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Squirrel Dealer
( 1)
Creature — Raccoon Lizard Bird
(1/1)
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
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Stalwart Aven
( 3)
Creature — Bird Soldier
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Steel-Plume Marshal
( 5)
Creature — Bird Soldier
(3/3)
Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
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Sterling Supplier
( 5)
Creature — Bird Soldier
(3/4)
Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
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Stonerise Spirit
( 2)
Creature — Spirit Bird
(1/2)
Flying , Exile a card from your graveyard: Target creature gains flying until end of turn.
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Storm Crow
( 2)
Creature — Bird
(1/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Stormscape Familiar
( 2)
Creature — Bird
(1/1)
Flying White spells and black spells you cast cost less to cast.
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Stormwatch Eagle
( 4)
Creature — Bird
(2/1)
Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
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Stormwild Capridor
( 3)
Creature — Bird Goat
(1/3)
Flying If noncombat damage would be dealt to Stormwild Capridor, prevent that damage. Put a +1/+1 counter on Stormwild Capridor for each 1 damage prevented this way.
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Strutting Turkey
( 4)
Host Creature — Bird
(2/2)
When this creature enters the battlefield, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
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Sultai Scavenger
( 6)
Creature — Bird Warrior
(3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .) Flying
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Sunbird Effigy
( 0)
Artifact Creature — Bird Construct
(*/*)
Flying, vigilance, haste Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it. : For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
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Supply-Line Cranes
( 5)
Creature — Bird
(2/4)
Flying When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.
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Swans of Bryn Argoll
( 4)
Creature — Bird Spirit
(4/3)
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
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Swooping Protector
( 4)
Creature — Bird Citizen
(2/1)
Flash Flying Swooping Protector enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Swooping Talon
( 6)
Creature — Bird Soldier
(2/6)
Flying : Swooping Talon loses flying until end of turn. Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
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Syndicate Messenger
( 4)
Creature — Bird
(2/3)
Flying Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Syr Cadian, Knight Owl
( 5)
Legendary Creature — Bird Knight
(4/4)
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. : Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
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Tah-Crop Elite
( 4)
Creature — Bird Warrior
(2/2)
Flying You may exert Tah-Crop Elite as it attacks. When you do, creatures you control get +1/+1 until end of turn. (An exerted creature won't untap during your next untap step.)
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Tainted Observer
( 3)
Creature — Phyrexian Bird
(2/3)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever another creature enters the battlefield under your control, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Tazeem Raptor
( 3)
Creature — Bird
(2/2)
Flying When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.
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Teacher's Pet
( 2)
Creature — Cat Bird Scientist
(2/1)
, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
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Tempest Owl
( 2)
Creature — Bird
(1/2)
Kicker (You may pay an additional as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
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Teshar, Ancestor's Apostle
( 4)
Legendary Creature — Bird Cleric
(2/2)
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
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Thaumaturge's Familiar
( 3)
Artifact Creature — Bird
(1/3)
Flying When Thaumaturge's Familiar enters the battlefield, scry 1.
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The Goose Mother
( 2)
Legendary Creature — Bird Hydra
(2/2)
Flying The Goose Mother enters the battlefield with X +1/+1 counters on it. When The Goose Mother enters the battlefield, create half X Food tokens, rounded up. Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
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Thieving Magpie
( 4)
Creature — Bird
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Thieving Magpie deals damage to an opponent, draw a card.
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Thoughtbound Primoc
( 3)
Creature — Bird Beast
(2/3)
Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc.
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Thrummingbird
( 2)
Creature — Phyrexian Bird Horror
(1/1)
Flying Whenever Thrummingbird deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Tidehollow Strix
( 2)
Artifact Creature — Bird
(2/1)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Tine Shrike
( 4)
Creature — Phyrexian Bird
(2/1)
Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Trained Condor
( 3)
Creature — Bird
(2/1)
Flying Whenever Trained Condor attacks, another target creature you control gains flying until end of turn.
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Treetop Sentinel
( 4)
Creature — Bird Soldier
(2/3)
Flying, protection from green
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Umara Raptor
( 3)
Creature — Bird Ally
(1/1)
Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.
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Vega, the Watcher
( 3)
Legendary Creature — Bird Spirit
(2/2)
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
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Vexing Radgull
( 2)
Creature — Bird Mutant
(1/2)
Flying Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vrock
( 5)
Creature — Bird Demon
(3/3)
Flying Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
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Vulpikeet
( 4)
Creature — Fox Bird
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.
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Vulturous Aven
( 4)
Creature — Bird Shaman
(2/3)
Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
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Wake of Vultures
( 4)
Creature — Bird
(3/1)
Flying , Sacrifice a creature: Regenerate Wake of Vultures.
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War Falcon
( 1)
Creature — Bird
(2/1)
Flying War Falcon can't attack unless you control a Knight or a Soldier.
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War Screecher
( 2)
Creature — Bird
(1/3)
Flying , : Other creatures you control get +1/+1 until end of turn.
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Warden of Evos Isle
( 3)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast.
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Watcher of the Roost
( 3)
Creature — Bird Soldier
(2/1)
Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life.
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Watcher of the Spheres
( 2)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast. Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
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Waveskimmer Aven
( 5)
Creature — Bird Soldier
(2/4)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Welkin Guide
( 5)
Creature — Bird Cleric
(2/2)
Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
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Welkin Hawk
( 2)
Creature — Bird
(1/1)
Flying When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
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Welkin Tern
( 2)
Creature — Bird
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) Welkin Tern can block only creatures with flying.
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Wild Aesthir
( 3)
Creature — Bird
(1/1)
Flying, first strike : Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.
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Windbrisk Raptor
( 7)
Creature — Bird
(5/7)
Flying Attacking creatures you control have lifelink.
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Windcaller Aven
( 6)
Creature — Bird Wizard
(4/3)
Flying Cycling (, Discard this card: Draw a card.) When you cycle Windcaller Aven, target creature gains flying until end of turn.
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Wingbeat Warrior
( 3)
Creature — Bird Soldier Warrior
(2/1)
Flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
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Wingmate Roc
( 5)
Creature — Bird
(3/4)
Flying Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying. Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
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Wings of the Guard
( 2)
Creature — Bird
(1/1)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Yanling's Harbinger
( 5)
Creature — Bird
(2/4)
Flying When Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Yorion, Sky Nomad
( 5)
Legendary Creature — Bird Serpent
(4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
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Zenith Seeker
( 4)
Creature — Bird Wizard
(2/2)
Flying Whenever you cycle or discard a card, target creature gains flying until end of turn.
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Zodiac Rooster
( 2)
Creature — Bird
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
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