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Somber Hoverguard
( 6)
Creature — Drone
(3/2)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying
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Somberwald Vigilante
( 1)
Creature — Human Warrior
(1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
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Sophia, Dogged Detective
( 4)
Legendary Creature — Human Detective
(3/4)
When Sophia, Dogged Detective enters the battlefield, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. , Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
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Soratami Savant
( 4)
Creature — Moonfolk Wizard
(2/2)
Flying , Return a land you control to its owner's hand: Counter target spell unless its controller pays .
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Sorin Markov
( 6)
Legendary Planeswalker — Sorin
(4)
+2: Sorin Markov deals 2 damage to any target and you gain 2 life. −3: Target opponent's life total becomes 10. −7: You control target player during that player's next turn.
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Sorin, Solemn Visitor
( 4)
Legendary Planeswalker — Sorin
(4)
+1: Until your next turn, creatures you control get +1/+0 and gain lifelink. −2: Create a 2/2 black Vampire creature token with flying. −6: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
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Sorin, Vampire Lord
( 6)
Legendary Planeswalker — Sorin
(4)
+1: Up to one target creature gets +2/+0 until end of turn. −2: Sorin, Vampire Lord deals 4 damage to any target. You gain 4 life. −8: Until end of turn, each Vampire you control gains ": Gain control of target creature."
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Sorin, Vengeful Bloodlord
( 4)
Legendary Planeswalker — Sorin
(4)
As long as it's your turn, creatures and planeswalkers you control have lifelink. +2: Sorin, Vengeful Bloodlord deals 1 damage to target player or planeswalker. −X: Return target creature card with mana value X from your graveyard to the battlefield. That creature is a Vampire in addition to its other types.
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Sorin's Vengeance
( 7)
Sorcery
Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.
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Soul Diviner
( 2)
Creature — Zombie Wizard
(2/3)
, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
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Soul Enervation
( 4)
Enchantment
Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
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Soul Nova
( 5)
Instant
Exile target attacking creature and all Equipment attached to it.
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Soul of the Harvest
( 6)
Creature — Elemental
(6/6)
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
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Soul Salvage
( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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Soul Servitude
( 3)
Instant
Target player sacrifices a nontoken creature. When they do, you may discard a card. If you do, conjure a duplicate of the sacrificed creature into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
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Soulcoil Viper
( 3)
Creature — Snake
(2/3)
, , Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
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Soulless Revival
( 2)
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Soundwave, Superior Captain
( 0)
Legendary Artifact
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch. Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
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Souvenir Snatcher
( 5)
Creature — Bird
(4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact.
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Souvenir T-Shirt
( 3)
Artifact — Equipment
Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters the battlefield, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip
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Sovereign Okinec Ahau
( 4)
Legendary Creature — Cat Noble
(3/4)
Ward Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
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Sovereign's Macuahuitl
( 0)
Artifact — Equipment
When Sovereign's Macuahuitl enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sovereigns of Lost Alara
( 6)
Creature — Spirit
(4/5)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
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Space Marine Devastator
( 4)
Creature — Astartes Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
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Spare from Evil
( 2)
Instant
Creatures you control gain protection from non-Human creatures until end of turn.
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Spark Harvest
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay . Destroy target creature or planeswalker.
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Spark of Creativity
( 1)
Sorcery
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
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Sparkshaper Visionary
( 3)
Creature — Human Wizard
(0/5)
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
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Speakeasy Server
( 5)
Creature — Bird Citizen
(3/3)
Flying When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control.
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Speaker of the Heavens
( 1)
Creature — Human Cleric
(1/1)
Vigilance, lifelink : Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
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Spectral Adversary
( 2)
Creature — Spirit
(2/1)
Flash Flying When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
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Spectral Reserves
( 4)
Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
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Spectral Sliver
( 3)
Creature — Sliver Spirit
(2/2)
All Sliver creatures have ": This creature gets +1/+1 until end of turn."
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Spell Shrivel
( 3)
Instant
Devoid (This card has no color.) Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Spellbook Vendor
( 2)
Creature — Human Peasant
(2/2)
Vigilance At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Spelleater Wolverine
( 3)
Creature — Wolverine
(3/2)
Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard.
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Spellscorn Coven
( 4)
Creature — Faerie Warlock
(2/3)
Flying When Spellscorn Coven enters the battlefield, each opponent discards a card.
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Spellweaver Duo
( 7)
Creature — Human Wizard
(4/4)
Assist (Another player can pay up to of this spell's cost.) When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.
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Spellweaver Eternal
( 2)
Creature — Zombie Naga Wizard
(2/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
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Spellweaver Helix
( 3)
Artifact
Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard. Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
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Spellweaver Volute
( 5)
Enchantment — Aura
Enchant instant card in a graveyard Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
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Sphinx of New Prahv
( 4)
Creature — Sphinx
(4/3)
Flying, vigilance Spells your opponents cast that target Sphinx of New Prahv cost more to cast.
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Sphinx Sovereign
( 8)
Artifact Creature — Sphinx
(6/6)
Flying At the beginning of your end step, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
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Spike Weaver
( 4)
Creature — Spike
(0/0)
Spike Weaver enters the battlefield with three +1/+1 counters on it. , Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. , Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
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Spikefield Cave
( 0)
Land
Spikefield Cave enters the battlefield tapped. : Add .
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Spinal Villain
( 3)
Creature — Beast
(1/2)
: Destroy target blue creature.
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Spined Sliver
( 2)
Creature — Sliver
(2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
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Spirit of Malevolence
( 2)
Creature — Spirit
(2/1)
When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life.
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Spirit Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target green or blue creature gets +0/+1 until end of turn.
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Spiritual Visit
( 1)
Instant — Arcane
Create a 1/1 colorless Spirit creature token. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Spiteful Motives
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.
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Spiteful Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
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Spiteful Visions
( 4)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
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Spitting Sliver
( 5)
Creature — Sliver
(3/3)
All Sliver creatures have first strike.
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Spoils of Adventure
( 6)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
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Spoils of Evil
( 3)
Instant
For each artifact or creature card in target opponent's graveyard, add and you gain 1 life.
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Spoils of the Vault
( 1)
Instant
Choose a card name. Reveal cards from the top of your library until you reveal a card with that name, then put that card into your hand. Exile all other cards revealed this way, and you lose 1 life for each of the exiled cards.
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Spoils of Victory
( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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Sporeweb Weaver
( 3)
Creature — Spider
(1/4)
Reach, hexproof from blue Whenever Sporeweb Weaver is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
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Springmane Cervin
( 3)
Creature — Elk
(3/2)
When Springmane Cervin enters the battlefield, you gain 2 life.
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Sprouting Vines
( 3)
Instant
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Spurnmage Advocate
( 1)
Creature — Human Nomad
(1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
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Spurred Wolverine
( 5)
Creature — Wolverine Beast
(3/2)
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
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Squealing Devil
( 2)
Creature — Devil
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters the battlefield, you may pay . If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters the battlefield, sacrifice it unless was spent to cast it.
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Squee's Revenge
( 3)
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
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Squire's Devotion
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
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Squirrel Sovereign
( 2)
Creature — Squirrel Noble
(2/2)
Other Squirrels you control get +1/+1.
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Stadium Vendors
( 4)
Creature — Goblin
(3/3)
When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.
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Stalking Vengeance
( 7)
Creature — Avatar
(5/5)
Haste Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
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Stalwart Aven
( 3)
Creature — Bird Soldier
(1/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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Stalwart Valkyrie
( 4)
Creature — Angel Warrior
(3/2)
You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying
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Stamp of Approval
( 3)
Artifact
As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
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Startling Development
( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.)
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Starved Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: You gain 1 life.
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Starving Revenant
( 4)
Creature — Spirit Horror
(4/4)
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life. Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
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Stave Off
( 1)
Instant
Target creature gains protection from the color of your choice until end of turn.
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Scalding Viper (Steam Clean)
( 2)
Sorcery — Adventure
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
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Steam Vents
( 0)
Land — Island Mountain
(: Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Steam Vines
( 3)
Enchantment — Aura
Enchant land When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.
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Steamflogger Service Rep
( 3)
Creature — Goblin Rigger
(1/1)
Whenever another Goblin enters the battlefield under your control, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
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Steel Overseer
( 2)
Artifact Creature — Construct
(1/1)
: Put a +1/+1 counter on each artifact creature you control.
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Steelform Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control get +0/+1.
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Steely Resolve
( 2)
Enchantment
As Steely Resolve enters the battlefield, choose a creature type. Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)
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Stench of Evil
( 4)
Sorcery
Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay .
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Sterling Grove
( 2)
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Sticky Kavu Daredevil
( 0)
Stickers
2 — When this permanent dies, you may return target creature to its owner's hand. 4 — Whenever this creature attacks, creatures you control get +1/+1 until end of turn. 2 — 3/3 3 — 2/6
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Stillmoon Cavalier
( 3)
Creature — Zombie Knight
(2/1)
Protection from white and from black : Stillmoon Cavalier gains flying until end of turn. : Stillmoon Cavalier gains first strike until end of turn. : Stillmoon Cavalier gets +1/+0 until end of turn.
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