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Remote Farm
Remote Farm (0)
Land

Remote Farm enters the battlefield tapped with two depletion counters on it.

Tap, Remove a depletion counter from Remote Farm: Add WhiteWhite. If there are no depletion counters on Remote Farm, sacrifice it.

Mercadian Masques (Common)
Renounce
Renounce 1White (2)
Instant

Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.

Mercadian Masques (Uncommon)
Rethink
Rethink 2Blue (3)
Instant

Counter target spell unless its controller pays Variable Colorless, where X is its mana value.

Prophecy (Common)
Reveille Squad
Reveille Squad 2WhiteWhite (4)
Creature — Human Rebel (3/3)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.

Prophecy (Uncommon)
Revered Elder
Revered Elder 2White (3)
Creature — Human Cleric (1/2)

1: Prevent the next 1 damage that would be dealt to Revered Elder this turn.

Mercadian Masques (Common)
Reverent Mantra
Reverent Mantra 3White (4)
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Choose a color. All creatures gain protection from the chosen color until end of turn.

Mercadian Masques (Rare)
Reverent Silence
Reverent Silence 3Green (4)
Sorcery

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.

Nemesis (Common)
Revive
Revive 1Green (2)
Sorcery

Return target green card from your graveyard to your hand.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Magic 2013 (Uncommon)
Modern Masters 2017 Edition (Common)
Rhox
Rhox 4GreenGreen (6)
Creature — Rhino Beast (5/5)

You may have Rhox assign its combat damage as though it weren't blocked.

2Green: Regenerate Rhox. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Tenth Edition (Rare)
Rhystic Cave
Rhystic Cave (0)
Land

Tap: Choose a color. Add one mana of that color unless any player pays 1. Activate only as an instant.

Prophecy (Uncommon)
Rhystic Circle
Rhystic Circle 2WhiteWhite (4)
Enchantment

1: Any player may pay 1. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

Prophecy (Common)
Rhystic Deluge
Rhystic Deluge 2Blue (3)
Enchantment

Blue: Tap target creature unless its controller pays 1.

Prophecy (Common)
Rhystic Lightning
Rhystic Lightning 2Red (3)
Instant

Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays 2. If they do, Rhystic Lightning deals 2 damage to the permanent or player.

Prophecy (Common)
Rhystic Scrying
Rhystic Scrying 2BlueBlue (4)
Sorcery

Draw three cards. Then if any player pays 2, discard three cards.

Prophecy (Uncommon)
Rhystic Shield
Rhystic Shield 1White (2)
Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2.

Prophecy (Common)
Rhystic Study
Rhystic Study 2Blue (3)
Enchantment

Whenever an opponent casts a spell, you may draw a card unless that player pays 1.

Prophecy (Common)
Other Versions
Commander's Arsenal (Common)
Jumpstart (Rare)
Jumpstart 2022 (Rare)
Wilds of Eldraine Enchanting Tales (Mythic Rare)
Rhystic Syphon
Rhystic Syphon 3BlackBlack (5)
Sorcery

Unless target player pays 3, that player loses 5 life and you gain 5 life.

Prophecy (Uncommon)
Rhystic Tutor
Rhystic Tutor 2Black (3)
Sorcery

Unless any player pays 2, search your library for a card, put that card into your hand, then shuffle.

Prophecy (Rare)
Rib Cage Spider
Rib Cage Spider 2Green (3)
Creature — Spider (1/4)

Reach (This creature can block creatures with flying.)

Prophecy (Common)
Ribbon Snake
Ribbon Snake 1BlueBlue (3)
Creature — Snake (2/3)

Flying

2: Ribbon Snake loses flying until end of turn. Any player may activate this ability.

Prophecy (Common)
Ridgeline Rager
Ridgeline Rager 2Red (3)
Creature — Beast (1/2)

Red: Ridgeline Rager gets +1/+0 until end of turn.

Prophecy (Common)
Other Versions
Eighth Edition (Common)
Righteous Aura
Righteous Aura 1White (2)
Enchantment

White, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Mercadian Masques (Uncommon)
Other Versions
Visions (Common)
Righteous Indignation
Righteous Indignation 2White (3)
Enchantment

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Rishadan Airship
Rishadan Airship 2Blue (3)
Creature — Human Pirate (3/1)

Flying

Rishadan Airship can block only creatures with flying.

Mercadian Masques (Common)
Other Versions
Jumpstart (Common)
Rishadan Brigand
Rishadan Brigand 4Blue (5)
Creature — Human Pirate (3/2)

Flying

When Rishadan Brigand enters the battlefield, each opponent sacrifices a permanent unless they pay 3.

Rishadan Brigand can block only creatures with flying.

Mercadian Masques (Rare)
Rishadan Cutpurse
Rishadan Cutpurse 2Blue (3)
Creature — Human Pirate (1/1)

When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay 1.

Mercadian Masques (Common)
Rishadan Footpad
Rishadan Footpad 3Blue (4)
Creature — Human Pirate (2/2)

When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay 2.

Mercadian Masques (Uncommon)
Rishadan Pawnshop
Rishadan Pawnshop 2 (2)
Artifact

2, Tap: Shuffle target nontoken permanent you control into its owner's library.

Mercadian Masques (Rare)
Rishadan Port
Rishadan Port (0)
Land

Tap: Add Colorless.

1, Tap: Tap target land.

Mercadian Masques (Rare)
Other Versions
Masters 25 (Rare)
Rising Waters
Rising Waters 3Blue (4)
Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land they control.

Nemesis (Rare)
Robber Fly
Robber Fly 2Red (3)
Creature — Insect (1/1)

Flying

Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.

Mercadian Masques (Uncommon)
Rock Badger
Rock Badger 4Red (5)
Creature — Badger Beast (3/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Mercadian Masques (Uncommon)
Other Versions
Tenth Edition (Common)
Root Cage
Root Cage 1Green (2)
Enchantment

Mercenaries don't untap during their controllers' untap steps.

Prophecy (Uncommon)
Rootwater Commando
Rootwater Commando 2Blue (3)
Creature — Merfolk (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Nemesis (Common)
Other Versions
Tenth Edition (Common)
Rootwater Thief
Rootwater Thief 1Blue (2)
Creature — Merfolk Rogue (1/2)

Blue: Rootwater Thief gains flying until end of turn.

Whenever Rootwater Thief deals combat damage to a player, you may pay 2. If you do, search that player's library for a card and exile it, then the player shuffles.

Nemesis (Rare)
Rouse
Rouse 1Black (2)
Instant

If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.

Target creature gets +2/+0 until end of turn.

Mercadian Masques (Common)
Rupture
Rupture 2Red (3)
Sorcery

Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

Nemesis (Uncommon)
Rushwood Dryad
Rushwood Dryad 1Green (2)
Creature — Dryad (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Tenth Edition (Common)
Rushwood Elemental
Rushwood Elemental GreenGreenGreenGreenGreen (5)
Creature — Elemental (4/4)

Trample

At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.

Mercadian Masques (Rare)
Rushwood Grove
Rushwood Grove (0)
Land

Rushwood Grove enters the battlefield tapped.

Tap: Put a storage counter on Rushwood Grove.

Tap, Remove any number of storage counters from Rushwood Grove: Add Green for each storage counter removed this way.

Mercadian Masques (Uncommon)
Rushwood Herbalist
Rushwood Herbalist 2Green (3)
Creature — Human Spellshaper (2/2)

Green, Tap, Discard a card: Regenerate target creature.

Mercadian Masques (Common)
Rushwood Legate
Rushwood Legate 2Green (3)
Creature — Dryad (2/1)

If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.

Mercadian Masques (Uncommon)
Rusting Golem
Rusting Golem 4 (4)
Artifact Creature — Golem (*/*)

Fading 5 <I>(This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Nemesis (Uncommon)
Saber Ants
Saber Ants 3Green (4)
Creature — Insect (2/3)

Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.

Mercadian Masques (Uncommon)
Sacred Prey
Sacred Prey Green (1)
Creature — Horse (1/1)

Whenever Sacred Prey becomes blocked, you gain 1 life.

Mercadian Masques (Common)
Sailmonger
Sailmonger 3Blue (4)
Creature — Human Monger (3/3)

2: Target creature gains flying until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Samite Sanctuary
Samite Sanctuary 2White (3)
Enchantment

2: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.

Prophecy (Rare)
Sand Squid
Sand Squid 3Blue (4)
Creature — Squid Beast (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

You may choose not to untap Sand Squid during your untap step.

Tap: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.

Mercadian Masques (Rare)
Sandstone Needle
Sandstone Needle (0)
Land

Sandstone Needle enters the battlefield tapped with two depletion counters on it.

Tap, Remove a depletion counter from Sandstone Needle: Add RedRed. If there are no depletion counters on Sandstone Needle, sacrifice it.

Mercadian Masques (Common)
Saprazzan Bailiff
Saprazzan Bailiff 3BlueBlue (5)
Creature — Merfolk (2/2)

When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards.

When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.

Mercadian Masques (Rare)
Saprazzan Breaker
Saprazzan Breaker 4Blue (5)
Creature — Beast (3/3)

Blue: Mill a card. If a land card was milled this way, Saprazzan Breaker can't be blocked this turn.

Mercadian Masques (Uncommon)
Saprazzan Cove
Saprazzan Cove (0)
Land

Saprazzan Cove enters the battlefield tapped.

Tap: Put a storage counter on Saprazzan Cove.

Tap, Remove any number of storage counters from Saprazzan Cove: Add Blue for each storage counter removed this way.

Mercadian Masques (Uncommon)
Saprazzan Heir
Saprazzan Heir 1Blue (2)
Creature — Merfolk (1/1)

Whenever Saprazzan Heir becomes blocked, you may draw three cards.

Mercadian Masques (Rare)
Saprazzan Legate
Saprazzan Legate 3Blue (4)
Creature — Merfolk Soldier (1/3)

If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.

Flying

Mercadian Masques (Uncommon)
Saprazzan Outrigger
Saprazzan Outrigger 3Blue (4)
Creature — Merfolk (5/5)

When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.

Mercadian Masques (Common)
Saprazzan Raider
Saprazzan Raider 2Blue (3)
Creature — Merfolk (1/2)

When Saprazzan Raider becomes blocked, return it to its owner's hand.

Mercadian Masques (Common)
Saprazzan Skerry
Saprazzan Skerry (0)
Land

Saprazzan Skerry enters the battlefield tapped with two depletion counters on it.

Tap, Remove a depletion counter from Saprazzan Skerry: Add BlueBlue. If there are no depletion counters on Saprazzan Skerry, sacrifice it.

Mercadian Masques (Common)
Saproling Burst
Saproling Burst 4Green (5)
Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Create a green Saproling creature token. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens created with Saproling Burst. They can't be regenerated.

Nemesis (Rare)
Other Versions
Vintage Masters (Rare)
Saproling Cluster
Saproling Cluster 1Green (2)
Enchantment

1, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.

Nemesis (Rare)
Scandalmonger
Scandalmonger 3Black (4)
Creature — Boar Monger (3/3)

2: Target player discards a card. Any player may activate this ability but only as a sorcery.

Mercadian Masques (Uncommon)
Scoria Cat
Scoria Cat 3RedRed (5)
Creature — Cat (3/3)

Scoria Cat gets +3/+3 as long as you control no untapped lands.

Prophecy (Uncommon)
Seahunter
Seahunter 2BlueBlue (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Seal of Cleansing
Seal of Cleansing 1White (2)
Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Nemesis (Common)
Other Versions
Vintage Masters (Common)
Commander 2015 (Common)
Eternal Masters (Common)
Modern Horizons 2 (Uncommon)
Murders at Karlov Manor Commander (Common)
Seal of Doom
Seal of Doom 2Black (3)
Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Nemesis (Common)
Other Versions
Dissension (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Uncommon)
Seal of Fire
Seal of Fire Red (1)
Enchantment

Sacrifice Seal of Fire: It deals 2 damage to any target.

Nemesis (Common)
Other Versions
Dissension (Common)
Duel Decks: Jace vs. Chandra (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Seal of Removal
Seal of Removal Blue (1)
Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

Nemesis (Common)
Other Versions
Modern Horizons 2 (Uncommon)
Seal of Strength
Seal of Strength Green (1)
Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

Nemesis (Common)
Other Versions
Eternal Masters (Common)
Search for Survivors
Search for Survivors 2Red (3)
Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.

Prophecy (Rare)
Searing Wind
Searing Wind 8Red (9)
Instant

Searing Wind deals 10 damage to any target.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)
Security Detail
Security Detail 3White (4)
Enchantment

WhiteWhite: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

Mercadian Masques (Rare)
Seismic Mage
Seismic Mage 3Red (4)
Creature — Human Spellshaper (1/1)

2Red, Tap, Discard a card: Destroy target land.

Mercadian Masques (Rare)
Sever Soul
Sever Soul 3BlackBlack (5)
Sorcery

Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Uncommon)
Sheltering Prayers
Sheltering Prayers White (1)
Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

Prophecy (Rare)
Shield Dancer
Shield Dancer 2White (3)
Creature — Human Rebel (1/3)

2White: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.

Prophecy (Uncommon)
Shock Troops
Shock Troops 3Red (4)
Creature — Human Soldier (2/2)

Sacrifice Shock Troops: It deals 2 damage to any target.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Shoving Match
Shoving Match 2Blue (3)
Instant

Until end of turn, all creatures gain "Tap: Tap target creature."

Mercadian Masques (Uncommon)
Shrieking Mogg
Shrieking Mogg 1Red (2)
Creature — Goblin (1/1)

Haste

When Shrieking Mogg enters the battlefield, tap all other creatures.

Nemesis (Rare)
Shrouded Serpent
Shrouded Serpent 4BlueBlueBlue (7)
Creature — Serpent (4/4)

Whenever Shrouded Serpent attacks, defending player may pay 4. If that player doesn't, Shrouded Serpent can't be blocked this turn.

Prophecy (Rare)
Silent Assassin
Silent Assassin BlackBlack (2)
Creature — Human Mercenary Assassin (2/1)

3Black: Destroy target blocking creature at end of combat.

Mercadian Masques (Rare)
Silkenfist Fighter
Silkenfist Fighter 1White (2)
Creature — Kor Soldier (1/3)

Whenever Silkenfist Fighter becomes blocked, untap it.

Nemesis (Common)
Silkenfist Order
Silkenfist Order 3WhiteWhite (5)
Creature — Kor Soldier (3/5)

Whenever Silkenfist Order becomes blocked, untap it.

Nemesis (Uncommon)
Silt Crawler
Silt Crawler 2Green (3)
Creature — Beast (3/3)

When Silt Crawler enters the battlefield, tap all lands you control.

Prophecy (Common)
Silverglade Elemental
Silverglade Elemental 4Green (5)
Creature — Elemental (4/4)

When Silverglade Elemental enters the battlefield, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.

Mercadian Masques (Common)
Other Versions
Planechase (Common)
Silverglade Pathfinder
Silverglade Pathfinder 1Green (2)
Creature — Dryad Spellshaper (1/1)

1Green, Tap, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Mercadian Masques (Uncommon)
Sivvi's Ruse
Sivvi's Ruse 2WhiteWhite (4)
Instant

If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.

Nemesis (Uncommon)
Sivvi's Valor
Sivvi's Valor 2White (3)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.

Nemesis (Rare)
Sizzle
Sizzle 2Red (3)
Sorcery

Sizzle deals 3 damage to each opponent.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Skulking Fugitive
Skulking Fugitive 2Black (3)
Creature — Horror Mercenary (3/4)

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

Mercadian Masques (Common)
Skull of Ramos
Skull of Ramos 3 (3)
Artifact

Tap: Add Black.

Sacrifice Skull of Ramos: Add Black.

Mercadian Masques (Rare)
Skyshroud Behemoth
Skyshroud Behemoth 5GreenGreen (7)
Creature — Beast (10/10)

Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Behemoth enters the battlefield tapped.

Nemesis (Rare)
Skyshroud Claim
Skyshroud Claim 3Green (4)
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Nemesis (Common)
Other Versions
Battlebond (Common)
Commander Masters (Common)
Skyshroud Cutter
Skyshroud Cutter 3Green (4)
Creature — Beast (2/2)

If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.

Nemesis (Common)
Skyshroud Poacher
Skyshroud Poacher 2GreenGreen (4)
Creature — Human Rebel (2/2)

3, Tap: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Skyshroud Ridgeback
Skyshroud Ridgeback Green (1)
Creature — Beast (2/3)

Fading 2 <I>(This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Nemesis (Common)
Skyshroud Sentinel
Skyshroud Sentinel 2Green (3)
Creature — Elf (1/1)

When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.

Nemesis (Common)
Sliptide Serpent
Sliptide Serpent 4BlueBlue (6)
Creature — Serpent (4/4)

3Blue: Return Sliptide Serpent to its owner's hand.

Nemesis (Rare)
Snag
Snag 3Green (4)
Instant

You may discard a Forest card rather than pay this spell's mana cost.

Prevent all combat damage that would be dealt by unblocked creatures this turn.

Prophecy (Uncommon)
Snake Pit
Snake Pit 3Green (4)
Enchantment

Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.

Mercadian Masques (Uncommon)
Sneaky Homunculus
Sneaky Homunculus 1Blue (2)
Creature — Homunculus Illusion (1/1)

Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Nemesis (Common)
Other Versions
Eighth Edition (Common)
Snorting Gahr
Snorting Gahr 2GreenGreen (4)
Creature — Rhino Beast (3/3)

Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.

Mercadian Masques (Common)
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