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Angelic Field Marshal
Angelic Field Marshal 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Angelic Gift
Angelic Gift 1White (2)
Enchantment — Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

Adventures in the Forgotten Realms Commander (Common)
Other Versions
Battle for Zendikar (Common)
Battlebond (Common)
Core Set 2020 (Common)
Commander Legends (Common)
Angelic Guardian
Angelic Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Arena Base Set (Rare)
Other Versions
Gift Pack (Rare)
Core Set 2020 (Rare)
Angelic Intervention
Angelic Intervention 1White (2)
Instant

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

March of the Machine (Common)
Angelic Observer
Angelic Observer 5White (6)
Creature — Angel Advisor (3/3)

This spell costs 1 less to cast for each Citizen you control.

Flying

Streets of New Capenna (Uncommon)
Angelic Overseer
Angelic Overseer 3WhiteWhite (5)
Creature — Angel (5/3)

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Innistrad (Mythic Rare)
Angelic Page
Angelic Page 1White (2)
Creature — Angel Spirit (1/1)

Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Urza's Saga (Common)
Battle Royale Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Masters 25 (Uncommon)
Jumpstart (Common)
Angelic Protector
Angelic Protector 3White (4)
Creature — Angel (2/2)

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Tempest (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Tempest Remastered (Uncommon)
Angelic Purge
Angelic Purge 2White (3)
Sorcery

As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart: Historic Horizons (Common)
Angelic Quartermaster
Angelic Quartermaster 3WhiteWhite (5)
Creature — Angel Soldier (3/3)

Flying

When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Innistrad: Crimson Vow (Uncommon)
Angelic Renewal
Angelic Renewal 1White (2)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Ultimate Masters (Common)
Other Versions
Weatherlight (Common)
Angelic Reward
Angelic Reward 3WhiteWhite (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Arena Base Set (Uncommon)
Angelic Rocket
Angelic Rocket 8 (8)
Host Artifact Creature — Angel (4/4)

Flying

When this creature enters the battlefield, you may destroy target nonland permanent.

Unstable (Rare)
Angelic Sell-Sword
Angelic Sell-Sword 4White (5)
Creature — Angel Mercenary (4/4)

Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

Outlaws of Thunder Junction Commander (Rare)
Angelic Shield
Angelic Shield WhiteBlue (2)
Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Invasion (Uncommon)
Angelic Skirmisher
Angelic Skirmisher 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Gatecrash (Rare)
Angelic Sleuth
Angelic Sleuth 2White (3)
Creature — Angel Advisor (2/3)

Flying

Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Streets of New Capenna Commander (Rare)
Angelic Voices
Angelic Voices 2WhiteWhite (4)
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Angelic Wall
Angelic Wall 1White (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Flying

Magic 2014 Core Set (Common)
Other Versions
Odyssey (Common)
Tenth Edition (Common)
Portal Second Age (Common)
Avacyn Restored (Common)
Angel's Grace
Angel's Grace White (1)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Modern Masters (Rare)
Angel's Mercy
Angel's Mercy 2WhiteWhite (4)
Instant

You gain 7 life.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Avacyn Restored (Common)
Angrath, Captain of Chaos
Angrath, Captain of Chaos 2Black or RedBlack or Red (4)
Legendary Planeswalker — Angrath (5)

Creatures you control have menace.

−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Uncommon)
Angrath, the Flame-Chained
Angrath, the Flame-Chained 3BlackRed (5)
Legendary Planeswalker — Angrath (4)

+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.

−8: Each opponent loses life equal to the number of cards in their graveyard.

Rivals of Ixalan (Mythic Rare)
Angus Mackenzie
Angus Mackenzie GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
An-Havva Constable
An-Havva Constable 1GreenGreen (3)
Creature — Human (2/1+*)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
Animal Sanctuary
Animal Sanctuary (0)
Land

Tap: Add Colorless.

2, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Core Set 2021 (Rare)
Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Animate Object
Animate Object 4Blue (5)
Sorcery

You get seven Ticket. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Unfinity (Acorn) (Uncommon)
Animus of Night's Reach
Animus of Night's Reach (0)
Enchantment Creature — Spirit (0/4)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Anoint with Affliction
Anoint with Affliction 1Black (2)
Instant

Exile target creature if it has mana value 3 or less.

Corrupted — Exile that creature instead if its controller has three or more poison counters.

Phyrexia: All Will Be One (Common)
Anointed Chorister
Anointed Chorister White (1)
Creature — Human Cleric (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4White: Anointed Chorister gets +3/+3 until end of turn.

Core Set 2021 (Common)
Anointed Deacon
Anointed Deacon 4Black (5)
Creature — Vampire Cleric (3/3)

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

Ixalan (Common)
Anointed Peacekeeper
Anointed Peacekeeper 2White (3)
Creature — Human Cleric (3/3)

Vigilance

As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.

Spells your opponents cast with the chosen name cost 2 more to cast.

Activated abilities of sources with the chosen name cost 2 more to activate unless they're mana abilities.

Dominaria United (Rare)
Anointed Procession
Anointed Procession 3White (4)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Anointer of Champions
Anointer of Champions White (1)
Creature — Human Cleric (1/1)

Tap: Target attacking creature gets +1/+1 until end of turn.

Archenemy: Nicol Bolas (Uncommon)
Other Versions
Magic Origins (Uncommon)
Another Chance
Another Chance 2Black (3)
Instant

You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)

The Lost Caverns of Ixalan (Common)
Anticipate
Anticipate 1Blue (2)
Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Ikoria: Lair of Behemoths (Common)
Other Versions
Dragons of Tarkir (Common)
Battle for Zendikar (Common)
Core Set 2019 (Common)
Core Set 2020 (Common)
Anticognition
Anticognition 1Blue (2)
Instant

Counter target creature or planeswalker spell unless its controller pays 2. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

Zendikar Rising (Common)
Anti-Magic Aura
Anti-Magic Aura 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Legends (Common)
Other Versions
Fifth Edition (Uncommon)
Antique Collector
Antique Collector 1Green (2)
Creature — — Human Rogue (2/2)

Antique Collector can't be blocked by creatures with power 2 or less.

When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Innistrad: Midnight Hunt Alchemy (Rare)
Anurid Scavenger
Anurid Scavenger 2Green (3)
Creature — Frog Beast (3/3)

Protection from black

At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Torment (Uncommon)
Anya, Merciless Angel
Anya, Merciless Angel 3RedWhite (5)
Legendary Creature — Angel (4/4)

Flying

Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.

As long as an opponent's life total is less than half their starting life total, Anya has indestructible.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Commander 2015 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Aphemia, the Cacophony
Aphemia, the Cacophony 1Black (2)
Legendary Enchantment Creature — Harpy (2/1)

Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

Theros Beyond Death (Rare)
Aphetto Alchemist
Aphetto Alchemist 1Blue (2)
Creature — Human Wizard (1/2)

Tap: Untap target artifact or creature.

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Aphetto Runecaster
Aphetto Runecaster 3Blue (4)
Creature — Human Wizard (2/3)

Whenever a permanent is turned face up, you may draw a card.

Scourge (Uncommon)
Aphotic Wisps
Aphotic Wisps Black (1)
Instant

Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.

Shadowmoor (Common)
Apocalypse
Apocalypse 2RedRedRed (5)
Sorcery

Exile all permanents. You discard your hand.

Tempest (Rare)
Apocalypse Chime
Apocalypse Chime 2 (2)
Artifact

2, Tap, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Homelands (Rare)
Apocalypse Demon
Apocalypse Demon 4BlackBlack (6)
Creature — Demon (*/*)

Flying

Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.

At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.

Hour of Devastation (Rare)
Apocalypse Hydra
Apocalypse Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

1Red, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Battlebond (Rare)
Other Versions
Conflux (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Apothecary Geist
Apothecary Geist 3White (4)
Creature — Spirit (2/3)

Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart 2022 (Common)
Apothecary Initiate
Apothecary Initiate White (1)
Creature — Kithkin Cleric (1/1)

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Shadowmoor (Common)
Apothecary White
Apothecary White 3White (4)
Legendary Creature — Human Cleric (3/4)

Vigilance

Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

White, Tap, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.

Ravnica Clue Edition (Rare)
Applied Aeronautics
Applied Aeronautics (0)
Artifact — Contraption

Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

Unstable (Common)
Applied Biomancy
Applied Biomancy GreenBlue (2)
Instant

Choose one or both —

• Target creature gets +1/+1 until end of turn.

• Return target creature to its owner's hand.

Ravnica Allegiance (Common)
Apprentice Necromancer
Apprentice Necromancer 1Black (2)
Creature — Zombie Wizard (1/1)

Black, Tap, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Ultimate Masters (Uncommon)
Other Versions
Urza's Destiny (Rare)
Commander 2017 (Rare)
Apprentice Sharpshooter
Apprentice Sharpshooter 2Green (3)
Creature — Human Archer (1/4)

Reach

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad: Crimson Vow (Common)
Apprentice Sorcerer
Apprentice Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.

Portal Second Age (Uncommon)
Apprentice Wizard
Apprentice Wizard 1BlueBlue (3)
Creature — Human Wizard (0/1)

Blue, Tap: Add ColorlessColorlessColorless.

Double Masters (Common)
Other Versions
Fourth Edition (Common)
The Dark (Rare)
Masters Edition (Common)
Approach of the Second Sun
Approach of the Second Sun 6White (7)
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Strixhaven Mystical Archive (Mythic Rare)
Aquatic Alchemist
Aquatic Alchemist 1Blue (2)
Creature — Elemental (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Wilds of Eldraine (Common)
Aquatic Incursion
Aquatic Incursion 3Blue (4)
Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

3Blue: Target Merfolk can't be blocked this turn.

Jumpstart 2022 (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Sea Hag (Aquatic Ingress)
Sea Hag (Aquatic Ingress) 2Blue (3)
Instant — Adventure

Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Aquitect's Will
Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Arachnoform
Arachnoform 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has reach, and is every creature type.

Kaldheim (Common)
Arachnogenesis
Arachnogenesis 2Green (3)
Instant

Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Commander Masters (Rare)
Other Versions
Commander 2015 (Rare)
Arachnoid
Arachnoid 6 (6)
Artifact Creature — Spider (2/6)

Reach (This creature can block creatures with flying.)

Fifth Dawn (Uncommon)
Arachnoid Adaptation
Arachnoid Adaptation Green (1)
Instant

Target creature gets +2/+2 and gains reach until end of turn. Untap it.

March of the Machine (Common)
Arachnus Spinner
Arachnus Spinner 5Green (6)
Creature — Spider (5/7)

Reach

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.

Double Masters 2022 (Uncommon)
Other Versions
Magic 2012 (Rare)
Modern Masters 2017 Edition (Uncommon)
Arachnus Web
Arachnus Web 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Double Masters 2022 (Common)
Other Versions
Magic 2012 (Common)
Modern Masters 2017 Edition (Common)
Aragorn, Company Leader
Aragorn, Company Leader 1GreenWhite (3)
Legendary Creature — Human Ranger (3/3)

Whenever the Ring tempts you, if you chose a creature other than Aragorn, Company Leader as your Ring-bearer, put your choice of a counter from among first strike, vigilance, deathtouch, and lifelink on Aragorn.

Whenever you put one or more counters on Aragorn, put one of each of those kinds of counters on up to one other target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Arashin Cleric
Arashin Cleric 1White (2)
Creature — Human Cleric (1/3)

When Arashin Cleric enters the battlefield, you gain 3 life.

Fate Reforged (Common)
Arbor Colossus
Arbor Colossus 2GreenGreenGreen (5)
Creature — Giant (6/6)

Reach

3GreenGreenGreen: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.

Commander 2015 (Rare)
Other Versions
Theros (Rare)
Arborback Stomper
Arborback Stomper 3GreenGreen (5)
Creature — Beast (5/4)

Trample

When Arborback Stomper enters the battlefield, you gain 5 life.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Arboreal Alliance
Arboreal Alliance Variable ColorlessGreenGreen (2)
Enchantment

When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token.

Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Arc Blade
Arc Blade 3RedRed (5)
Sorcery

Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.

Suspend 3—2Red (Rather than cast this card from your hand, you may pay 2Red and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Arc Lightning
Arc Lightning 2Red (3)
Sorcery

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.

Ugin's Fate promos (Uncommon)
Other Versions
Urza's Saga (Common)
Battle Royale Box Set (Common)
Planechase (Common)
Khans of Tarkir (Uncommon)
Arc Mage
Arc Mage 2Red (3)
Creature — Human Spellshaper (2/2)

2Red, Tap, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

Nemesis (Uncommon)
Arc Runner
Arc Runner 2Red (3)
Creature — Elemental Ox (5/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice Arc Runner.

Magic 2011 (Common)
Arc Spitter
Arc Spitter 1 (1)
Artifact — Equipment

Equipped creature has "1: This creature deals 1 damage to target creature that's blocking it."

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Streets of New Capenna (Uncommon)
Arc Trail
Arc Trail 1Red (2)
Sorcery

Arc Trail deals 2 damage to any target and 1 damage to another target.

Planechase Anthology (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Planechase 2012 Edition (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Arcade Gannon
Arcade Gannon 2WhiteBlue (4)
Legendary Creature — Human Doctor (2/3)

Tap: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.

For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

Magic The Gathering—Fallout (Rare)
Arcades Sabboth
Arcades Sabboth 2GreenGreenWhiteWhiteBlueBlue (8)
Legendary Creature — Elder Dragon (7/7)

Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GreenWhiteBlue.

Each untapped creature you control gets +0/+2 as long as it's not attacking.

White: Arcades Sabboth gets +0/+1 until end of turn.

Dominaria Remastered (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Arcades, the Strategist
Arcades, the Strategist 1GreenWhiteBlue (4)
Legendary Creature — Elder Dragon (3/5)

Flying, vigilance

Whenever a creature with defender enters the battlefield under your control, draw a card.

Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Time Spiral Remastered (Bonus)
Other Versions
Core Set 2019 (Mythic Rare)
Arcane Adaptation
Arcane Adaptation 2Blue (3)
Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Ixalan (Rare)
Arcane Archery
Arcane Archery 2Green (3)
Instant

Target creature gets +3/+3 and gains reach and trample until end of turn.

You get a boon with "When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."

Alchemy Horizons: Baldur's Gate (Common)
Arcane Artisan
Arcane Artisan 2Blue (3)
Creature — Human Wizard (0/3)

2Blue, Tap: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.

When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.

Kaldheim Commander (Mythic Rare)
Other Versions
Battlebond (Mythic Rare)
Arcane Bombardment
Arcane Bombardment 4RedRed (6)
Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.

Outlaws of Thunder Junction Commander (Mythic Rare)
Other Versions
Streets of New Capenna (Mythic Rare)
Arcane Denial
Arcane Denial 1Blue (2)
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Alliances (Common)
Masters Edition (Common)
Commander 2013 Edition (Common)
Commander 2016 (Common)
Commander Anthology (Common)
Masters 25 (Common)
Commander Legends (Common)
Innistrad: Crimson Vow Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Wilds of Eldraine Commander (Common)
Arcane Encyclopedia
Arcane Encyclopedia 3 (3)
Artifact

3, Tap: Draw a card.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Jumpstart (Uncommon)
Arcane Endeavor
Arcane Endeavor 5BlueBlue (7)
Sorcery

Roll two d8 and choose one result. Draw cards equal to that result. Then you may cast an instant or sorcery spell with mana value less than or equal to the other result from your hand without paying its mana cost.

Adventures in the Forgotten Realms Commander (Rare)
Arcane Flight
Arcane Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

Dominaria (Common)
Arcane Heist
Arcane Heist 2BlueBlue (4)
Sorcery

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Outlaws of Thunder Junction Commander (Rare)
Arcane Infusion
Arcane Infusion BlueRed (2)
Instant

Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Flashback 3BlueRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Uncommon)
Arcane Investigator
Arcane Investigator 1Blue (2)
Creature — Elf Wizard (2/1)

Search the Room — 5Blue: Roll a d20.

1–9 | Draw a card.

10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Adventures in the Forgotten Realms (Common)
Arcane Laboratory
Arcane Laboratory 2Blue (3)
Enchantment

Each player can't cast more than one spell each turn.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Arcane Lighthouse
Arcane Lighthouse (0)
Land

Tap: Add Colorless.

1, Tap: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Commander Masters (Uncommon)
Other Versions
Commander 2014 (Uncommon)
Commander Anthology 2018 (Uncommon)
Arcane Melee
Arcane Melee 4Blue (5)
Enchantment

Instant and sorcery spells cost 2 less to cast.

Commander 2013 Edition (Rare)
Other Versions
Avacyn Restored (Rare)
Arcane Proxy
Arcane Proxy 7 (7)
Artifact Creature — Wizard (4/3)

When Arcane Proxy enters the battlefield, if you cast it, exile target instant or sorcery card with mana value less than or equal to Arcane Proxy's power from your graveyard. Copy that card. You may cast the copy without paying its mana cost.

//PRT-Prototype_Mech//

1BlueBlue

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

2/1

The Brothers' War (Mythic Rare)
Arcane Sanctum
Arcane Sanctum (0)
Land

Arcane Sanctum enters the battlefield tapped.

Tap: Add White, Blue, or Black.

March of the Machine Commander (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Streets of New Capenna Commander (Uncommon)
Dominaria United Commander (Uncommon)
Warhammer 40,000 Commander (Uncommon)
The Brothers' War Commander (Uncommon)
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