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Archfiend of the Dross
Archfiend of the Dross 2BlackBlack (4)
Creature — Phyrexian Demon (6/6)

Flying

Archfiend of the Dross enters the battlefield with four oil counters on it.

At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.

Whenever a creature an opponent controls dies, its controller loses 2 life.

Phyrexia: All Will Be One (Rare)
Archfiend's Vessel
Archfiend's Vessel Black (1)
Creature — Human Cleric (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.

Core Set 2021 (Uncommon)
Archghoul of Thraben
Archghoul of Thraben 2Black (3)
Creature — Zombie Cleric (3/2)

Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Innistrad: Crimson Vow (Uncommon)
Archipelagore
Archipelagore 5BlueBlue (7)
Creature — Leviathan (7/7)

Mutate 5Blue (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.

Ikoria: Lair of Behemoths (Uncommon)
Architect of Restoration
Architect of Restoration (0)
Enchantment Creature — Fox Monk (3/4)

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

Kamigawa: Neon Dynasty (Rare)
Architect of the Untamed
Architect of the Untamed 2Green (3)
Creature — Elf Artificer Druid (2/3)

Landfall — Whenever a land enters the battlefield under your control, you get Energy (an energy counter).

Pay eight Energy: Create a 6/6 colorless Beast artifact creature token.

Kaladesh (Rare)
Architects of Will
Architects of Will 2BlueBlack (4)
Artifact Creature — Human Wizard (3/3)

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling Blue or Black (Blue or Black, Discard this card: Draw a card.)

Archenemy (Common)
Other Versions
Alara Reborn (Common)
Archive Dragon
Archive Dragon 4BlueBlue (6)
Creature — Dragon Wizard (4/6)

Flying

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Archive Dragon enters the battlefield, scry 2.

Wilds of Eldraine (Uncommon)
Archive Haunt
Archive Haunt (0)
Creature — Spirit Wizard (2/1)

Flying

Whenever Archive Haunt attacks, draw a card, then discard a card.

If Archive Haunt would be put into a graveyard from anywhere, exile it instead.

Innistrad: Midnight Hunt (Uncommon)
Archivist
Archivist 2BlueBlue (4)
Creature — Human Wizard (1/1)

Tap: Draw a card.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Archivist of Gondor
Archivist of Gondor 2Blue (3)
Creature — Human Advisor (2/3)

When your commander deals combat damage to a player, if there is no monarch, you become the monarch.

At the beginning of the monarch's end step, that player draws a card.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Archivist of Oghma
Archivist of Oghma 1White (2)
Creature — Halfling Cleric (2/2)

Flash

Whenever an opponent searches their library, you gain 1 life and draw a card.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Archmage Emeritus
Archmage Emeritus 2BlueBlue (4)
Creature — Human Wizard (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Strixhaven: School of Mages (Rare)
Archmage of Echoes
Archmage of Echoes 4Blue (5)
Creature — Faerie Wizard (4/4)

Flying, ward 2

Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.)

Wilds of Eldraine Commander (Rare)
Archmage's Newt
Archmage's Newt 1Blue (2)
Creature — Salamander Mount (2/2)

Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback 0 until end of turn instead if Archmage's Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Saddle 3

Outlaws of Thunder Junction (Rare)
Archon of Absolution
Archon of Absolution 3White (4)
Creature — Archon (3/2)

Flying

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)

Creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.

Throne of Eldraine (Uncommon)
Archon of Coronation
Archon of Coronation 4WhiteWhite (6)
Creature — Archon (5/5)

Flying

When Archon of Coronation enters the battlefield, you become the monarch.

As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Commander Legends (Mythic Rare)
Archon of Cruelty
Archon of Cruelty 6BlackBlack (8)
Creature — Archon (6/6)

Flying

Whenever Archon of Cruelty enters the battlefield or attacks, target opponent sacrifices a creature or planeswalker, discards a card, and loses 3 life. You draw a card and gain 3 life.

Modern Horizons 2 (Mythic Rare)
Archon of Emeria
Archon of Emeria 2White (3)
Creature — Archon (2/3)

Flying

Each player can't cast more than one spell each turn.

Nonbasic lands your opponents control enter the battlefield tapped.

Zendikar Rising (Rare)
Archon of Falling Stars
Archon of Falling Stars 4WhiteWhite (6)
Creature — Archon (4/4)

Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

Theros Beyond Death (Uncommon)
Archon of Justice
Archon of Justice 3WhiteWhite (5)
Creature — Archon (4/4)

Flying

When Archon of Justice dies, exile target permanent.

Jumpstart 2022 (Rare)
Other Versions
Eventide (Rare)
Magic 2012 (Rare)
Jumpstart (Rare)
Archon of Redemption
Archon of Redemption 3WhiteWhite (5)
Creature — Archon (3/4)

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Jumpstart (Rare)
Other Versions
Worldwake (Rare)
Archon of Sun's Grace
Archon of Sun's Grace 2WhiteWhite (4)
Creature — Archon (3/4)

Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

Wilds of Eldraine Commander (Rare)
Other Versions
Theros Beyond Death (Rare)
Jumpstart 2022 (Rare)
Commander Masters (Rare)
Archon of the Triumvirate
Archon of the Triumvirate 5WhiteBlue (7)
Creature — Archon (4/5)

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Guild Kit: Azorius (Rare)
Other Versions
Return to Ravnica (Rare)
Archon of the Wild Rose
Archon of the Wild Rose 2WhiteWhite (4)
Creature — Archon (4/4)

Flying

Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.

Wilds of Eldraine (Rare)
Archon of Valor's Reach
Archon of Valor's Reach 4GreenWhite (6)
Creature — Archon (5/6)

Flying, vigilance, trample

As Archon of Valor's Reach enters the battlefield, choose artifact, enchantment, instant, sorcery, or planeswalker.

Players can't cast spells of the chosen type.

Ikoria Commander (Rare)
Other Versions
Battlebond (Rare)
Archpriest of Iona
Archpriest of Iona White (1)
Creature — Human Cleric (*/2)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Zendikar Rising (Rare)
Archpriest of Shadows
Archpriest of Shadows 3BlackBlack (5)
Creature — Human Warlock (4/4)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)

Deathtouch

Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

March of the Machine (Rare)
Archway Angel
Archway Angel 5White (6)
Creature — Angel (3/4)

Flying

When Archway Angel enters the battlefield, you gain 2 life for each Gate you control.

Ravnica Allegiance (Uncommon)
Archweaver
Archweaver 5GreenGreen (7)
Creature — Spider (5/5)

Reach, trample

Return to Ravnica (Uncommon)
Archwing Dragon
Archwing Dragon 2RedRed (4)
Creature — Dragon (4/4)

Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.

Avacyn Restored (Rare)
Arclight Phoenix
Arclight Phoenix 3Red (4)
Creature — Phoenix (3/2)

Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Arco-Flagellant
Arco-Flagellant 2Black (3)
Creature — Human (3/1)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Arco-Flagellant can't block.

Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.

Warhammer 40,000 Commander (Rare)
Arc-Slogger
Arc-Slogger 3RedRed (5)
Creature — Beast (4/5)

Red, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.

Mirrodin (Rare)
Arctic Aven
Arctic Aven 2Blue (3)
Creature — Bird Wizard (2/1)

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

White: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Magic 2013 (Uncommon)
Arctic Foxes
Arctic Foxes 1White (2)
Creature — Fox (1/1)

Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

Ice Age (Common)
Arctic Merfolk
Arctic Merfolk 1Blue (2)
Creature — Merfolk (1/1)

Kicker—Return a creature you control to its owner's hand. <I>(You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)</I>

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Planeshift (Common)
Arctic Nishoba
Arctic Nishoba 5Green (6)
Creature — Cat Warrior (6/6)

Trample

Cumulative upkeep Green or White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Nishoba dies, you gain 2 life for each age counter on it.

Coldsnap (Uncommon)
Arctic Wolves
Arctic Wolves 3GreenGreen (5)
Creature — Wolf (4/5)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Arctic Wolves enters the battlefield, draw a card.

Weatherlight (Uncommon)
Arcum Dagsson
Arcum Dagsson 3Blue (4)
Legendary Creature — Human Artificer (2/2)

Tap: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.

Double Masters (Mythic Rare)
Other Versions
Coldsnap (Rare)
Arcus Acolyte
Arcus Acolyte GreenWhite (2)
Creature — Human Cleric Archer (2/2)

Reach, lifelink

Outlast Green or White (Green or White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each other creature you control without a +1/+1 counter on it has outlast Green or White.

Modern Horizons 2 (Uncommon)
Ardenn, Intrepid Archaeologist
Ardenn, Intrepid Archaeologist 2White (3)
Legendary Creature — Kor Scout (2/2)

At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Ardent Dustspeaker
Ardent Dustspeaker 4Red (5)
Creature — Minotaur Shaman (3/4)

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

Strixhaven: School of Mages (Uncommon)
Ardent Electromancer
Ardent Electromancer 2Red (3)
Creature — Human Wizard (3/2)

When Ardent Electromancer enters the battlefield, add Red for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Ardent Elementalist
Ardent Elementalist 3Red (4)
Creature — Human Shaman (2/1)

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Innistrad: Midnight Hunt (Common)
Ardent Militia
Ardent Militia 4White (5)
Creature — Human Soldier (2/5)

Vigilance

Portal (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Weatherlight (Common)
Starter 1999 (Uncommon)
Ardent Recruit
Ardent Recruit White (1)
Creature — Human Soldier (1/1)

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Mirrodin Besieged (Common)
Ardent Soldier
Ardent Soldier 1White (2)
Creature — Human Soldier (1/2)

Kicker 2 <I>(You may pay an additional </I>2<I> as you cast this spell.)</I>

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Invasion (Common)
Ardenvale Paladin
Ardenvale Paladin 3White (4)
Creature — Human Knight (2/5)

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.

Throne of Eldraine (Common)
Ardenvale Tactician
Ardenvale Tactician 1WhiteWhite (3)
Creature — Human Knight (2/3)

Flying

Throne of Eldraine (Common)
Ardoz, Cobbler of War
Ardoz, Cobbler of War 1Red (2)
Legendary Creature — Goblin Shaman (1/1)

Haste

Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.

3Red: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

Jumpstart 2022 (Rare)
Arena Athlete
Arena Athlete 1Red (2)
Creature — Human (2/1)

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

Ultimate Masters (Common)
Other Versions
Theros (Uncommon)
Arena Rector
Arena Rector 3White (4)
Creature — Human Cleric (1/2)

When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

Battlebond (Mythic Rare)
Arena Trickster
Arena Trickster 3Red (4)
Creature — Human Shaman (3/3)

Whenever you cast your first spell during each opponent's turn, put a +1/+1 counter on Arena Trickster.

Theros Beyond Death (Common)
Argent Sphinx
Argent Sphinx 2BlueBlue (4)
Creature — Sphinx (4/3)

Flying

Metalcraft — Blue: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.

Modern Masters 2015 Edition (Rare)
Other Versions
Scars of Mirrodin (Rare)
Argentum Masticore
Argentum Masticore 5 (5)
Artifact Creature — Phyrexian Masticore (5/5)

First strike, protection from multicolored

At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.

Phyrexia: All Will Be One (Rare)
Argivian Archaeologist
Argivian Archaeologist 1WhiteWhite (3)
Creature — Human Artificer (1/1)

WhiteWhite, Tap: Return target artifact card from your graveyard to your hand.

Masters Edition (Rare)
Other Versions
Antiquities (Rare)
Argivian Avenger
Argivian Avenger 6 (6)
Artifact Creature — Shapeshifter (5/5)

1: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.

The Brothers' War (Uncommon)
Argivian Blacksmith
Argivian Blacksmith 1WhiteWhite (3)
Creature — Human Artificer (2/2)

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Common)
Argivian Cavalier
Argivian Cavalier 2White (3)
Creature — Orc Knight (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token.

Dominaria United (Common)
Argivian Phalanx
Argivian Phalanx 5White (6)
Creature — Human Kor Soldier (4/4)

This spell costs 1 less to cast for each creature you control.

Vigilance

Dominaria United (Common)
Argothian Elder
Argothian Elder 3Green (4)
Creature — Elf Druid (2/2)

Tap: Untap two target lands.

Battle Royale Box Set (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Argothian Enchantress
Argothian Enchantress 1Green (2)
Creature — Human Druid (0/1)

Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.

Eternal Masters (Mythic Rare)
Other Versions
Urza's Saga (Rare)
Argothian Opportunist
Argothian Opportunist 2Green (3)
Creature — Human Scout (3/2)

When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Argothian Pixies
Argothian Pixies 1Green (2)
Creature — Faerie (2/1)

Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

Masters Edition IV (Common)
Other Versions
Antiquities (Common)
Chronicles (Common)
Argothian Sprite
Argothian Sprite 1Green (2)
Creature — Faerie (2/2)

Argothian Sprite can't be blocked by artifact creatures.

7: Put two +1/+1 counters on Argothian Sprite.

The Brothers' War (Common)
Argothian Swine
Argothian Swine 3Green (4)
Creature — Boar (3/3)

Trample

Urza's Saga (Common)
Argothian Treefolk
Argothian Treefolk 3GreenGreen (5)
Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Common)
Argothian Wurm
Argothian Wurm 3Green (4)
Creature — Wurm (6/6)

Trample

When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Urza's Saga (Rare)
Arisen Gorgon
Arisen Gorgon 1BlackBlack (3)
Creature — Zombie Gorgon (3/3)

Arisen Gorgon has deathtouch as long as you control a Liliana planeswalker. (Any amount of damage this deals to a creature is enough to destroy it.)

Core Set 2019 (Uncommon)
Arixmethes, Slumbering Isle
Arixmethes, Slumbering Isle 2GreenBlue (4)
Legendary Creature — Kraken (12/12)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

Tap: Add GreenBlue.

March of the Machine Multiverse Legends (Rare)
Other Versions
Commander 2018 (Rare)
Double Masters (Rare)
Arjun, the Shifting Flame
Arjun, the Shifting Flame 4BlueRed (6)
Legendary Creature — Sphinx Wizard (5/5)

Flying

Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Double Masters 2022 (Rare)
Other Versions
Commander 2015 (Mythic Rare)
Arlinn's Wolf
Arlinn's Wolf 2Green (3)
Creature — Wolf (3/2)

Arlinn's Wolf can't be blocked by creatures with power 2 or less.

War of the Spark (Common)
Armada Wurm
Armada Wurm 2GreenGreenWhiteWhite (6)
Creature — Wurm (5/5)

Trample

When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.

Guild Kit: Selesnya (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Armament Corps
Armament Corps 2WhiteBlackGreen (5)
Creature — Human Soldier (4/4)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

Khans of Tarkir (Uncommon)
Armament Master
Armament Master WhiteWhite (2)
Creature — Kor Soldier (2/2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Zendikar (Rare)
Armguard Familiar
Armguard Familiar 1Blue (2)
Artifact Creature — Equipment Beast (2/1)

Ward 2 (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Equipped creature gets +2/+1 and has ward 2.

Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Common)
Armix, Filigree Thrasher
Armix, Filigree Thrasher 2Black (3)
Legendary Artifact Creature — Golem (3/2)

Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.

Partner (You can have two commanders if both have partner.)

The Brothers' War Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Armor Sliver
Armor Sliver 2White (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Armor Thrull
Armor Thrull 2Black (3)
Creature — Thrull (1/3)

Tap, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Armorcraft Judge
Armorcraft Judge 3Green (4)
Creature — Elf Artificer (3/3)

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

Commander Masters (Uncommon)
Other Versions
Kaladesh (Uncommon)
Jumpstart (Uncommon)
Zendikar Rising Commander (Uncommon)
Commander Legends (Uncommon)
Kaladesh Remastered (Uncommon)
March of the Machine Commander (Uncommon)
Armored Armadillo
Armored Armadillo White (1)
Creature — Armadillo (0/4)

Ward 1 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

3White: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

Outlaws of Thunder Junction (Common)
Armored Cancrix
Armored Cancrix 4Blue (5)
Creature — Crab (2/5)

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Armored Galleon
Armored Galleon 4Blue (5)
Creature — Human Pirate (5/4)

Armored Galleon can't attack unless defending player controls an Island.

Portal Second Age (Uncommon)
Armored Griffin
Armored Griffin 3White (4)
Creature — Griffin (2/3)

Flying, vigilance

Planechase Anthology (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Masters Edition II (Common)
Planechase 2012 Edition (Uncommon)
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Armored Kincaller
Armored Kincaller 2Green (3)
Creature — Dinosaur (3/3)

When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

The Lost Caverns of Ixalan (Common)
Armored Pegasus
Armored Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Tempest (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Armored Scrapgorger
Armored Scrapgorger 1Green (2)
Creature — Phyrexian Beast (0/3)

Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.

Tap: Add one mana of any color.

Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.

Phyrexia: All Will Be One (Uncommon)
Armored Skaab
Armored Skaab 2Blue (3)
Creature — Zombie Warrior (1/4)

When Armored Skaab enters the battlefield, mill four cards.

Innistrad (Common)
Armored Skyhunter
Armored Skyhunter 3White (4)
Creature — Cat Knight (3/3)

Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Commander Legends (Rare)
Armored Transport
Armored Transport 3 (3)
Artifact Creature — Construct (2/1)

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

Gatecrash (Common)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Arena Base Set (Common)
Other Versions
Global Series: Jiang Yanggu and Mu Yanling (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
Armory Automaton
Armory Automaton 3 (3)
Artifact Creature — Construct (2/2)

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

Commander 2016 (Rare)
Armory Guard
Armory Guard 3White (4)
Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

Ravnica Remastered (Common)
Other Versions
Return to Ravnica (Common)
Duel Decks: Heroes vs. Monsters (Common)
Armory Mice
Armory Mice 1White (2)
Creature — Mouse (3/1)

Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.

Wilds of Eldraine (Common)
Armory Paladin
Armory Paladin 1RedWhite (3)
Creature — Human Knight (3/3)

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Magic The Gathering—Fallout (Rare)
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