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Surrak, the Hunt Caller
Surrak, the Hunt Caller 2GreenGreen (4)
Legendary Creature — Human Warrior (5/4)

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

Dragons of Tarkir (Rare)
Swarmborn Giant
Swarmborn Giant 2GreenGreen (4)
Creature — Giant (6/6)

When you're dealt combat damage, sacrifice Swarmborn Giant.

4GreenGreen: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)

As long as Swarmborn Giant is monstrous, it has reach.

Journey into Nyx (Uncommon)
Swordwise Centaur
Swordwise Centaur GreenGreen (2)
Creature — Centaur Warrior (3/2)

Born of the Gods (Common)
Sylvan Caryatid
Sylvan Caryatid 1Green (2)
Creature — Plant (0/3)

Defender, hexproof

Tap: Add one mana of any color to your mana pool.

Theros (Rare)
Sylvan Messenger
Sylvan Messenger 3Green (4)
Creature — Elf (2/2)

Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.

Magic Origins (Uncommon)
Other Versions
Duel Decks Anthology, Elves vs. Goblins (Uncommon)Duel Decks: Elves vs. Goblins (Uncommon)Apocalypse (Uncommon)
Temur Ascendancy
Temur Ascendancy GreenBlueRed (3)
Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Khans of Tarkir (Rare)
Temur Charger
Temur Charger 1Green (2)
Creature — Horse (3/1)

Morph—Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Khans of Tarkir (Uncommon)
Temur Charm
Temur Charm GreenBlueRed (3)
Instant

Choose one —

• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.

• Counter target spell unless its controller pays 3.

• Creatures with power 3 or less can't block this turn.

Khans of Tarkir (Uncommon)
Temur Runemark
Temur Runemark 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Fate Reforged (Common)
Temur Sabertooth
Temur Sabertooth 2GreenGreen (4)
Creature — Cat (4/3)

1Green: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

Fate Reforged (Uncommon)
Temur War Shaman
Temur War Shaman 4GreenGreen (6)
Creature — Human Shaman (4/5)

When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.

Fate Reforged (Rare)
Terra Stomper
Terra Stomper 3GreenGreenGreen (6)
Creature — Beast (8/8)

Terra Stomper can't be countered.

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Magic Origins (Rare)
Other Versions
Magic 2015 Core Set (Rare)Zendikar (Rare)
The Great Aurora
The Great Aurora 6GreenGreenGreen (9)
Sorcery

Each player shuffles all cards from his or her hand and all permanents he or she owns into his or her library, then draws that many cards. Each player may put any number of land cards from his or her hand onto the battlefield. Exile The Great Aurora.

Magic Origins (Mythic Rare)
Timberpack Wolf
Timberpack Wolf 1Green (2)
Creature — Wolf (2/2)

Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.

Magic Origins (Common)
Other Versions
Magic 2013 (Common)
Time to Feed
Time to Feed 2Green (3)
Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Theros (Common)
Other Versions
Duel Decks: Elspeth vs. Kiora (Common)
Titanic Growth
Titanic Growth 1Green (2)
Instant

Target creature gets +4/+4 until end of turn.

Magic Origins (Common)
Other Versions
Magic 2015 Core Set (Common)Magic 2013 (Common)Magic 2012 (Common)
Trail of Mystery
Trail of Mystery 1Green (2)
Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Khans of Tarkir (Rare)
Trap Essence
Trap Essence GreenBlueRed (3)
Instant

Counter target creature spell. Put two +1/+1 counters on up to one target creature.

Khans of Tarkir (Rare)
Tread Upon
Tread Upon 1Green (2)
Instant

Target creature gets +2/+2 and gains trample until end of turn.

Dragons of Tarkir (Common)
Tusked Colossodon
Tusked Colossodon 4GreenGreen (6)
Creature — Beast (6/5)

Khans of Tarkir (Common)
Tuskguard Captain
Tuskguard Captain 2Green (3)
Creature — Human Warrior (2/3)

Outlast Green (Green, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

Khans of Tarkir (Uncommon)
Undercity Troll
Undercity Troll 1Green (2)
Creature — Troll (2/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

2Green: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Magic Origins (Uncommon)
Undergrowth Scavenger
Undergrowth Scavenger 3Green (4)
Creature — Fungus Horror (0/0)

Undergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards.

Magic 2015 Core Set (Common)
Unravel the Æther
Unravel the Æther 1Green (2)
Instant

Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Born of the Gods (Uncommon)
Valeron Wardens
Valeron Wardens 2Green (3)
Creature — Human Monk (1/3)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Whenever a creature you control becomes renowned, draw a card.

Magic Origins (Uncommon)
Vastwood Gorger
Vastwood Gorger 5Green (6)
Creature — Wurm (5/6)

Magic Origins (Common)
Other Versions
Magic 2013 (Common)Magic 2012 (Common)Zendikar (Common)
Venom Sliver
Venom Sliver 1Green (2)
Creature — Sliver (1/1)

Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Magic 2015 Core Set (Uncommon)
Verdant Haven
Verdant Haven 2Green (3)
Enchantment — Aura

Enchant land

When Verdant Haven enters the battlefield, you gain 2 life.

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

Magic 2015 Core Set (Common)
Other Versions
Magic 2014 Core Set (Common)Gatecrash (Common)
Villainous Wealth
Villainous Wealth Variable ColorlessBlackGreenBlue (3)
Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Khans of Tarkir (Rare)
Vine Snare
Vine Snare 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

Magic Origins (Common)
Vineweft
Vineweft Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

4Green: Return Vineweft from your graveyard to your hand.

Magic 2015 Core Set (Common)
Voyaging Satyr
Voyaging Satyr 1Green (2)
Creature — Satyr Druid (1/2)

Tap: Untap target land.

Theros (Common)
Vulpine Goliath
Vulpine Goliath 4GreenGreen (6)
Creature — Fox (6/5)

Trample

Theros (Common)
Wall of Mulch
Wall of Mulch 1Green (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Green, Sacrifice a Wall: Draw a card.

Magic 2015 Core Set (Uncommon)
Other Versions
Onslaught (Uncommon)
Warden of the First Tree
Warden of the First Tree Green (1)
Creature — Human (1/1)

1White or Black: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.

2White or BlackWhite or Black: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.

3White or BlackWhite or BlackWhite or Black: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.

Fate Reforged (Mythic Rare)
Warriors' Lesson
Warriors' Lesson Green (1)
Instant

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

Theros (Uncommon)
Whisperer of the Wilds
Whisperer of the Wilds 1Green (2)
Creature — Human Shaman (0/2)

Tap: Add Green to your mana pool.

Ferocious — Tap: Add GreenGreen to your mana pool. Activate this ability only if you control a creature with power 4 or greater.

Fate Reforged (Common)
Whisperwood Elemental
Whisperwood Elemental 3GreenGreen (5)
Creature — Elemental (4/4)

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

Fate Reforged (Mythic Rare)
Wild Instincts
Wild Instincts 3Green (4)
Sorcery

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Magic Origins (Common)
Wildcall
Wildcall Variable ColorlessGreenGreen (2)
Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Fate Reforged (Rare)
Other Versions
Ugin's Fate promos (Rare)
Winds of Qal Sisma
Winds of Qal Sisma 1Green (2)
Instant

Prevent all combat damage that would be dealt this turn.

Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

Fate Reforged (Uncommon)
Windstorm
Windstorm Variable ColorlessGreen (1)
Instant

Windstorm deals X damage to each creature with flying.

Khans of Tarkir (Uncommon)
Other Versions
Duel Decks Anthology, Garruk vs. Liliana (Uncommon)Magic 2014 Core Set (Uncommon)Duel Decks: Garruk vs. Liliana (Uncommon)Magic 2010 (Uncommon)
Woodland Bellower
Woodland Bellower 4GreenGreen (6)
Creature — Beast (6/5)

When Woodland Bellower enters the battlefield, you may search your library for a nonlegendary green creature card with converted mana cost 3 or less, put it onto the battlefield, then shuffle your library.

Magic Origins (Mythic Rare)
Woolly Loxodon
Woolly Loxodon 5GreenGreen (7)
Creature — Elephant Warrior (6/7)

Morph 5Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Xenagos, God of Revels
Xenagos, God of Revels 3RedGreen (5)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Born of the Gods (Mythic Rare)
Xenagos, the Reveler
Xenagos, the Reveler 2RedGreen (4)
Planeswalker — Xenagos (3)

+1: Add X mana in any combination of Red and/or Green to your mana pool, where X is the number of creatures you control.

0: Put a 2/2 red and green Satyr creature token with haste onto the battlefield.

−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.

Theros (Mythic Rare)
Yasova Dragonclaw
Yasova Dragonclaw 2Green (3)
Legendary Creature — Human Warrior (4/2)

Trample

At the beginning of combat on your turn, you may pay 1Blue or RedBlue or Red. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

Fate Reforged (Rare)
Yeva's Forcemage
Yeva's Forcemage 2Green (3)
Creature — Elf Shaman (2/2)

When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.

Magic Origins (Common)
Other Versions
Magic 2013 (Common)
Yisan, the Wanderer Bard
Yisan, the Wanderer Bard 2Green (3)
Legendary Creature — Human Rogue (2/3)

2Green, Tap, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library.

Magic 2015 Core Set (Rare)
Zendikar Incarnate
Zendikar Incarnate 2RedGreen (4)
Creature — Elemental (*/4)

Zendikar Incarnate's power is equal to the number of lands you control.

Magic Origins (Uncommon)
Zendikar's Roil
Zendikar's Roil 3GreenGreen (5)
Enchantment

Whenever a land enters the battlefield under your control, put a 2/2 green Elemental creature token onto the battlefield.

Magic Origins (Uncommon)
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