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Needle Drop
( 1)
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
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Needleshot Gourna
( 6)
Creature — Beast
(3/6)
Reach (This creature can block creatures with flying.)
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Nefarious Imp
( 3)
Creature — Imp
(2/1)
Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Nef-Crop Entangler
( 2)
Creature — Human Warrior
(2/1)
Trample You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won't untap during your next untap step.)
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Negate
( 2)
Instant
Counter target noncreature spell.
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Neonate's Rush
( 3)
Instant
This spell costs less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
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Nephalia Seakite
( 4)
Creature — Bird
(2/3)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Nervous Gardener
( 2)
Creature — Dryad
(2/2)
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Nervous Gardener is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
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Nessian Asp
( 5)
Creature — Snake
(4/5)
Reach : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Nest Invader
( 2)
Creature — Eldrazi Drone
(2/2)
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add ."
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Nested Shambler
( 1)
Creature — Zombie
(1/1)
When Nested Shambler dies, create X tapped 1/1 green Squirrel creature tokens, where X is Nested Shambler's power.
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Netcaster Spider
( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
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Netter en-Dal
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Target creature can't attack this turn.
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Nettle Drone
( 3)
Creature — Eldrazi Drone
(3/1)
Devoid (This card has no color.) : Nettle Drone deals 1 damage to each opponent. Whenever you cast a colorless spell, untap Nettle Drone.
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Nettle Sentinel
( 1)
Creature — Elf Warrior
(2/2)
Nettle Sentinel doesn't untap during your untap step. Whenever you cast a green spell, you may untap Nettle Sentinel.
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Nettling Curse
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. : Enchanted creature attacks this turn if able.
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Network Disruptor
( 1)
Artifact Creature — Moonfolk Rogue
(1/1)
Flying When Network Disruptor enters the battlefield, tap target permanent.
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Network Terminal
( 3)
Artifact
: Add one mana of any color. , , Tap another untapped artifact you control: Draw a card, then discard a card.
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Neurok Familiar
( 2)
Creature — Bird
(1/1)
Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
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Neurok Hoversail
( 1)
Artifact — Equipment
Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Neurok Invisimancer
( 3)
Creature — Human Wizard
(2/1)
Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
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Neurok Prodigy
( 3)
Creature — Human Wizard
(2/1)
Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
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Neurok Replica
( 3)
Artifact Creature — Wizard
(1/4)
, Sacrifice Neurok Replica: Return target creature to its owner's hand.
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Neurok Spy
( 3)
Creature — Human Rogue
(2/2)
Neurok Spy can't be blocked as long as defending player controls an artifact.
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Neurok Stealthsuit
( 2)
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.) : Attach Neurok Stealthsuit to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Never Happened
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
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Neverwinter Dryad
( 1)
Creature — Dryad
(1/1)
, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
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New Horizons
( 3)
Enchantment — Aura
Enchant land When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted land has ": Add two mana of any one color."
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Nexus Wardens
( 3)
Creature — Satyr Archer
(1/4)
Reach Constellation — Whenever an enchantment enters the battlefield under your control, you gain 2 life.
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Nezumi Bladeblesser
( 3)
Creature — Rat Samurai
(3/2)
Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
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Nezumi Cutthroat
( 2)
Creature — Rat Warrior
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block.
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Nezumi Informant
( 2)
Creature — Rat Rogue
(1/1)
When Nezumi Informant enters the battlefield, each opponent discards a card.
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Nezumi Linkbreaker
( 1)
Creature — Rat Warlock
(1/1)
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
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Nezumi Road Captain
( 0)
Enchantment Creature — Rat Rogue
(2/2)
Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.)
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Nezumi Ronin
( 3)
Creature — Rat Samurai
(3/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Niblis of Dusk
( 3)
Creature — Spirit
(2/1)
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Niblis of the Mist
( 3)
Creature — Spirit
(2/1)
Flying When Niblis of the Mist enters the battlefield, you may tap target creature.
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Night Brushwagg Ringmaster
( 0)
Stickers
2 — Menace 3 — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2 — 2/3 6 — 10/10
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Night Market Aeronaut
( 4)
Creature — Aetherborn Warrior
(2/2)
Flying Revolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
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Night Market Guard
( 3)
Artifact Creature — Construct
(3/1)
Night Market Guard can block an additional creature each combat.
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Night Market Lookout
( 1)
Creature — Human Rogue
(1/1)
Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.
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Night Revelers
( 5)
Creature — Vampire
(4/4)
Night Revelers has haste as long as an opponent controls a Human.
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Night Soil
( 2)
Enchantment
, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.
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Night Terrors
( 3)
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.
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Nightbird's Clutches
( 2)
Sorcery
Up to two target creatures can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Nighthaze
( 1)
Sorcery
Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card.
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Nightscape Familiar
( 2)
Creature — Zombie
(1/1)
Blue spells and red spells you cast cost less to cast. : Regenerate Nightscape Familiar.
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Nightshade Peddler
( 2)
Creature — Human Druid
(1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
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Nightshade Stinger
( 1)
Creature — Faerie Rogue
(1/1)
Flying Nightshade Stinger can't block.
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Nightsky Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
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Nightsnare
( 4)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
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Nightsoil Kami
( 6)
Creature — Spirit
(6/4)
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
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Nightsquad Commando
( 3)
Creature — Human Soldier
(2/3)
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
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Nightwing Shade
( 5)
Creature — Shade
(2/2)
Flying : Nightwing Shade gets +1/+1 until end of turn.
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Nihil Spellbomb
( 1)
Artifact
, Sacrifice Nihil Spellbomb: Exile target player's graveyard. When Nihil Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Nim Lasher
( 3)
Creature — Zombie
(1/1)
Nim Lasher gets +1/+0 for each artifact you control.
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Nim Replica
( 3)
Artifact Creature — Zombie
(3/1)
, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.
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Nim Shrieker
( 4)
Creature — Zombie
(0/1)
Flying Nim Shrieker gets +1/+0 for each artifact you control.
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Nimana Sell-Sword
( 4)
Creature — Human Warrior Ally
(2/2)
Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.
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Nimana Skitter-Sneak
( 4)
Creature — Human Rogue
(3/4)
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
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Nimana Skydancer
( 3)
Creature — Human Rogue
(2/1)
Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Nimble Birdsticker
( 3)
Creature — Goblin
(2/3)
Reach (This creature can block creatures with flying.)
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Nimble Hobbit
( 2)
Creature — Halfling Peasant
(1/3)
Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay . When you do, tap target creature an opponent controls.
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Nimble Innovator
( 4)
Creature — Vedalken Artificer
(2/2)
When Nimble Innovator enters the battlefield, draw a card.
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Nimble Mongoose
( 1)
Creature — Mongoose
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
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Nimble-Blade Khenra
( 2)
Creature — Jackal Warrior
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Nimbleclaw Adept
( 4)
Creature — Dragon Wizard
(2/3)
Bigby's Hand — : Untap two other target permanents. Activate only as a sorcery and only once each turn.
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Nimblewright Schematic
( 2)
Artifact
When Nimblewright Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
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Nimbus Naiad
( 3)
Enchantment Creature — Nymph
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying.
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Nimbus of the Isles
( 5)
Creature — Elemental
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Nimbus Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has flying.
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Nimrodel Watcher
( 2)
Creature — Elf Scout
(2/1)
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
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Nine-Tail White Fox
( 3)
Creature — Fox Spirit
(2/2)
Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.
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Ninth Bridge Patrol
( 2)
Creature — Dwarf Soldier
(1/1)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
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Nip Gwyllion
( 1)
Creature — Hag
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Nirkana Assassin
( 3)
Creature — Vampire Assassin Ally
(2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Nissa's Chosen
( 2)
Creature — Elf Warrior
(2/3)
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
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Nissa's Pilgrimage
( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Nissa's Zendikon
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Niveous Wisps
( 1)
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
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Nivix Barrier
( 4)
Creature — Illusion Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters the battlefield, target attacking creature gets -4/-0 until end of turn.
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Nivix Cyclops
( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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No Escape
( 3)
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.
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No Way Out
( 3)
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Noble Elephant
( 4)
Creature — Elephant
(2/2)
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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