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|"Mercadian Masques", |"Nemesis", |"Prophecy" (621)

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Snuff Out
Snuff Out 3Black (4)
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.

Mercadian Masques (Common)
Other Versions
Duel Decks: Garruk vs. Liliana (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Doctor Who Commander (Uncommon)
Soothing Balm
Soothing Balm 1White (2)
Instant

Target player gains 5 life.

Mercadian Masques (Common)
Soothsaying
Soothsaying Blue (1)
Enchantment

3BlueBlue: Shuffle your library.

Variable Colorless: Look at the top X cards of your library, then put them back in any order.

Mercadian Masques (Uncommon)
Soul Channeling
Soul Channeling 2Black (3)
Enchantment — Aura

Enchant creature

Pay 2 life: Regenerate enchanted creature.

Mercadian Masques (Common)
Soul Charmer
Soul Charmer 2White (3)
Creature — Human Rebel (2/2)

Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays 2.

Prophecy (Common)
Soul Strings
Soul Strings Variable ColorlessBlack (1)
Sorcery

Return two target creature cards from your graveyard to your hand unless any player pays Variable Colorless.

Prophecy (Common)
Specter's Wail
Specter's Wail 1Black (2)
Sorcery

Target player discards a card at random.

Mercadian Masques (Common)
Spidersilk Armor
Spidersilk Armor 2Green (3)
Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Mercadian Masques (Common)
Other Versions
Duel Decks: Knights vs. Dragons (Common)
Spiketail Drake
Spiketail Drake 3BlueBlue (5)
Creature — Drake (3/3)

Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays 3.

Prophecy (Uncommon)
Spiketail Hatchling
Spiketail Hatchling 1Blue (2)
Creature — Drake (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays 1.

Prophecy (Common)
Other Versions
Eighth Edition (Uncommon)
Tenth Edition (Uncommon)
Spineless Thug
Spineless Thug 1Black (2)
Creature — Phyrexian Zombie Mercenary (2/2)

Spineless Thug can't block.

Nemesis (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Spiritual Asylum
Spiritual Asylum 2WhiteWhite (4)
Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Nemesis (Rare)
Spiritual Focus
Spiritual Focus 1White (2)
Enchantment

Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.

Mercadian Masques (Rare)
Spiteful Bully
Spiteful Bully 1Black (2)
Creature — Phyrexian Zombie Mercenary (3/3)

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Nemesis (Common)
Spitting Spider
Spitting Spider 3GreenGreen (5)
Creature — Spider (3/5)

Reach (This creature can block creatures with flying.)

Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.

Prophecy (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Spontaneous Generation
Spontaneous Generation 3Green (4)
Sorcery

Create a 1/1 green Saproling creature token for each card in your hand.

Mercadian Masques (Rare)
Spore Frog
Spore Frog Green (1)
Creature — Frog (1/1)

Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.

Prophecy (Common)
Other Versions
Modern Horizons (Common)
Spur Grappler
Spur Grappler 2Red (3)
Creature — Beast (2/1)

Spur Grappler gets +2/+1 as long as you control no untapped lands.

Prophecy (Common)
Squall
Squall 2Green (3)
Sorcery

Squall deals 2 damage to each creature with flying.

Mercadian Masques (Common)
Other Versions
Seventh Edition (Common)
Starter 1999 (Common)
Masters Edition IV (Uncommon)
Squallmonger
Squallmonger 3Green (4)
Creature — Monger (3/3)

2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

Mercadian Masques (Uncommon)
Other Versions
Magic: The Gathering-Commander (Uncommon)
Squee, Goblin Nabob
Squee, Goblin Nabob 2Red (3)
Legendary Creature — Goblin (1/1)

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Mercadian Masques (Rare)
Other Versions
Tenth Edition (Rare)
Modern Masters (Rare)
Ultimate Masters (Rare)
Commander 2019 (Rare)
Commander Masters (Uncommon)
Squeeze
Squeeze 3Blue (4)
Enchantment

Sorcery spells cost 3 more to cast.

Mercadian Masques (Rare)
Squirrel Wrangler
Squirrel Wrangler 2GreenGreen (4)
Creature — Human Druid (2/2)

1Green, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

1Green, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

Prophecy (Rare)
Other Versions
Jumpstart: Historic Horizons (Rare)
Stamina
Stamina 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mercadian Masques (Uncommon)
Stampede Driver
Stampede Driver Green (1)
Creature — Human Spellshaper (1/1)

1Green, Tap, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

Nemesis (Uncommon)
Other Versions
Masters 25 (Uncommon)
Statecraft
Statecraft 3Blue (4)
Enchantment

Prevent all combat damage that would be dealt to and dealt by creatures you control.

Mercadian Masques (Rare)
Steadfast Guard
Steadfast Guard WhiteWhite (2)
Creature — Human Rebel (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Mercadian Masques (Common)
Other Versions
Tenth Edition (Common)
Steal Strength
Steal Strength 1Black (2)
Instant

Target creature gets +1/+1 until end of turn. Another target creature gets -1/-1 until end of turn.

Prophecy (Common)
Stinging Barrier
Stinging Barrier 2BlueBlue (4)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Blue, Tap: Stinging Barrier deals 1 damage to any target.

Mercadian Masques (Common)
Stone Rain
Stone Rain 2Red (3)
Sorcery

Destroy target land.

Mercadian Masques (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Ice Age (Common)
Mirage (Common)
Tempest (Common)
Champions of Kamigawa (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Portal (Common)
Portal Second Age (Common)
Portal Three Kingdoms (Common)
Strixhaven Mystical Archive (Rare)
Stormwatch Eagle
Stormwatch Eagle 3Blue (4)
Creature — Bird (2/1)

Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

Prophecy (Common)
Story Circle
Story Circle 1WhiteWhite (3)
Enchantment

As Story Circle enters the battlefield, choose a color.

White: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Strongarm Thug
Strongarm Thug 2Black (3)
Creature — Human Mercenary (1/1)

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

Mercadian Masques (Uncommon)
Stronghold Biologist
Stronghold Biologist 2Blue (3)
Creature — Human Spellshaper (1/1)

BlueBlue, Tap, Discard a card: Counter target creature spell.

Nemesis (Uncommon)
Stronghold Discipline
Stronghold Discipline 2BlackBlack (4)
Sorcery

Each player loses 1 life for each creature they control.

Nemesis (Common)
Other Versions
Tenth Edition (Uncommon)
Magic: The Gathering—Conspiracy (Common)
Stronghold Gambit
Stronghold Gambit 1Red (2)
Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

Nemesis (Rare)
Stronghold Machinist
Stronghold Machinist 2Blue (3)
Creature — Human Spellshaper (1/1)

BlueBlue, Tap, Discard a card: Counter target noncreature spell.

Nemesis (Uncommon)
Stronghold Zeppelin
Stronghold Zeppelin 2BlueBlue (4)
Creature — Human (3/3)

Flying

Stronghold Zeppelin can block only creatures with flying.

Nemesis (Uncommon)
Submerge
Submerge 4Blue (5)
Instant

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.

Nemesis (Uncommon)
Subterranean Hangar
Subterranean Hangar (0)
Land

Subterranean Hangar enters the battlefield tapped.

Tap: Put a storage counter on Subterranean Hangar.

Tap, Remove any number of storage counters from Subterranean Hangar: Add Black for each storage counter removed this way.

Mercadian Masques (Uncommon)
Sunken Field
Sunken Field 1Blue (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Counter target spell unless its controller pays 1."

Prophecy (Uncommon)
Sustenance
Sustenance 1Green (2)
Enchantment

1, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Swamp
Swamp (0)
Basic Land — Swamp

Mercadian Masques (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Masters Edition (Land)
Duel Decks: Divine vs. Demonic (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Duel Decks: Garruk vs. Liliana (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Premium Deck Series: Graveborn (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Theros (Land)
Commander 2013 Edition (Land)
Duel Decks: Jace vs. Vraska (Land)
Modern Event Deck 2014 (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Divine vs. Demonic (Land)
Duel Decks Anthology, Garruk vs. Liliana (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Duel Decks: Nissa vs. Ob Nixilis (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Dimir (Land)
Guild Kit: Golgari (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Orzhov (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Outlaws of Thunder Junction (Land)
Sword Dancer
Sword Dancer 1White (2)
Creature — Human Rebel (1/2)

WhiteWhite: Target attacking creature gets -1/-0 until end of turn.

Prophecy (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Tangle Wire
Tangle Wire 3 (3)
Artifact

Fading 4 <I>(This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

Nemesis (Rare)
Other Versions
From the Vault: Twenty (Mythic Rare)
Task Force
Task Force 2White (3)
Creature — Human Rebel (1/3)

Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.

Mercadian Masques (Common)
Other Versions
Jumpstart 2022 (Common)
Task Mage Assembly
Task Mage Assembly 2Red (3)
Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

2: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

Prophecy (Rare)
Tectonic Break
Tectonic Break Variable ColorlessRedRed (2)
Sorcery

Each player sacrifices X lands.

Mercadian Masques (Rare)
Terrain Generator
Terrain Generator (0)
Land

Tap: Add Colorless.

2, Tap: You may put a basic land card from your hand onto the battlefield tapped.

Nemesis (Uncommon)
Other Versions
Duel Decks: Jace vs. Chandra (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Territorial Dispute
Territorial Dispute 4RedRed (6)
Enchantment

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.

Players can't play lands.

Mercadian Masques (Rare)
Thermal Glider
Thermal Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from red

Mercadian Masques (Common)
Thieves' Auction
Thieves' Auction 4RedRedRed (7)
Sorcery

Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Thrashing Wumpus
Thrashing Wumpus 3BlackBlack (5)
Creature — Beast (3/3)

Black: Thrashing Wumpus deals 1 damage to each creature and each player.

Mercadian Masques (Rare)
Thresher Beast
Thresher Beast 3GreenGreen (5)
Creature — Beast (4/4)

Whenever Thresher Beast becomes blocked, defending player sacrifices a land.

Prophecy (Common)
Thrive
Thrive Variable ColorlessGreen (1)
Sorcery

Put a +1/+1 counter on each of X target creatures.

Prophecy (Common)
Other Versions
Dissension (Common)
Modern Masters 2015 Edition (Common)
Double Masters 2022 (Common)
Thunderclap
Thunderclap 2Red (3)
Instant

You may sacrifice a Mountain rather than pay this spell's mana cost.

Thunderclap deals 3 damage to target creature.

Mercadian Masques (Common)
Thwart
Thwart 2BlueBlue (4)
Instant

You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.

Counter target spell.

Mercadian Masques (Uncommon)
Tidal Bore
Tidal Bore 1Blue (2)
Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

You may tap or untap target creature.

Mercadian Masques (Common)
Tidal Kraken
Tidal Kraken 5BlueBlueBlue (8)
Creature — Kraken (6/6)

Tidal Kraken can't be blocked.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Tiger Claws
Tiger Claws 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Mercadian Masques (Common)
Timid Drake
Timid Drake 2Blue (3)
Creature — Drake (3/3)

Flying

When another creature enters the battlefield, return Timid Drake to its owner's hand.

Mercadian Masques (Uncommon)
Other Versions
Weatherlight (Uncommon)
Tonic Peddler
Tonic Peddler 1White (2)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: Target player gains 3 life.

Mercadian Masques (Uncommon)
Tooth of Ramos
Tooth of Ramos 3 (3)
Artifact

Tap: Add White.

Sacrifice Tooth of Ramos: Add White.

Mercadian Masques (Rare)
Topple
Topple 2White (3)
Sorcery

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

Nemesis (Common)
Tower of the Magistrate
Tower of the Magistrate (0)
Land

Tap: Add Colorless.

1, Tap: Target creature gains protection from artifacts until end of turn.

Mercadian Masques (Rare)
Toymaker
Toymaker 2 (2)
Artifact Creature — Spellshaper (1/1)

1, Tap, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>

Mercadian Masques (Uncommon)
Trade Routes
Trade Routes 1Blue (2)
Enchantment

1: Return target land you control to its owner's hand.

1, Discard a land card: Draw a card.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Tranquility
Tranquility 2Green (3)
Sorcery

Destroy all enchantments.

Mercadian Masques (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Tempest (Common)
Invasion (Common)
Battle Royale Box Set (Common)
Tempest Remastered (Uncommon)
Trap Runner
Trap Runner 2WhiteWhite (4)
Creature — Human Soldier (2/3)

Tap: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)

Mercadian Masques (Uncommon)
Treetop Bracers
Treetop Bracers 1Green (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Nemesis (Common)
Other Versions
Ninth Edition (Common)
Tenth Edition (Common)
Tremor
Tremor Red (1)
Sorcery

Tremor deals 1 damage to each creature without flying.

Mercadian Masques (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Visions (Common)
Starter 1999 (Common)
Portal Second Age (Common)
Trenching Steed
Trenching Steed 3White (4)
Creature — Horse Rebel (2/3)

Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.

Prophecy (Common)
Trickster Mage
Trickster Mage Blue (1)
Creature — Human Spellshaper (1/1)

Blue, Tap, Discard a card: You may tap or untap target artifact, creature, or land.

Nemesis (Common)
Troubled Healer
Troubled Healer 2White (3)
Creature — Human Cleric (1/2)

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

Prophecy (Common)
Troublesome Spirit
Troublesome Spirit 2BlueBlue (4)
Creature — Spirit (3/4)

Flying

At the beginning of your end step, tap all lands you control.

Prophecy (Rare)
Two-Headed Dragon
Two-Headed Dragon 4RedRed (6)
Creature — Dragon (4/4)

Flying

Menace (This creature can't be blocked except by two or more creatures.)

Two-Headed Dragon can block an additional creature each combat.

1Red: Two-Headed Dragon gets +2/+0 until end of turn.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
From the Vault: Dragons (Rare)
Archenemy (Rare)
Undertaker
Undertaker 1Black (2)
Creature — Human Spellshaper (1/1)

Black, Tap, Discard a card: Return target creature card from your graveyard to your hand.

Mercadian Masques (Common)
Other Versions
Time Spiral "Timeshifted" (Special)
Unmask
Unmask 3Black (4)
Sorcery

You may exile a black card from your hand rather than pay this spell's mana cost.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Mercadian Masques (Rare)
Other Versions
From the Vault: Lore (Mythic Rare)
Unnatural Hunger
Unnatural Hunger 3BlackBlack (5)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Unnatural Hunger deals damage equal to that creature's power to that player unless they sacrifice another creature.

Mercadian Masques (Rare)
Uphill Battle
Uphill Battle 2Red (3)
Enchantment

Creatures played by your opponents enter the battlefield tapped.

Mercadian Masques (Uncommon)
Vendetta
Vendetta Black (1)
Instant

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

Mercadian Masques (Common)
Other Versions
Rise of the Eldrazi (Common)
Venomous Breath
Venomous Breath 3Green (4)
Instant

Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Mercadian Masques (Uncommon)
Other Versions
Ice Age (Uncommon)
Venomous Dragonfly
Venomous Dragonfly 3Green (4)
Creature — Insect (1/1)

Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

Mercadian Masques (Common)
Verdant Field
Verdant Field 2Green (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Target creature gets +1/+1 until end of turn."

Prophecy (Uncommon)
Vernal Equinox
Vernal Equinox 3Green (4)
Enchantment

Any player may cast creature and enchantment spells as though they had flash.

Mercadian Masques (Rare)
Veteran Brawlers
Veteran Brawlers 1Red (2)
Creature — Human Soldier (4/4)

Veteran Brawlers can't attack if defending player controls an untapped land.

Veteran Brawlers can't block if you control an untapped land.

Prophecy (Rare)
Vicious Hunger
Vicious Hunger BlackBlack (2)
Sorcery

Vicious Hunger deals 2 damage to target creature and you gain 2 life.

Nemesis (Common)
Other Versions
Eighth Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Vine Dryad
Vine Dryad 3Green (4)
Creature — Dryad (1/3)

You may exile a green card from your hand rather than pay this spell's mana cost.

Flash

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Mercadian Masques (Rare)
Vine Trellis
Vine Trellis 1Green (2)
Creature — Plant Wall (0/4)

Defender (This creature can't attack.)

Tap: Add Green.

Mercadian Masques (Common)
Other Versions
Eighth Edition (Common)
Duel Decks: Garruk vs. Liliana (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Vintara Elephant
Vintara Elephant 4Green (5)
Creature — Elephant (4/3)

Trample

3: Vintara Elephant loses trample until end of turn. Any player may activate this ability.

Prophecy (Common)
Vintara Snapper
Vintara Snapper GreenGreen (2)
Creature — Turtle (2/2)

Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

Prophecy (Uncommon)
Viseling
Viseling 4 (4)
Artifact Creature — Phyrexian Construct (2/2)

At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

Nemesis (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Vitalizing Wind
Vitalizing Wind 8Green (9)
Instant

Creatures you control get +7/+7 until end of turn.

Prophecy (Rare)
Voice of Truth
Voice of Truth 3White (4)
Creature — Angel (2/2)

Flying, protection from white

Nemesis (Uncommon)
Volcanic Wind
Volcanic Wind 4RedRed (6)
Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

Mercadian Masques (Uncommon)
Volrath the Fallen
Volrath the Fallen 3BlackBlackBlack (6)
Legendary Creature — Phyrexian Shapeshifter (6/4)

1Black, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.

Nemesis (Rare)
Wall of Distortion
Wall of Distortion 2BlackBlack (4)
Creature — Wall (1/3)

Defender (This creature can't attack.)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Mercadian Masques (Common)
Wall of Vipers
Wall of Vipers 2Black (3)
Creature — Snake Wall (2/4)

Defender (This creature can't attack.)

3: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

Prophecy (Uncommon)
Wandering Eye
Wandering Eye 2Blue (3)
Creature — Illusion (1/3)

Flying

Players play with their hands revealed.

Nemesis (Common)
War Cadence
War Cadence 2Red (3)
Enchantment

Variable ColorlessRed: This turn, creatures can't block unless their controller pays Variable Colorless for each blocking creature they control.

Mercadian Masques (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
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