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Jungle Barrier
( 4)
Creature — Plant Wall
(2/6)
Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card.
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Jushi Apprentice
( 2)
Creature — Human Wizard
(1/2)
, : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
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Kadena, Slinking Sorcerer
( 4)
Legendary Creature — Naga Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature enters the battlefield under your control, draw a card.
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Kaito Shizuki
( 3)
Legendary Planeswalker — Kaito
(3)
At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out. +1: Draw a card. Then discard a card unless you attacked this turn. −2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked." −7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
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Kaito, Dancing Shadow
( 4)
Legendary Planeswalker — Kaito
(3)
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. +1: Up to one target creature can't attack or block until your next turn. 0: Draw a card. −2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this creature leaves the battlefield, each opponent loses 2 life and you gain 2 life."
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Kami of the Crescent Moon
( 2)
Legendary Creature — Spirit
(1/3)
At the beginning of each player's draw step, that player draws an additional card.
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Kamiz, Obscura Oculus
( 4)
Legendary Creature — Cephalid Rogue
(2/4)
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
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Kasla, the Broken Halo
( 6)
Legendary Creature — Angel Ally
(5/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
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Kasmina, Enigmatic Mentor
( 4)
Legendary Planeswalker — Kasmina
(5)
Spells your opponents cast that target a creature or planeswalker you control cost more to cast. −2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
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Keeneye Aven
( 4)
Creature — Bird Soldier
(2/3)
Flying Cycling (, Discard this card: Draw a card.)
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Keep Safe
( 2)
Instant
Counter target spell that targets a permanent you control. Draw a card.
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Keep Watch
( 3)
Instant
Draw a card for each attacking creature.
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Keeper of the Mind
( 2)
Creature — Human Wizard
(1/2)
, : Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.
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Kefnet the Mindful
( 3)
Legendary Creature — God
(5/5)
Flying, indestructible Kefnet the Mindful can't attack or block unless you have seven or more cards in hand. : Draw a card, then you may return a land you control to its owner's hand.
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Kellan, Inquisitive Prodigy
( 4)
Legendary Creature — Human Faerie Detective
(3/4)
Flying, vigilance Whenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.
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Keranos, God of Storms
( 5)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
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Keruga, the Macrosage
( 5)
Legendary Creature — Dinosaur Hippo
(5/4)
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Keruga, the Macrosage enters the battlefield, draw a card for each other permanent you control with mana value 3 or greater.
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Kindred Discovery
( 5)
Enchantment
As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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King Narfi's Betrayal
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells.
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Kingfisher
( 4)
Creature — Bird
(2/2)
Flying When Kingfisher dies, draw a card.
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Kiora, Behemoth Beckoner
( 3)
Legendary Planeswalker — Kiora
(7)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. −1: Untap target permanent.
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Kiora, the Crashing Wave
( 4)
Legendary Planeswalker — Kiora
(2)
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. −1: Draw a card. You may play an additional land this turn. −5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
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Knights of Dol Amroth
( 4)
Creature — Human Knight
(3/3)
Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.
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Knowledge Is Power
( 5)
Enchantment
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
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Kraum, Ludevic's Opus
( 5)
Legendary Creature — Zombie Horror
(4/4)
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
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Kraum, Violent Cacophony
( 4)
Legendary Creature — Zombie Horror
(2/3)
Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
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Krovikan Sorcerer
( 3)
Creature — Human Wizard
(1/1)
, Discard a nonblack card: Draw a card. , Discard a black card: Draw two cards, then discard one of them.
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Kumena, Tyrant of Orazca
( 3)
Legendary Creature — Merfolk Shaman
(2/4)
Tap another untapped Merfolk you control: Kumena, Tyrant of Orazca can't be blocked this turn. Tap three untapped Merfolk you control: Draw a card. Tap five untapped Merfolk you control: Put a +1/+1 counter on each Merfolk you control.
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Kumena's Awakening
( 4)
Enchantment
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
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Kwain, Itinerant Meddler
( 2)
Legendary Creature — Rabbit Wizard
(1/3)
: Each player may draw a card, then each player who drew a card this way gains 1 life.
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Kydele, Chosen of Kruphix
( 4)
Legendary Creature — Human Wizard
(2/3)
: Add for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
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Kynaios and Tiro of Meletis
( 4)
Legendary Creature — Human Soldier
(2/8)
At the beginning of your end step, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
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Laboratory Drudge
( 4)
Creature — Zombie Horror
(3/4)
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
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Laboratory Maniac
( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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Lamplighter of Selhoff
( 5)
Creature — Zombie Horror
(3/5)
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
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Laquatus's Creativity
( 5)
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
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Last Thoughts
( 4)
Sorcery
Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Latchkey Faerie
( 4)
Creature — Faerie Rogue
(3/1)
Flying Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.
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Lat-Nam Adept
( 4)
Creature — Human Wizard
(3/3)
Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept.
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Lat-Nam's Legacy
( 2)
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
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Lavinia, Foil to Conspiracy
( 3)
Legendary Creature — Human Detective
(2/3)
Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") : Add . Activate only during an opponent's turn.
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Lay Claim
( 7)
Enchantment — Aura
Enchant permanent You control enchanted permanent. Cycling (, Discard this card: Draw a card.)
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Lazav, Wearer of Faces
( 2)
Legendary Creature — Shapeshifter Detective
(2/3)
Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
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Leadership Vacuum
( 3)
Instant
Target player returns each commander they control from the battlefield to the command zone. Draw a card.
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Leap
( 1)
Instant
Target creature gains flying until end of turn. Draw a card.
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Learn from the Past
( 4)
Instant
Target player shuffles their graveyard into their library. Draw a card.
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Learned Learner (playtest)
( 1)
Creature — — Cephalid Wizard
(0/3)
As long as you have a maximum hand size other than 7, CARDNAME has ": Draw a card."
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Leave in the Dust
( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.
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Ledger Shredder
( 2)
Creature — Bird Advisor
(1/3)
Flying Whenever a player casts their second spell each turn, Ledger Shredder connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Leovold, Emissary of Trest
( 3)
Legendary Creature — Elf Advisor
(3/3)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Library Larcenist
( 3)
Creature — Merfolk Rogue
(1/2)
Whenever Library Larcenist attacks, draw a card.
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Library of Lat-Nam
( 5)
Sorcery
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
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Likeness Looter
( 2)
Creature — Faerie Shapeshifter
(1/1)
Flying : Draw a card, then discard a card. : Likeness Looter becomes a copy of target creature card in your graveyard with mana value X, except it has flying and this ability. Activate only as a sorcery.
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Lingering Mirage
( 2)
Enchantment — Aura
Enchant land Enchanted land is an Island. Cycling (, Discard this card: Draw a card.)
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Living Conundrum
( 5)
Creature — Elemental
(2/5)
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
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Living Lectern
( 2)
Artifact Creature — Construct
(0/4)
, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Loch Dragon
( 4)
Creature — Dragon
(3/2)
Flying Whenever Loch Dragon enters the battlefield or attacks, you may discard a card. If you do, draw a card.
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Lochmere Serpent
( 6)
Creature — Serpent
(7/7)
Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. , Sacrifice a Swamp: You gain 1 life and draw a card. : Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
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Loopy Lobster (playtest)
( 3)
Creature — — Lobster
(?/?)
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.) Stage 1 — (1/4) Stage 2 — (4/1) Evolve Stage 3 — (2/4) : CARDNAME gets +1/-1 until end of turn. Stage 4 — (4/4) Vigilance. : Draw 2 cards.
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Loose Lips
( 1)
Enchantment — Aura
Enchant creature As Loose Lips enters the battlefield, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.
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Looter il-Kor
( 2)
Creature — Kor Rogue
(1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
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Lord of Change
( 7)
Creature — Demon
(6/6)
Flying, ward Architect of Deception — When Lord of Change enters the battlefield, draw three cards.
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Lord of Tresserhorn
( 4)
Legendary Creature — Zombie
(10/4)
When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. : Regenerate Lord of Tresserhorn.
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Lore Broker
( 2)
Creature — Human Rogue
(1/2)
: Each player draws a card, then discards a card.
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Lore Weaver
( 4)
Creature — Human Wizard
(2/2)
Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) : Target player draws two cards.
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Lorescale Coatl
( 3)
Creature — Snake
(2/2)
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
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Lórien Revealed
( 5)
Sorcery
Draw three cards. Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Lost Isle Calling
( 2)
Enchantment
Whenever you scry, put a verse counter on Lost Isle Calling. , Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
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Loyal Drake
( 3)
Creature — Drake
(2/2)
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
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Lu Su, Wu Advisor
( 5)
Legendary Creature — Human Advisor
(1/2)
: Draw a card. Activate only during your turn, before attackers are declared.
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Lu Xun, Scholar General
( 4)
Legendary Creature — Human Soldier
(1/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.
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Lucid Dreams
( 5)
Sorcery
Draw X cards, where X is the number of card types among cards in your graveyard.
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Ludevic, Necro-Alchemist
( 3)
Legendary Creature — Human Wizard
(1/4)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
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Lumengrid Augur
( 4)
Creature — Vedalken Wizard
(2/2)
, : Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.
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Lunar Mystic
( 4)
Creature — Human Wizard
(2/2)
Whenever you cast an instant spell, you may pay . If you do, draw a card.
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Lunar Rejection
( 2)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target Wolf or Werewolf creature to its owner's hand. Draw a card.
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Lynde, Cheerful Tormentor
( 4)
Legendary Creature — Human Warlock
(2/4)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
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Mage's Guile
( 2)
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling (, Discard this card: Draw a card.)
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Magma Opus
( 8)
Instant
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. , Discard Magma Opus: Create a Treasure token.
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Magus of the Bazaar
( 2)
Creature — Human Wizard
(0/1)
: Draw two cards, then discard three cards.
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Magus of the Jar
( 5)
Creature — Human Wizard
(3/3)
, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
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Majestic Metamorphosis
( 3)
Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
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Malcator's Watcher
( 2)
Artifact Creature — Phyrexian Drone
(1/1)
Flying, vigilance When Malcator's Watcher dies, draw a card.
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Malcolm, Alluring Scoundrel
( 2)
Legendary Creature — Siren Pirate
(2/1)
Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
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Malcolm, the Eyes
( 2)
Legendary Creature — Siren Pirate
(2/2)
Flying, haste Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Malignant Growth
( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a growth counter on Malignant Growth. At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards they drew this way.
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Manipulate Fate
( 2)
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card.
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Mantle of Tides
( 1)
Artifact — Equipment
Equipped creature gets +1/+2. Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Marauding Looter
( 4)
Creature — Human Pirate
(4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
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Marchesa's Infiltrator
( 3)
Creature — Human Rogue
(1/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
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Marcus, Mutant Mayor
( 5)
Legendary Creature — Mutant Advisor
(4/4)
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
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