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Angel of Flight Alabaster
Angel of Flight Alabaster 4White (5)
Creature — Angel (4/4)

Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Shadows of the Past (Rare)
Other Versions
Innistrad (Rare)
Innistrad: Crimson Vow Commander (Rare)
Jumpstart 2022 (Rare)
Angel of Glory's Rise
Angel of Glory's Rise 5WhiteWhite (7)
Creature — Angel (4/6)

Flying

When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Angel of Salvation
Angel of Salvation 6WhiteWhite (8)
Creature — Angel (5/5)

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.

March of the Machine Commander (Rare)
Other Versions
Future Sight (Rare)
Duel Decks: Elspeth vs. Tezzeret (Rare)
Time Spiral Remastered (Rare)
Angel of Sanctions
Angel of Sanctions 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.

Embalm 5White (5White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Commander 2019 (Mythic Rare)
Angel of Serenity
Angel of Serenity 4WhiteWhiteWhite (7)
Creature — Angel (5/6)

Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Commander 2021 (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Commander 2015 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Kaldheim Commander (Mythic Rare)
Angel of Suffering
Angel of Suffering 3BlackBlack (5)
Creature — Nightmare Angel (5/3)

Flying

If damage would be dealt to you, prevent that damage and mill twice that many cards.

Streets of New Capenna (Mythic Rare)
Angel of the Ruins
Angel of the Ruins 5WhiteWhite (7)
Artifact Creature — Angel (5/7)

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Commander 2021 (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Angelfire Crusader
Angelfire Crusader 3White (4)
Creature — Human Soldier Knight (2/3)

Red: Angelfire Crusader gets +1/+0 until end of turn.

Apocalypse (Common)
Angelic Armaments
Angelic Armaments 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Angelic Ascension
Angelic Ascension 1White (2)
Instant

Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.

Core Set 2021 (Uncommon)
Angelic Blessing
Angelic Blessing 2White (3)
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Tempest Remastered (Common)
Other Versions
Ninth Edition (Common)
Exodus (Common)
Tenth Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Portal Second Age (Common)
Angelic Chorus
Angelic Chorus 3WhiteWhite (5)
Enchantment

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Battlebond (Rare)
Other Versions
Urza's Saga (Rare)
Tenth Edition (Rare)
Angelic Destiny
Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Wilds of Eldraine Commander (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Angelic Field Marshal
Angelic Field Marshal 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Angelic Observer
Angelic Observer 5White (6)
Creature — Angel Advisor (3/3)

This spell costs 1 less to cast for each Citizen you control.

Flying

Streets of New Capenna (Uncommon)
Angelic Overseer
Angelic Overseer 3WhiteWhite (5)
Creature — Angel (5/3)

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Innistrad (Mythic Rare)
Angelic Quartermaster
Angelic Quartermaster 3WhiteWhite (5)
Creature — Angel Soldier (3/3)

Flying

When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Innistrad: Crimson Vow (Uncommon)
Angelic Sell-Sword
Angelic Sell-Sword 4White (5)
Creature — Angel Mercenary (4/4)

Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

Outlaws of Thunder Junction Commander (Rare)
Angelic Shield
Angelic Shield WhiteBlue (2)
Enchantment

Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Invasion (Uncommon)
Angelic Skirmisher
Angelic Skirmisher 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Gatecrash (Rare)
Angelic Sleuth
Angelic Sleuth 2White (3)
Creature — Angel Advisor (2/3)

Flying

Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Streets of New Capenna Commander (Rare)
Angelic Voices
Angelic Voices 2WhiteWhite (4)
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Angel's Feather
Angel's Feather 2 (2)
Artifact

Whenever a player casts a white spell, you may gain 1 life.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Magic 2012 (Uncommon)
Angel's Grace
Angel's Grace White (1)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Modern Masters (Rare)
Angel's Herald
Angel's Herald White (1)
Creature — Human Cleric (1/1)

2White, Tap, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.

Shards of Alara (Uncommon)
Angel's Mercy
Angel's Mercy 2WhiteWhite (4)
Instant

You gain 7 life.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Avacyn Restored (Common)
Angel's Tomb
Angel's Tomb 3 (3)
Artifact

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Magic Origins (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Angel's Trumpet
Angel's Trumpet 3 (3)
Artifact

All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

Urza's Legacy (Uncommon)
Angelsong
Angelsong 1White (2)
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Shards of Alara (Common)
Duel Decks: Divine vs. Demonic (Common)
Anger of the Gods
Anger of the Gods 1RedRed (3)
Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Double Masters 2022 (Rare)
Other Versions
Theros (Rare)
Iconic Masters (Rare)
Secret Lair Drop (Rare)
Time Spiral Remastered (Bonus)
Amonkhet Remastered (Rare)
Angrath, Captain of Chaos
Angrath, Captain of Chaos 2Black or RedBlack or Red (4)
Legendary Planeswalker — Angrath (5)

Creatures you control have menace.

−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Uncommon)
Angrath's Ambusher
Angrath's Ambusher 2Black (3)
Creature — Orc Pirate (2/3)

Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker.

Rivals of Ixalan (Uncommon)
Angrath's Fury
Angrath's Fury 3BlackRed (5)
Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

Rivals of Ixalan (Rare)
Angrath's Marauders
Angrath's Marauders 5RedRed (7)
Creature — Human Pirate (4/4)

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Ixalan (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Angrath's Rampage
Angrath's Rampage BlackRed (2)
Sorcery

Choose one —

• Target player sacrifices an artifact.

• Target player sacrifices a creature.

• Target player sacrifices a planeswalker.

War of the Spark (Uncommon)
Anguished Unmaking
Anguished Unmaking 1WhiteBlack (3)
Instant

Exile target nonland permanent. You lose 3 life.

Outlaws of Thunder Junction Breaking News (Mythic Rare)
Other Versions
Shadows over Innistrad (Rare)
Double Masters 2022 (Rare)
Shadows Over Innistrad Remastered (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Magic The Gathering—Fallout (Rare)
Angus Mackenzie
Angus Mackenzie GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
An-Havva Constable
An-Havva Constable 1GreenGreen (3)
Creature — Human (2/1+*)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
An-Havva Township
An-Havva Township (0)
Land

Tap: Add Colorless.

1, Tap: Add Green.

2, Tap: Add Red or White.

Homelands (Uncommon)
Anikthea, Hand of Erebos
Anikthea, Hand of Erebos 2WhiteBlackGreen (5)
Legendary Enchantment Creature — Demigod (4/4)

Menace

Other enchantment creatures you control have menace.

Whenever Anikthea enters the battlefield or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

Commander Masters (Mythic Rare)
Anim Pakal, Thousandth Moon
Anim Pakal, Thousandth Moon 1RedWhite (3)
Legendary Creature — Human Soldier (1/2)

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

The Lost Caverns of Ixalan (Rare)
Animal Magnetism
Animal Magnetism 4Green (5)
Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Commander Masters (Uncommon)
Other Versions
Onslaught (Rare)
Animal Sanctuary
Animal Sanctuary (0)
Land

Tap: Add Colorless.

2, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Core Set 2021 (Rare)
Animar, Soul of Elements
Animar, Soul of Elements GreenBlueRed (3)
Legendary Creature — Elemental (1/1)

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

Double Masters 2022 (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Masters 25 (Mythic Rare)
Animate Spell (playtest)
Animate Spell (playtest) Blue (1)
Enchantment — — Aura

Flash

Enchant instant or sorcery spell on the stack

When CARDNAME becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.

When CARDNAME leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Mystery Booster (Common)
Animist's Awakening
Animist's Awakening Variable ColorlessGreen (1)
Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Ikoria Commander (Rare)
Other Versions
Magic Origins (Rare)
Animist's Might
Animist's Might 2Green (3)
Sorcery

This spell costs 2 less to cast if it targets a legendary creature you control.

Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

March of the Machine: The Aftermath (Uncommon)
Animus of Night's Reach
Animus of Night's Reach (0)
Enchantment Creature — Spirit (0/4)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Animus of Predation
Animus of Predation 4Green (5)
Creature — Avatar (4/4)

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Conspiracy: Take the Crown (Uncommon)
Anje, Maid of Dishonor
Anje, Maid of Dishonor 2BlackRed (4)
Legendary Creature — Vampire (4/5)

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

2, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Rare)
Anje's Ravager
Anje's Ravager 2Red (3)
Creature — Vampire Berserker (3/3)

Anje's Ravager attacks each combat if able.

Whenever Anje's Ravager attacks, discard your hand, then draw three cards.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Commander 2019 (Rare)
Ankh of Mishra
Ankh of Mishra 2 (2)
Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Vintage Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition (Rare)
Ankle Shanker
Ankle Shanker 2RedWhiteBlack (5)
Creature — Goblin Berserker (2/2)

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Commander 2016 (Rare)
Other Versions
Khans of Tarkir (Rare)
Annex Sentry
Annex Sentry 2White (3)
Artifact Creature — Phyrexian Cleric (1/4)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Annex Sentry enters the battlefield, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.

Phyrexia: All Will Be One (Uncommon)
Annie Flash, the Veteran
Annie Flash, the Veteran 3RedGreenWhite (6)
Legendary Creature — Human Rogue (4/5)

Flash

When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

Outlaws of Thunder Junction (Mythic Rare)
Annie Joins Up
Annie Joins Up 1RedGreenWhite (4)
Legendary Enchantment

When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.

If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

Outlaws of Thunder Junction (Rare)
Annoyed Altisaur
Annoyed Altisaur 5GreenGreen (7)
Creature — Dinosaur (6/5)

Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Double Masters 2022 (Common)
Other Versions
Commander Legends (Common)
Anointed Chorister
Anointed Chorister White (1)
Creature — Human Cleric (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4White: Anointed Chorister gets +3/+3 until end of turn.

Core Set 2021 (Common)
Anointed Procession
Anointed Procession 3White (4)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Anointer of Champions
Anointer of Champions White (1)
Creature — Human Cleric (1/1)

Tap: Target attacking creature gets +1/+1 until end of turn.

Archenemy: Nicol Bolas (Uncommon)
Other Versions
Magic Origins (Uncommon)
Anointer Priest
Anointer Priest 1White (2)
Creature — Human Cleric (1/3)

Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm 3White (3White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Anowon, the Ruin Sage
Anowon, the Ruin Sage 3BlackBlack (5)
Legendary Creature — Vampire Shaman (4/3)

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Worldwake (Rare)
Commander 2017 (Rare)
Answered Prayers
Answered Prayers 1WhiteWhite (3)
Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Modern Horizons (Common)
Antagonism
Antagonism 3Red (4)
Enchantment

At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.

Urza's Saga (Rare)
Anthem of Rakdos
Anthem of Rakdos 2BlackRedRed (5)
Enchantment

Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.

Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Dissension (Rare)
Anthousa, Setessan Hero
Anthousa, Setessan Hero 3GreenGreen (5)
Legendary Creature — Human Warrior (4/5)

Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

Theros (Rare)
Anthroplasm
Anthroplasm 2BlueBlue (4)
Creature — Shapeshifter (0/0)

Anthroplasm enters the battlefield with two +1/+1 counters on it.

Variable Colorless, Tap: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

Urza's Legacy (Rare)
Antler Skulkin
Antler Skulkin 5 (5)
Artifact Creature — Scarecrow (3/3)

2: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Anurid Brushhopper
Anurid Brushhopper 1GreenWhite (3)
Creature — Frog Beast (3/4)

Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.

Judgment (Rare)
Anurid Scavenger
Anurid Scavenger 2Green (3)
Creature — Frog Beast (3/3)

Protection from black

At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Torment (Uncommon)
Anurid Swarmsnapper
Anurid Swarmsnapper 2Green (3)
Creature — Frog Beast (1/4)

Reach (This creature can block creatures with flying.)

1Green: Anurid Swarmsnapper can block an additional creature this turn.

Judgment (Uncommon)
Anya, Merciless Angel
Anya, Merciless Angel 3RedWhite (5)
Legendary Creature — Angel (4/4)

Flying

Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.

As long as an opponent's life total is less than half their starting life total, Anya has indestructible.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Commander 2015 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
An-Zerrin Ruins
An-Zerrin Ruins 2RedRed (4)
Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.

Masters Edition II (Rare)
Other Versions
Homelands (Rare)
Anzrag's Rampage
Anzrag's Rampage 3RedRed (5)
Sorcery

Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.

Murders at Karlov Manor (Rare)
Ao, the Dawn Sky
Ao, the Dawn Sky 3WhiteWhite (5)
Legendary Creature — Dragon Spirit (5/4)

Flying, vigilance

When Ao, the Dawn Sky dies, choose one —

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.

Kamigawa: Neon Dynasty (Mythic Rare)
Apes of Rath
Apes of Rath 2GreenGreen (4)
Creature — Ape (5/4)

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Tempest (Uncommon)
Apex Altisaur
Apex Altisaur 7GreenGreen (9)
Creature — Dinosaur (10/10)

When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control.

Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander 2019 (Rare)
Apex Devastator
Apex Devastator 8GreenGreen (10)
Creature — Chimera Hydra (10/10)

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)

Commander Legends (Mythic Rare)
Apex Hawks
Apex Hawks 2White (3)
Creature — Bird (2/2)

Multikicker 1White (You may pay an additional 1White any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Apex Observatory
Apex Observatory (0)
Artifact

Apex Observatory enters the battlefield tapped. As it enters, choose a card type shared among two exiled cards used to craft it.

Tap: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Aphetto Alchemist
Aphetto Alchemist 1Blue (2)
Creature — Human Wizard (1/2)

Tap: Untap target artifact or creature.

Morph Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Aphetto Runecaster
Aphetto Runecaster 3Blue (4)
Creature — Human Wizard (2/3)

Whenever a permanent is turned face up, you may draw a card.

Scourge (Uncommon)
Aphotic Wisps
Aphotic Wisps Black (1)
Instant

Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Draw a card.

Shadowmoor (Common)
Apocalypse
Apocalypse 2RedRedRed (5)
Sorcery

Exile all permanents. You discard your hand.

Tempest (Rare)
Apocalypse Chime
Apocalypse Chime 2 (2)
Artifact

2, Tap, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.

Homelands (Rare)
Apocalypse Demon
Apocalypse Demon 4BlackBlack (6)
Creature — Demon (*/*)

Flying

Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.

At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.

Hour of Devastation (Rare)
Apocalypse Hydra
Apocalypse Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

1Red, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Battlebond (Rare)
Other Versions
Conflux (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Apostle of Invasion
Apostle of Invasion 4WhiteWhite (6)
Creature — Phyrexian Angel (4/4)

Flying

Corrupted — As long as an opponent has three or more poison counters, Apostle of Invasion has double strike.

Phyrexia: All Will Be One (Uncommon)
Apostle of Purifying Light
Apostle of Purifying Light 1White (2)
Creature — Human Cleric (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything black.)

2: Exile target card from a graveyard.

Core Set 2020 (Uncommon)
Apostle's Blessing
Apostle's Blessing 1Phyrexian White (2)
Instant

(Phyrexian White can be paid with either White or 2 life.)

Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Modern Masters 2015 Edition (Common)
Other Versions
New Phyrexia (Common)
Apothecary Geist
Apothecary Geist 3White (4)
Creature — Spirit (2/3)

Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart 2022 (Common)
Appetite for Brains
Appetite for Brains Black (1)
Sorcery

Target opponent reveals their hand. You choose a card from it with mana value 4 or greater and exile that card.

Ultimate Masters (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Applied Aeronautics
Applied Aeronautics (0)
Artifact — Contraption

Whenever you crank Applied Aeronautics, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

Unstable (Common)
Apprentice Sharpshooter
Apprentice Sharpshooter 2Green (3)
Creature — Human Archer (1/4)

Reach

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Innistrad: Crimson Vow (Common)
Apprentice Sorcerer
Apprentice Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.

Portal Second Age (Uncommon)
Approach of the Second Sun
Approach of the Second Sun 6White (7)
Sorcery

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Strixhaven Mystical Archive (Mythic Rare)
Aquastrand Spider
Aquastrand Spider 1Green (2)
Creature — Spider Mutant (0/0)

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Green: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Modern Masters 2015 Edition (Common)
Other Versions
Dissension (Common)
Magic: The Gathering-Commander (Common)
Aquatic Alchemist
Aquatic Alchemist 1Blue (2)
Creature — Elemental (1/3)

Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.

Wilds of Eldraine (Common)
Aquatic Incursion
Aquatic Incursion 3Blue (4)
Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)

3Blue: Target Merfolk can't be blocked this turn.

Jumpstart 2022 (Uncommon)
Other Versions
Rivals of Ixalan (Uncommon)
Sea Hag (Aquatic Ingress)
Sea Hag (Aquatic Ingress) 2Blue (3)
Instant — Adventure

Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
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