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Mischievous Pup
( 3)
Creature — Dog
(3/1)
Flash When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner's hand.
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Misdirection
( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Misers' Cage
( 3)
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to that player.
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Misery Charm
( 1)
Instant
Choose one — • Destroy target Cleric. • Return target Cleric card from your graveyard to your hand. • Target player loses 2 life.
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Mishra, Artificer Prodigy
( 4)
Legendary Creature — Human Artificer
(4/4)
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
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Mishra, Claimed by Gix
( 4)
Legendary Creature — Phyrexian Human Artificer
(3/5)
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.
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Mishra, Excavation Prodigy
( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card. Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.
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Mishra's Command
( 1)
Sorcery
Choose two — • Choose target player. They may discard up to X cards. Then they draw a card for each card discarded this way. • This spell deals X damage to target creature. • This spell deals X damage to target planeswalker. • Target creature gets +X/+0 and gains haste until end of turn.
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Mishra's Factory
( 0)
Land
: Add . : Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. : Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Self-Replicator
( 5)
Artifact Creature — Assembly-Worker
(2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
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Mishra's War Machine
( 7)
Artifact Creature — Juggernaut
(5/5)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) At the beginning of your upkeep, Mishra's War Machine deals 3 damage to you unless you discard a card. If Mishra's War Machine deals damage to you this way, tap it.
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Mistbind Clique
( 4)
Creature — Faerie Wizard
(4/4)
Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
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Mistcaller
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
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Mistcutter Hydra
( 1)
Creature — Hydra
(0/0)
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
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Mistform Warchief
( 3)
Creature — Illusion
(1/3)
Creature spells you cast that share a creature type with Mistform Warchief cost less to cast. : Mistform Warchief becomes the creature type of your choice until end of turn.
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Mithril Coat
( 3)
Legendary Artifact — Equipment
Flash Indestructible When Mithril Coat enters the battlefield, attach it to target legendary creature you control. Equipped creature has indestructible. Equip
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Mitotic Manipulation
( 3)
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
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Mitotic Slime
( 5)
Creature — Ooze
(4/4)
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
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Mizzix, Replica Rider
( 5)
Legendary Creature — Goblin Wizard
(4/5)
Flying Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
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Mnemonic Betrayal
( 3)
Sorcery
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
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Mnemonic Deluge
( 9)
Sorcery
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
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Mnemonic Nexus
( 4)
Instant
Each player shuffles their graveyard into their library.
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Mnemonic Sliver
( 3)
Creature — Sliver
(2/2)
All Slivers have ", Sacrifice this permanent: Draw a card."
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Mnemonic Sphere
( 2)
Artifact
, Sacrifice Mnemonic Sphere: Draw two cards. Channel — , Discard Mnemonic Sphere: Draw a card.
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Mnemonic Wall
( 5)
Creature — Wall
(0/4)
Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
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Mob Justice
( 2)
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
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Mob Verdict
( 4)
Sorcery
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
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Mobile Clone
( 4)
Sorcery
Using a mobile device, take a picture of target creature. That device enters the battlefield as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)
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Mobilizer Mech
( 2)
Artifact — Vehicle
(3/4)
Flying Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Mockery of Nature
( 9)
Creature — Eldrazi Beast
(6/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, you may destroy target artifact or enchantment.
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Mocking Doppelganger
( 4)
Creature — Shapeshifter
(0/0)
Flash You may have Mocking Doppelganger enter the battlefield as a copy of a creature an opponent controls, except it has "Other creatures with the same name as this creature are goaded." (They attack each combat if able and attack a player other than you if able.)
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Mocking Sprite
( 3)
Creature — Faerie Rogue
(2/1)
Flying Instant and sorcery spells you cast cost less to cast.
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Mogg Cannon
( 2)
Artifact
: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
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Mogg Conscripts
( 1)
Creature — Goblin
(2/2)
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
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Mogg Fanatic
( 1)
Creature — Goblin
(1/1)
Sacrifice Mogg Fanatic: It deals 1 damage to any target.
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Mogg Maniac
( 2)
Creature — Goblin
(1/1)
Whenever Mogg Maniac is dealt damage, it deals that much damage to target opponent or planeswalker.
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Moldervine Cloak
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Moldgraf Scavenger
( 2)
Creature — Fungus
(0/4)
Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.
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Molimo, Maro-Sorcerer
( 7)
Legendary Creature — Elemental
(*/*)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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Molten Collapse
( 2)
Sorcery
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) • Destroy target creature or planeswalker. • Destroy target noncreature, nonland permanent with mana value 1 or less.
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Molten Duplication
( 2)
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Molten Echoes
( 4)
Enchantment
As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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Molten Impact
( 2)
Sorcery
Molten Impact deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, when you cast your next instant or sorcery spell, Molten Impact deals damage equal to the excess to target creature or planeswalker.
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Molten Influence
( 2)
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
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Molten Psyche
( 3)
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
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Molten-Tail Masticore
( 4)
Artifact Creature — Masticore
(4/4)
At the beginning of your upkeep, sacrifice Molten-Tail Masticore unless you discard a card. , Exile a creature card from your graveyard: Molten-Tail Masticore deals 4 damage to any target. : Regenerate Molten-Tail Masticore.
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Moment of Craving
( 2)
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
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Moment of Defiance
( 3)
Instant
Target creature gets +2/+1 and gains lifelink until end of turn. Draw a card.
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Moment's Peace
( 2)
Instant
Prevent all combat damage that would be dealt this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Momir Vig, Simic Visionary
( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Monastery Flock
( 3)
Creature — Bird
(0/5)
Defender, flying Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mongrel Pack
( 4)
Creature — Dog
(4/1)
When Mongrel Pack dies during combat, create four 1/1 green Dog creature tokens.
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Monk Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs less to cast. : Level 2 //Level_2// When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. : Level 3 //Level_3// At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
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Monkey Cage
( 5)
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
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Monster Manual
( 4)
Artifact
, : You may put a creature card from your hand onto the battlefield.
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Monstrous Carabid
( 5)
Creature — Insect
(4/4)
Monstrous Carabid attacks each combat if able. Cycling (, Discard this card: Draw a card.)
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Monstrous War-Leech
( 4)
Creature — Leech Horror
(*/*)
Kicker (You may pay an additional as you cast this spell.) As Monstrous War-Leech enters the battlefield, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the highest mana value among cards in your graveyard.
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Monument to Perfection
( 2)
Artifact
, : Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. : Monument to Perfection becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
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Monumental Corruption
( 5)
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
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Moon-Blessed Cleric
( 3)
Creature — Human Elf Cleric
(3/2)
Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Moon-Circuit Hacker
( 2)
Enchantment Creature — Human Ninja
(2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
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Moonglove Changeling
( 3)
Creature — Shapeshifter
(2/2)
Changeling (This card is every creature type.) : Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Moonglove Extract
( 3)
Artifact
Sacrifice Moonglove Extract: It deals 2 damage to any target.
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Moonlace
( 1)
Instant
Target spell or permanent becomes colorless.
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Moonlit Scavengers
( 6)
Creature — Merfolk Rogue
(4/5)
When Moonlit Scavengers enters the battlefield, if you control an artifact or enchantment, return target creature an opponent controls to its owner's hand.
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Moonscarred Werewolf
( 0)
Creature — Werewolf
(2/2)
Vigilance : Add . At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonscarred Werewolf.
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Moonshaker Cavalry
( 8)
Creature — Spirit Knight
(6/6)
Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
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Moorland Rescuer
( 6)
Creature — Human Knight
(4/4)
When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer's power. Exile Moorland Rescuer.
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Moradin's Disciples
( 4)
Creature — — Dwarf Cleric
(2/3)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever Moradin's Disciples attacks, tap target creature defending player controls.
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Morbid Curiosity
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw cards equal to the mana value of the sacrificed permanent.
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Mordor on the March
( 5)
Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Mordor Trebuchet
( 3)
Artifact Creature — Wall
(1/4)
Defender Whenever you attack with one or more Goblins and/or Orcs, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at end of combat.
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Moria Scavenger
( 3)
Creature — Orc Rogue
(1/4)
Deathtouch, haste , Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Moriok Replica
( 3)
Artifact Creature — Warrior
(2/2)
, Sacrifice Moriok Replica: You draw two cards and you lose 2 life.
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Moriok Scavenger
( 4)
Creature — Human Rogue
(2/3)
When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.
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Morkrut Necropod
( 6)
Creature — Slug Horror
(7/7)
Menace (This creature can't be blocked except by two or more creatures.) Whenever Morkrut Necropod attacks or blocks, sacrifice another creature or land.
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Morphic Pool
( 0)
Land
Morphic Pool enters the battlefield tapped unless you have two or more opponents. : Add or .
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Mortal Combat
( 4)
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
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Mortal Obstinacy
( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
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Mortarion, Daemon Primarch
( 6)
Legendary Creature — Demon Primarch
(5/6)
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
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Mortician Beetle
( 1)
Creature — Insect
(1/1)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
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Mossbeard Ancient
( 7)
Creature — Treefolk
(7/7)
Trample When Mossbeard Ancient enters the battlefield, you gain 5 life.
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Mothdust Changeling
( 1)
Creature — Shapeshifter
(1/1)
Changeling (This card is every creature type.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn.
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Mothrider Cavalry
( 4)
Creature — — Human Samurai
(2/2)
This spell costs less to cast if you have no creature cards in hand not named Mothrider Cavalry. Flying Other creatures you control get +1/+1.
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