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Cloak of Invisibility
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Cloak of Mists
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked.
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Cloak of the Bat
( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Cloaked Cadet
( 5)
Creature — Human Ranger
(2/4)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
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Cloaked Siren
( 4)
Creature — Siren
(3/2)
Flash (You may cast this spell any time you could cast an instant.) Flying
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Cloakwood Hermit
( 3)
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
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Cloakwood Swarmkeeper
( 1)
Creature — Elf Ranger
(1/1)
Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.
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Clock of DOOOOOOOOOOOOM!
( 4)
Artifact
, : Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
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Clock of Omens
( 4)
Artifact
Tap two untapped artifacts you control: Untap target artifact.
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Clocknapper
( 5)
Creature — Human Spy
(2/2)
When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)
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Clockspinning
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
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Clockwork Avian
( 5)
Artifact Creature — Bird
(0/4)
Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.
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Clockwork Beast
( 6)
Artifact Creature — Beast
(0/4)
Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
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Clockwork Beetle
( 1)
Artifact Creature — Insect
(0/0)
Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Clockwork Condor
( 4)
Artifact Creature — Bird
(0/0)
Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.
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Clockwork Dragon
( 7)
Artifact Creature — Dragon
(0/0)
Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on Clockwork Dragon.
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Clockwork Droid
( 2)
Artifact Creature — Robot
(3/1)
You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
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Clockwork Fox
( 3)
Artifact Creature — Fox
(3/2)
When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.
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Clockwork Gnomes
( 4)
Artifact Creature — Gnome
(2/2)
, : Regenerate target artifact creature.
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Clockwork Hydra
( 5)
Artifact Creature — Hydra
(0/0)
Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target. : Put a +1/+1 counter on Clockwork Hydra.
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Clockwork Servant
( 3)
Artifact Creature — Gnome
(2/3)
Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.
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Clockwork Steed
( 4)
Artifact Creature — Horse
(0/3)
Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.
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Clockwork Swarm
( 4)
Artifact Creature — Insect
(0/3)
Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. , : Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.
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Clockwork Vorrac
( 5)
Artifact Creature — Boar Beast
(0/0)
Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. : Put a +1/+1 counter on Clockwork Vorrac.
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Cloud Key
( 3)
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast.
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Cloudchaser Kestrel
( 3)
Creature — Bird
(2/2)
Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. : Target permanent becomes white until end of turn.
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Cloudcrown Oak
( 4)
Creature — Treefolk Warrior
(3/4)
Reach (This creature can block creatures with flying.)
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Cloudheath Drake
( 5)
Artifact Creature — Drake
(3/3)
Flying : Cloudheath Drake gains vigilance until end of turn.
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Cloudhoof Kirin
( 5)
Legendary Creature — Kirin Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
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Cloudkill
( 6)
Sorcery
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
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Cloudkin Seer
( 3)
Creature — Elemental Wizard
(2/1)
Flying When Cloudkin Seer enters the battlefield, draw a card.
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Cloudskate
( 2)
Creature — Illusion
(2/2)
Flying Fading 3 <I>(This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>
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Cloudsteel Kirin
( 3)
Artifact Creature — Equipment Kirin
(3/2)
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Coalition Skyknight
( 4)
Creature — Human Knight
(2/2)
Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Coastal Bulwark
( 2)
Artifact Creature — Wall
(1/3)
Defender Coastal Bulwark gets +2/+0 as long as you control an Island. , : Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Coastal Drake
( 3)
Creature — Drake
(2/1)
Flying , : Return target Kavu to its owner's hand.
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Cockatrice
( 5)
Creature — Cockatrice
(2/4)
Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Coerced to Kill
( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
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Cogwork Archivist
( 6)
Artifact Creature — Construct
(4/5)
Reach , : Put target card from a graveyard on the bottom of its owner's library.
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Cogwork Assembler
( 3)
Artifact Creature — Assembly-Worker
(2/3)
: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
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Cogwork Grinder
( 6)
Artifact Creature — Construct
(0/0)
Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
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Cogwork Librarian
( 4)
Artifact Creature — Construct
(3/3)
Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
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Cogwork Spy
( 3)
Artifact Creature — Bird Construct
(2/1)
Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying
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Cogwork Tracker
( 4)
Artifact Creature — Dog Construct
(4/4)
Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each combat if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.
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Cogwork Wrestler
( 1)
Artifact Creature — Gnome
(1/2)
Flash When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
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Cogworker's Puzzleknot
( 2)
Artifact
When Cogworker's Puzzleknot enters the battlefield, create a 1/1 colorless Servo artifact creature token. , Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
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Cold Case Cracker
( 4)
Creature — Spirit Detective
(3/3)
Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Cold-Eyed Selkie
( 3)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
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Colossus of Akros
( 8)
Artifact Creature — Golem
(10/10)
Defender, indestructible : Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
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Combo Attack
( 3)
Sorcery
Two target creatures your team controls each deal damage equal to their power to target creature.
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Combustible Gearhulk
( 6)
Artifact Creature — Construct
(6/6)
First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
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Complaints Clerk
( 4)
Creature — Sloth Beast Employee
(3/3)
When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
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Concord with the Kami
( 4)
Enchantment
At the beginning of your end step, choose one or more — • Put a +1/+1 counter on target creature with a counter on it. • Draw a card if you control an enchanted creature. • Create a 1/1 colorless Spirit creature token if you control an equipped creature.
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Conduit of Emrakul
( 0)
Creature — Eldrazi Werewolf
(5/4)
Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.
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Confront the Unknown
( 1)
Instant
Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Confusion in the Ranks
( 5)
Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
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Consulate Crackdown
( 5)
Enchantment
When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
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Consulate Skygate
( 2)
Artifact Creature — Wall
(0/4)
Defender Reach (This creature can block creatures with flying.)
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Consume the Meek
( 5)
Instant
Destroy each creature with mana value 3 or less. They can't be regenerated.
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Consuming Sinkhole
( 4)
Instant
Devoid (This card has no color.) Choose one — • Exile target land creature. • Consuming Sinkhole deals 4 damage to target player or planeswalker.
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Contaminated Drink
( 2)
Instant
Draw X cards, then you get half X rad counters, rounded up.
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Contraband Kingpin
( 2)
Creature — Aetherborn Rogue
(1/4)
Lifelink Whenever an artifact enters the battlefield under your control, scry 1.
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Contraband Livestock
( 2)
Instant
Exile target creature, then roll a d20. 1–9 | Its controller creates a 4/4 green Ox creature token. 10–19 | Its controller creates a 2/2 green Boar creature token. 20 | Its controller creates a 0/1 white Goat creature token.
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Contract Killing
( 5)
Sorcery
Destroy target creature. Create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Convicted Killer
( 3)
Creature — Human Werewolf
(2/2)
At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.
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Coral Trickster
( 2)
Creature — Merfolk Rogue
(2/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent.
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Cornered Crook
( 5)
Creature — Viashino Warrior
(5/4)
When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target.
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Cornered Market
( 3)
Enchantment
Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.
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Corpse Blockade
( 3)
Creature — Zombie
(1/4)
Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.
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Corpse Knight
( 2)
Creature — Zombie Knight
(2/2)
Whenever another creature enters the battlefield under your control, each opponent loses 1 life.
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Corpsejack Menace
( 4)
Creature — Fungus
(4/4)
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
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Corrupted Key (playtest)
( 1)
Artifact — — Key
As long as CARDNAME is tapped, creatures you control have menace and deathtouch.
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Corrupted Zendikon
( 2)
Enchantment — Aura
Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Cosi's Trickster
( 1)
Creature — Merfolk Wizard
(1/1)
Whenever an opponent shuffles their library, you may put a +1/+1 counter on Cosi's Trickster.
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Cosmium Kiln
( 0)
Artifact
When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1.
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Courser of Kruphix
( 3)
Enchantment Creature — Centaur
(2/4)
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
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Cover of Darkness
( 2)
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
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Coveted Peacock
( 5)
Creature — Bird
(3/4)
Flying Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Coward // Killer (Coward)
( 2)
Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
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Crack in Time
( 4)
Enchantment
Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
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Crack Open
( 3)
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Crackdown
( 3)
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
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Crackdown Construct
( 4)
Artifact Creature — Construct
(2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
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Crackling Club
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: It deals 1 damage to target creature.
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Crackling Doom
( 3)
Instant
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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Crackling Drake
( 4)
Creature — Drake
(*/4)
Flying Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard. When Crackling Drake enters the battlefield, draw a card.
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Crackling Emergence
( 2)
Enchantment — Aura
Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.
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Crackling Perimeter
( 2)
Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
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Crackling Spellslinger
( 5)
Creature — Human Wizard
(2/2)
Flash When Crackling Spellslinger enters the battlefield, if you cast it, the next instant or sorcery spell you cast this turn has storm. (When you cast that spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Crackling Triton
( 3)
Creature — Merfolk Wizard
(2/3)
, Sacrifice Crackling Triton: It deals 2 damage to any target.
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