SEARCH:

"Standard" (251)

123 >
Search Criteria
None yet.
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Stoic Builder
Stoic Builder 2Green (3)
Creature — Human (2/3)

When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.

Shadows over Innistrad (Common)
Sunbringer's Touch
Sunbringer's Touch 2GreenGreen (4)
Sorcery

Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Dragons of Tarkir (Rare)
Surrak, the Hunt Caller
Surrak, the Hunt Caller 2GreenGreen (4)
Legendary Creature — Human Warrior (5/4)

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

Dragons of Tarkir (Rare)
Swell of Growth
Swell of Growth 1Green (2)
Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

Battle for Zendikar (Common)
Swift Spinner
Swift Spinner 3Green (4)
Creature — Spider (2/3)

Flash (You may cast this spell any time you could cast an instant.)

Reach (This creature can block creatures with flying.)

Eldritch Moon (Common)
Sylvan Advocate
Sylvan Advocate 1Green (2)
Creature — Elf Druid Ally (2/3)

Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.

Oath of the Gatewatch (Rare)
Sylvan Messenger
Sylvan Messenger 3Green (4)
Creature — Elf (2/2)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Magic Origins (Uncommon)
Other Versions
Duel Decks Anthology, Elves vs. Goblins (Uncommon)Duel Decks: Elves vs. Goblins (Uncommon)Apocalypse (Uncommon)
Sylvan Scrying
Sylvan Scrying 1Green (2)
Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Battle for Zendikar (Uncommon)
Other Versions
Tenth Edition (Uncommon)Mirrodin (Uncommon)
Tajuru Beastmaster
Tajuru Beastmaster 5Green (6)
Creature — Elf Warrior Ally (5/5)

Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Common)
Tajuru Pathwarden
Tajuru Pathwarden 4Green (5)
Creature — Elf Warrior Ally (5/4)

Vigilance, trample

Oath of the Gatewatch (Common)
Tajuru Stalwart
Tajuru Stalwart 2Green (3)
Creature — Elf Scout Ally (0/1)

Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Battle for Zendikar (Common)
Tajuru Warcaller
Tajuru Warcaller 3GreenGreen (5)
Creature — Elf Warrior Ally (2/1)

Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

Battle for Zendikar (Uncommon)
Tamiyo, Field Researcher
Tamiyo, Field Researcher 1GreenWhiteBlue (4)
Planeswalker — Tamiyo (4)

+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

−2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

−7: Draw three cards. You get an emblem with "You may cast nonland cards from your hand without paying their mana costs."

Eldritch Moon (Mythic Rare)
Tangleclaw Werewolf
Tangleclaw Werewolf 2GreenGreen (4)
Creature — Werewolf Horror (2/4)

Tangleclaw Werewolf can block an additional creature each combat.

6Green: Transform Tangleclaw Werewolf.

Eldritch Moon (Uncommon)
Terra Stomper
Terra Stomper 3GreenGreenGreen (6)
Creature — Beast (8/8)

Terra Stomper can't be countered.

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Magic Origins (Rare)
Other Versions
Magic 2015 Core Set (Rare)Zendikar (Rare)
Territorial Baloth
Territorial Baloth 4Green (5)
Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Battle for Zendikar (Common)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Common)Zendikar (Common)
The Gitrog Monster
The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Shadows over Innistrad (Mythic Rare)
The Great Aurora
The Great Aurora 6GreenGreenGreen (9)
Sorcery

Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

Magic Origins (Mythic Rare)
Thornhide Wolves
Thornhide Wolves 4Green (5)
Creature — Wolf (4/5)

Shadows over Innistrad (Common)
Timberpack Wolf
Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Magic Origins (Common)
Other Versions
Magic 2013 (Common)
Tireless Tracker
Tireless Tracker 2Green (3)
Creature — Human Scout (3/2)

Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.

Shadows over Innistrad (Rare)
Titanic Growth
Titanic Growth 1Green (2)
Instant

Target creature gets +4/+4 until end of turn.

Magic Origins (Common)
Other Versions
Magic 2015 Core Set (Common)Magic 2013 (Common)Magic 2012 (Common)
Traverse the Ulvenwald
Traverse the Ulvenwald Green (1)
Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.

Shadows over Innistrad (Rare)
Tread Upon
Tread Upon 1Green (2)
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Dragons of Tarkir (Common)
Ulrich of the Krallenhorde
Ulrich of the Krallenhorde 3RedGreen (5)
Legendary Creature — Human Werewolf (4/4)

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

Eldritch Moon (Mythic Rare)
Ulvenwald Captive
Ulvenwald Captive 1Green (2)
Creature — Werewolf Horror (1/2)

Defender

Tap: Add Green to your mana pool.

5GreenGreen: Transform Ulvenwald Captive.

Eldritch Moon (Common)
Ulvenwald Hydra
Ulvenwald Hydra 4GreenGreen (6)
Creature — Hydra (*/*)

Reach

Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.

When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Shadows over Innistrad (Mythic Rare)
Ulvenwald Mysteries
Ulvenwald Mysteries 2Green (3)
Enchantment

Whenever a nontoken creature you control dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a 1/1 white Human Soldier creature token onto the battlefield.

Shadows over Innistrad (Uncommon)
Ulvenwald Observer
Ulvenwald Observer 4GreenGreen (6)
Creature — Treefolk (6/6)

Whenever a creature you control with toughness 4 or greater dies, draw a card.

Eldritch Moon (Rare)
Undercity Troll
Undercity Troll 1Green (2)
Creature — Troll (2/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2Green: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Magic Origins (Uncommon)
Undergrowth Champion
Undergrowth Champion 1GreenGreen (3)
Creature — Elemental (2/2)

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

Battle for Zendikar (Mythic Rare)
Valeron Wardens
Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

Magic Origins (Uncommon)
Vastwood Gorger
Vastwood Gorger 5Green (6)
Creature — Wurm (5/6)

Magic Origins (Common)
Other Versions
Magic 2013 (Common)Magic 2012 (Common)Zendikar (Common)
Vessel of Nascency
Vessel of Nascency Green (1)
Enchantment

1Green, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Shadows over Innistrad (Common)
Veteran Cathar
Veteran Cathar 1Green (2)
Creature — Human Soldier (2/2)

3White: Target Human gains double strike until end of turn.

Shadows over Innistrad (Uncommon)
Veteran Warleader
Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Battle for Zendikar (Rare)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Rare)
Vine Snare
Vine Snare 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

Magic Origins (Common)
Vines of the Recluse
Vines of the Recluse Green (1)
Instant

Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

Oath of the Gatewatch (Common)
Watcher in the Web
Watcher in the Web 4Green (5)
Creature — Spider (2/5)

Reach (This creature can block creatures with flying.)

Watcher in the Web can block an additional seven creatures each combat.

Shadows over Innistrad (Common)
Waxing Moon
Waxing Moon 1Green (2)
Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

Eldritch Moon (Common)
Weirding Wood
Weirding Wood 2Green (3)
Enchantment — Aura

Enchant land

When Weirding Wood enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Enchanted land has "Tap: Add two mana of any one color to your mana pool."

Shadows over Innistrad (Uncommon)
Wild Instincts
Wild Instincts 3Green (4)
Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Magic Origins (Common)
Wolfkin Bond
Wolfkin Bond 4Green (5)
Enchantment — Aura

Enchant creature

When Wolfkin Bond enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.

Enchanted creature gets +2/+2.

Eldritch Moon (Common)
Woodcutter's Grit
Woodcutter's Grit 2Green (3)
Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Eldritch Moon (Common)
Woodland Bellower
Woodland Bellower 4GreenGreen (6)
Creature — Beast (6/5)

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.

Magic Origins (Mythic Rare)
Woodland Patrol
Woodland Patrol 2Green (3)
Creature — Human Scout (3/2)

Vigilance

Eldritch Moon (Common)
Woodland Wanderer
Woodland Wanderer 3Green (4)
Creature — Elemental (2/2)

Vigilance, trample

Converge — Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Battle for Zendikar (Rare)
Yeva's Forcemage
Yeva's Forcemage 2Green (3)
Creature — Elf Shaman (2/2)

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

Magic Origins (Common)
Other Versions
Magic 2013 (Common)
Zendikar Incarnate
Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)

Zendikar Incarnate's power is equal to the number of lands you control.

Magic Origins (Uncommon)
Zendikar Resurgent
Zendikar Resurgent 5GreenGreen (7)
Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Oath of the Gatewatch (Rare)
Zendikar's Roil
Zendikar's Roil 3GreenGreen (5)
Enchantment

Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.

Magic Origins (Uncommon)
123 >