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Powerstone Minefield
( 4)
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
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Powerstone Shard
( 3)
Artifact
: Add for each artifact you control named Powerstone Shard.
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Praetor's Counsel
( 8)
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
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Pramikon, Sky Rampart
( 3)
Legendary Creature — Wall
(1/5)
Flying, defender As Pramikon, Sky Rampart enters the battlefield, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
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Prava of the Steel Legion
( 3)
Legendary Creature — Cat Soldier
(1/4)
As long as it's your turn, creature tokens you control get +1/+4. : Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
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Precision Bolt
( 3)
Sorcery
Precision Bolt deals 3 damage to any target.
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Predation Steward
( 2)
Creature — Phyrexian Elf Warrior
(2/2)
Predation Steward enters the battlefield with two oil counters on it. , , Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
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Predatory Nightstalker
( 5)
Creature — Nightstalker
(3/2)
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
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Press into Service
( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Preston Garvey, Minuteman
( 5)
Legendary Creature — Human Soldier
(4/4)
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ‘: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
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Preston, the Vanisher
( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. , Sacrifice five Illusions: Exile target nonland permanent.
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Priest of Ancient Lore
( 3)
Creature — Dwarf Cleric
(2/1)
When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card.
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Priest of the Haunted Edge
( 2)
Snow Creature — Zombie Cleric
(0/4)
, Sacrifice Priest of the Haunted Edge: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.
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Priest of the Wakening Sun
( 1)
Creature — Human Cleric
(1/1)
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. , Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
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Priest of Titania
( 2)
Creature — Elf Druid
(1/1)
: Add for each Elf on the battlefield.
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Priests of Norn
( 3)
Creature — Phyrexian Cleric
(1/4)
Vigilance Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Primal Visitation
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
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Primaris Eliminator
( 5)
Creature — Astartes Warrior
(3/2)
When Primaris Eliminator enters the battlefield, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.
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Priority Avenger (playtest)
( 4)
Creature — — Aven Wizard
(3/4)
Flying Players can't cast instant spells unless a spell or ability is on the stack.
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Prismatic Boon
( 2)
Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
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Prismatic Omen
( 2)
Enchantment
Lands you control are every basic land type in addition to their other types.
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Prison Sentence
( 3)
Enchantment — Aura
Enchant creature When Prison Sentence enters the battlefield, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Prison Term
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
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Problematic Volcano (playtest)
( 3)
World Enchantment
When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.
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Profane Transfusion
( 9)
Sorcery
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
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Progenitor's Icon
( 3)
Artifact
As Progenitor's Icon enters the battlefield, choose a creature type. : Add one mana of any color. : The next spell of the chosen type you cast this turn can be cast as though it had flash.
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Prognostic Sphinx
( 5)
Creature — Sphinx
(3/5)
Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3.
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Projektor Inspector
( 3)
Creature — Human Detective
(3/2)
Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
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Prophet of Distortion
( 1)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.) : Draw a card. ( represents colorless mana.)
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Prophetic Ravings
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste and ", Discard a card: Draw a card."
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Prosper, Tome-Bound
( 4)
Legendary Creature — Tiefling Warlock
(1/4)
Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.
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Prosperity Tycoon
( 4)
Creature — Human Noble
(4/2)
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." , Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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Prosperous Partnership
( 3)
Enchantment
When Prosperous Partnership enters the battlefield, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token.
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Prosthetic Injector
( 1)
Artifact — Equipment
Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip
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Protect the Negotiators
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays for each creature you control.
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Protective Parents
( 3)
Creature — Human Peasant
(3/2)
When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
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Proteus Machine
( 3)
Artifact Creature — Shapeshifter
(2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Proteus Machine is turned face up, it becomes the creature type of your choice. (This effect lasts indefinitely.)
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Provisions Merchant
( 4)
Creature — Beast Peasant
(3/3)
When Provisions Merchant enters the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.
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Prowling Geistcatcher
( 4)
Creature — Human Rogue
(2/4)
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher. When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.
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Prowling Nightstalker
( 4)
Creature — Nightstalker
(2/2)
Prowling Nightstalker can't be blocked except by black creatures.
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Prying Questions
( 3)
Sorcery
Target opponent loses 3 life and puts a card from their hand on top of their library.
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Psionic Blast
( 3)
Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
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Psionic Entity
( 5)
Creature — Illusion
(2/2)
: Psionic Entity deals 2 damage to any target and 3 damage to itself.
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Psionic Gift
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
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Psionic Ritual
( 6)
Sorcery
Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual.
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Psychic Intrusion
( 5)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
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Psychic Network
( 1)
Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
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Psychic Symbiont
( 6)
Creature — Nightmare Horror
(3/3)
Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card.
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Pteron Ghost
( 2)
Creature — Dinosaur Spirit
(1/1)
Flying Sacrifice Pteron Ghost: Regenerate target artifact.
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Pugnacious Pugilist
( 5)
Creature — Ogre Warrior
(4/4)
Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Pulsating Illusion
( 5)
Creature — Illusion
(0/1)
Flying Discard a card: Pulsating Illusion gets +4/+4 until end of turn. Activate only once each turn.
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Pulse of the Tangle
( 3)
Sorcery
Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
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Pure Intentions
( 1)
Instant — Arcane
Whenever a spell or ability an opponent controls causes you to discard cards this turn, return those cards from your graveyard to your hand. When a spell or ability an opponent controls causes you to discard Pure Intentions, return Pure Intentions from your graveyard to your hand at the beginning of the next end step.
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Purphoros's Intervention
( 1)
Sorcery
Choose one — • Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. • Purphoros's Intervention deals twice X damage to target creature or planeswalker.
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Pursuit of Knowledge
( 4)
Enchantment
If you would draw a card, you may put a study counter on Pursuit of Knowledge instead. Remove three study counters from Pursuit of Knowledge, Sacrifice Pursuit of Knowledge: Draw seven cards.
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Pyre-Sledge Arsonist
( 3)
Creature — Viashino Shaman
(2/2)
, : Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
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Pyroclast Consul
( 5)
Creature — Elemental Shaman
(3/3)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
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Pyroclastic Hellion
( 5)
Creature — Hellion
(4/5)
When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent.
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Pyromancer's Assault
( 4)
Enchantment
Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to any target.
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Pyromancer's Gauntlet
( 5)
Artifact
If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
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Pyromancer's Swath
( 3)
Enchantment
If an instant or sorcery source you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead. At the beginning of each end step, discard your hand.
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Pyrotechnics
( 5)
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
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Quarum Trench Gnomes
( 4)
Creature — Gnome
(1/1)
: If target Plains is tapped for mana, it produces colorless mana instead of white mana. <I>(This effect lasts indefinitely.)</I>
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Quest for Ancient Secrets
( 1)
Enchantment
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Target player shuffles their graveyard into their library.
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Quest for Renewal
( 2)
Enchantment
Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal. As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.
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Quest for the Goblin Lord
( 1)
Enchantment
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
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Quest for the Nihil Stone
( 1)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
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Question Elemental?
( 4)
Creature — Elemental?
(3/4)
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
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Questionable Cuisine
( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Quicksilver Fountain
( 3)
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
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Quiet Speculation
( 2)
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
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Quill-Slinger Boggart
( 4)
Creature — Goblin Warrior
(3/2)
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
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Quintorius Kand
( 5)
Legendary Planeswalker — Quintorius
(4)
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life. +1: Create a 3/2 red and white Spirit creature token. −3: Discover 4. −6: Exile any number of target cards from your graveyard. Add for each card exiled this way. You may play those cards this turn.
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Quintorius, Field Historian
( 5)
Legendary Creature — Elephant Cleric
(2/4)
Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
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Quintorius, Loremaster
( 5)
Legendary Creature — Elephant Cleric
(3/5)
Vigilance At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token. , , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
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Quirion Beastcaller
( 2)
Creature — Dryad Warrior
(2/2)
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller. When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
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Quirion Sentinel
( 2)
Creature — Elf Druid
(2/1)
When Quirion Sentinel enters the battlefield, add one mana of any color.
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Radagast the Brown
( 4)
Legendary Creature — Avatar Wizard
(2/5)
Whenever Radagast the Brown or another nontoken creature enters the battlefield under your control, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
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Radiant Scrollwielder
( 4)
Creature — Dwarf Cleric
(2/4)
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
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Radiant Solar
( 6)
Creature — Angel
(3/6)
Flying, lifelink Whenever Radiant Solar or another nontoken creature enters the battlefield under your control, venture into the dungeon. (Enter the first room or advance to the next room.) , Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
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Radiant's Dragoons
( 4)
Creature — Human Soldier
(2/5)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Radiant's Dragoons enters the battlefield, you gain 5 life.
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Raffine's Informant
( 2)
Creature — Human Wizard
(2/1)
When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Raging Battle Mouse
( 2)
Creature — Mouse
(2/1)
The second spell you cast each turn costs less to cast. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
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Raging Swordtooth
( 5)
Creature — Dinosaur
(5/5)
Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
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Rain of Rust
( 5)
Instant
Choose one — • Destroy target artifact. • Destroy target land. Entwine (Choose both if you pay the entwine cost.)
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