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Lovisa Coldeyes
( 5)
Legendary Creature — Human
(3/3)
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
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Lowland Oaf
( 4)
Creature — Giant Warrior
(3/3)
: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
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Loyal Apprentice
( 2)
Creature — Human Artificer
(2/1)
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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Loyal Subordinate
( 3)
Creature — Zombie
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
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Lozhan, Dragons' Legacy
( 5)
Legendary Creature — Dragon Shaman
(4/2)
Flying Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
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Lu Bu, Master-at-Arms
( 6)
Legendary Creature — Human Soldier Warrior
(4/3)
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
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Lucille
( 2)
Legendary Artifact — Equipment
Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. Equip
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Lucius the Eternal
( 5)
Legendary Creature — Astartes Warrior
(5/3)
Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
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Ludevic, Necro-Alchemist
( 3)
Legendary Creature — Human Wizard
(1/4)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
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Lukka, Coppercoat Outcast
( 5)
Legendary Planeswalker — Lukka
(5)
+1: Exile the top three cards of your library. Creature cards exiled this way gain "You may cast this card from exile as long as you control a Lukka planeswalker." −2: Exile target creature you control, then reveal cards from the top of your library until you reveal a creature card with higher mana value. Put that card onto the battlefield and the rest on the bottom of your library in a random order. −7: Each creature you control deals damage equal to its power to each opponent.
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Lukka, Wayward Bonder
( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target."
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Lunar Frenzy
( 1)
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
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Lunge
( 3)
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Lunk Errant
( 6)
Creature — Giant Warrior
(4/4)
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
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Lurching Rotbeast
( 4)
Creature — Zombie Beast
(4/2)
Cycling (, Discard this card: Draw a card.)
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Lurking Chupacabra
( 4)
Creature — Beast Horror
(2/3)
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
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Lurking Deadeye
( 4)
Creature — Human Assassin
(4/2)
Flash When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.
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Lurking Evil
( 3)
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
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Lurking Jackals
( 1)
Enchantment
When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Jackal creature.
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Lurking Nightstalker
( 2)
Creature — Nightstalker
(1/1)
Whenever Lurking Nightstalker attacks, it gets +2/+0 until end of turn.
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Lurking Skirge
( 2)
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Phyrexian Imp creature with flying.
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Lurrus of the Dream-Den
( 3)
Legendary Creature — Cat Nightmare
(3/2)
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
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Lust for War
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able.
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Lutri, the Spellchaser
( 3)
Legendary Creature — Elemental Otter
(3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Lychguard
( 3)
Artifact Creature — Necron
(2/3)
Guardian Protocols — , Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.
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Lynde, Cheerful Tormentor
( 4)
Legendary Creature — Human Warlock
(2/4)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
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Lys Alana Scarblade
( 3)
Creature — Elf Assassin
(1/1)
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Lyzolda, the Blood Witch
( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
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Ma Chao, Western Warrior
( 5)
Legendary Creature — Human Soldier Warrior
(3/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat.
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Maalfeld Twins
( 6)
Creature — Zombie
(4/4)
When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens.
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Macabre Mockery
( 4)
Instant
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Macabre Reconstruction
( 4)
Sorcery
This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
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Macabre Waltz
( 2)
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
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MacCready, Lamplight Mayor
( 2)
Legendary Creature — Human Advisor
(1/3)
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
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Macetail Hystrodon
( 7)
Creature — Beast
(4/4)
First strike, haste Cycling (, Discard this card: Draw a card.)
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Mad Auntie
( 3)
Creature — Goblin Shaman
(2/2)
Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.
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Mad Dog
( 2)
Creature — Dog
(2/2)
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
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Mad Prophet
( 4)
Creature — Human Shaman
(2/2)
Haste , Discard a card: Draw a card.
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Mad Ratter
( 4)
Creature — Goblin
(1/2)
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens.
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Madcap Experiment
( 4)
Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
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Madcap Skills
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+0 and has menace.
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Maddening Hex
( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
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Maddening Imp
( 3)
Creature — Imp
(1/1)
Flying : Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
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Madrush Cyclops
( 4)
Creature — Cyclops Warrior
(3/4)
Creatures you control have haste.
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Maelstrom Archangel
( 5)
Creature — Angel
(5/5)
Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
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Maelstrom Muse
( 4)
Creature — Djinn Wizard
(2/4)
Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.
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Maelstrom Pulse
( 3)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
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Maelstrom Wanderer
( 8)
Legendary Creature — Elemental
(7/5)
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
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Maestros Ascendancy
( 3)
Enchantment
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
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Maestros Charm
( 3)
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
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Maestros Confluence
( 6)
Sorcery
Choose three. You may choose the same mode more than once. • Return target monocolored instant or sorcery card from your graveyard to your hand. • Target creature gets -3/-3 until end of turn. • Goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Maestros Diabolist
( 3)
Creature — Vampire Warrior
(1/4)
Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Maestros Initiate
( 3)
Creature — Human Citizen
(3/1)
, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
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Maga, Traitor to Mortals
( 3)
Legendary Creature — Human Wizard
(0/0)
Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
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Magda, Brazen Outlaw
( 2)
Legendary Creature — Dwarf Berserker
(2/1)
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
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Magda, the Hoardmaster
( 2)
Legendary Creature — Dwarf Berserker
(2/2)
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
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Mage Hunter
( 4)
Creature — Horror
(3/4)
Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life.
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Mage Hunters' Onslaught
( 4)
Sorcery
Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
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Mage il-Vec
( 3)
Creature — Human Wizard
(2/2)
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
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Mage Slayer
( 3)
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip
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Magebane Lizard
( 2)
Creature — Lizard
(1/4)
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn.
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Magefire Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has flying.
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Mage-Ring Bully
( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each combat if able.
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Mages' Contest
( 3)
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
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Maggot Carrier
( 1)
Creature — Zombie
(1/1)
When Maggot Carrier enters the battlefield, each player loses 1 life.
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Maggot Therapy
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/-2.
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Magic Missile
( 3)
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
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Magister of Worth
( 6)
Creature — Angel
(4/4)
Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
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Magister Sphinx
( 7)
Artifact Creature — Sphinx
(5/5)
Flying When Magister Sphinx enters the battlefield, target player's life total becomes 10.
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Magma Burst
( 4)
Instant
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
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Magma Giant
( 7)
Creature — Giant
(5/5)
When Magma Giant enters the battlefield, it deals 2 damage to each creature and each player.
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Magma Hellion
( 7)
Creature — Hellion
(5/4)
Assist (Another player can pay up to of this spell's cost.) Trample, haste
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Magma Jet
( 2)
Instant
Magma Jet deals 2 damage to any target. Scry 2.
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Magma Opus
( 8)
Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. , Discard Magma Opus: Create a Treasure token.
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Magma Phoenix
( 5)
Creature — Phoenix
(3/3)
Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. : Return Magma Phoenix from your graveyard to your hand.
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Magma Pummeler
( 2)
Creature — Elemental
(0/0)
Magma Pummeler enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.
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Magma Rift
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature.
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Magma Sliver
( 4)
Creature — Sliver
(3/3)
All Slivers have ": Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
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Magma Spray
( 1)
Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
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Magma Vein
( 3)
Enchantment
, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
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Magmaquake
( 2)
Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.
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Magmaroth
( 4)
Creature — Elemental
(5/5)
At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth.
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Magmasaur
( 5)
Creature — Elemental Dinosaur
(0/0)
Magmasaur enters the battlefield with five +1/+1 counters on it. At the beginning of your upkeep, you may remove a +1/+1 counter from Magmasaur. If you don't, sacrifice Magmasaur and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
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Magmatic Channeler
( 2)
Creature — Human Wizard
(1/3)
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
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Magmatic Chasm
( 2)
Sorcery
Creatures without flying can't block this turn.
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Magmatic Core
( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.
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Magmatic Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
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Magmatic Galleon
( 5)
Artifact — Vehicle
(5/5)
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls. Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token. Crew 2
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Magmatic Insight
( 1)
Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.
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Magmatic Sinkhole
( 6)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
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Magmatic Sprinter
( 3)
Creature — Phyrexian Warrior
(3/2)
Haste When Magmatic Sprinter enters the battlefield, put two oil counters on target artifact or creature you control. At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it.
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Magmaw
( 5)
Creature — Elemental
(4/4)
, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target.
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Magnetic Mountain
( 3)
Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
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