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Back in Town
( 3)
Sorcery
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
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Back to Basics
( 3)
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
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Back-Alley Gardener
( 3)
Creature — — Elf Druid
(3/4)
Alliance — Whenever one or more other creatures enter the battlefield under your control, seek a land card, then put it onto the battlefield tapped. This ability triggers only once each turn.
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Backdraft
( 2)
Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
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Backdraft Hellkite
( 5)
Creature — Dragon
(4/4)
Flying Whenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
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Backfire
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.
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Backlash
( 3)
Instant
Tap target untapped creature. That creature deals damage equal to its power to its controller.
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Backslide
( 2)
Instant
Turn target creature with a morph ability face down. Cycling (, Discard this card: Draw a card.)
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Backstreet Bruiser
( 2)
Creature — Cephalid Rogue
(3/3)
Defender As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
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Backup Agent
( 2)
Creature — Human Citizen
(1/1)
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
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Backwoods Survivalists
( 4)
Creature — Human Warrior
(4/3)
Delirium — Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
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Bag Check
( 3)
Instant
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
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Baird, Argivian Recruiter
( 2)
Legendary Creature — Human Soldier
(2/2)
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
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Baki's Curse
( 4)
Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
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Bala Ged Scorpion
( 4)
Creature — Scorpion
(2/3)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
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Balance
( 2)
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
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Balance of Power
( 5)
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
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Balancing Act
( 4)
Sorcery
Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.
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Balduvian Atrocity
( 3)
Creature — Phyrexian Berserker
(2/3)
Kicker (You may pay an additional as you cast this spell.) Menace When Balduvian Atrocity enters the battlefield, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
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Balduvian Conjurer
( 2)
Creature — Human Wizard
(0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
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Baleful Force
( 8)
Creature — Elemental
(7/7)
At the beginning of each upkeep, you draw a card and you lose 1 life.
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Ballista Charger
( 5)
Artifact — Vehicle
(6/6)
Whenever Ballista Charger attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Ballista Watcher
( 4)
Creature — Human Soldier Werewolf
(4/3)
, : Ballista Watcher deals 1 damage to any target. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Balloon Stand (Balloon Stand (c))
( 0)
Artifact — Attraction
Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn. Lights — 4, 6
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Ballynock Cohort
( 3)
Creature — Kithkin Soldier
(2/2)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
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Ballynock Trapper
( 4)
Creature — Kithkin Soldier
(2/2)
: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper.
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Balmor, Battlemage Captain
( 2)
Legendary Creature — Bird Wizard
(1/3)
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
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Baloth Cage Trap
( 5)
Instant — Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
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Baloth Packhunter
( 4)
Creature — Beast
(3/3)
Trample When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
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Baloth Woodcrasher
( 6)
Creature — Beast
(4/4)
Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
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Balshan Collaborator
( 4)
Creature — Bird Soldier
(2/2)
Flying : Balshan Collaborator gets +1/+1 until end of turn.
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Bamboo Grove Archer
( 2)
Enchantment Creature — Snake Archer
(3/3)
Defender, reach Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
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Baneblade Scoundrel
( 4)
Creature — Human Rogue Werewolf
(4/3)
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Baneclaw Marauder
( 0)
Creature — Werewolf
(5/4)
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Bane's Contingency
( 3)
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
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Banewasp Affliction
( 2)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
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Guardian Naga (Banishing Coils)
( 3)
Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
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Banishing Knack
( 1)
Instant
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
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Banishment Decree
( 5)
Instant
Put target artifact, creature, or enchantment on top of its owner's library.
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Banshee of the Dread Choir
( 5)
Creature — Spirit
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
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Bant Charm
( 3)
Instant
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
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Baral, Chief of Compliance
( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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Barbarian Class
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. : Level 2 //Level_2// Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. : Level 3 //Level_3// Creatures you control have haste.
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Barbarian Lunatic
( 3)
Creature — Human Barbarian
(2/1)
, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.
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Barbarian Outcast
( 2)
Creature — Human Barbarian Beast
(2/2)
When you control no Swamps, sacrifice Barbarian Outcast.
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Barbarian Riftcutter
( 5)
Creature — Human Barbarian
(3/3)
, Sacrifice Barbarian Riftcutter: Destroy target land.
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Barbed Shocker
( 4)
Creature — Insect
(2/2)
Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
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Barbed-Back Wurm
( 5)
Creature — Wurm
(4/3)
: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
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Bard Class
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. : Level 2 //Level_2// Legendary spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay. : Level 3 //Level_3// Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
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Barkweave Crusher
( 4)
Creature — Elemental Warrior
(2/5)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Barl's Cage
( 4)
Artifact
: Target creature doesn't untap during its controller's next untap step.
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Baron Von Count
( 3)
Legendary Creature — Human Villain
(3/3)
Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."
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Barracks of the Thousand
( 0)
Legendary Artifact Land
(Transforms from Thousand Moons Smithy.) : Add . Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
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Barreling Attack
( 4)
Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
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Barrenton Cragtreads
( 4)
Creature — Kithkin Scout
(3/3)
Barrenton Cragtreads can't be blocked by red creatures.
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Barrenton Medic
( 5)
Creature — Kithkin Cleric
(0/4)
: Prevent the next 1 damage that would be dealt to any target this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
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Barricade Breaker
( 7)
Artifact Creature — Juggernaut
(7/5)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Barricade Breaker attacks each combat if able.
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Barrier Breach
( 3)
Instant
Exile up to three target enchantments. Cycling (, Discard this card: Draw a card.)
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Barrin, Tolarian Archmage
( 3)
Legendary Creature — Human Wizard
(2/2)
When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
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Barrin's Codex
( 4)
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex. , , Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.
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Barrow Witches
( 5)
Creature — Human Warlock
(3/4)
When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.
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Barrowin of Clan Undurr
( 4)
Legendary Creature — Dwarf Cleric
(3/3)
When Barrowin of Clan Undurr enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
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Bartered Cow
( 4)
Creature — Ox
(3/3)
When Bartered Cow dies or when you discard it, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Base Camp
( 0)
Land
Base Camp enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
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Basic Conjuration
( 3)
Sorcery — Lesson
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
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Basilica Bell-Haunt
( 4)
Creature — Spirit
(3/4)
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
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Basilica Guards
( 3)
Creature — Human Soldier
(1/4)
Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilica Screecher
( 2)
Creature — Bat
(1/2)
Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilica Shepherd
( 5)
Creature — Phyrexian Angel
(3/3)
Flying When Basilica Shepherd enters the battlefield, create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block." (Players dealt combat damage by them also get a poison counter.)
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Basilica Skullbomb
( 1)
Artifact
, Sacrifice Basilica Skullbomb: Draw a card. , Sacrifice Basilica Skullbomb: Target creature you control gets +2/+2 and gains flying until end of turn. Draw a card. Activate only as a sorcery.
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Basilica Stalker
( 6)
Creature — Vampire Detective
(3/4)
Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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Basilisk Collar
( 1)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. Equip
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Basking Capybara
( 2)
Creature — Capybara
(1/3)
Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
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Basri's Acolyte
( 4)
Creature — Cat Cleric
(2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
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Bastion of Remembrance
( 3)
Enchantment
When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Bastion Protector
( 3)
Creature — Human Soldier
(3/3)
Commander creatures you control get +2/+2 and have indestructible.
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Bat Colony
( 3)
Enchantment
When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
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Baton of Courage
( 3)
Artifact
Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
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Battle Cry
( 3)
Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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Battle Cry Goblin
( 2)
Creature — Goblin
(2/2)
: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
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Battle Screech
( 4)
Sorcery
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Battlefield Medic
( 2)
Creature — Human Cleric
(1/1)
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
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Battlefield Percher
( 5)
Creature — Bird
(2/2)
Flying Battlefield Percher can block only creatures with flying. : Battlefield Percher gets +1/+1 until end of turn.
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Battlefield Scavenger
( 2)
Creature — Jackal Rogue
(2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
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Battlefield Scrounger
( 5)
Creature — Centaur
(3/3)
Threshold — Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
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Battlegate Mimic
( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
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Battlegrace Angel
( 5)
Creature — Angel
(4/4)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
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Battlemage's Bracers
( 3)
Artifact — Equipment
Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. Equip
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Battle-Scarred Goblin
( 2)
Creature — Goblin Warrior
(2/2)
Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it.
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