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Western Paladin
Western Paladin 2BlackBlack (4)
Creature — Zombie Knight (3/3)

BlackBlack, Tap: Destroy target white creature.

Eighth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Urza's Saga (Rare)
Whipstitched Zombie
Whipstitched Zombie 1Black (2)
Creature — Zombie (2/2)

At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay Black.

Prophecy (Common)
Wight of Precinct Six
Wight of Precinct Six 1Black (2)
Creature — Zombie (1/1)

Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.

Commander 2016 (Uncommon)
Other Versions
Gatecrash (Uncommon)
Commander 2013 Edition (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Wildfire Eternal
Wildfire Eternal 3Red (4)
Creature — Zombie Jackal Cleric (1/4)

Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.)

Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery card from your hand without paying its mana cost.

Hour of Devastation (Rare)
Withered Wretch
Withered Wretch BlackBlack (2)
Creature — Zombie Cleric (2/2)

1: Exile target card from a graveyard.

Planechase (Uncommon)
Other Versions
Legions (Uncommon)
Time Spiral "Timeshifted" (Special)
Woebearer
Woebearer 4Black (5)
Creature — Zombie (2/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Mirrodin (Uncommon)
Woodwraith Strangler
Woodwraith Strangler 2BlackGreen (4)
Creature — Plant Zombie (2/2)

Exile a creature card from your graveyard: Regenerate Woodwraith Strangler.

Ravnica: City of Guilds (Common)
Wretched Anurid
Wretched Anurid 1Black (2)
Creature — Zombie Frog Beast (3/3)

Whenever another creature enters the battlefield, you lose 1 life.

Onslaught (Common)
Wretched Camel
Wretched Camel 1Black (2)
Creature — Zombie Camel (2/1)

When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target player discards a card.

Hour of Devastation (Common)
Xathrid Necromancer
Xathrid Necromancer 2Black (3)
Creature — Human Wizard (2/2)

Whenever Xathrid Necromancer or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.

Magic 2014 Core Set (Rare)
Yixlid Jailer
Yixlid Jailer 1Black (2)
Creature — Zombie Wizard (2/1)

Cards in graveyards lose all abilities.

Future Sight (Uncommon)
Zombie
Zombie (0)
Token Creature — — Zombie (2/2)

Duel Decks: Blessed vs. Cursed (Common)
Zombie Apocalypse
Zombie Apocalypse 3BlackBlackBlack (6)
Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Dark Ascension (Rare)
Zombie Assassin
Zombie Assassin 4Black (5)
Creature — Zombie Assassin (3/2)

Tap, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.

Odyssey (Common)
Zombie Boa
Zombie Boa 4Black (5)
Creature — Zombie Snake (3/3)

1Black: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.

Apocalypse (Common)
Zombie Brute
Zombie Brute 6Black (7)
Creature — Zombie (5/4)

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)

Trample

Legions (Uncommon)
Zombie Cannibal
Zombie Cannibal Black (1)
Creature — Zombie (1/1)

Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.

Odyssey (Common)
Zombie Cutthroat
Zombie Cutthroat 3BlackBlack (5)
Creature — Zombie (3/4)

Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Scourge (Common)
Zombie Fanboy
Zombie Fanboy 2Black (3)
Creature — Zombie Gamer (1/1)

As Zombie Fanboy comes into play, choose an artist.

Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.

Unhinged (Uncommon)
Zombie Giant
Zombie Giant (0)
Token Creature — — Zombie Giant (5/5)

Duel Decks: Nissa vs. Ob Nixilis (Common)
Zombie Goliath
Zombie Goliath 4Black (5)
Creature — Zombie Giant (4/3)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Zombie Infestation
Zombie Infestation 1Black (2)
Enchantment

Discard two cards: Create a 2/2 black Zombie creature token.

Premium Deck Series: Graveborn (Uncommon)
Other Versions
Odyssey (Uncommon)
Archenemy (Uncommon)
Magic 2012 (Uncommon)
Zombie Master
Zombie Master 1BlackBlack (3)
Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)

Other Zombies have "Black: Regenerate this permanent."

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Zombie Mob
Zombie Mob 2BlackBlack (4)
Creature — Zombie (2/0)

Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.

Mirage (Uncommon)
Zombie Musher
Zombie Musher 3Black (4)
Snow Creature — Zombie (2/3)

Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)

Snow: Regenerate Zombie Musher. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Common)
Zombie Outlander
Zombie Outlander BlueBlack (2)
Creature — Zombie Scout (2/2)

Protection from green

Conflux (Common)
Zombie Scavengers
Zombie Scavengers 2Black (3)
Creature — Zombie (3/1)

Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.

Weatherlight (Common)
Zombie token card
Unglued (Uncommon)
Zombie Trailblazer
Zombie Trailblazer BlackBlackBlack (3)
Creature — Zombie Scout (2/2)

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Torment (Uncommon)
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