Soldier (3/4)

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

Mercadian Masques (Common)
Chainer, Dementia Master
Chainer, Dementia Master 3BlackBlack (5)
Legendary Creature — Human Minion (3/3)

Nightmare creatures get +1/+1.

BlackBlackBlack, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.

When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Torment (Rare)
Champion Lancer
Champion Lancer 4WhiteWhite (6)
Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

Masters Edition IV (Rare)
Other Versions
Starter 1999 (Rare)
Champion of Lambholt
Champion of Lambholt 1GreenGreen (3)
Creature — Human Warrior (1/1)

Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Avacyn Restored (Rare)
Champion of the Parish
Champion of the Parish White (1)
Creature — Human Soldier (1/1)

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Innistrad (Rare)
Chandler
Chandler 4Red (5)
Legendary Creature — Human Rogue (3/3)

RedRedRed, Tap: Destroy target artifact creature.

Homelands (Common)
Chaos Harlequin
Chaos Harlequin 2RedRed (4)
Creature — Human (2/4)

Red: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Alliances (Rare)
Chaos Lord
Chaos Lord 4RedRedRed (7)
Creature — Human (7/7)

First strike

At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.

Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

Ice Age (Rare)
Charging Bandits
Charging Bandits 4Black (5)
Creature — Human Rogue (3/3)

Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

Portal (Uncommon)
Charging Paladin
Charging Paladin 2White (3)
Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Tempest Remastered (Common)
Other Versions
Duel Decks Anthology, Divine vs. Demonic (Common)Duel Decks: Divine vs. Demonic (Common)Starter 1999 (Uncommon)Exodus (Common)Portal (Uncommon)
Charm Peddler
Charm Peddler White (1)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Mercadian Masques (Common)
Chief of the Edge
Chief of the Edge WhiteBlack (2)
Creature — Human Warrior (3/2)

Other Warrior creatures you control get +1/+0.

Khans of Tarkir (Uncommon)
Chief of the Scale
Chief of the Scale WhiteBlack (2)
Creature — Human Warrior (2/3)

Other Warrior creatures you control get +0/+1.

Khans of Tarkir (Uncommon)
Chieftain en-Dal
Chieftain en-Dal 1WhiteWhite (3)
Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Nemesis (Uncommon)
Children of Korlis
Children of Korlis White (1)
Creature — Human Rebel Cleric (1/1)

Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Time Spiral (Common)
Cho-Arrim Alchemist
Cho-Arrim Alchemist White (1)
Creature — Human Spellshaper (1/1)

1WhiteWhite, Tap, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Mercadian Masques (Rare)
Cho-Arrim Legate
Cho-Arrim Legate 2White (3)
Creature — Human Soldier (1/2)

Protection from black

If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.

Mercadian Masques (Uncommon)
Cho-Manno, Revolutionary
Cho-Manno, Revolutionary 2WhiteWhite (4)
Legendary Creature — Human Rebel (2/2)

Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Tenth Edition (Rare)
Other Versions
Mercadian Masques (Rare)
Chosen of Markov
Chosen of Markov 2Black (3)
Creature — Human (2/2)

Tap, Tap an untapped Vampire you control: Transform Chosen of Markov.

Dark Ascension (Common)
Cinder Seer
Cinder Seer 3Red (4)
Creature — Human Wizard (1/1)

2Red, Tap: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.

Urza's Destiny (Uncommon)
Circle of Elders
Circle of Elders 2GreenGreen (4)
Creature — Human Shaman (2/4)

Vigilance

Formidable — Tap: Add 3 to your mana pool. Activate this ability only if creatures you control have total power 8 or greater.

Dragons of Tarkir (Uncommon)
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