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Arcane Sanctum
Arcane Sanctum (0)
Land

Arcane Sanctum enters the battlefield tapped.

Tap: Add White, Blue, or Black to your mana pool.

Commander 2017 (Uncommon)
Other Versions
Shards of Alara (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Arcane Savant
Arcane Savant 3BlueBlue (5)
Creature — Human Wizard (3/3)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck.

When Arcane Savant enters the battlefield, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

Conspiracy: Take the Crown (Rare)
Arcane Spyglass
Arcane Spyglass 4 (4)
Artifact

2, Tap, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

Darksteel (Common)
Arcane Teachings
Arcane Teachings 2Red (3)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +2/+2 and has "Tap: This creature deals 1 damage to target creature or player."

Tenth Edition (Uncommon)
Other Versions
Judgment (Common)
Arcanis the Omnipotent
Arcanis the Omnipotent 3BlueBlueBlue (6)
Legendary Creature — Wizard (3/4)

Tap: Draw three cards.

2BlueBlue: Return Arcanis the Omnipotent to its owner's hand.

Commander 2017 (Rare)
Other Versions
Onslaught (Rare)
Tenth Edition (Rare)
Duel Decks: Speed vs. Cunning (Mythic Rare)
Eternal Masters (Rare)
Arcanum Wings
Arcanum Wings 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Aura swap 2Blue (2Blue: Exchange this Aura with an Aura card in your hand.)

Future Sight (Uncommon)
Arcbond
Arcbond 2Red (3)
Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Fate Reforged (Rare)
Arcbound Bruiser
Arcbound Bruiser 5 (5)
Artifact Creature — Golem (0/0)

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Arcbound Crusher
Arcbound Crusher 4 (4)
Artifact Creature — Juggernaut (0/0)

Trample

Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Planechase (Uncommon)
Other Versions
Darksteel (Uncommon)
Arcbound Fiend
Arcbound Fiend 6 (6)
Artifact Creature — Horror (0/0)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Uncommon)
Arcbound Hybrid
Arcbound Hybrid 4 (4)
Artifact Creature — Beast (0/0)

Haste

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Arcbound Lancer
Arcbound Lancer 7 (7)
Artifact Creature — Beast (0/0)

First strike

Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Uncommon)
Arcbound Overseer
Arcbound Overseer 8 (8)
Artifact Creature — Golem (0/0)

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Rare)
Arcbound Ravager
Arcbound Ravager 2 (2)
Artifact Creature — Beast (0/0)

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Rare)
Other Versions
Modern Masters (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Arcbound Reclaimer
Arcbound Reclaimer 4 (4)
Artifact Creature — Golem (0/0)

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Rare)
Arcbound Slith
Arcbound Slith 2 (2)
Artifact Creature — Slith (0/0)

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Planechase (Uncommon)
Other Versions
Darksteel (Uncommon)
Arcbound Stinger
Arcbound Stinger 2 (2)
Artifact Creature — Insect (0/0)

Flying

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Other Versions
Modern Masters (Common)
Arcbound Wanderer
Arcbound Wanderer 6 (6)
Artifact Creature — Golem (0/0)

Modular—Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Fifth Dawn (Uncommon)
Other Versions
Modern Masters (Common)
Arcbound Worker
Arcbound Worker 1 (1)
Artifact Creature — Construct (0/0)

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Darksteel (Common)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Common)
Modern Masters (Common)
Arch of Orazca
Arch of Orazca (0)
Land

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Tap: Add Colorless to your mana pool.

5, Tap: Draw a card. Activate this ability only if you have the city's blessing.

Rivals of Ixalan (Rare)
Archaeological Dig
Archaeological Dig (0)
Land

Tap: Add Colorless to your mana pool.

Tap, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Invasion (Uncommon)
Archaeomancer
Archaeomancer 2BlueBlue (4)
Creature — Human Wizard (1/2)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Commander 2017 (Common)
Other Versions
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Duel Decks: Jace vs. Vraska (Common)
Archangel
Archangel 5WhiteWhite (7)
Creature — Angel (5/5)

Flying, vigilance

Commander 2013 Edition (Uncommon)
Other Versions
Classic Sixth Edition (Rare)
Visions (Rare)
Starter 1999 (Rare)
Portal (Rare)
Portal Second Age (Rare)
Avacyn Restored (Uncommon)
Archangel Avacyn
Archangel Avacyn 3WhiteWhite (5)
Legendary Creature — Angel (4/4)

Flash

Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Shadows over Innistrad (Mythic Rare)
Other Versions
From the Vault: Transform (Mythic Rare)
Archangel of Strife
Archangel of Strife 5WhiteWhite (7)
Creature — Angel (6/6)

Flying

As Archangel of Strife enters the battlefield, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

Magic: The Gathering-Commander (Rare)
Other Versions
From the Vault: Angels (Mythic Rare)
Commander Anthology (Rare)
Archangel of Thune
Archangel of Thune 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Magic 2014 Core Set (Mythic Rare)
Other Versions
Iconic Masters (Mythic Rare)
Archangel of Tithes
Archangel of Tithes 1WhiteWhiteWhite (4)
Creature — Angel (3/5)

Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays 1 for each of those creatures.

Magic Origins (Mythic Rare)
Archangel's Light
Archangel's Light 7White (8)
Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Dark Ascension (Mythic Rare)
Archdemon of Greed
Archdemon of Greed (0)
Creature — Demon (9/9)

Flying, trample

At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

Dark Ascension (Rare)
Archdemon of Paliano
Archdemon of Paliano 2BlackBlack (4)
Creature — Demon (5/4)

Draft Archdemon of Paliano face up.

As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down. (You may look at cards as you draft them.)

Flying

Conspiracy: Take the Crown (Rare)
Archdemon of Unx
Archdemon of Unx 5BlackBlack (7)
Creature — Demon (6/6)

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.

Shards of Alara (Rare)
Archers of Qarsi
Archers of Qarsi 3Green (4)
Creature — Naga Archer (5/2)

Defender

Reach (This creature can block creatures with flying.)

Fate Reforged (Common)
Archers' Parapet
Archers' Parapet 1Green (2)
Creature — Wall (0/5)

Defender

1Black, Tap: Each opponent loses 1 life.

Khans of Tarkir (Common)
Archery Training
Archery Training White (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has "Tap: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Urza's Destiny (Uncommon)
Archetype of Aggression
Archetype of Aggression 1RedRed (3)
Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.

Born of the Gods (Uncommon)
Archetype of Courage
Archetype of Courage 1WhiteWhite (3)
Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

Born of the Gods (Uncommon)
Archetype of Endurance
Archetype of Endurance 6GreenGreen (8)
Enchantment Creature — Boar (6/5)

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Born of the Gods (Uncommon)
Archetype of Finality
Archetype of Finality 4BlackBlack (6)
Enchantment Creature — Gorgon (2/3)

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Born of the Gods (Uncommon)
Archetype of Imagination
Archetype of Imagination 4BlueBlue (6)
Enchantment Creature — Human Wizard (3/2)

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

Born of the Gods (Uncommon)
Archfiend of Depravity
Archfiend of Depravity 3BlackBlack (5)
Creature — Demon (5/4)

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

Fate Reforged (Rare)
Other Versions
Archenemy: Nicol Bolas (Rare)
Archfiend of Ifnir
Archfiend of Ifnir 3BlackBlack (5)
Creature — Demon (5/4)

Flying

Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet (Rare)
Architect of the Untamed
Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)

Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay EnergyEnergyEnergyEnergyEnergyEnergyEnergyEnergy: Create a 6/6 colorless Beast artifact creature token.

Kaladesh (Rare)
Architects of Will
Architects of Will 2BlueBlack (4)
Artifact Creature — Human Wizard (3/3)

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling Blue or Black (Blue or Black, Discard this card: Draw a card.)

Alara Reborn (Common)
Other Versions
Archenemy (Common)
Archive Trap
Archive Trap 3BlueBlue (5)
Instant — Trap

If an opponent searched his or her library this turn, you may pay 0 rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Zendikar (Rare)
Archivist
Archivist 2BlueBlue (4)
Creature — Human Wizard (1/1)

Tap: Draw a card.

Ninth Edition (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Urza's Legacy (Rare)
Archmage Ascension
Archmage Ascension 2Blue (3)
Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Zendikar (Rare)
Archon of Justice
Archon of Justice 3WhiteWhite (5)
Creature — Archon (4/4)

Flying

When Archon of Justice dies, exile target permanent.

Magic 2012 (Rare)
Other Versions
Eventide (Rare)
Archon of Redemption
Archon of Redemption 3WhiteWhite (5)
Creature — Archon (3/4)

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Worldwake (Rare)
Archon of the Triumvirate
Archon of the Triumvirate 5WhiteBlue (7)
Creature — Archon (4/5)

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Return to Ravnica (Rare)
Archweaver
Archweaver 5GreenGreen (7)
Creature — Spider (5/5)

Reach, trample

Return to Ravnica (Uncommon)
Archwing Dragon
Archwing Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.

Avacyn Restored (Rare)
Arc-Slogger
Arc-Slogger 3RedRed (5)
Creature — Beast (4/5)

Red, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.

Mirrodin (Rare)
Arctic Aven
Arctic Aven 2Blue (3)
Creature — Bird Wizard (2/1)

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

White: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Magic 2013 (Uncommon)
Arctic Flats
Arctic Flats (0)
Snow Land

Arctic Flats enters the battlefield tapped.

Tap: Add Green or White to your mana pool.

Coldsnap (Uncommon)
Arctic Foxes
Arctic Foxes 1White (2)
Creature — Fox (1/1)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

Ice Age (Common)
Arctic Merfolk
Arctic Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Planeshift (Common)
Arctic Nishoba
Arctic Nishoba 5Green (6)
Creature — Cat Warrior (6/6)

Trample

Cumulative upkeep Green or White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba dies, you gain 2 life for each age counter on it.

Coldsnap (Uncommon)
Arctic Wolves
Arctic Wolves 3GreenGreen (5)
Creature — Wolf (4/5)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.

Weatherlight (Uncommon)
Arcum Dagsson
Arcum Dagsson 3Blue (4)
Legendary Creature — Human Artificer (2/2)

Tap: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.

Coldsnap (Rare)
Arcum's Sleigh
Arcum's Sleigh 1 (1)
Artifact

2, Tap: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.

Ice Age (Uncommon)
Arcum's Weathervane
Arcum's Weathervane 2 (2)
Artifact

2, Tap: Target snow land is no longer snow.

2, Tap: Target nonsnow basic land becomes snow.

Ice Age (Uncommon)
Arcum's Whistle
Arcum's Whistle 3 (3)
Artifact

3, Tap: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay Variable Colorless, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate this ability only before attackers are declared.

Ice Age (Uncommon)
Ardent Militia
Ardent Militia 4White (5)
Creature — Human Soldier (2/5)

Vigilance

Eighth Edition (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Weatherlight (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Ardent Plea
Ardent Plea 1WhiteBlue (3)
Enchantment

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Alara Reborn (Uncommon)
Ardent Recruit
Ardent Recruit White (1)
Creature — Human Soldier (1/1)

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Mirrodin Besieged (Common)
Ardent Soldier
Ardent Soldier 1White (2)
Creature — Human Soldier (1/2)

Kicker 2 (You may pay an additional 2 as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Invasion (Common)
Arena
Arena (0)
Land

3, Tap: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Time Spiral "Timeshifted" (Special)
Other Versions
Promo set for Gatherer (Special)
Arena Athlete
Arena Athlete 1Red (2)
Creature — Human (2/1)

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

Theros (Uncommon)
Arena of the Ancients
Arena of the Ancients 3 (3)
Artifact

Legendary creatures don't untap during their controllers' untap steps.

When Arena of the Ancients enters the battlefield, tap all legendary creatures.

Chronicles (Rare)
Other Versions
Legends (Rare)
Masters Edition III (Rare)
Arenson's Aura
Arenson's Aura 2White (3)
Enchantment

White, Sacrifice an enchantment: Destroy target enchantment.

3BlueBlue: Counter target enchantment spell.

Fifth Edition (Uncommon)
Other Versions
Ice Age (Common)
Argent Mutation
Argent Mutation 2Blue (3)
Instant

Target permanent becomes an artifact in addition to its other types until end of turn.

Draw a card.

New Phyrexia (Uncommon)
Argent Sphinx
Argent Sphinx 2BlueBlue (4)
Creature — Sphinx (4/3)

Flying

Metalcraft — Blue: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

Scars of Mirrodin (Rare)
Other Versions
Modern Masters 2015 Edition (Rare)
Argentum Armor
Argentum Armor 6 (6)
Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip 6

Commander 2017 (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2014 (Rare)
Argivian Archaeologist
Argivian Archaeologist 1WhiteWhite (3)
Creature — Human Artificer (1/1)

WhiteWhite, Tap: Return target artifact card from your graveyard to your hand.

Antiquities (Rare)
Other Versions
Masters Edition (Rare)
Argivian Blacksmith
Argivian Blacksmith 1WhiteWhite (3)
Creature — Human Artificer (2/2)

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Antiquities (Common)
Other Versions
Masters Edition IV (Uncommon)
Argivian Find
Argivian Find White (1)
Instant

Return target artifact or enchantment card from your graveyard to your hand.

Weatherlight (Uncommon)
Argivian Restoration
Argivian Restoration 2BlueBlue (4)
Sorcery

Return target artifact card from your graveyard to the battlefield.

Weatherlight (Uncommon)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Argothian Elder
Argothian Elder 3Green (4)
Creature — Elf Druid (2/2)

Tap: Untap two target lands.

Urza's Saga (Uncommon)
Other Versions
Battle Royale Box Set (Uncommon)
Argothian Enchantress
Argothian Enchantress 1Green (2)
Creature — Human Druid (0/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Urza's Saga (Rare)
Other Versions
Eternal Masters (Mythic Rare)
Argothian Pixies
Argothian Pixies 1Green (2)
Creature — Faerie (2/1)

Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

Chronicles (Common)
Other Versions
Antiquities (Common)
Masters Edition IV (Common)
Argothian Swine
Argothian Swine 3Green (4)
Creature — Boar (3/3)

Trample

Urza's Saga (Common)
Argothian Treefolk
Argothian Treefolk 3GreenGreen (5)
Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Antiquities (Common)
Other Versions
Masters Edition IV (Uncommon)
Argothian Wurm
Argothian Wurm 3Green (4)
Creature — Wurm (6/6)

Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Urza's Saga (Rare)
Arguel's Blood Fast
Arguel's Blood Fast 1Black (2)
Legendary Enchantment

1Black, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Ixalan (Rare)
Other Versions
From the Vault: Transform (Mythic Rare)
Arid Mesa
Arid Mesa (0)
Land

Tap, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Zendikar (Rare)
Other Versions
Zendikar Expeditions (Mythic Rare)
Modern Masters 2017 Edition (Rare)
Arjun, the Shifting Flame
Arjun, the Shifting Flame 4BlueRed (6)
Legendary Creature — Sphinx Wizard (5/5)

Flying

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Commander 2015 (Mythic Rare)
Ark of Blight
Ark of Blight 2 (2)
Artifact

3, Tap, Sacrifice Ark of Blight: Destroy target land.

Scourge (Uncommon)
Arlinn Kord
Arlinn Kord 2RedGreen (4)
Legendary Planeswalker — Arlinn (3)

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Shadows over Innistrad (Mythic Rare)
Other Versions
From the Vault: Transform (Mythic Rare)
Arlinn, Embraced by the Moon
Arlinn, Embraced by the Moon (0)
Legendary Planeswalker — Arlinn

+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.

−6: You get an emblem with "Creatures you control have haste and ‘Tap: This creature deals damage equal to its power to target creature or player.'"

Shadows over Innistrad (Mythic Rare)
Other Versions
From the Vault: Transform (Mythic Rare)
Arm with Æther (Arm with Aether)
Arm with Æther (Arm with Aether) 2Blue (3)
Sorcery

Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

New Phyrexia (Uncommon)
Armada Wurm
Armada Wurm 2GreenGreenWhiteWhite (6)
Creature — Wurm (5/5)

Trample

When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

Return to Ravnica (Mythic Rare)
Armadillo Cloak
Armadillo Cloak 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.

Invasion (Common)
Other Versions
Duel Decks: Phyrexia vs. the Coalition (Common)
Archenemy (Common)
Vintage Masters (Uncommon)
Eternal Masters (Uncommon)
Armageddon
Armageddon 3White (4)
Sorcery

Destroy all lands.

Starter 1999 (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Portal (Rare)
Portal Second Age (Rare)
Masters Edition (Rare)
Masters Edition IV (Rare)
Vintage Masters (Mythic Rare)
From the Vault: Annihilation (2014) (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Armageddon Clock
Armageddon Clock 6 (6)
Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Fourth Edition (Rare)
Other Versions
Revised Edition (Rare)
Antiquities (Uncommon)
Masters Edition IV (Rare)
Armament Corps
Armament Corps 2WhiteBlackGreen (5)
Creature — Human Soldier (4/4)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

Khans of Tarkir (Uncommon)
Armament Master
Armament Master WhiteWhite (2)
Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Zendikar (Rare)
Armament of Nyx
Armament of Nyx 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Journey into Nyx (Common)
Armed // Dangerous (Armed)
Armed // Dangerous (Armed) 1Red (2)
Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Armed Response
Armed Response 2White (3)
Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Fifth Dawn (Common)
Armillary Sphere
Armillary Sphere 2 (2)
Artifact

2, Tap, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Commander 2017 (Common)
Other Versions
Conflux (Common)
Duel Decks: Knights vs. Dragons (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Venser vs. Koth (Common)
Planechase 2012 Edition (Common)
Commander 2013 Edition (Common)
Planechase Anthology (Common)
Commander Anthology (Common)
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