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Blood of the Martyr
( 3)
Instant
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
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Bloodbraid Elf
( 4)
Creature — Elf Berserker
(3/2)
Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Bloodchief Ascension
( 1)
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Bloodcrusher of Khorne
( 4)
Creature — Demon Knight
(3/3)
Trample Devastating Charge — Other creatures you control have trample.
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Bloodfeather Phoenix
( 2)
Creature — Phoenix
(2/2)
Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
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Bloodfell Caves
( 0)
Land
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. : Add or .
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Bloodfire Colossus
( 8)
Creature — Giant
(6/6)
, Sacrifice Bloodfire Colossus: It deals 6 damage to each creature and each player.
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Bloodfire Dwarf
( 1)
Creature — Dwarf
(1/1)
, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
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Bloodfire Enforcers
( 4)
Creature — Human Monk
(5/2)
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
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Bloodfire Expert
( 3)
Creature — Efreet Monk
(3/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Bloodfire Infusion
( 3)
Enchantment — Aura
Enchant creature you control , Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
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Bloodfire Kavu
( 4)
Creature — Kavu
(2/2)
, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
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Bloodflow Connoisseur
( 3)
Creature — Vampire
(1/1)
Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
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Bloodforged Battle-Axe
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip
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Bloodfray Giant
( 4)
Creature — Giant
(4/3)
Trample Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Bloodgift Demon
( 5)
Creature — Demon
(5/4)
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
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Bloodletter of Aclazotz
( 4)
Creature — Vampire Demon
(2/4)
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
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Bloodlord of Vaasgoth
( 5)
Creature — Vampire Warrior
(3/3)
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
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Bloodmist Infiltrator
( 3)
Creature — Vampire
(3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
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Bloodshed Fever
( 1)
Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able.
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Bloodthorn Flail
( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip—Pay or discard a card.
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Blossom-Clad Werewolf
( 0)
Creature — Werewolf
(3/4)
: Add two mana of any one color. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Blossoming Defense
( 1)
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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Blowfly Infestation
( 3)
Enchantment
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
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Blur of Blades
( 2)
Instant
Put a -1/-1 counter on target creature. Blur of Blades deals 2 damage to that creature's controller.
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Body of Jukai
( 9)
Creature — Spirit
(8/5)
Trample Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
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Body of Knowledge
( 5)
Creature — Avatar
(*/*)
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever Body of Knowledge is dealt damage, draw that many cards.
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Bogardan Firefiend
( 3)
Creature — Elemental Spirit
(2/1)
When Bogardan Firefiend dies, it deals 2 damage to target creature.
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Boggart Forager
( 1)
Creature — Goblin Rogue
(1/1)
, Sacrifice Boggart Forager: Target player shuffles their library.
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Bolt of Keranos
( 3)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Bond of Agony
( 1)
Sorcery
As an additional cost to cast this spell, pay X life. Each other player loses X life.
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Bond of Discipline
( 5)
Sorcery
Tap all creatures your opponents control. Creatures you control gain lifelink until end of turn.
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Bond of Flourishing
( 2)
Sorcery
Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
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Bond of Insight
( 4)
Sorcery
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
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Bond of Passion
( 6)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Bond of Passion deals 2 damage to any other target.
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Bond of Revival
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
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Bonded Fetch
( 3)
Creature — Homunculus
(0/2)
Defender, haste : Draw a card, then discard a card.
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Bonds of Faith
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
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Bonds of Mortality
( 2)
Enchantment
When Bonds of Mortality enters the battlefield, draw a card. : Creatures your opponents control lose hexproof and indestructible until end of turn.
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Bonds of Quicksilver
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Bone Flute
( 3)
Artifact
, : All creatures get -1/-0 until end of turn.
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Altar of Bhaal (Bone Offering)
( 3)
Sorcery — Adventure
Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
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Bonfire of the Damned
( 1)
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Bontu the Glorified
( 3)
Legendary Creature — God
(4/6)
Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
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Book of Mazarbul
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
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Boomflinger
( 0)
Artifact — Contraption
Whenever you crank Boomflinger, roll two six-sided dice. Boomflinger deals damage to target player or planeswalker equal to the difference between those results.
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Boon of Boseiju
( 2)
Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
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Boon of Emrakul
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Boon of Erebos
( 1)
Instant
Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.
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Boon of Safety
( 1)
Instant
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
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Boon of the Spirit Realm
( 5)
Enchantment
Constellation — Whenever Boon of the Spirit Realm or another enchantment enters the battlefield under your control, put a blessing counter on Boon of the Spirit Realm. Creatures you control get +1/+1 for each blessing counter on Boon of the Spirit Realm.
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Boon Reflection
( 5)
Enchantment
If you would gain life, you gain twice that much life instead.
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Boots of Speed
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Borborygmos and Fblthp
( 5)
Legendary Creature — Cyclops Homunculus
(6/5)
Whenever Borborygmos and Fblthp enters the battlefield or attacks, draw a card, then you may discard any number of land cards. When you discard one or more cards this way, Borborygmos and Fblthp deals twice that much damage to target creature. : Put Borborygmos and Fblthp into its owner's library third from the top.
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Boreal Griffin
( 5)
Snow Creature — Griffin
(3/2)
Flying : Boreal Griffin gains first strike until end of turn. ( can be paid with one mana from a snow source.)
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Boreal Shelf
( 0)
Snow Land
Boreal Shelf enters the battlefield tapped. : Add or .
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Boromir, Warden of the Tower
( 3)
Legendary Creature — Human Soldier
(3/3)
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
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Boros Fury-Shield
( 3)
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
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Boros Mastiff
( 2)
Creature — Dog
(2/2)
Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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Boss's Chauffeur
( 5)
Creature — Elf Citizen
(0/0)
Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur. When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
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Fuss // Bother (Bother)
( 6)
Sorcery
Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
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Bottle of Suleiman
( 4)
Artifact
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
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Boulderfall
( 8)
Instant
Boulderfall deals 5 damage divided as you choose among any number of targets.
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Bounding Felidar
( 6)
Creature — Cat Beast Mount
(4/7)
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Bountiful Promenade
( 0)
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. : Add or .
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Bounty of Might
( 6)
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
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Bounty of Skemfar
( 3)
Sorcery
Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Bounty of the Deep
( 3)
Sorcery
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)
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Bounty of the Hunt
( 5)
Instant
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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Bow of Nylea
( 3)
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch. , : Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
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Box of Free-Range Goblins
( 6)
Sorcery
Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.
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Brace for Impact
( 5)
Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
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Braid of Fire
( 2)
Enchantment
Cumulative upkeep—Add . (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Braids's Frightful Return
( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may sacrifice a creature. If you do, each opponent discards a card. II — Return target creature card from your graveyard to your hand. III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
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Brain Freeze
( 2)
Instant
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Bramblefort Fink
( 2)
Creature — Ouphe
(2/2)
: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker.
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Brambleweft Behemoth
( 6)
Creature — Elemental
(6/6)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
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Branch of Boseiju
( 0)
Enchantment Creature — Plant
(0/0)
Reach Branch of Boseiju gets +1/+1 for each land you control.
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Brand of Ill Omen
( 4)
Enchantment — Aura
Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.
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Brandywine Farmer
( 3)
Creature — Halfling Peasant
(1/1)
When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Brazen Borrower
( 3)
Creature — Faerie Rogue
(3/1)
Flash Flying Brazen Borrower can block only creatures with flying.
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Brazen Dwarf
( 2)
Creature — Dwarf Shaman
(1/3)
Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.
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Brazen Freebooter
( 4)
Creature — Human Pirate
(3/3)
When Brazen Freebooter enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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