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Mystic Visionary
( 2)
Creature — Human Nomad Mystic
(2/1)
Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.
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Mystic Zealot
( 4)
Creature — Human Nomad Mystic
(2/4)
Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
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Mystical Teachings
( 4)
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Nacatl Savage
( 2)
Creature — Cat Warrior
(2/1)
Protection from artifacts
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Nadier's Nightblade
( 3)
Creature — Elf Warrior
(1/3)
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
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Nafs Asp
( 1)
Creature — Snake
(1/1)
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay before that draw step.
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Naga Oracle
( 4)
Creature — Naga Cleric
(2/4)
When Naga Oracle enters the battlefield, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Naga Vitalist
( 2)
Creature — Naga Druid
(1/2)
: Add one mana of any type that a land you control could produce.
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Nagging Thoughts
( 2)
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Nahiri's Binding
( 3)
Enchantment — Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Naiad of Hidden Coves
( 3)
Enchantment Creature — Nymph
(2/3)
As long as it's not your turn, spells you cast cost less to cast.
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Nameless Inversion
( 2)
Tribal Instant — Shapeshifter
Changeling (This card is every creature type.) Target creature gets +3/-3 and loses all creature types until end of turn.
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Nantuko Calmer
( 4)
Creature — Insect Druid
(2/3)
, , Sacrifice Nantuko Calmer: Destroy target enchantment. Threshold — Nantuko Calmer gets +1/+1 as long as seven or more cards are in your graveyard.
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Nantuko Disciple
( 4)
Creature — Insect Druid
(2/2)
, : Target creature gets +2/+2 until end of turn.
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Nantuko Husk
( 3)
Creature — Zombie Insect
(2/2)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
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Nantuko Tracer
( 2)
Creature — Insect Druid
(2/1)
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
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Nantuko Vigilante
( 4)
Creature — Insect Druid Mutant
(3/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
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Narcolepsy
( 2)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
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Narnam Cobra
( 2)
Artifact Creature — Snake
(2/1)
: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Narrow Escape
( 3)
Instant
Return target permanent you control to its owner's hand. You gain 4 life.
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Narstad Scrapper
( 5)
Artifact Creature — Construct
(3/3)
: Narstad Scrapper gets +1/+0 until end of turn.
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Nasty End
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
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Nath's Elite
( 5)
Creature — Elf Warrior
(4/2)
All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Natural Connection
( 3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Natural End
( 3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
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Natural Reclamation
( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Destroy target artifact or enchantment.
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Natural State
( 1)
Instant
Destroy target artifact or enchantment with mana value 3 or less.
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Naturalize
( 2)
Instant
Destroy target artifact or enchantment.
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Nature's Claim
( 1)
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
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Nature's Embrace
( 3)
Enchantment — Aura
Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has ": Add two mana of any one color."
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Nature's Kiss
( 2)
Enchantment — Aura
Enchant creature , Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
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Nature's Lore
( 2)
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Nature's Panoply
( 1)
Instant
Strive — This spell costs more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
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Nausea
( 2)
Sorcery
All creatures get -1/-1 until end of turn.
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Nav Squad Commandos
( 5)
Creature — Human Soldier
(3/5)
Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.
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Navigation Orb
( 3)
Artifact
, , Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Navigator's Compass
( 1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
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Naya Hushblade
( 2)
Creature — Elf Rogue
(2/1)
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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Nearby Planet
( 0)
Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) Nearby Planet enters the battlefield tapped. When Nearby Planet enters the battlefield, sacrifice it unless you pay .
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Nearheath Stalker
( 5)
Creature — Vampire Rogue
(4/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Neck Snap
( 4)
Instant
Destroy target attacking or blocking creature.
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Necrite
( 3)
Creature — Thrull
(2/2)
Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
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Necrobite
( 3)
Instant
Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Necrogen Censer
( 3)
Artifact
Necrogen Censer enters the battlefield with two charge counters on it. , Remove a charge counter from Necrogen Censer: Target player loses 2 life.
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Necrogen Spellbomb
( 1)
Artifact
, Sacrifice Necrogen Spellbomb: Target player discards a card. , Sacrifice Necrogen Spellbomb: Draw a card.
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Necromancer's Assistant
( 3)
Creature — Zombie
(3/1)
When Necromancer's Assistant enters the battlefield, mill three cards.
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Necromancer's Magemark
( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.
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Necromantic Thirst
( 4)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
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Needle Drop
( 1)
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
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Needleshot Gourna
( 6)
Creature — Beast
(3/6)
Reach (This creature can block creatures with flying.)
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Nefarious Imp
( 3)
Creature — Imp
(2/1)
Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Nef-Crop Entangler
( 2)
Creature — Human Warrior
(2/1)
Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Negate
( 2)
Instant
Counter target noncreature spell.
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Neonate's Rush
( 3)
Instant
This spell costs less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
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Nephalia Seakite
( 4)
Creature — Bird
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Nervous Gardener
( 2)
Creature — Dryad
(2/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
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Nessian Asp
( 5)
Creature — Snake
(4/5)
Reach : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Nest Invader
( 2)
Creature — Eldrazi Drone
(2/2)
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Nested Shambler
( 1)
Creature — Zombie
(1/1)
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
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Netcaster Spider
( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
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Netter en-Dal
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Target creature can't attack this turn.
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Nettle Drone
( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) : Nettle Drone deals 1 damage to each opponent. Whenever you cast a colorless spell, untap Nettle Drone.
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Nettle Sentinel
( 1)
Creature — Elf Warrior
(2/2)
Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.
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Nettling Curse
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. : Enchanted creature attacks this turn if able.
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Network Disruptor
( 1)
Artifact Creature — Moonfolk Rogue
(1/1)
Flying When Network Disruptor enters the battlefield, tap target permanent.
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Network Terminal
( 3)
Artifact
: Add one mana of any color. , , Tap another untapped artifact you control: Draw a card, then discard a card.
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Neurok Familiar
( 2)
Creature — Bird
(1/1)
Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
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Neurok Hoversail
( 1)
Artifact — Equipment
Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Neurok Invisimancer
( 3)
Creature — Human Wizard
(2/1)
Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
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Neurok Prodigy
( 3)
Creature — Human Wizard
(2/1)
Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
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Neurok Replica
( 3)
Artifact Creature — Wizard
(1/4)
, Sacrifice Neurok Replica: Return target creature to its owner's hand.
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Neurok Spy
( 3)
Creature — Human Rogue
(2/2)
Neurok Spy can't be blocked as long as defending player controls an artifact.
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Neurok Stealthsuit
( 2)
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.) : Attach Neurok Stealthsuit to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Never Happened
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
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Neverwinter Dryad
( 1)
Creature — Dryad
(1/1)
, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
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New Horizons
( 3)
Enchantment — Aura
Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has ": Add two mana of any one color."
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Nexus Wardens
( 3)
Creature — Satyr Archer
(1/4)
Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.
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Nezumi Bladeblesser
( 3)
Creature — Rat Samurai
(3/2)
Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
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Nezumi Cutthroat
( 2)
Creature — Rat Warrior
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block.
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