|
Mairsil, the Pretender
( 4)
Legendary Creature — Human Wizard
(4/4)
When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
|
|
|
Malcator, Purity Overseer
( 3)
Legendary Creature — Phyrexian Elephant Wizard
(1/1)
When Malcator, Purity Overseer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
|
|
|
Mangara of Corondor
( 3)
Legendary Creature — Human Wizard
(1/1)
: Exile Mangara of Corondor and target permanent.
|
|
|
Manic Scribe
( 2)
Creature — Human Wizard
(0/3)
When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
|
|
|
Manifestation Sage
( 4)
Creature — Human Wizard
(2/2)
When Manifestation Sage enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
|
|
|
Marchesa, the Black Rose
( 4)
Legendary Creature — Human Wizard
(3/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
|
|
|
Martyr of Frost
( 1)
Creature — Human Wizard
(1/1)
, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .
|
|
|
Master Biomancer
( 4)
Creature — Elf Wizard
(2/4)
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
|
|
|
Master of Death
( 3)
Creature — Zombie Wizard
(3/1)
When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
|
|
|
Master of Etherium
( 3)
Artifact Creature — Vedalken Wizard
(*/*)
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
|
|
|
Master of Waves
( 4)
Creature — Merfolk Wizard
(2/1)
Protection from red Elemental creatures you control get +1/+1. When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
|
|
|
Master of Winds
( 4)
Creature — Sphinx Wizard
(1/4)
Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
|
|
|
Mastermind Plum
( 3)
Legendary Creature — Human Wizard
(2/2)
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
|
|
|
Meddling Mage
( 2)
Creature — Human Wizard
(2/2)
As Meddling Mage enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
|
|
|
Meldweb Curator
( 4)
Creature — Phyrexian Wizard
(3/4)
When Meldweb Curator enters the battlefield, put up to one target instant or sorcery card from your graveyard on top of your library.
|
|
|
Melek, Izzet Paragon
( 6)
Legendary Creature — Weird Wizard
(2/4)
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
|
|
|
Meloku the Clouded Mirror
( 5)
Legendary Creature — Moonfolk Wizard
(2/4)
Flying , Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
|
|
|
Memnarch
( 7)
Legendary Artifact Creature — Wizard
(4/5)
|
|
|
Mentor of Evos Isle
( 3)
Creature — — Bird Wizard
(2/1)
Flying When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.
|
|
|
Merchant of Secrets
( 3)
Creature — Human Wizard
(1/1)
When Merchant of Secrets enters the battlefield, draw a card.
|
|
|
Merfolk Falconer
( 5)
Creature — Merfolk Wizard
(4/4)
Flying Whenever you cast a kicked spell, scry 2.
|
|
|
Merfolk Pupil
( 2)
Creature — Merfolk Wizard
(1/1)
When Merfolk Pupil enters the battlefield, draw a card, then discard a card. , Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
|
|
|
Merfolk Trickster
( 2)
Creature — Merfolk Wizard
(2/2)
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
|
|
|
Micromancer
( 4)
Creature — Human Wizard
(3/3)
When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
|
|
|
Midnight Pathlighter
( 4)
Creature — Human Wizard
(2/3)
Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
Minn, Wily Illusionist
( 3)
Legendary Creature — Gnome Wizard
(1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
|
|
|
Mistbind Clique
( 4)
Creature — Faerie Wizard
(4/4)
Flash Flying Champion a Faerie (When this enters the battlefield, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls.
|
|
|
Mistcaller
( 1)
Creature — Merfolk Wizard
(1/1)
Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
|
|
|
Mistmeadow Vanisher
( 3)
Creature — Kithkin Wizard
(3/2)
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Mizzium Meddler
( 3)
Creature — Vedalken Wizard
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
|
|
|
Mizzix of the Izmagnus
( 4)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter. Instant and sorcery spells you cast cost less to cast for each experience counter you have.
|
|
|
Mizzix, Replica Rider
( 5)
Legendary Creature — Goblin Wizard
(4/5)
Flying Whenever you cast a spell from anywhere other than your hand, you may pay . If you do, copy that spell and you may choose new targets for the copy. If the copy is a permanent spell, it gains haste and "At the beginning of your end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)
|
|
|
Moira, Urborg Haunt
( 3)
Legendary Creature — Spirit Wizard
(3/2)
Menace Whenever Moira, Urborg Haunt deals combat damage to a player, return to the battlefield target creature card in your graveyard that was put there from the battlefield this turn.
|
|
|
Momir Vig, Simic Visionary
( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
|
|
|
Monastery Loremaster
( 4)
Creature — Djinn Wizard
(3/2)
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Monastery Loremaster is turned face up, return target noncreature, nonland card from your graveyard to your hand.
|
|
|
Moonfolk Puzzlemaker
( 3)
Artifact Creature — Moonfolk Wizard
(1/4)
Flying Whenever Moonfolk Puzzlemaker becomes tapped, scry 1.
|
|
|
Murmuring Mystic
( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
|
|
|
Naban, Dean of Iteration
( 2)
Legendary Creature — Human Wizard
(2/1)
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
|
|
|
Najal, the Storm Runner
( 5)
Legendary Creature — Efreet Wizard
(5/4)
You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay . If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
|
|
|
Naru Meha, Master Wizard
( 4)
Legendary Creature — Human Wizard
(3/3)
Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
|
|
|
Nekusar, the Mindrazer
( 5)
Legendary Creature — Zombie Wizard
(2/4)
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
|
|
|
Neurok Replica
( 3)
Artifact Creature — Wizard
(1/4)
, Sacrifice Neurok Replica: Return target creature to its owner's hand.
|
|
|
Nevinyrral, Urborg Tyrant
( 6)
Legendary Creature — Zombie Wizard
(3/6)
Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
|
|
|
Nezumi Graverobber
( 2)
Creature — Rat Rogue
(2/1)
: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
|
|
|
Nimble Obstructionist
( 3)
Creature — Bird Wizard
(3/1)
Flash Flying Cycling (, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
|
|
|
Nimbleclaw Adept
( 4)
Creature — Dragon Wizard
(2/3)
Bigby's Hand — : Untap two other target permanents. Activate only as a sorcery and only once each turn.
|
|
|
Niv-Mizzet, Dracogenius
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. : Niv-Mizzet, Dracogenius deals 1 damage to any target.
|
|
|
Niv-Mizzet, Parun
( 6)
Legendary Creature — Dragon Wizard
(5/5)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
|
|
|
Niv-Mizzet, the Firemind
( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.
|
|
|
Novice Occultist
( 2)
Creature — Human Wizard
(1/2)
When Novice Occultist dies, you draw a card and you lose 1 life.
|
|
|
Obscura Interceptor
( 4)
Creature — Cephalid Wizard
(3/1)
Flash Lifelink When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
|
|
|
Obscura Polymorphist
( 3)
Creature — — Cephalid Wizard
(2/2)
When Obscura Polymorphist enters the battlefield, exile target creature. Its controller seeks a creature card.
|
|
|
Obsessive Astronomer
( 2)
Creature — Human Wizard
(2/2)
If it's neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield. Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.
|
|
|
Omenspeaker
( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|
Oona, Queen of the Fae
( 6)
Legendary Creature — Faerie Wizard
(5/5)
Flying : Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
|
|
|
Oracle of Tragedy
( 2)
Creature — Human Wizard
(1/3)
When Oracle of Tragedy enters the battlefield or dies, choose one — • Draw a card, then discard a card. • Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
|
|
|
Oskar, Rubbish Reclaimer
( 5)
Legendary Creature — Human Wizard
(3/3)
This spell costs less to cast for each different mana value among cards in your graveyard. Whenever you discard a nonland card, you may cast it from your graveyard.
|
|
|
Overwhelmed Apprentice
( 1)
Creature — Human Wizard
(1/2)
When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|
Overwhelmed Archivist
( 3)
Creature — Human Wizard
(3/2)
When Overwhelmed Archivist enters the battlefield, draw a card, then discard a card. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
|
|
|
Ovinomancer
( 3)
Creature — Human Wizard
(0/1)
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
|
|
|
Parnesse, the Subtle Brush
( 5)
Legendary Creature — Vampire Wizard
(4/4)
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays 4 life. Whenever you copy a spell, up to one target opponent may also copy that spell. They may choose new targets for that copy.
|
|
|
Passwall Adept
( 2)
Creature — Human Wizard
(1/3)
: Target creature can't be blocked this turn.
|
|
|
Pathmaker Initiate
( 2)
Creature — Human Wizard
(2/1)
: Target creature with power 2 or less can't be blocked this turn.
|
|
|
Phyrexian Censor
( 3)
Creature — Phyrexian Wizard
(3/3)
Each player can't cast more than one non-Phyrexian spell each turn. Non-Phyrexian creatures enter the battlefield tapped.
|
|
|
Pit Keeper
( 2)
Creature — Human Wizard
(2/1)
When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
|
|
|
Pixie Illusionist
( 1)
Creature — Faerie Wizard
(1/1)
Kicker (You may pay an additional as you cast this spell.) Flying If Pixie Illusionist was kicked, it enters the battlefield with two +1/+1 counters on it. : Target land you control becomes the basic land type of your choice until end of turn.
|
|
|
Planebound Accomplice
( 3)
Creature — Human Wizard
(1/3)
: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
|
|
|
Plasmancer
( 4)
Artifact Creature — Necron Wizard
(3/3)
Flying Dynastic Advisor — When Plasmancer enters the battlefield, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
|
|
|
Pondering Mage
( 5)
Creature — Human Wizard
(3/4)
When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
|
|
|
Poppet Stitcher
( 3)
Creature — Human Wizard
(2/3)
Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.
|
|
|
Portal Mage
( 3)
Creature — Human Wizard
(2/2)
Flash When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
|
|
|
Portal Manipulator
( 4)
Creature — Human Wizard
(3/2)
Flash When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
|
|
|
Preston, the Vanisher
( 4)
Legendary Creature — Rabbit Wizard
(2/5)
Whenever another nontoken creature enters the battlefield under your control, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. , Sacrifice five Illusions: Exile target nonland permanent.
|
|
|
Prime Speaker Vannifar
( 4)
Legendary Creature — Elf Ooze Wizard
(2/4)
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
|
|
|
Prime Speaker Zegana
( 6)
Legendary Creature — Merfolk Wizard
(1/1)
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
|
|
|
Priority Avenger (playtest)
( 4)
Creature — — Aven Wizard
(3/4)
Flying Players can't cast instant spells unless a spell or ability is on the stack.
|
|
|
Prismari Pledgemage
( 2)
Creature — Orc Wizard
(3/3)
Defender Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Pledgemage can attack this turn as though it didn't have defender.
|
|
|
Prodigal Pyromancer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Pyromancer deals 1 damage to any target.
|
|
|
Prodigal Sorcerer
( 3)
Creature — Human Wizard
(1/1)
: Prodigal Sorcerer deals 1 damage to any target.
|
|
|
Profaner of the Dead
( 4)
Creature — Naga Wizard
(3/3)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
|
|
|