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Outmuscle
( 4)
Sorcery
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.) Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
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Outnumber
( 1)
Instant
Outnumber deals damage to target creature equal to the number of creatures you control.
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Outrider of Jhess
( 4)
Creature — Human Knight
(2/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Outwit
( 1)
Instant
Counter target spell that targets a player.
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Over the Edge
( 2)
Sorcery
Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
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Overgrown Armasaur
( 5)
Creature — Dinosaur
(4/4)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
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Overgrown Battlement
( 2)
Creature — Wall
(0/4)
Defender : Add for each creature you control with defender.
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Overgrown Pest
( 3)
Creature — Pest
(2/2)
When Overgrown Pest enters the battlefield, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
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Overgrowth
( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .
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Overload
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Destroy target artifact if its mana value is 2 or less. If this spell was kicked, destroy that artifact if its mana value is 5 or less instead.
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Override
( 3)
Instant
Counter target spell unless its controller pays for each artifact you control.
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Overrule
( 2)
Instant
Counter target spell unless its controller pays . You gain X life.
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Overwhelming Remorse
( 5)
Instant
This spell costs less to cast for each creature card in your graveyard. Exile target creature or planeswalker.
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Ovinize
( 2)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
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Owl Familiar
( 2)
Creature — Bird
(1/1)
Flying When Owl Familiar enters the battlefield, draw a card, then discard a card.
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Owlbear
( 5)
Creature — Bird Bear
(4/4)
Trample Keen Senses — When Owlbear enters the battlefield, draw a card.
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Owlin Shieldmage
( 5)
Creature — Bird Warlock
(3/3)
Flying Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
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Oxidda Daredevil
( 2)
Creature — Goblin Artificer
(2/1)
Sacrifice an artifact: Oxidda Daredevil gains haste until end of turn.
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Oxidda Golem
( 6)
Artifact Creature — Golem
(3/2)
Affinity for Mountains (This spell costs less to cast for each Mountain you control.) Haste
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Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Pack Attack
( 3)
Instant
Attacking creatures get +X/+0 until end of turn, where X is the number of players being attacked. Draw a card.
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Pack Mastiff
( 2)
Creature — Dog
(2/2)
: Each creature you control named Pack Mastiff gets +1/+0 until end of turn.
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Pack's Betrayal
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Pack's Disdain
( 2)
Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
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Pack's Favor
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gets +3/+3 until end of turn.
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Painful Lesson
( 3)
Sorcery
Target player draws two cards and loses 2 life.
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Painful Memories
( 2)
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
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Painiac
( 3)
Creature — Brainiac
(0/3)
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
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Palace Familiar
( 2)
Creature — Bird
(1/1)
Flying When Palace Familiar dies, draw a card.
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Palace Guard
( 3)
Creature — Human Soldier
(1/4)
Palace Guard can block any number of creatures.
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Palace Sentinels
( 4)
Creature — Human Soldier
(2/4)
When Palace Sentinels enters the battlefield, you become the monarch.
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Paladin of the Bloodstained
( 4)
Creature — Vampire Knight
(3/2)
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
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Paladin's Shield
( 2)
Artifact — Equipment
Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Pale Recluse
( 6)
Creature — Spider
(4/5)
Reach (This creature can block creatures with flying.) Forestcycling , plainscycling (, Discard this card: Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.)
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Pallid Mycoderm
( 4)
Creature — Fungus
(2/4)
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm. Remove three spore counters from Pallid Mycoderm: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Each creature you control that's a Fungus or a Saproling gets +1/+1 until end of turn.
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Panic
( 1)
Instant
Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.
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Panic Attack
( 3)
Sorcery
Up to three target creatures can't block this turn.
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Panic Spellbomb
( 1)
Artifact
, Sacrifice Panic Spellbomb: Target creature can't block this turn. When Panic Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Panicked Altisaur
( 5)
Creature — Dinosaur
(4/5)
Reach : Panicked Altisaur deals 2 damage to each opponent.
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Paper Tiger
( 4)
Artifact Creature — Cat
(4/3)
Creatures named Rock Lobster can't attack or block.
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Papercraft Decoy
( 2)
Artifact Creature — Frog
(2/1)
When Papercraft Decoy leaves the battlefield, you may pay . If you do, draw a card.
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Paperfin Rascal
( 3)
Creature — Merfolk Rogue
(2/2)
When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Paragon of Modernity
( 4)
Artifact Creature — Angel Warrior
(2/2)
Flying : Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
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Parallax Dementia
( 2)
Enchantment — Aura
Enchant creature Fading 1 <I>(This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
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Paralyze
( 1)
Enchantment — Aura
Enchant creature When Paralyze enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
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Paralyzing Grasp
( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
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Paranoid Delusions
( 2)
Sorcery
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Parapet
( 2)
Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Creatures you control get +0/+1.
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Parapet Watchers
( 3)
Creature — Kithkin Soldier
(2/2)
: Parapet Watchers gets +0/+1 until end of turn.
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Parasitic Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
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Parasitic Implant
( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
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Parasitic Strix
( 3)
Artifact Creature — Bird
(2/2)
Flying When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
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Parcel Myr
( 2)
Artifact Creature — Clue Myr
(2/1)
, Sacrifice Parcel Myr: Draw a card.
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Parch
( 2)
Instant
Choose one — • Parch deals 2 damage to any target. • Parch deals 4 damage to target blue creature.
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Pardic Firecat
( 4)
Creature — Elemental Cat
(2/3)
Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
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Pardic Lancer
( 5)
Creature — Human Barbarian
(3/2)
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
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Pardic Swordsmith
( 3)
Creature — Dwarf
(1/1)
, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.
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Parhelion Patrol
( 4)
Creature — Human Knight
(2/3)
Flying, vigilance Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
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Parish-Blade Trainee
( 2)
Creature — Human Soldier
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Parish-Blade Trainee dies, put its counters on target creature you control.
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Park Map
( 1)
Artifact
, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
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Passwall Adept
( 2)
Creature — Human Wizard
(1/3)
: Target creature can't be blocked this turn.
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Patagia Tiger
( 5)
Creature — Cat
(3/4)
Flying When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.
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Patchwork Gnomes
( 3)
Artifact Creature — Gnome
(2/1)
Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
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Path of Ancestry
( 0)
Land
Path of Ancestry enters the battlefield tapped. : Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Path of Peace
( 4)
Sorcery
Destroy target creature. Its owner gains 4 life.
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Path to the Festival
( 3)
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Pathbreaker Wurm
( 6)
Creature — Wurm
(6/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.
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Pathfinding Axejaw
( 4)
Creature — Dinosaur
(4/3)
When Pathfinding Axejaw enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Pathmaker Initiate
( 2)
Creature — Human Wizard
(2/1)
: Target creature with power 2 or less can't be blocked this turn.
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Patient Turtle (playtest)
( 4)
Creature — — Turtle
(3/3)
CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
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Patriarch's Desire
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
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Patriar's Humiliation
( 1)
Instant
Target creature perpetually loses all abilities, then Patriar's Humiliation deals damage to it equal to the number of creatures you control.
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Patrician's Scorn
( 4)
Instant
If you've cast another white spell this turn, you may cast this spell without paying its mana cost. Destroy all enchantments.
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Patrol Hound
( 2)
Creature — Dog
(2/2)
Discard a card: Patrol Hound gains first strike until end of turn.
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Patron of the Arts
( 3)
Creature — Dragon Noble
(3/1)
When Patron of the Arts enters the battlefield or dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Patron of the Wild
( 1)
Creature — Elf
(1/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.
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Pause for Reflection
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Prevent all combat damage that would be dealt this turn.
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Pay No Heed
( 1)
Instant
Prevent all damage a source of your choice would deal this turn.
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Peace Strider
( 4)
Artifact Creature — Construct
(3/3)
When Peace Strider enters the battlefield, you gain 3 life.
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Peat Bog
( 0)
Land
Peat Bog enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.
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Peek
( 1)
Instant
Look at target player's hand. Draw a card.
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Peel from Reality
( 2)
Instant
Return target creature you control and target creature you don't control to their owners' hands.
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Peema Outrider
( 4)
Creature — Elf Artificer
(3/3)
Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Peer Through Depths
( 2)
Instant — Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Peerless Samurai
( 3)
Creature — Human Samurai
(2/3)
Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.
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Pegasus Charger
( 3)
Creature — Pegasus
(2/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
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Pegasus Courser
( 3)
Creature — Pegasus
(1/3)
Flying Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
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Pegasus Guardian
( 6)
Creature — Pegasus
(3/3)
Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 white Pegasus creature token with flying.
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Pendrell Drake
( 4)
Creature — Drake
(2/3)
Flying Cycling (, Discard this card: Draw a card.)
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Pendrell Flux
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
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Pendulum of Patterns
( 2)
Artifact
When Pendulum of Patterns enters the battlefield, you gain 3 life. , , Sacrifice Pendulum of Patterns: Draw a card.
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Penregon Strongbull
( 3)
Creature — Minotaur
(2/3)
, Sacrifice an artifact: Penregon Strongbull gets +1/+1 until end of turn and deals 1 damage to each opponent.
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