|
Opportunistic Dragon
( 4)
Creature — Dragon
(4/3)
Flying When Opportunistic Dragon enters the battlefield, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
|
|
|
Opportunity
( 6)
Instant
Target player draws four cards.
|
|
|
Opposition
( 4)
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.
|
|
|
Opposition Agent
( 3)
Creature — Human Rogue
(3/2)
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
|
|
|
Oppression
( 3)
Enchantment
Whenever a player casts a spell, that player discards a card.
|
|
|
Oppressive Rays
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays . Activated abilities of enchanted creature cost more to activate.
|
|
|
Oppressive Will
( 3)
Instant
Counter target spell unless its controller pays for each card in your hand.
|
|
|
Opt
( 1)
Instant
|
|
|
Optical Optimizer
( 0)
Artifact — Contraption
Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains ": Draw a card."
|
|
|
Optimus Prime, Autobot Leader
( 0)
Legendary Artifact — Vehicle
(6/8)
Living metal (As long as it's your turn, this Vehicle is also a creature.) Trample Whenever you attack, bolster 2. The chosen creature gains trample until end of turn. When that creature deals combat damage to a player this turn, convert Optimus Prime.
|
|
|
Orah, Skyclave Hierophant
( 4)
Legendary Creature — Kor Cleric
(3/3)
Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
|
|
|
Orazca Puzzle-Door
( 1)
Artifact
, , Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
|
|
|
Orchard Spirit
( 3)
Creature — Spirit
(2/2)
Orchard Spirit can't be blocked except by creatures with flying or reach.
|
|
|
Orcish Bloodpainter
( 3)
Creature — Orc Shaman
(2/1)
, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target.
|
|
|
Orcish Captain
( 1)
Creature — Orc Warrior
(1/1)
: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
|
|
|
Orcish Conscripts
( 1)
Creature — Orc
(2/2)
Orcish Conscripts can't attack unless at least two other creatures attack. Orcish Conscripts can't block unless at least two other creatures block.
|
|
|
Orcish Paratroopers
( 3)
Creature — Orc Paratrooper
(4/4)
When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up.
|
|
|
Orcish Spy
( 1)
Creature — Orc Rogue
(1/1)
: Look at the top three cards of target player's library.
|
|
|
Orcus, Prince of Undeath
( 4)
Legendary Creature — Demon
(5/3)
Flying, trample When Orcus, Prince of Undeath enters the battlefield, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
|
|
|
Ordeal of Purphoros
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.
|
|
|
Ordinary Pony
( 3)
Host Creature — Horse
(2/3)
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
|
|
|
Oreskos Explorer
( 2)
Creature — Cat Scout
(2/2)
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
|
|
|
Origin Spellbomb
( 1)
Artifact
, , Sacrifice Origin Spellbomb: Create a 1/1 colorless Myr artifact creature token. When Origin Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
|
|
|
Orim's Prayer
( 3)
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
|
|
|
Ormendahl, the Corrupter
( 0)
Legendary Creature — Demon
(6/6)
Flying, trample, lifelink Sacrifice another creature: Draw a card.
|
|
|
Ormos, Archive Keeper
( 6)
Legendary Creature — Sphinx
(5/5)
Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. , Discard three cards with different names: Draw five cards.
|
|
|
Ornery Dilophosaur
( 4)
Creature — Dinosaur
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
|
|
|
Orzhov Pontiff
( 3)
Creature — Human Cleric
(1/1)
Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn.
|
|
|
Osgood, Operation Double
( 4)
Legendary Creature — Human Alien Shapeshifter
(2/2)
When you cast this spell, create a token that's a copy of it, except it isn't legendary. : Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox — Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
|
|
|
Otepec Huntmaster
( 2)
Creature — Human Shaman
(1/2)
Dinosaur spells you cast cost less to cast. : Target Dinosaur gains haste until end of turn.
|
|
|
Ouphe Vandals
( 3)
Creature — Ouphe Rogue
(2/2)
, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's on the battlefield. (Mana abilities can't be targeted.)
|
|
|
Outpost Siege
( 4)
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
|
|
|
Over the Top
( 7)
Sorcery
Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard.
|
|
|
Overgrown Pest
( 3)
Creature — Pest
(2/2)
When Overgrown Pest enters the battlefield, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
|
|
|
Oversimplify
( 5)
Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
|
|
|
Overt Operative
( 4)
Creature — Human Ninja Rigger
(2/3)
Menace Whenever Overt Operative deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Overwhelmed Apprentice
( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|
Overwhelming Splendor
( 8)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
|
|
|
Overwhelming Stampede
( 5)
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
|
|
|
Owen Grady, Raptor Trainer
( 3)
Legendary Creature — Human Soldier Scientist
(3/2)
Partner with Blue, Loyal Raptor : Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.
|
|
|
Owlbear Shepherd
( 3)
Creature — Goblin Druid
(1/4)
At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.
|
|
|
Oxidda Scrapmelter
( 4)
Creature — Beast
(3/3)
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
|
|
|
Oyaminartok, Polar Werebear
( 4)
Legendary Creature — — Giant Bear
(4/5)
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. , Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add . Spend this mana only to cast blue creature spells.
|
|
|
Oyobi, Who Split the Heavens
( 7)
Legendary Creature — Spirit
(3/6)
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
|
|
|
Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
|
|
|
Pack Attack
( 3)
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.
|
|
|
Pack Guardian
( 4)
Creature — Wolf Spirit
(4/3)
Flash (You may cast this spell any time you could cast an instant.) When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
|
|
|
Pack Hunt
( 4)
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
|
|
|
Pack Leader
( 2)
Creature — Dog
(2/2)
Other Dogs you control get +1/+1. Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
|
|
|
Pack Mastiff
( 2)
Creature — Dog
(2/2)
: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
|
|
|
Pack Rat
( 2)
Creature — Rat
(*/*)
Pack Rat's power and toughness are each equal to the number of Rats you control. , Discard a card: Create a token that's a copy of Pack Rat.
|
|
|
Pack's Betrayal
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|
Pack's Disdain
( 2)
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
|
|
|
Pack's Favor
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn.
|
|
|
Packsong Pup
( 2)
Creature — Wolf
(1/1)
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on Packsong Pup. When Packsong Pup dies, you gain life equal to its power.
|
|
|
Pact of Negation
( 0)
Instant
Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game.
|
|
|
Pact of the Serpent
( 3)
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
|
|
|
Pact of the Titan
( 0)
Instant
Create a 4/4 red Giant creature token. At the beginning of your next upkeep, pay . If you don't, you lose the game.
|
|
|
Pact Weapon
( 4)
Artifact — Equipment
As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
|
|
|
Padeem, Consul of Innovation
( 4)
Legendary Creature — Vedalken Artificer
(1/4)
Artifacts you control have hexproof. At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
|
|
|
Pain Distributor
( 3)
Creature — Devil Citizen
(2/3)
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
|
|
|
Pain Kami
( 3)
Creature — Spirit
(2/2)
, Sacrifice Pain Kami: It deals X damage to target creature.
|
|
|
Pain Magnification
( 3)
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
|
|
|
Pain Seer
( 2)
Creature — Human Wizard
(2/2)
Inspired — Whenever Pain Seer becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
|
|
|
Painbringer
( 4)
Creature — Human Minion
(1/1)
, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
|
|
|
Painful Bond
( 2)
Instant
Draw two cards, then cards in your hand with mana value 3 or greater perpetually gain "When you cast this spell, you lose 1 life."
|
|
|
Painful Lesson
( 3)
Sorcery
Target player draws two cards and loses 2 life.
|
|
|
Painful Memories
( 2)
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
|
|
|
Painful Quandary
( 5)
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
|
|
|
Painful Truths
( 3)
Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
|
|
|
Painiac
( 3)
Creature — Brainiac
(0/3)
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
|
|
|
Pain's Reward
( 3)
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
|
|
|
Painsmith
( 2)
Creature — Human Artificer
(2/1)
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
|
|
|
Painter's Servant
( 2)
Artifact Creature — Scarecrow
(1/3)
As Painter's Servant enters the battlefield, choose a color. All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
|
|
|
Painwracker Oni
( 5)
Creature — Demon Spirit
(5/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
|
|
|
Pair o' Dice Lost
( 5)
Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
|
|
|
Paired Tactician
( 3)
Creature — Human Warrior
(3/2)
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
|
|
|
Pako, Arcane Retriever
( 5)
Legendary Creature — Elemental Dog
(3/3)
Partner with Haldan, Avid Arcanist Haste Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
|
|
|
Palace Familiar
( 2)
Creature — Bird
(1/1)
Flying When Palace Familiar dies, draw a card.
|
|
|
Palace Guard
( 3)
Creature — Human Soldier
(1/4)
Palace Guard can block any number of creatures.
|
|
|
Palace Jailer
( 4)
Creature — Human Soldier
(2/2)
When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
|
|
|
Palace Sentinels
( 4)
Creature — Human Soldier
(2/4)
When Palace Sentinels enters the battlefield, you become the monarch.
|
|
|
Palace Siege
( 5)
Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
|
|
|
Paladin Class
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost more to cast. : Level 2 //Level_2// Creatures you control get +1/+1. : Level 3 //Level_3// Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
|
|
|
Paladin Danse, Steel Maverick
( 3)
Legendary Artifact Creature — Synth Knight
(3/3)
Vigilance, lifelink Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
|
|
|