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Nettle Sentinel
( 1)
Creature — Elf Warrior
(2/2)
Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.
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Nightmare Incursion
( 6)
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
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Nightsky Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
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Nip Gwyllion
( 1)
Creature — Hag
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Nobilis of War
( 5)
Creature — Spirit Avatar
(3/4)
Flying Attacking creatures you control get +2/+0.
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Noggle Bandit
( 3)
Creature — Noggle Rogue
(2/2)
Noggle Bandit can't be blocked except by creatures with defender.
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Noggle Bridgebreaker
( 4)
Creature — Noggle Rogue
(4/3)
When Noggle Bridgebreaker enters the battlefield, return a land you control to its owner's hand.
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Noggle Hedge-Mage
( 3)
Creature — Noggle Wizard
(2/2)
When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker.
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Noggle Ransacker
( 3)
Creature — Noggle Rogue
(2/1)
When Noggle Ransacker enters the battlefield, each player draws two cards, then discards a card at random.
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Noxious Hatchling
( 4)
Creature — Elemental
(6/6)
Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
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Nucklavee
( 6)
Creature — Beast
(4/4)
When Nucklavee enters the battlefield, you may return target red sorcery card from your graveyard to your hand. When Nucklavee enters the battlefield, you may return target blue instant card from your graveyard to your hand.
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Odious Trow
( 1)
Creature — Troll
(1/1)
: Regenerate Odious Trow.
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Oona's Grace
( 3)
Instant
Target player draws a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Outrage Shaman
( 5)
Creature — Goblin Shaman
(2/2)
Chroma — When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
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Overbeing of Myth
( 5)
Creature — Spirit Avatar
(*/*)
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
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Phosphorescent Feast
( 5)
Sorcery
Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
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Primalcrux
( 6)
Creature — Elemental
(*/*)
Trample Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
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Puncture Blast
( 3)
Instant
Wither (This deals damage to creatures in the form of -1/-1 counters.) Puncture Blast deals 3 damage to any target.
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Pyrrhic Revival
( 6)
Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
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Quillspike
( 3)
Creature — Beast
(1/1)
, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
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Raven's Crime
( 1)
Sorcery
Target player discards a card. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Recumbent Bliss
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
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Regal Force
( 7)
Creature — Elemental
(5/5)
When Regal Force enters the battlefield, draw a card for each green creature you control.
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Rekindled Flame
( 4)
Sorcery
Rekindled Flame deals 4 damage to any target. At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
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Rendclaw Trow
( 3)
Creature — Troll
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Restless Apparition
( 3)
Creature — Spirit
(2/2)
: Restless Apparition gets +3/+3 until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Rise of the Hobgoblins
( 2)
Enchantment
When Rise of the Hobgoblins enters the battlefield, you may pay . If you do, create X 1/1 red and white Goblin Soldier creature tokens. : Red creatures and white creatures you control gain first strike until end of turn.
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Riverfall Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
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Sanity Grinding
( 3)
Sorcery
Chroma — Reveal the top ten cards of your library. For each blue mana symbol in the mana costs of the revealed cards, target opponent mills a card. Then put the cards you revealed this way on the bottom of your library in any order.
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Sapling of Colfenor
( 5)
Legendary Creature — Treefolk Shaman
(2/5)
Indestructible Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
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Savage Conception
( 5)
Sorcery
Create a 3/3 green Beast creature token. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Scarecrone
( 3)
Artifact Creature — Scarecrow
(1/2)
, Sacrifice a Scarecrow: Draw a card. , : Return target artifact creature card from your graveyard to the battlefield.
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Scourge of the Nobilis
( 3)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has ": This creature gets +1/+0 until end of turn." As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Selkie Hedge-Mage
( 3)
Creature — Merfolk Wizard
(2/2)
When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
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Shell Skulkin
( 4)
Artifact Creature — Scarecrow
(3/2)
: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Shorecrasher Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.
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Shrewd Hatchling
( 4)
Creature — Elemental
(6/6)
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. : Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
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Slippery Bogle
( 1)
Creature — Beast
(1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Smoldering Butcher
( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Snakeform
( 3)
Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1. Draw a card.
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Soot Imp
( 3)
Creature — Imp
(1/2)
Flying Whenever a player casts a nonblack spell, that player loses 1 life.
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Soul Reap
( 2)
Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
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Soul Snuffers
( 4)
Creature — Elemental Shaman
(3/3)
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
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Spirit of the Hearth
( 6)
Creature — Cat Spirit
(4/5)
Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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Spitemare
( 4)
Creature — Elemental
(3/3)
Whenever Spitemare is dealt damage, it deals that much damage to any target.
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Spitting Image
( 6)
Sorcery
Create a token that's a copy of target creature. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Springjack Shepherd
( 4)
Creature — Kithkin Wizard
(1/2)
Chroma — When Springjack Shepherd enters the battlefield, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
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Stalker Hag
( 3)
Creature — Hag
(3/2)
Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)
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Stigma Lasher
( 2)
Creature — Elemental Shaman
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
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Stillmoon Cavalier
( 3)
Creature — Zombie Knight
(2/1)
Protection from white and from black : Stillmoon Cavalier gains flying until end of turn. : Stillmoon Cavalier gains first strike until end of turn. : Stillmoon Cavalier gets +1/+0 until end of turn.
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Stream Hopper
( 1)
Creature — Goblin
(1/1)
: Stream Hopper gains flying until end of turn.
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Sturdy Hatchling
( 4)
Creature — Elemental
(6/6)
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it. : Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.) Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling. Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
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Suture Spirit
( 2)
Creature — Spirit
(1/1)
Flying : Regenerate target creature.
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Syphon Life
( 3)
Sorcery
Target player loses 2 life and you gain 2 life. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Talara's Bane
( 2)
Sorcery
Target opponent reveals their hand. You choose a green or white creature card from it. You gain life equal to that creature card's toughness, then that player discards that card.
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Talara's Battalion
( 2)
Creature — Elf Warrior
(4/3)
Cast this spell only if you've cast another green spell this turn. Trample
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Talonrend
( 5)
Creature — Elemental
(0/5)
Flying : Talonrend gets +1/-1 until end of turn.
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Thunderblust
( 5)
Creature — Elemental
(7/2)
Haste Thunderblust has trample as long as it has a -1/-1 counter on it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Tilling Treefolk
( 3)
Creature — Treefolk Druid
(1/3)
When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.
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Trapjaw Kelpie
( 6)
Creature — Beast
(3/3)
Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Twinblade Slasher
( 1)
Creature — Elf Warrior
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.) : Twinblade Slasher gets +2/+2 until end of turn. Activate only once each turn.
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Umbra Stalker
( 7)
Creature — Elemental
(*/*)
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
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Unwilling Recruit
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
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Voracious Hatchling
( 4)
Creature — Elemental
(6/6)
Lifelink Voracious Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
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Wake Thrasher
( 3)
Creature — Merfolk Soldier
(1/1)
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
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Ward of Bones
( 6)
Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments. Each opponent who controls more lands than you can't play lands.
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Waves of Aggression
( 5)
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Wickerbough Elder
( 4)
Creature — Treefolk Shaman
(4/4)
Wickerbough Elder enters the battlefield with a -1/-1 counter on it. , Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
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Wilderness Hypnotist
( 4)
Creature — Merfolk Wizard
(1/3)
: Target red or green creature gets -2/-0 until end of turn.
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Wistful Selkie
( 3)
Creature — Merfolk Wizard
(2/2)
When Wistful Selkie enters the battlefield, draw a card.
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Woodlurker Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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Worm Harvest
( 5)
Sorcery
Create a 1/1 black and green Worm creature token for each land card in your graveyard. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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