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Stillmoon Cavalier
( 3)
Creature — Zombie Knight
(2/1)
Protection from white and from black : Stillmoon Cavalier gains flying until end of turn. : Stillmoon Cavalier gains first strike until end of turn. : Stillmoon Cavalier gets +1/+0 until end of turn.
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Stockpiling Celebrant
( 3)
Creature — Dwarf Knight
(3/2)
When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
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Stormfist Crusader
( 2)
Creature — Human Knight
(2/2)
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
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Stromgald Cabal
( 3)
Creature — Human Knight
(2/2)
, Pay 1 life: Counter target white spell.
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Stromgald Crusader
( 2)
Creature — Zombie Knight
(2/1)
Protection from white : Stromgald Crusader gains flying until end of turn. : Stromgald Crusader gets +1/+0 until end of turn.
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Student of Warfare
( 1)
Creature — Human Knight
(1/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
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Sunrise Cavalier
( 3)
Creature — Human Knight
(3/3)
Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
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Suppressor Skyguard
( 4)
Creature — Human Knight
(2/4)
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
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Suq'Ata Lancer
( 3)
Creature — Human Knight
(2/2)
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
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Murderous Rider (Swift End)
( 3)
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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Swordsworn Cavalier
( 2)
Creature — Human Knight
(3/1)
Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.
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Sworn Defender
( 4)
Creature — Human Knight
(1/3)
: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
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Sylvia Brightspear
( 3)
Legendary Creature — Human Knight
(2/2)
Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.) Double strike Dragons your team controls have double strike.
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Syr Alin, the Lion's Claw
( 5)
Legendary Creature — Human Knight
(4/4)
First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
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Syr Armont, the Redeemer
( 5)
Legendary Creature — Human Knight
(4/4)
When Syr Armont, the Redeemer enters the battlefield, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
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Syr Cadian, Knight Owl
( 5)
Legendary Creature — Bird Knight
(4/4)
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) : Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset. : Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
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Syr Carah, the Bold
( 5)
Legendary Creature — Human Knight
(3/3)
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. : Syr Carah deals 1 damage to any target.
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Syr Elenora, the Discerning
( 5)
Legendary Creature — Human Knight
(*/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand. When Syr Elenora enters the battlefield, draw a card. Spells your opponents cast that target Syr Elenora cost more to cast.
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Syr Faren, the Hengehammer
( 2)
Legendary Creature — Human Knight
(2/2)
Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power.
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Syr Ginger, the Meal Ender
( 2)
Legendary Artifact Creature — Food Knight
(3/1)
Syr Ginger, the Meal Ender has trample, hexproof, and haste as long as an opponent controls a planeswalker. Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1. , , Sacrifice Syr Ginger: You gain life equal to its power.
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Syr Gwyn, Hero of Ashvale
( 6)
Legendary Creature — Human Knight
(5/5)
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight .
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Syr Konrad, the Grim
( 5)
Legendary Creature — Human Knight
(5/4)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. : Each player mills a card. (They each put the top card of their library into their graveyard.)
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Talus Paladin
( 4)
Creature — Human Knight Ally
(2/3)
Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
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Teferi's Honor Guard
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Telim'Tor
( 5)
Legendary Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
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Tenacious Tomeseeker
( 3)
Creature — Human Knight
(3/2)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand.
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Thalia's Lancers
( 5)
Creature — Human Knight
(4/4)
First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
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Thistledown Liege
( 4)
Creature — Kithkin Knight
(1/3)
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
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Thunderhead Squadron
( 6)
Creature — Human Knight
(3/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Flying
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Tiller of Flesh
( 4)
Creature — Phyrexian Knight
(2/4)
Whenever you cast a spell that targets one or more permanents, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Tilonalli's Knight
( 2)
Creature — Human Knight
(2/2)
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.
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Timber Paladin
( 2)
Artifact Creature — Knight
(1/1)
As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3. As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance. As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.
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Tivadar of Thorn
( 3)
Legendary Creature — Human Knight
(2/2)
First strike, protection from red When Tivadar of Thorn enters the battlefield, destroy target Goblin.
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Tori D'Avenant, Fury Rider
( 4)
Legendary Creature — Human Knight
(3/3)
Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
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Imodane's Recruiter (Train Troops)
( 5)
Sorcery — Adventure
Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Tresserhorn Skyknight
( 7)
Creature — Zombie Knight
(5/3)
Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
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Triumphant Adventurer
( 2)
Creature — Human Knight
(1/1)
Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
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Truefire Captain
( 4)
Creature — Human Knight
(4/3)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
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Truefire Paladin
( 2)
Creature — Human Knight
(2/2)
Vigilance : Truefire Paladin gets +2/+0 until end of turn. : Truefire Paladin gains first strike until end of turn.
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Tura Kennerüd, Skyknight
( 5)
Legendary Creature — Human Knight
(3/3)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
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Twinblade Paladin
( 4)
Creature — Human Knight
(3/3)
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
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Valiant Knight
( 4)
Creature — Human Knight
(3/4)
Other Knights you control get +1/+1. : Knights you control gain double strike until end of turn.
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Vanguard of the Rose
( 2)
Creature — Vampire Knight
(3/1)
, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
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Vantress Paladin
( 4)
Creature — Human Knight
(2/2)
Flying Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters the battlefield with a +1/+1 counter on it.
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Varchild, Betrayer of Kjeldor
( 3)
Legendary Creature — Human Knight
(3/3)
Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors.
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Varchild's Crusader
( 4)
Creature — Human Knight
(3/2)
: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
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Venerable Knight
( 1)
Creature — Human Knight
(2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
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Venomous Brutalizer
( 4)
Creature — Phyrexian Knight
(4/4)
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When Venomous Brutalizer enters the battlefield, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Verdant Outrider
( 3)
Creature — Human Knight
(4/2)
: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.
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Vertex Paladin
( 0)
Creature — Angel Knight
(*/*)
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
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Veteran Cavalier
( 2)
Creature — Human Knight
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.)
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Vito's Inquisitor
( 4)
Creature — Vampire Knight
(3/3)
, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn.
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Vladimir and Godfrey
( 3)
Legendary Creature — — Zombie Knight
(3/2)
Rejuvenation — : Return Vladimir and Godfrey from your graveyard to the battlefield tapped. It perpetually gets +1/+1. Activate only if you control a 1/1 creature.
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Vodalian Knights
( 3)
Creature — Merfolk Knight
(2/2)
First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. : Vodalian Knights gains flying until end of turn.
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Vodalian Wave-Knight
( 4)
Creature — Merfolk Knight
(3/3)
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
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Vona, Butcher of Magan
( 5)
Legendary Creature — Vampire Knight
(4/4)
Vigilance, lifelink , Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
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Voracious Vampire
( 3)
Creature — Vampire Knight
(2/2)
Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn.
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Warrior en-Kor
( 2)
Creature — Kor Warrior Knight
(2/2)
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
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Weaselback Redcap
( 1)
Creature — Goblin Knight
(1/1)
: Weaselback Redcap gets +2/+0 until end of turn.
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Werefox Bodyguard
( 3)
Creature — Elf Fox Knight
(2/2)
Flash When Werefox Bodyguard enters the battlefield, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. , Sacrifice Werefox Bodyguard: You gain 2 life.
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Westfold Rider
( 2)
Creature — Human Knight
(3/1)
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
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White Knight
( 2)
Creature — Human Knight
(2/2)
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
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White Shield Crusader
( 2)
Creature — Human Knight
(2/1)
Protection from black : White Shield Crusader gains flying until end of turn. : White Shield Crusader gets +1/+0 until end of turn.
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Wilt-Leaf Liege
( 4)
Creature — Elf Knight
(4/4)
Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
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Wingsteed Rider
( 3)
Creature — Human Knight
(2/2)
Flying Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
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Wintermoor Commander
( 2)
Creature — Human Knight
(2/*)
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Worthy Knight
( 2)
Creature — Human Knight
(2/2)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
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Xerex Strobe-Knight
( 3)
Creature — Human Knight
(2/2)
Flying, vigilance : Create a 2/2 white and blue Knight creature token with vigilance. Activate only if you've cast two or more spells this turn.
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Zhalfirin Commander
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Target Knight creature gets +1/+1 until end of turn.
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Zhalfirin Crusader
( 3)
Creature — Human Knight
(2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
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Zhalfirin Knight
( 3)
Creature — Human Knight
(2/2)
Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I> : Zhalfirin Knight gains first strike until end of turn.
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Zhalfirin Lancer
( 3)
Creature — Human Knight
(3/3)
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
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