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Daysquad Marshal
( 4)
Creature — Human Soldier
(3/3)
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
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Dazzling Lights
( 1)
Instant
Target creature gets -3/-0 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dazzling Sphinx
( 5)
Creature — Sphinx
(4/5)
Flying Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
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Dead Man's Chest
( 2)
Enchantment — Aura
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
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Dead Weight
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2.
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Deadbridge Chant
( 6)
Enchantment
When Deadbridge Chant enters the battlefield, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Deadbridge Shaman
( 3)
Creature — Elf Shaman
(3/1)
When Deadbridge Shaman dies, target opponent discards a card.
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Deadeye Harpooner
( 3)
Creature — Dwarf Warrior
(2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
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Deadeye Rig-Hauler
( 4)
Creature — Human Pirate
(3/2)
Raid — When Deadeye Rig-Hauler enters the battlefield, if you attacked this turn, you may return target creature to its owner's hand.
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Deadhead
( 4)
Creature — Zombie
(3/3)
: Return Deadhead from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).
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Deadshot
( 4)
Sorcery
Tap target creature. It deals damage equal to its power to another target creature.
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Deadshot Minotaur
( 5)
Creature — Minotaur
(3/4)
When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling (, Discard this card: Draw a card.)
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Life // Death (Death)
( 2)
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
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Death Baron
( 3)
Creature — Zombie Wizard
(2/2)
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
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Death Bomb
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
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Death by Dragons
( 6)
Sorcery
Each player other than target player creates a 5/5 red Dragon creature token with flying.
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Death Charmer
( 3)
Creature — Worm Mercenary
(2/2)
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay .
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Death Cloud
( 3)
Sorcery
Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.
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Death Cultist
( 1)
Creature — Human Wizard
(1/1)
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
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Death Denied
( 2)
Instant — Arcane
Return X target creature cards from your graveyard to your hand.
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Death Frenzy
( 5)
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
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Death Grasp
( 2)
Sorcery
Death Grasp deals X damage to any target. You gain X life.
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Death in Heaven
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Target player mills two cards, then exiles their graveyard. III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
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Death Kiss
( 6)
Creature — Beholder
(5/5)
Whenever a creature an opponent controls attacks one of your opponents, double its power until end of turn. : Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Death Kiss becomes monstrous, goad up to X target creatures your opponents control.
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Death Match
( 4)
Enchantment
Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
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Death Mutation
( 8)
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
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Death of a Thousand Stings
( 5)
Instant — Arcane
Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
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Death or Glory
( 5)
Sorcery
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.
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Death Pit Offering
( 4)
Enchantment
When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.
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Death Pits of Rath
( 5)
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
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Death Rattle
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target nongreen creature. It can't be regenerated.
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Death Spark
( 1)
Instant
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay . If you do, return Death Spark to your hand.
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Death Tyrant
( 5)
Creature — Beholder Skeleton
(4/6)
Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. : Return Death Tyrant from your graveyard to the battlefield tapped.
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Death Ward
( 1)
Instant
Regenerate target creature.
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Death Watch
( 1)
Enchantment — Aura
Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
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Death Wind
( 1)
Instant
Target creature gets -X/-X until end of turn.
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Death Wish
( 3)
Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
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Deathbellow Raider
( 2)
Creature — Minotaur Berserker
(2/3)
Deathbellow Raider attacks each combat if able. : Regenerate Deathbellow Raider.
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Deathbellow War Cry
( 8)
Sorcery
Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
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Deathbloom Ritualist
( 5)
Creature — Elf Warlock
(3/5)
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
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Deathbloom Thallid
( 3)
Creature — Fungus
(3/2)
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
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Deathbonnet Hulk
( 0)
Creature — Fungus Horror
(3/3)
At the beginning of your upkeep, you may exile a card from a graveyard. If a creature card was exiled this way, put a +1/+1 counter on Deathbonnet Hulk.
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Deathbonnet Sprout
( 1)
Creature — Fungus
(1/1)
At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.)
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Deathbringer Liege
( 5)
Creature — Horror
(3/4)
Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.
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Deathbringer Regent
( 7)
Creature — Dragon
(5/6)
Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
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Deathbringer Thoctar
( 6)
Creature — Zombie Beast
(3/3)
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.
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Deathcap Cultivator
( 2)
Creature — Human Druid
(2/1)
: Add or . Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
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Deathcap Glade
( 0)
Land
Deathcap Glade enters the battlefield tapped unless you control two or more other lands. : Add or .
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Deathcap Marionette
( 2)
Creature — Fungus
(1/1)
Deathtouch When Deathcap Marionette enters the battlefield, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Deathcoil Wurm
( 8)
Creature — Wurm
(7/6)
You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.
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Deathcult Rogue
( 3)
Creature — Human Rogue
(2/2)
Deathcult Rogue can't be blocked except by Rogues.
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Deathcurse Ogre
( 6)
Creature — Ogre Warrior
(3/3)
When Deathcurse Ogre dies, each player loses 3 life.
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Deathforge Shaman
( 5)
Creature — Ogre Shaman
(4/3)
Multikicker (You may pay an additional any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
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Deathgaze Cockatrice
( 4)
Creature — Cockatrice
(2/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Deathgazer
( 4)
Creature — Lizard
(2/2)
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
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Deathgorge Scavenger
( 3)
Creature — Dinosaur
(3/2)
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
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Deathgreeter
( 1)
Creature — Human Shaman
(1/1)
Whenever another creature dies, you may gain 1 life.
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Death-Greeter's Champion
( 3)
Creature — Human Warrior
(2/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
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Deathgrip
( 2)
Enchantment
: Counter target green spell.
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Deathknell Berserker
( 2)
Creature — Elf Berserker
(2/2)
When Deathknell Berserker dies, if its power was 3 or greater, create a 2/2 black Zombie Berserker creature token.
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Deathknell Kami
( 2)
Creature — Spirit
(0/1)
Flying : Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this creature dies, you may return target Spirit card with mana value 1 or less from your graveyard to your hand.)
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Deathlace
( 1)
Instant
Target spell or permanent becomes black. <I>(Mana symbols on that permanent remain unchanged.)</I>
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Deathleaper, Terror Weapon
( 4)
Legendary Creature — Tyranid
(3/3)
Flash Haste Flesh Hooks — Creatures you control that entered the battlefield this turn have double strike.
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Deathless Ancient
( 6)
Creature — Vampire Knight
(4/4)
Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.
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Deathless Angel
( 6)
Creature — Angel
(5/7)
Flying : Target creature gains indestructible until end of turn.
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Deathless Behemoth
( 6)
Creature — Eldrazi
(6/6)
Vigilance Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate only as a sorcery.
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Deathless Knight
( 4)
Creature — Skeleton Knight
(4/2)
Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.
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Fell Horseman (Deathly Ride)
( 2)
Sorcery — Adventure
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
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Deathmark
( 1)
Sorcery
Destroy target green or white creature.
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Death-Mask Duplicant
( 7)
Artifact Creature — Shapeshifter
(5/5)
Imprint — : Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
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Deathmask Nezumi
( 3)
Creature — Rat Shaman
(2/2)
As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
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Deathmist Raptor
( 3)
Creature — Dinosaur Beast
(3/3)
Deathtouch Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Death-Priest of Myrkul
( 4)
Creature — Tiefling Cleric
(2/2)
Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 1/1 black Skeleton creature token.
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Death-Rattle Oni
( 7)
Creature — Demon Spirit
(5/4)
Flash This spell costs less to cast for each creature that died this turn. When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn.
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Deathreap Ritual
( 4)
Enchantment
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
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Deathrender
( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip
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Death's Approach
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
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Death's Caress
( 5)
Sorcery
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
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Death's Duet
( 3)
Sorcery
Return two target creature cards from your graveyard to your hand.
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Death's Oasis
( 3)
Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. , Sacrifice Death's Oasis: You gain life equal to the highest mana value among creatures you control.
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Death's Presence
( 6)
Enchantment
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
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Death's Shadow
( 1)
Creature — Avatar
(13/13)
Death's Shadow gets -X/-X, where X is your life total.
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Death's-Head Buzzard
( 3)
Creature — Bird
(2/1)
Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
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Deathspore Thallid
( 2)
Creature — Zombie Fungus
(1/1)
At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.
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Deathsprout
( 4)
Instant
Destroy target creature. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Debt to the Kami
( 3)
Instant
Choose one — • Target opponent exiles a creature they control. • Target opponent exiles an enchantment they control.
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Deceive the Messenger
( 1)
Instant
Target creature gets -3/-0 until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Deceiver Exarch
( 3)
Creature — Phyrexian Cleric
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls.
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Decimator of the Provinces
( 10)
Creature — Eldrazi Boar
(7/7)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste
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Declaration of Naught
( 2)
Enchantment
As Declaration of Naught enters the battlefield, choose a card name. : Counter target spell with the chosen name.
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