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Hydrolash
Hydrolash 2Blue (3)
Instant

Attacking creatures get -2/-0 until end of turn.

Draw a card.

Game Night (Uncommon)
Other Versions
Magic Origins (Uncommon)
Hylda of the Icy Crown
Hylda of the Icy Crown 2WhiteBlue (4)
Legendary Creature — Human Warlock (3/4)

Whenever you tap an untapped creature an opponent controls, you may pay 1. When you do, choose one —

• Create a 4/4 white and blue Elemental creature token.

• Put a +1/+1 counter on each creature you control.

• Scry 2, then draw a card.

Wilds of Eldraine (Mythic Rare)
Hypnotic Grifter
Hypnotic Grifter Blue (1)
Creature — Human Rogue (1/2)

3: Hypnotic Grifter connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Streets of New Capenna (Uncommon)
Hypothesizzle
Hypothesizzle 3BlueRed (5)
Instant

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Guilds of Ravnica (Common)
Ian Malcolm, Chaotician
Ian Malcolm, Chaotician 1BlueRed (3)
Legendary Creature — Human Scientist (2/2)

Whenever a player draws their second card each turn, that player exiles the top card of their library.

During each player's turn, that player may cast a spell from among the cards they don't own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.

Jurassic World Collection Cards (Rare)
Fire // Ice (Ice)
Fire // Ice (Ice) 1Blue (2)
Instant

Tap target permanent.

Draw a card.

Dominaria Remastered (Uncommon)
Other Versions
Apocalypse (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Ultimate Masters (Common)
Modern Horizons 2 (Rare)
Ice-Fang Coatl
Ice-Fang Coatl GreenBlue (2)
Snow Creature — Snake (1/1)

Flash

Flying

When Ice-Fang Coatl enters the battlefield, draw a card.

Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents.

Modern Horizons (Rare)
Ideas Unbound
Ideas Unbound BlueBlue (2)
Sorcery — Arcane

Draw three cards. Discard three cards at the beginning of the next end step.

Saviors of Kamigawa (Common)
Idle Thoughts
Idle Thoughts 3Blue (4)
Enchantment

2: Draw a card if you have no cards in hand.

Eventide (Uncommon)
Ill-Timed Explosion
Ill-Timed Explosion 2BlueRed (4)
Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

Murders at Karlov Manor (Rare)
Illuminated Wings
Illuminated Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

2, Sacrifice Illuminated Wings: Draw a card.

Urza's Destiny (Common)
Illusion of Choice
Illusion of Choice Blue (1)
Instant

You choose how each player votes this turn.

Draw a card.

Conspiracy: Take the Crown (Uncommon)
Illusionist's Stratagem
Illusionist's Stratagem 3Blue (4)
Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Illusory Ambusher
Illusory Ambusher 4Blue (5)
Creature — Cat Illusion (4/1)

Flash (You may cast this spell any time you could cast an instant.)

Whenever Illusory Ambusher is dealt damage, draw that many cards.

Game Night: Free-For-All (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Iconic Masters (Uncommon)
Ikoria Commander (Uncommon)
Imaginary Threats
Imaginary Threats 2BlueBlue (4)
Instant

Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap.

Cycling 2 (2, Discard this card: Draw a card.)

Hour of Devastation (Uncommon)
Imoen, Mystic Trickster
Imoen, Mystic Trickster 2Blue (3)
Legendary Creature — Human Rogue Wizard (2/3)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Impaler Shrike
Impaler Shrike 2BlueBlue (4)
Creature — Phyrexian Bird (3/1)

Flying

Whenever Impaler Shrike deals combat damage to a player, you may sacrifice it. If you do, draw three cards.

New Phyrexia (Common)
Improbable Alliance
Improbable Alliance BlueRed (2)
Enchantment

Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.

4BlueRed: Draw a card, then discard a card.

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
In Too Deep
In Too Deep BlueBlue (2)
Enchantment — Aura

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant creature, planeswalker, or Clue

Enchanted permanent is a colorless Clue artifact with "2, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)

Streets of New Capenna Commander (Rare)
Inaction Injunction
Inaction Injunction 1Blue (2)
Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

Return to Ravnica (Common)
Indentured Djinn
Indentured Djinn 1BlueBlue (3)
Creature — Djinn (4/4)

Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

Mercadian Masques (Uncommon)
Indominus Rex, Alpha
Indominus Rex, Alpha 1Blue or BlackBlue or BlackGreenGreen (5)
Legendary Creature — Dinosaur Mutant (6/6)

As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.

When Indominus Rex enters the battlefield, draw a card for each counter on it.

Jurassic World Collection Cards (Rare)
Induced Amnesia
Induced Amnesia 2Blue (3)
Enchantment

When Induced Amnesia enters the battlefield, target player exiles all cards from their hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

Rivals of Ixalan (Rare)
Infuse
Infuse 2Blue (3)
Instant

Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Ice Age (Common)
Inga and Esika
Inga and Esika 2GreenBlue (4)
Legendary Creature — Human God (4/4)

Creatures you control have vigilance and "Tap: Add one mana of any color. Spend this mana only to cast a creature spell."

Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

March of the Machine (Rare)
Inga Rune-Eyes
Inga Rune-Eyes 3Blue (4)
Legendary Creature — Human Wizard (3/3)

When Inga Rune-Eyes enters the battlefield, scry 3.

When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Commander Masters (Uncommon)
Other Versions
Kaldheim (Uncommon)
March of the Machine Multiverse Legends (Uncommon)
Ingenious Infiltrator
Ingenious Infiltrator 2BlueBlack (4)
Creature — Vedalken Ninja (2/3)

Ninjutsu BlueBlack (BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, draw a card.

Modern Horizons (Uncommon)
Ingenious Mastery
Ingenious Mastery Variable Colorless2Blue (3)
Sorcery

You may pay 2Blue rather than pay this spell's mana cost.

If the 2Blue cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.

Strixhaven: School of Mages (Rare)
Ingenious Prodigy
Ingenious Prodigy Variable ColorlessBlue (1)
Creature — Human Wizard (0/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Ingenious Prodigy enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.

Wilds of Eldraine (Rare)
Innocuous Insect (playtest)
Innocuous Insect (playtest) 1BlueBlue (3)
Creature — — Eldrazi Insect (2/1)

Buyback 1Blue (You may pay an additional 1Blue as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.

Mystery Booster (Common)
Inquisitor Eisenhorn
Inquisitor Eisenhorn 2BlueBlack (4)
Legendary Creature — Human Inquisitor (2/3)

You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.

Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Warhammer 40,000 Commander (Rare)
Inquisitor Greyfax
Inquisitor Greyfax 1WhiteBlueBlack (4)
Legendary Creature — Human Inquisitor (3/3)

Vigilance

Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.

Hunt for Heresy — 1, Tap: Tap target creature an opponent controls. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Warhammer 40,000 Commander (Mythic Rare)
Inscription of Insight
Inscription of Insight 3Blue (4)
Sorcery

Kicker 2BlueBlue

Choose one. If this spell was kicked, choose any number instead.

• Return up to two target creatures to their owners' hands.

• Scry 2, then draw two cards.

• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Zendikar Rising (Rare)
Inside Out
Inside Out 1Blue or Red (2)
Instant

Switch target creature's power and toughness until end of turn.

Draw a card.

Eventide (Common)
Insight
Insight 2Blue (3)
Enchantment

Whenever an opponent casts a green spell, you draw a card.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Inspiration
Inspiration 3Blue (4)
Instant

Target player draws two cards.

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Visions (Common)
Starter 2000 (Common)
Return to Ravnica (Common)
Inspired Idea
Inspired Idea 2Blue (3)
Sorcery

Cleave 3BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. Your maximum hand size is reduced by three for the rest of the game.

Innistrad: Crimson Vow (Rare)
Inspired Sphinx
Inspired Sphinx 5BlueBlue (7)
Creature — Sphinx (5/5)

Flying

When Inspired Sphinx enters the battlefield, draw cards equal to the number of opponents you have.

3Blue: Create a 1/1 colorless Thopter artifact creature token with flying.

Kaldheim Commander (Mythic Rare)
Other Versions
Game Night (Mythic Rare)
Inspired Sprite
Inspired Sprite 3Blue (4)
Creature — Faerie Wizard (2/2)

Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

Tap: Draw a card, then discard a card.

Morningtide (Uncommon)
Inspired Ultimatum
Inspired Ultimatum BlueBlueRedRedRedWhiteWhite (7)
Sorcery

Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.

Ikoria: Lair of Behemoths (Rare)
Inspiring Refrain
Inspiring Refrain 4BlueBlue (6)
Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Doctor Who Commander (Rare)
Other Versions
Commander 2021 (Rare)
Intellectual Offering
Intellectual Offering 4Blue (5)
Instant

Choose an opponent. You and that player each draw three cards.

Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.

Commander 2014 (Rare)
Interdict
Interdict 1Blue (2)
Instant

Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. <I>(Mana abilities can't be targeted.)</I>

Draw a card.

Tempest (Uncommon)
Interpret the Signs
Interpret the Signs 5Blue (6)
Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Jumpstart 2022 (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Commander Legends (Uncommon)
Intimidation Campaign
Intimidation Campaign 1BlueBlack (3)
Enchantment

When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.

Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Outlaws of Thunder Junction (Uncommon)
Into the Fae Court
Into the Fae Court 3BlueBlue (5)
Sorcery

Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This creature can block only creatures with flying."

Wilds of Eldraine (Common)
Into the Roil
Into the Roil 1Blue (2)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Commander Legends (Common)
Other Versions
Zendikar (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2014 (Common)
Commander 2017 (Common)
Commander 2018 (Common)
Zendikar Rising (Common)
Into the Story
Into the Story 5BlueBlue (7)
Instant

This spell costs 3 less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

Throne of Eldraine (Uncommon)
Invasion of Amonkhet
Invasion of Amonkhet 1BlueBlack (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

March of the Machine (Uncommon)
Invasion of Pyrulea
Invasion of Pyrulea GreenBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.

March of the Machine (Uncommon)
Invasion of the Giants
Invasion of the Giants BlueRed (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

III — The next Giant spell you cast this turn costs 2 less to cast.

Kaldheim (Uncommon)
Invasion of Vryn
Invasion of Vryn 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Vryn enters the battlefield, draw three cards, then discard a card.

March of the Machine (Uncommon)
Inventive Iteration
Inventive Iteration 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Return up to one target creature or planeswalker to its owner's hand.

II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
Inverted Iceberg
Inverted Iceberg 1Blue (2)
Artifact

When Inverted Iceberg enters the battlefield, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)

Craft with artifact 4BlueBlue (4BlueBlue, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Common)
Invoke the Firemind
Invoke the Firemind Variable ColorlessBlueBlueRed (3)
Sorcery

Choose one —

• Draw X cards.

• Invoke the Firemind deals X damage to any target.

Guild Kit: Izzet (Rare)
Other Versions
Guildpact (Rare)
Duel Decks: Izzet vs. Golgari (Rare)
Ior Ruin Expedition
Ior Ruin Expedition 1Blue (2)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Commander Legends (Common)
Other Versions
Zendikar (Common)
Archenemy: Nicol Bolas (Common)
Isperia, Supreme Judge
Isperia, Supreme Judge 2WhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/4)

Flying

Whenever a creature attacks you or a planeswalker you control, you may draw a card.

Ikoria Commander (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Guild Kit: Azorius (Mythic Rare)
Ithilien Kingfisher
Ithilien Kingfisher 2Blue (3)
Creature — Bird (2/1)

Flying

When Ithilien Kingfisher dies, draw a card.

The Lord of the Rings: Tales of Middle Earth (Common)
Iymrith, Desert Doom
Iymrith, Desert Doom 3BlueBlue (5)
Legendary Creature — Dragon (5/5)

Flying

Iymrith, Desert Doom has ward 4 as long as it's untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Adventures in the Forgotten Realms (Mythic Rare)
Izzet Charm
Izzet Charm BlueRed (2)
Instant

Choose one —

• Counter target noncreature spell unless its controller pays 2.

• Izzet Charm deals 2 damage to target creature.

• Draw two cards, then discard two cards.

Ravnica Remastered (Uncommon)
Other Versions
Duel Decks: Izzet vs. Golgari (Uncommon)
Return to Ravnica (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Guild Kit: Izzet (Uncommon)
Double Masters (Uncommon)
Double Masters 2022 (Common)
Jace Beleren
Jace Beleren 1BlueBlue (3)
Legendary Planeswalker — Jace (3)

+2: Each player draws a card.

−1: Target player draws a card.

−10: Target player mills twenty cards.

Commander Masters (Mythic Rare)
Other Versions
Lorwyn (Rare)
Duel Decks: Jace vs. Chandra (Mythic Rare)
Magic 2010 (Mythic Rare)
Magic 2011 (Mythic Rare)
Duel Decks Anthology, Jace vs. Chandra (Mythic Rare)
Signature Spellbook: Jace (Mythic Rare)
Jace Reawakened
Jace Reawakened BlueBlue (2)
Legendary Planeswalker — Jace (3)

You can't cast this spell during your first, second, or third turns of the game.

+1: Draw a card, then discard a card.

+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.

−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.

Outlaws of Thunder Junction (Mythic Rare)
Jace, Arcane Strategist
Jace, Arcane Strategist 4BlueBlue (6)
Legendary Planeswalker — Jace (4)

Whenever you draw your second card each turn, put a +1/+1 counter on target creature you control.

+1: Draw a card.

−7: Creatures you control can't be blocked this turn.

Jumpstart 2022 (Mythic Rare)
Other Versions
War of the Spark (Mythic Rare)
Jace, Cunning Castaway
Jace, Cunning Castaway 1BlueBlue (3)
Legendary Planeswalker — Jace (3)

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."

−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

Ixalan (Mythic Rare)
Jace, Ingenious Mind-Mage
Jace, Ingenious Mind-Mage 4BlueBlue (6)
Legendary Planeswalker — Jace (5)

+1: Draw a card.

+1: Untap all creatures you control.

−9: Gain control of up to three target creatures.

Ixalan (Mythic Rare)
Jace, Memory Adept
Jace, Memory Adept 3BlueBlue (5)
Legendary Planeswalker — Jace (4)

+1: Draw a card. Target player mills a card.

0: Target player mills ten cards.

−7: Any number of target players each draw twenty cards.

Magic 2014 Core Set (Mythic Rare)
Other Versions
Magic 2012 (Mythic Rare)
Magic 2013 (Mythic Rare)
Jace, Mirror Mage
Jace, Mirror Mage 1BlueBlue (3)
Legendary Planeswalker — Jace (4)

Kicker 2

When Jace, Mirror Mage enters the battlefield, if Jace was kicked, create a token that's a copy of Jace, Mirror Mage, except it's not legendary and its starting loyalty is 1.

+1: Scry 2.

0: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace, Mirror Mage.

Commander Masters (Mythic Rare)
Other Versions
Zendikar Rising (Mythic Rare)
Jace, the Living Guildpact
Jace, the Living Guildpact 2BlueBlue (4)
Legendary Planeswalker — Jace (5)

+1: Look at the top two cards of your library. Put one of them into your graveyard.

−3: Return another target nonland permanent to its owner's hand.

−8: Each player shuffles their hand and graveyard into their library. You draw seven cards.

Magic 2015 Core Set (Mythic Rare)
Jace, the Mind Sculptor
Jace, the Mind Sculptor 2BlueBlue (4)
Legendary Planeswalker — Jace (3)

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

−1: Return target creature to its owner's hand.

−12: Exile all cards from target player's library, then that player shuffles their hand into their library.

Double Masters (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
From the Vault: Twenty (Mythic Rare)
Vintage Masters (Mythic Rare)
Eternal Masters (Mythic Rare)
Masters 25 (Mythic Rare)
War of the Spark Mythic Edition (Mythic Rare)
Jace, the Perfected Mind
Jace, the Perfected Mind 2BluePhyrexian Blue (4)
Legendary Planeswalker — Jace (5)

Compleated (Phyrexian Blue can be paid with Blue or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Until your next turn, up to one target creature gets -3/-0.

−2: Target player mills three cards. Then if a graveyard has twenty or more cards in it, you draw three cards. Otherwise, you draw a card.

−X: Target player mills three times X cards.

Phyrexia: All Will Be One (Mythic Rare)
Jace, Unraveler of Secrets
Jace, Unraveler of Secrets 3BlueBlue (5)
Legendary Planeswalker — Jace (5)

+1: Scry 1, then draw a card.

−2: Return target creature to its owner's hand.

−8: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
Jace, Vryn's Prodigy
Jace, Vryn's Prodigy 1Blue (2)
Legendary Creature — Human Wizard (0/2)

Tap: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Jace, Wielder of Mysteries
Jace, Wielder of Mysteries 1BlueBlueBlue (4)
Legendary Planeswalker — Jace (4)

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

−8: Draw seven cards. Then if your library has no cards in it, you win the game.

War of the Spark (Rare)
Jace's Archivist
Jace's Archivist 1BlueBlue (3)
Creature — Vedalken Wizard (2/2)

Blue, Tap: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Commander 2015 (Rare)
Other Versions
Magic 2012 (Rare)
Commander 2013 Edition (Rare)
Jace's Erasure
Jace's Erasure 1Blue (2)
Enchantment

Whenever you draw a card, you may have target player mill a card.

Magic 2012 (Common)
Other Versions
Magic 2011 (Common)
Jace's Ingenuity
Jace's Ingenuity 3BlueBlue (5)
Instant

Draw three cards.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2011 (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Jace's Projection
Jace's Projection 2BlueBlue (4)
Creature — Wizard Illusion (2/2)

Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

3Blue: Put a loyalty counter on target Jace planeswalker.

War of the Spark (Uncommon)
Jace's Scrutiny
Jace's Scrutiny 1Blue (2)
Instant

Target creature gets -4/-0 until end of turn.

Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart 2022 (Common)
Jace's Triumph
Jace's Triumph 2Blue (3)
Sorcery

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

War of the Spark (Uncommon)
Jacob Hauken, Inspector
Jacob Hauken, Inspector 1Blue (2)
Legendary Creature — Human Advisor (0/2)

Tap: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay 4BlueBlue. If you do, transform Jacob Hauken, Inspector.

Innistrad: Crimson Vow (Mythic Rare)
Jaded Analyst
Jaded Analyst 1Blue (2)
Creature — Human Detective (3/2)

Defender

Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.

Murders at Karlov Manor (Common)
Jared Carthalion
Jared Carthalion WhiteBlueBlackRedGreen (5)
Legendary Planeswalker — Jared (5)

+1: Create a 3/3 Kavu creature token with trample that's all colors.

−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.

−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.

Jared Carthalion can be your commander.

Dominaria United Commander (Mythic Rare)
Jason Bright, Glowing Prophet
Jason Bright, Glowing Prophet 2Blue (3)
Legendary Creature — Zombie Mutant Advisor (2/3)

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.

Come Fly With Me — 2, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

Magic The Gathering—Fallout (Rare)
Jem Lightfoote, Sky Explorer
Jem Lightfoote, Sky Explorer 2WhiteBlue (4)
Legendary Creature — Human Scout (3/3)

Flying, vigilance

At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card.

Outlaws of Thunder Junction (Uncommon)
Jeskai Ascendancy
Jeskai Ascendancy BlueRedWhite (3)
Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Double Masters 2022 (Rare)
Other Versions
Khans of Tarkir (Rare)
Jeskai Elder
Jeskai Elder 1Blue (2)
Creature — Human Monk (1/2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.

Double Masters 2022 (Common)
Other Versions
Duel Decks: Speed vs. Cunning (Uncommon)
Khans of Tarkir (Uncommon)
Core Set 2021 (Uncommon)
Jeskai Sage
Jeskai Sage 1Blue (2)
Creature — Human Monk (1/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.

Fate Reforged (Common)
Flotsam // Jetsam (Jetsam)
Flotsam // Jetsam (Jetsam) 4Blue or BlackBlue or Black (6)
Sorcery

Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.

Murders at Karlov Manor (Uncommon)
Jhessian Thief
Jhessian Thief 2Blue (3)
Creature — Human Rogue (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

Iconic Masters (Common)
Other Versions
Magic Origins (Uncommon)
Jhoira, Weatherlight Captain
Jhoira, Weatherlight Captain 2BlueRed (4)
Legendary Creature — Human Artificer (3/3)

Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

The Brothers' War Commander (Mythic Rare)
Other Versions
Dominaria (Mythic Rare)
Double Masters (Rare)
Jin-Gitaxias
Jin-Gitaxias 3BlueBlue (5)
Legendary Creature — Phyrexian Praetor (5/5)

Ward 2

Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.

3Blue: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

March of the Machine (Mythic Rare)
Jin-Gitaxias, Core Augur
Jin-Gitaxias, Core Augur 8BlueBlue (10)
Legendary Creature — Phyrexian Praetor (5/4)

Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.

March of the Machine Multiverse Legends (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Iconic Masters (Mythic Rare)
Historic Anthology 5 (Mythic Rare)
Jinx
Jinx 1Blue (2)
Instant

Target land becomes the basic land type of your choice until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Homelands (Common)
Johann's Stopgap
Johann's Stopgap 3Blue (4)
Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

This spell costs 2 less to cast if it's bargained.

Return target nonland permanent to its owner's hand. Draw a card.

Wilds of Eldraine (Common)
Joint Exploration
Joint Exploration 1Blue (2)
Instant

Kicker Green (You may pay an additional Green as you cast this spell.)

Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.

Dominaria United (Uncommon)
Jolrael, Voice of Zhalfir
Jolrael, Voice of Zhalfir 2GreenBlue (4)
Legendary Creature — Human Druid (3/3)

At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.

Whenever a land creature you control deals combat damage to a player, draw a card.

March of the Machine: The Aftermath (Rare)
Jolt
Jolt 2Blue (3)
Instant

You may tap or untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

Mirage (Common)
Jon Irenicus, Shattered One
Jon Irenicus, Shattered One 2BlueBlack (4)
Legendary Creature — Elf Wizard (3/3)

At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.)

Whenever a creature you own but don't control attacks, you draw a card.

Commander Legends: Battle for Baldur's Gate (Rare)
Jon Irenicus, the Exile
Jon Irenicus, the Exile 2BlueBlack (4)
Legendary Creature — — Elf Wizard (3/5)

At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.

Alchemy Horizons: Baldur's Gate (Rare)
Jori En, Ruin Diver
Jori En, Ruin Diver 1BlueRed (3)
Legendary Creature — Merfolk Wizard (2/3)

Whenever you cast your second spell each turn, draw a card.

Duel Decks: Mind vs. Might (Rare)
Other Versions
Oath of the Gatewatch (Rare)
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